Update 38: Classic Heist rework, level editor improvements and bugfixes
This update includes numerous changes to the oldest map in the game - "Classic Heist", the layout changes aim to limit sightlines, provide more cover for robbers to enter employee-only areas, and to give the robber team more entry and exit opportunities. The lighting has also been revamped, to increase visibility in darker areas, and provide a warmer sunset setting.
A new "Buffer Shooting Input" setting has also been added, this will buffer the mouse input of players in case they try to shoot a semi-automatic weapon that isn't ready to fire again, in this case the game will automatically retry firing in the following frame. This should improve the feel of semi-automatic weapons, especially at lower frame rates.
The level editor also received multiple updates, with the "Light Config" object now working correctly, allowing map creators to change the time of day and fog levels on their map in any way they'd like to create more atmospheric and unique maps! A new "World Space / Local Space" gizmo toggle has also been implemented, allowing users to move and rotate objects along their own axis, instead of only in world space:
Full Changelog:
New:
added "Buffer Shooting Input" setting, buffers shooting input for the next frame if semi-automatic weapon isn't ready to fire this frame
Changes:
dedicated server owners can now change maps without a vote
Map Changes: Classic Heist:
reworked most areas to the standards of other official maps:
wider entrances and pathways
more protected customer->employee transition zones for the robbers
added customer stairs to the second floor
added new gameplay objects (lockers, employee clothing baskets, donuts, ..)
added kitchen area
reworked jewelry store area, added toilets to give robbers more places to hide
updated lighting
added more NPCs
added a way for cop/robber bots to get off the roof
added fire ladder to the roof from the first story employee drill room
added some loot to employee drill room
added door from customer area to toilets (customer NPCs are allowed to walk through it as long as it is open)
fixed multiple collision and missing windows issues
added NPC interest points in the customer->employee transition zones so robbers have a bit more customer NPCs for cover there
added wall infront of the big fire vault door, to block line of sight from the lobby to the vault
removed destructible wall leading into the big vault
Fixed:
fixed multiple crash issues
fixed being able to votekick the owner of a dedicated server
fixed kick vote switching to change money vote if the player that is being voted on disconnects
fixed disconnected players not getting temporarily banned from servers after being votekicked
fixed reconnected players not getting kicked after being votekicked
fixed language setting overlap issue
fixed money pickup showing the wrong error message when already carrying a bag
dead players no longer affect paintings
fixed bomb buggy exploding after getting recycled by Janitor
fixed more horse-related bugs
Level Editor:
fixed multiple bugs related to vertical elevators
vertical elevators now take their target coordinates in local space instead of world space
fixed Employee Clothes Basket description
added "Switch Gizmo Space" button to object transform menu at the top of the screen, allows users to switch between world space (default) and local space (new) when moving objects
fixed level editor crane object not being climbable all the way to the top
fixed multiple bugs related to "Light Config" not applying sun and fog settings correctly, especially when playtesting
Get Perfect Heist 2 at 50% off in todays Daily Deal + Free Weekend
I am happy to announce that additionally to the ongoing Free Weekend, Perfect Heist 2 is now available at a 50% discount since it has been picked as today's Steam Daily Deal! Addtionally, the "Historic Characters" DLC is off 30% off as well!
If you have any questions or feedback regarding the game, please let me know here or join the game's discord channel to find others to play with, stay up to date with the latest news, engage discussions about the game and its level editor and much more: https://discord.gg/perfect-heist-2-866119900234121236
Perfect Heist 2 - Free Weekend is LIVE NOW
Perfect Heist 2 will be free-to-play for all users from May 23rd to May 27th. New players can access all 54 base game characters, host their own servers, or join other players on dedicated servers and fully explore the game's expansive level editor!
If you have any questions or feedback regarding the Free Weekend, or the game in general, feel free to ask them below, or join the games discord to chat with other players: https://discord.gg/perfect-heist-2-866119900234121236
Update 37: New Artist robber class, balance changes, crash fixes and more!
This update adds a brand-new, free robber class: The Artist will try to sneak around the bank and capture exciting moments in his paintings. Depending on what scene he has in front of him when painting, the painting's title and monetary value changes, a painting of a burning plant won't be worth as much as one of a tasered player, for example. But be careful not to get caught by the cops while finishing your perfect painting!
This update also features multiple smaller balance changes, as well as performance optimizations and crash fixes. A fix for a very rare crash when starting the game has also been implemented, affected players should now be able to enjoy the game without any issues after adding the "-NoAnalytics" launch option on Steam. The level editor also received some updates, with numerous bug fixes accompanied by UI improvements and a new "Interaction Time" setting for custom stealable objects.
New:
added new robber class "Artist" (Modern Art: can paint 22 different scenes depending on what's in front of him, each giving different amounts of money; Lasting Legacy: his paintings increase in value after he dies; Auto Pistol + Bottle)
Changes:
Marie Curies X-Ray scanner can now be placed on ceilings and on the floor
Marie Curie now starts with 2 placeable X-Ray scanners
Marie Curies X-Ray first scanner now replenishes even if the second one hasn't been placed yet
reduced Heli sound distance slightly
BOT cops now only ping bomb bags that have been moved by a player
carried money amount UI text now changes to a golden color if robber currently carries enough to win the round
Performance:
reduced VRAM usage
multiple CPU optimizations (worth around 0.5ms frame time)
improved ESC menu opening performance (especially when user is subscribed to lots of workshop maps)
Map Changes: Arcade:
fixed hole in the floor in the employee basement
Skull Island:
fixed hole in waterfall rock formation
Fixes:
added "-NoAnalytics" launch option that resolves startup crashes for some users
fixed typo in "Required Money" vote
improved Vigil's camera placement
fixed weapons not resetting for clients when a player died and respawned with the default weapons of his class
fixed Fed Chairman getting revives more often than intended
Level Editor:
fixed "Anti Grappling Hook Surface" not spawning for clients
multiple "Custom Stealable Object" bugfixes
fixed not being able to select certain lines in the level editor
added "InteractTime" setting to custom stealable objects
fixed custom stealable objects giving 80% extra money to Joker, instead of 60%
fixed custom stealable objects not spawning a Joker card after being stolen by him
fixed zones still having a collision after pressing "Hide Zones"
fixed "Police Helicopter" object looking like a police car
minor UI improvements
Update 36: New cop class, new robber mask, balancing changes and improvements!
This update adds a brand-new free character to the cop team! Surge specializes in electric fields, allowing him to stun all nearby characters, and to reflect incoming bullets back to their source, as long as his battery has enough charge! He makes up for his lack of intel gathering with his great combat strength, especially against bullet-type weapons!
The robber team got a new "Cooking Pot" mask, which greatly reduces the impact of tasers and allows its users to quickly generate health points while inside a kitchen!
The main focus of this update is to negate some of the combat strength of the robber team, promoting even more stealthy and sneaky plays. Sticky grenades saw their area of effect damage slightly reduced, Heavys supply helicopter can now longer be glitched through walls, and players holding weapons now have a slightly slower sprint speed, making holding a weapon a more nuanced choice. The respawn protection duration has also been increased, allowing cops to clear the immediate proximity of their cop car more easily, while the mid-round regeneration at the cop car has also been increased.
There are also lots of performance improvements in this update, especially for CPU-bound players, from a large variety of main menu optimizations to multiple custom map improvements that should result in a 30% FPS increase for most users. Additionally, multiple smaller quality-of-life features have been added, like a new disconnect message explaining why the connection to a server has been closed, a new error message for invalid gadget placements, and a new button in the class selection screen allowing robbers to switch between mask and class selection.
New:
added new cop class "Surge" (Electric Field, Magentic Field Bullet Reflection, Bullpup Rifle, Taser)
added new "Cooking Pot" mask
scoreboard now shows server FPS
added server disconnect message
added new functionality for the Tiger Mask (robbers can now charge a powerful jump/dash)
added new "AFK Kick" server option, and "[Advanced] AfkKick = true" dedicated server config variable
added additional placement error messages
added small unfold button to the class selection, allowing robbers to switch back from the mask selection to read their classes abilties
Changes:
can no longer taser spawn-protected players
added small 5% movement speed penalty when sprinting while having a ranged weapon equipped
increased Dagger range slightly
Marie Curies bullets now also mark hit enemies with radioactive material
equipping a mask now restarts the mask tick timer (i.e. bandana mask interest)
updated translations with most recent community translations
reverted Karl Marxs commune invite cost back to 1,000$
greatly improved main menu, inventory and server browser UI performance
multiple in-game CPU performance improvements
increased grenade launcher reload speed by 30%
reduced sticky launcher reload speed by 30% (now has same reload speed as normal grenade launcher)
reduced sticky indirect damage from 8-80 to 7.5-75
increased Heavys support heli interaction time from 2s to 3s
Heavys support heli will now try to rotate to fit into tight spaces
Micros 500% bonus damage when tiny now only apply to bullet and melee damage
increased spawn protection base time from 3s to 5s for cops
increased spawn protection timeout when leaving the cop car from 1s to 2s
increased cop car resupply zone size slightly
increased cop car health and ability resupply tick rate by 50%
reduced incoming damage for time-slowed players by 30%
Fixed:
fixed swapping clothes not removing wet footprints for clients
fixed cops getting fired when taking fall damage if "No Random Kills" setting is on
fixed dead cops still counting as fired after being revived by FED Chairman, resulting in the game thinking they are dead forever when they got killed again, thus ending the round if no other cops where alive at this point
fix for crash report appearing when closing the game
fixed selecting "Community Map Showcase" in host game menu resulting in loading into an empty map
fixed round ending if a cop is still waiting for his respawn, but hasn't pressed any key yet to actually respawn
fixed inconsistencies with Demos Remote Explosive and FBIs motion detector placements
multiple potential fixes for horse unmount bug resulting in players getting stuck
fixed being able to press number keys that were higher than the amount of pie menu options, resulting in unexpected behaviours
fixed multiple issues with Madmans IED placement getting blocked
fixed Heavys support heli glitching through walls
Level Editor:
fixed "Custom Stealable Object" not working with custom meshes
fixed rotating Sculptures constantly forcing nav mesh updates, resulting in considerable FPS loss
CPU optimizations for custom maps with lots of meshes
city base map performance optimizations
minor GPU optimizations for maps with lots of light sources
CPU optimizations for maps with lots of objects
fixed not being able to select some of the cars in the city level
Update 35: New mask selection, custom maps on dedicated servers and improvements
This update adds a new "Party Hat" mask that attracts nearby NPCs while wearing it, you can select this mask in the new, reworked mask selection menu that allows players to pick any mask they want without having to click through dozens of other masks! Each class now also has a recommended mask, which will probably be the best choice in most situations, as well as two suggested masks for alternative strategies to make choosing a mask easier for newer players!
There are also balance changes and improvements to lots of classes, most notably Techs PC hacks will now take a few seconds to complete after the initial interaction, allowing nearby cops to stop it. Doctors syringe gun should feel a lot more responsive now when playing on servers, its networking code has been completely reworked to improve predictability and reduce hit detection delays caused by high pings. Micro can now also carry all bags, including money bags containing up to 3,000$ to allow him to be useful in a larger variety of strategies.
A new area callout UI element has also been added, showing the player the name of the room they are currently in to streamline callouts. This system is currently only implemented on "New York" but can be added to any custom map by their map creators!
Dedicated servers now fully support custom maps, with server owners now being able to choose which custom maps should are available for map votes, so players can freely decide which of the servers maps they want to play on.
New:
added new "Toggle Radial Menu" setting (removes the need to hold the ability key for radial menus, instead only requiring one ability key press, it will then wait for either a number key input, or another ability key press to cancel, similar to previous iterations of the multi-choice menus)
added new "Party Hat" mask, attracts nearby NPCs while wearing it
added current area name to the player HUD (if area name is set by the map)
added default masks for each class which are used if the player hasn't saved a mask for that class
added three suggested masks for each robber class
Changes:
Marie Curie can now manipulate PCs with her radioactive material, allowing her to track down Tech and Crypto after they interacted with it (unless they swap disguises)
increased Queen Elizabeths crown required money increase from 10,000$ to 15,000$
increased Queen Elizabeths crown worth from 10,000$ to 15,000$
changing clothes now gets rid of wet footprints
reduced Karl Marxs money amount to invite an NPC to his commune from 1,000$ to 500$
reduced Mechanic barrels fire duration from 10s to 7s
decoy grenades now play a glass breaking sound
reduced Actors get up time from 2s to 1.2s
reworked syringe gun projectile networking, should now hit moving enemies much more predicatably in high-ping scenarios and display flying syringes more reliably for other clients
added visual trail behind flying syringes to make them easier to spot
added optional red dot scope to the syringe gun
increased class selection minimap size, now shows cop spawn and how many robbers spawn at each point
reworked mask selection menu, players can now click on any mask without having to click through each one
Techs hacking software now takes 8 seconds to hack a PC, during which the hack can be stopped by cops
increased new area name UI size
Micro can now carry drill and gym bags, and money bags (up to 3,000$)
spawn-protected players are no longer affected by Einsteins time slowing machine
Techs hack now makes an additional sound at the beginning of the hack
Fixed:
added additional placement checks to prevent gadget placement through walls
fixed being able to place gadgets inside the cop car
fixed Master Thief diamond wrong UI description
potential fix for players sometimes spawning with the wrong weapons
fixed Master Thiefs drone being unable to use elevators
fixed dedicated servers assigning classes that are not allowed on the server to players joining mid-round
fixed Sombrero mask not reducing gadget recharge cooldown for stackable gadgets like Mechanics barrels
fixed Actor class not having a Steam Leaderboard entry
fixed plants getting ignited by a molotov between rounds, resulting in them starting the new round burning
fixed players sometimes getting stuck in Reinforcers walls (walls collision now extends over one second instead of being instant, allowing player characters to adjust)
fixed employee clothes basket not removing paint from robbers that interacted with FED Agents fake money bag
potential fix for AI robbers sometimes struggling to change disguises
fixed multiple UI bugs when switching maps after a map vote
fixed Doctor not getting healed when hitting dogs with his syringe gun
Level Editor:
fixed "Custom Stealable Object" not working with existing level editor meshes
fixed owned DLC characters not being selectable when playtesting in the level editor
fixed default/demo bomb bag spawn not being movable
added "Drill Bag" spawn, always spawns a drill bag at the set location
improved support for weapons placed in custom maps that arent updated to the new weapon type selection system
fixed two cop spawns showing on the class selection minimap when a custom cop spawn exists on a map
fixed bug resulting in cop spawn points sometimes being deleted on custom maps, resulting in cops spawning at the wrong location
added new "Area Name Zone" that allows map creators to name different zones on their map that are displayed to players when they are inside
added "Hide/Show Zones" button that hides all zones (AI Blocks, AI Detours, Employee Areas, Logic Zones, ..)
selecting a zone in the object list while zones are hidden will now make all zones of the same class visible
fixed automatically placed small windows blocking grenades after being destroyed
Dedicated Servers:
addded new "[Advanced] WorkshopFolder" dedicated server Game.ini setting, needs to point to the folder where the servers downloaded custom maps are stored, for example WorkshopFolder="/home/dev1/Steam/steamapps/workshop/content/1521580"
added new "[Advanced] InstalledWorkshopMapIDs" dedicated server Game.ini setting, can be any amount of Workshop Object IDs delimited by a ";" for example: InstalledWorkshopMapIDs="2802827661;2869401447"
added map votes for custom maps to dedicated servers, available maps will be determined by the servers "InstalledWorkshopMapIDs" setting
added "[Advanced] RoundStartMessage="Hello World!" dedicated server setting, displays the given string at the start of each round
added "[Advanced] Unranked=true" dedicated server setting, prevents any stat/leaderboard changes on this server
Update 34: New main menu, map and class changes + Historic Characters DLC
This update adds a new main menu, a new ability selection menu, lots of map and class balance changes, and a brand-new "Historic Characters DLC"!
The Historic Characters DLC is an optional DLC for the game, that focuses on real-life historical characters for both the cop and robber teams and includes six new, unique classes with tons of new weapons and abilities! If you would like to support the game's free updates, please consider checking it out. Owners of this DLC can enable it in the "Host Game" settings, which will unlock the characters for all players joining their server!
The main menu got a face-lift, it should now work a lot better for lots of different aspect ratios, it also showcases the different classes in the game, and allows players to hover over their names to get more information about a specific class!
A new radial selection menu for certain abilities like Spy's disguise menu, Arms Dealer's purchase menu, and Gym Buddy's placement menu has been added, to make inputs a lot easier without having to use the number keys. If you prefer the old system, you can still select a number key while inside this menu!
To make learning the game easier for newer players, the 53 classes in the game have been split into three groups, that can be enabled and disabled separately for your match, so you don't have to learn all classes at once. The "Base Pack" includes classes that are a bit easier to learn, while still giving you all the essential characters to have fun! All the existing characters are obviously playable without any unlock requirements, they are just grouped into different packs depending on their difficulty level.
New lockers have been added to all maps, players can use them to hide inside, or place bags and gadgets inside! While inside a locker, players can peak through the ventilation to get a limited view of the outside of the locker.
There are lots of changes to existing classes as well, the most notable is for the FED Agent, whose holograms now disappear when characters get too close, no longer allowing her to block passages with her decoys. Canines Dog's combat strength has been reduced slightly with him now dealing 30% less damage, and Vigil's primary weapon has been down-graded from the Carbine to the SMG, to limit his combat strength, since his focus on intelligence gathering already made him a formidable opponent.
All other changes and bugfixes are listed in the full changelog below!
New:
reworked main menu
added new locker object players that players can use to hide inside
added new crash report to help resolve crash issues
added new pie menu framework for easier inputs
added error message explaining why certain deployables can't be placed at the current location
Changes:
split classes into three packs: Base Pack, Specialist Pack, and Mercenary Pack to reduce the amount of classes newer players have to learn at once
ability icon next to the teammate name UI is now greyed out when their ability is on cooldown
improved robber bot pathing to getaway vans
improved robber bot pathing to vault doors
reworked smoke and poison cloud FX
reworked ATM/Aracade "HACKED" UI
players can now only start kick votes if they were on the server for at least 30 seconds
Map Changes: Casino:
added new lockers
New York:
added new lockers
added new employee clothing basket to upper employee area
Clepto Bank:
added new lockers
Skull Island:
reduced outside treasure gold pile value from 8,000$ to 3,000$
removed outside ATMs from two to one
added a new Arcade machine to basement
GPU performance improvements
Class Changes: FED Chairman:
increased inflation from 500$ to 1,000$ per print
when being able to revive, he now can choose between using the revive or placing another printer
can now revive for each 10,000$ printed, instead of only once
FED Agent:
FED Agents holograms now get disabled when getting too close
Spy:
added new pie menu system for disguise selection
reduced disguise cooldown from 10s to 2s
FBI:
changed FBI primary weapon from SMG to Carbine
FBIs motion detector cooldown now starts after placing the first one, and not only when he used his last one
Detective:
updated class description
Canine:
reduced dog bite damage from 30 to 20 (bleeding damage stayed the same: 5 damage dealt over 5 seconds)
Vigil:
changed Vigil primary weapon from Carbine to SMG
Arms Dealer:
added new pie menu system for weapon purchases
Gym Buddy:
added new pie menu system for placement options
Master Thief:
Master Thiefs drone EMP duration increased from 5s to 12s
Master Thiefs drone can now press elevator buttons instead of EMPing them
Actor:
when promoting an NPC to a Stunt Double bot, he now automatically gets the money and bomb bags the Actor carried
Fixes:
fixed some golden skins not being selectable in-game
fixed Micro sometimes not dropping money bags when shrinking
fixed FBIs motion detectors sometimes pinging him too frequently
main menu alignment fixes for multiple aspect ratios
pressing "Restart Round" in the in-game menu now also closes the menu
potential fix for getting stuck in the respawn menu when having the in-game menu open while dying
multiple potential fixes for CCTVs sometimes falling through the floor on custom maps
fixed fires sometimes resulting in collision issues with NPCs
fixed H.A.S. station and barbed wire not taking explosives damage correctly
fixed weird collision interactions between two grenades
Level Editor:
fixed revived robbers falling through the map when no ambulance exists
fixed bulletproof CCTV name not working
fixed getaway boat collision
added new "Openable Cabinet" object
Update 33: Canine, Janitor and Gym Buddy changes + bugfixes!
This smaller update focuses on bug fixes, improvements, and some class balancing changes.
The Janitor cop class has been buffed, his puddles now last twice as long, and cops no longer leave wet footprints when walking through them, making it much easier to track any robbers that might have moved through the puddle. He now also starts with two door locks instead of only one, allowing players to lock down double doors at the start of the round.
The Canines dog has also received some changes, he can now open doors himself (but won't close them behind him), making calling him much more intuitive since he can no longer get stuck behind closed doors. To make the dog a bit less powerful in combat situations, he had his HP reduced from 200 to 150, but keep in mind you can still overheal him with a Combat Medic, and Bodyguards and Sargeant cops can also equip him with a bulletproof vest to increase his health pool.
Gym Buddys treadmill now speeds up robbers that use them, and can also be used to transport money bags, so you can create your own conveyer system with them to automatically deliver the money to your vans!
New level editor objects have also made it into this update, with Explosive Barrel, Money Printer, Frequency Jammer, S.M.A.R.T Turret, Barbed Wire, Trampoline, and Treadmill objects now being available to all map creators. When designing a custom map you can now also delete the default robber spawn in case your map takes place at a different location then the normal bank building site.
There are numerous bug fixes and smaller changes introduced in this update, you can take a look at them in the full changelog below!
New:
treadmills can now transport bags
added "Hit Detection Debug" setting, if activated, the server will send the player a message if their shot couldn't be verified
Changes:
increased Janitors puddle decay time from 60 to 120 seconds
increased wet footprints duration from 10 to 20 seconds
only robbers now leave wet footprints after stepping into Janitors puddle
only robbers can now slip in Janitors water puddles
Janitors puddles cooldown now starts after first puddle placed
Janitor now starts with 2 locks instead of one
Canines dog can now once again sniff without a time limit
Canines dog can now open doors, but wont close them behind him
reduced Canines dog HP from 200 to 150
relaxed treadmill placement rules slightly
reduced trampoline HP from 100 to 50
Gym Buddy now starts with 4 instead of 3 placement charges
Gym Buddys placement cooldown now starts after first object placed
increased Syringe gun bullet velocity by 50%
Gym Buddys Trampoline no longer grants players a movement speed bonus
increased Trampoline jump height slightly, so entering the second story after only jumping once is possible
Gym Buddys Treadmill now grans a 5 second speed boost when walking over it in the right direction
increased Modified Pistol fire chance from 50% to 70%
Fixes:
fixed multiple bugs related to water puddles and NPC movement
fixed Gym Buddys equipment selection menu not working after having played Arms Dealer in a previous round
fixed players getting a class rank penalty when leaving a round while being a spectator
multiple improvements related to transporting bags with Gym Buddys Treadmill
fixed being able to enter closed walls with Master Thiefs drone
fixed players getting stuck on the cash register after hacking it
fixed drills and gym bags not dropping on death
fixed "Good Boy" achievement not working
fixed money bags only displaying money rounded to the nearest thousand
fixed bot cops not pinging robber bags
Level Editor:
added Explosive Barrel, Money Printer, Frequency Jammer, S.M.A.R.T Turret, Barbed Wire, Trampoline and Treadmill objects
fixed deleted objects re-appearing on dedicated servers
potential fix for CCTVs falling through the floor after being destroyed
fixed dead tree collision
fixed birdseye view changer sometimes not working correctly
fixed being unable to select the default robber spawn in the level editor, making it impossible to delete
Update 32: New Gym Buddy ability, Canine changes, improvements and bugfixes!
This update focuses on bugfixes and quality of life changes while adjusting Canines dog and adding an additional ability to the Gym Buddy robber class!
The newest cop class has been adjusted, with the police dog no longer being able to sniff bodies and bags that have been left untouched for a while, preventing robbers from getting catched for something they did a few minutes ago. The dogs tracking power has also been reduced slightly, with him now only being able to track the scents of a robber for up to 20 seconds before giving up.
The Gym Buddy got some new utility in this update, he is now able to choose between placing trampolines, or placing the brand-new treadmills, which speed up characters coming from one direction, while significantly slowing down those approaching from the wrong side. allowing robbers to escape faster, or slowing down cops where needed.
Other classes have also received some changes, the Arms Dealer can now purchase a Heavy Pistol for 7,000$, and on the cop side, the Combat Medic can now overheal the VIP. Administering the antidote for when the VIP has been poisoned is now a lot faster for the cops as well, allowing them to more reliably protect her.
There are also lots of bugfixes and general improvements included in this update, you can take a look at those in the full changelog below!
Full Changelog:
New:
added new UI system that can display why certain interactions arent possible (for example: "Body too old too investigate")
added new treadmill gadget
dedicated server owners can now create a [Banned] section in their servers config file, and under "SteamIDs=" add the SteamIDs of banned players, seperated by a ";"
Changes:
Grey Beard Mask now provides an extra drill bag after placing a drill
Canines dog can now only sniff bags and bodies that are less than 2 minutes old
Canines dog bite damage reduced from 35 to 30
Gym Buddy can now choose to place trampolines and treadmills
leaving mid-round now counts as a loss for class winrate tracking
time to administer the poison antidote to the VIP reduced from 1.5s to 0.5s
Canines dog can now only track suspects for 20 seconds after sniffing a body/bag, after that, he will shake and give up the search
Combat Medic can now overheal the VIP
Arms Dealer can now purchase a Heavy Pistol for 7,000$
robbers wearing the Alien Mask can now drop money and bomb bags without Canines dog being able track their scent
money bags carried by robbers with the Alien Mask no longer spawn money particles behind them
changed midround robber spawn system, now chooses the best spawn (the one furthest away from all cops)
dedicated servers now automatically apply changed server configs at the end of each round
Poisons teargas now gets blocked by Developers frequency jammer
updated Developers class ability description
Map Changes:
added three additional midround robber spawns to all maps
Skull Island:
fixed being able to glitch out of the elevator
Clepto Bank:
fixed hole inside the floor on the edge of the map
Fixes:
potential fix for "Guardian Angel" achievement not working correctly
fixed "NOU Reverse Card" achievement not working correctly
fixed dreadmills, trampolines, ladders and police barriers not moving with the elevator
fixed sticky grenades blocking placement in a large radius around them
fixed Cop Operators being able to see robber classes
fixed dog ragdoll falling through some floors on custom maps
improved Vigil UI camera widget scaling for widescreen resolution
fixed multiple bugs related to switching teams in the last tick of team selection, resulting in players spawning at the opposite teams spawns
fixed being able to glitch Madmans bomb into some ceilings
Level Editor:
fixed "Weapon" object not applying the correct weapon when using the "type" setting instead of manually entering the weapon ID
fixed ambulance heli being invisible for clients
upgraded the "Custom Door" object to the same new mesh selection system the "Custom Stealable Object" uses
Update 31: Canine Cop, new achievements, server improvements and bugfixes!
This big update adds a new cop class, brings a few changes to existing classes as well as new content to the level editor, and includes lots of fixes and improvements!
The new cop class is called "Canine", and is built around a new animal companion, the Police Dog! The dog can be told to follow his owner or guard a specific area, attacking any robbers wearing bags or holding weapons. Attacked robbers will bleed for a short period, allowing other cops to chase them down more easily. Additionally, the dog can be told to sniff dropped bags or dead bodies, and will then try to locate their owner, or killer respectively.
The Gym Buddy also got an update, players can now see where thrown bags will land, making it a lot easier to deliver money to vans, or bags to your teammates!
The grappling hook received some changes as well, a bug was fixed allowing users to jump multiple times in rapid succession, to gain lots of height very quickly. To compensate for this change, users can now double-jump after using the grappling hook, and climb ledges by holding the jump key, to make it much easier to scale buildings with it.
There are also six brand-new achievements in the game, with every single of them unlocking a new, exclusive golden weapon skin!
Map creators can now place teleporters on their maps, to allow for more creative gameplay solutions, and the default robber spawn can now be deleted, in case your map is not located in the default area. Custom Objects can now have opacity and emissive textures, allowing for a bigger variety of custom meshes, creating half-transparent objects or glowing meshes.
There is also a considerable amount of bugfixes included in this update, most notably to the aiming system of robber and cop bots, and the performance of the chat system once lots of messages had been added.
New:
added new Canine Cop class
added target crosshair to Gym Buddys throw ability
horse now displays riders name in UI for teammates
added 6 new achievements that unlock 6 new golden weapon skins
Map Changes: Arcade:
fixed employee NPC being able to walk to the roof
lighting improvements
New York:
fixed small gap in employee zone area on the upper floor
Changes:
made FED Chairman printer placement a bit easier
Reinforcer explosive resistance buffed from 50% to 75%
can now double jump after grappling hooking
added 2s of wallclimbing after grappling hooking to make it easier to climb up ledges
Fixes:
fixed chat performance issues (usually noticeable when staying on the same server for a while)
potential fix for random stutters mid-round
reduced bot log spam on dedicated servers
fixed pilots plane not dealing damage
fixed small blood puddles not being removed when a new round started
fixed bots often stopping to shoot even if they had clear line of sight to their target
fixed grenade on-hit damage being inconsistent (85-100 damage before -> consistent 95 damage now)
fixed rocket launcher displaying 20 instead of 80 damage in the class selection menu
fixed robber and cop AIs sometimes displacing NPCs (making them jump in the air)
fixed being able to inspect weapon while no weapon was equipped (resulting in visual bugs)
fixed typo in Riot Controls passive
fixed being able to spam the jump key after using a grappling hook to fly extremely high
fixed money particles being visible through Agent's screen
fixed missing robber spawn blue dots in class selection menu
fixed spectators joining mid-round being assigned to the midround robber spawn, resulting in them being half spectator half robber
fixed cop operators sometimes being able to read the robber team chat
fixed robber bots sometimes struggling to change clothes
Level Editor:
added teleporter entry and exit points
reworked custom object loading, should provide better lighting results
added option to include "ModelName_E.png" texture to control emissiveness on the model (making textures glow)
added option to include "ModelName_O.png" texture to control opacity on the model (making model see through)
fixed certain props not having collision on dedicated servers, resultingt in NPCs walking through them, and visual glitches for players
fixed some custom maps not loading on dedicated servers, resulting in players glitching through floors and walls
fixed clients sometimes being stuck in falling animation when playing on custom maps on dedicated servers
potential fix for robber spawns not being sorted correctly on custom maps on dedicated servers
fixed getaway boat and police heli not working correctly
removed default ambulance
robber Main Entrance spawn can now be deleted with the "Delete" key
fixed robber spawn point rotation being offset by 90 degrees
fixed multiple bugs related to robber spawns on custom maps