Update 22: New mask, better servers, and a tournament!
This update adds a few improvements for dedicated servers like a reduced log and download size, server owners should make sure their servers are updated and still work correctly! The friendly fire system has been extended to include tasering, boxing, and some explosives, and friendly fire is now disabled by default, but can of course be enabled again in the server options.
Robbers now have access to a new mask called "Gas Mask", which completely prevents fire and poison damage while wearing it, allowing teams to build more sophisticated strategies around the Poison and Distractor classes.
A very widely requested feature, especially from users with widescreen monitors, was a "Field Of View" setting, which has now been added to the game, allowing you to customize the FOV to your liking. A small UI hint for cops was also added, reminding them that they can resupply HP and ammo at the cop car since this wasn't explained in-game before.
As some of you might be aware, there will be a small community tournament on September 3rd, from 17:00 to 21:00 GMT time, join the games discord for more information, and join the community twitch stream!
There are also some minor nerfs to the Insider, Tech, Vault Cracker, FED Agent, and Detective classes, as well as some smaller buffs to the Firefighter class, you can take a look at all the smaller changes in the full changelog below!
New: - added player-hosted server setting to allow team damage (now disabled by default) - added "Low on Hp, resupply at cop car" and "Low on Ammo, resupply at cop car" UI notifications for cops - added "Field Of View" setting - added "Gas Mask" robber mask, prevents fire and poison damage - added new [Advanced] dedicated server setting "maxCops", prevents more than the set amount of players joining the cop team - dedicated servers now log won rounds, how much money was stolen, and who played in which team
Changes: - if a team only consists of players with the same clan tag, and players without clan tags, it now still displays the existing clan tag - players can now unselect a clan tag (instead of only being able to switch to a different one) - Engineer's bomb buggy now no longer deals damage to other robbers unless team damage is enabled - teammates can no longer taser each other unless team damage is enabled - boxing no longer deals damage to teammates unless team damage is enabled - grenades and sticky grenades no longer deal damage to teammates unless team damage is enabled - Detective secondary swapped from Auto Sniper to Taser - Firefighter secondary swapped from Pistol to Auto Sniper - reduced Insider drill speed by 15% - increased Insider drill sound range slightly - Tech now only gains extra drones for hacking if the amount of hacked PCs is equal or larger than three - increased Vault Door open sound range - successfully kicking a player now bans him from the server, even if he disconnected mid-vote - reduced FED hologram damage from 20 to 5 (still will never kill) - reduced tear gas launcher reserve ammo from 4 to 3 - players connecting mid-round to servers with enabled spectators will now be placed in the spectator team
Level Editor: - Nav Mesh Mover can now be scaled to increase the nav mesh size in the scaled direction - fixed 3D text not working for clients - potential fix for custom music not working correctly
Map Changes: - fixed gadget placement not working on some outside areas on Clepto Bank
Fixes: - fire ladder now only becomes climbable 0.5s after placement - fixed "Low HP/Ammo" UI hint appearing while still having enough ammo - fixed "Silver" pattern appearing as "Rainbow Swirl" pattern in-game - fixed Tech drone spawning inside walls when standing very close to them - reduced dedicated server log size
Update 21: Casino and Clepto map improvements, NPC and class changes + bugfixes!
This update features improvements for the Casino and Clepto maps, makes NPC movement a bit more unpredictable, and tweaks the Sniper and Backup classes to make them more fun to play against.
Casino always was a difficult map for robbers, with cops standing on the indoor balcony to cover most of their entry points into the employee zone. The lower employee zone was tweaked a bit to allow robbers easier access to the employee arcades, and the door to the underground area was moved to allow robbers to enter it without being seen from the cop lookout positions.
Before:
Now:
There is also now more outside cover to reduce van camping by the cops, and prevent cop rushes at the start of the round. Robbers will also find a new tunnel system on the Casino map, leading from the construction site to a small construction zone inside the bank, allowing them to more easily infiltrate the bank and giving them an additional escape route that isn't visible to cops camping on the roof or outside the bank.
Clepto Bank also received an update, also with more outside cover to give robbers more space to hide, and to delay initial cop pushes. There is also a new employee stairway leading up to the second floor, making it easier for players to navigate the map and giving cops more reliable access to the upper floor.
Experienced cop players could previously learn the movement patterns of the NPCs, and kill robbers solely for their movement, without them engaging in any criminal activities. This update aims to reduce this issue by giving the AI more freedom with their movements, resulting in slower turns, slight strafe walking, and more unpredictable movement changes. Some NPCs will now also try to actively dodge players like they dodge other NPCs, while others will now run into other characters more often, making them harder to distinguish from newer players and hopefully improving the gameplay experience of all players.
Sniper, while not the strongest class, was able to use his unlimited supply boxes to block pathways for cops, which wasn't intended and has been nerfed now, with the supplies now being destructible after shooting them. Backup also was nerfed, he now has an initial cooldown of 10 seconds on his active sprint ability, it was too strong at catching robbers off-guard at the start of a round, while his Backup bots gave him a lot of power in the later stages of a round already.
New: - added "picktime=20" setting for dedicated servers to set the class selection timer - added "spectators=false" setting for dedicated servers to allow spectators
Changes: - spectator mode is disabled by default now - Snipers Supplies are now destructible - NPCs now uses randomized avoidance patterns (some will run against everybody, others will dodge other characters) - NPCs now sometimes avoid players, dodging them if the player runs into their path - NPCs now have even more variance in how fast they are turning when moving around a corner - NPCs now sometimes chain moves, resulting in them doing a sudden turn to another target location - Backup now has a 10 second cooldown on his ability at the start of a round
Map Changes: Clepto Bank: - added new employee stairway - added additional escape van - added more outside cover to break line of sight to vans and delay cop rushes - added more customer spawns near Hotdog Stand - added more customer spawns near Construction Side - added more customer spawns near Firetruck
Casino: - added more outside cover - added more customer spawns to Hotdog Stand and Construction Side spawns - added a new tunnel from the Construction side to the inside of the Casino - reworked lower employee area to give robbers more reliable entry points - added more customer spawns inside the Casino - added more customer interest points inside the Casino
Fixes: - experimental fix for clients looking jittery for server host - fixed FPS limit not being applied correctly after game restart - fixed some weapon-specific skins being selectable for all weapons - fixed spectators being reviveable - fixed multiple text clipping issues - fixed some movement issues for client players introduced in the last beta update - fixed Mafia Boss and Insider sometimes not getting their bonus money - fixed tasered cameras still working - fixed horse rotating being very abrupt
Level Editor: - added "Roof Corner Border" - added "Logic Memory" and "Logic Timer" - default map name is now blank to prevent accidentially overriding other saves
Update 19: Spectators, Clans, Tournaments, Level Editor improvements and more!
This update adds lots of new features to the level editor, like new decor objects, a custom money save zone with limited space, and new logic input and output devices that you can combine with logic gates to create puzzles inside your custom maps! Players can use Logic Buttons and Levers to make inputs, or trigger Logic Zones by walking inside them. Map creators can then either combine those inputs with logic gates to create complex puzzles, or directly use those inputs to play sounds, open Logic Doors or change the color of the Logic Light.
To make organizing tournaments like this easier, a new spectating system has been added that needs to be enabled by the server host. Players can then choose to spectate both teams at once, or join the cop team as "Cop Operators" that can only watch cameras and other cops.
A new mask has also been added, called "Mr. President", it gives no special bonuses while wearing it, but spawns 2,000$ next to the player, which can be used by the Arms Dealer for example. Another popular request was the new "ADS Toggle" option, which you can find in the advanced settings! Some classes also received balance changes, most notably the Tech has had his drone cooldown increased drastically, but he now gains bonus drones for hacking PCs, this should promote a more active playstyle for the Tech class instead of just sitting in a corner for the whole round!
Dedicated servers max player count settings should now work correctly, the robber AI received a much needed upgrade, and ladders should feel a lot more reliable now as well! There are a lot more smaller changes and bugfixes, you can take a look at them in the full changelog below!
Full changelog:
New: - added "ADS Toggle" option - added "Show Wrong Version Servers" option to the server browser, wrong version servers now are hidden by default - added new door that NPCs can walk through, as long as its open - added new "Mr. President" mask, spawn with 2,000$ extra - skin inventory now shows the currently selected rarity tiers to make upgrading easier to understand - added a spectator system (spectators can spectate all players, cameras and vehicles) - changed scoreboard to show spectators in a seperate slot - added new "Cop Operators" that are basically cop spectators (can only spectate cops, cop vehicles and cameras) - added "Allow Spectators" server option that shows the spectator teams in the team selection UI if enabled - added clan tag system, choose one of your Steam groups as your clan inside the "Advanced Settings" menu - players clan tag appears on the scoreboard and the team selection UI - if a whole team has the same clan selected, the clan tag appears in the round info UI and the clan name appears on the scoreboard
Changes: - Tech drone cooldown increased from 20 to 60 seconds - Tech now gains an additional drone for each PC he hacked - improved robber AI safe door finding algorithm - chat now limited to 5 messages per 10 seconds for each player - renamed "roof box" to "CCTV box" - Alien mask now prevents making footprints while equipped - selling a skin will no longer still equip it in-game if it was the last selected skin for that weapon - Detective now has Carbine + Auto Sniper (before: Auto Sniper + Pistol) - Sniper now has Grappling Hook as secondary weapon (before: Auto Pistol) - Snipers supplies now contain a pistol and a grappling hook - Backup now sees his dead teammates - respawn screen now goes completely black to prevent cops from gaining info after death - dead players avatars now are a bit transparent (fixed players looking like they are dead if they added the skull icon to their profile pic) - robber start money (Arms Dealer or President mask) is now limited to 5 money bags - Sheriff Deputy cop bots now limited to 3 per round - reduced Arms Dealer Robber AI price from 6000$ to 5000$ - Arms Dealer can now purchase drill bags for 4000$ - team damage through bullets is now disabled on dedicated servers by default - only one fire alarm sound at once can now be active - Pickpocket can now steal money carried by FED Agent
Map Changes: - added new "No AI Block" doors to all official maps - added additional AI Customer spawn to the firetruck on "New York" - fixed "Main Entrance" not being the default robber spawn on Classic Heist - fixed "Main Entrance" and "Hotdog Stand" spawning players at the same spot on Classic Heist - added "Bus" and "Apartment Roof" robber spawns to Classic Heist
Fixes: - fixed servers not allowing more than 16 players - fixed robber AI not being able to pickup bomb bags - fixed multiple issues that resulted in the AI sometimes getting stuck - fixed robber AI often not being able to plant bombs at safe doors - fixed robber AI often not being able to change clothes with dead npcs - potential fix for server owners not being able to instantly kick players - fixed dedicated servers not using passwords correctly - fixed door buttons not unhinging the door correctly - potential fix for players being able fly after using a ladder that got destroyed - fixed ladders not working after jumping against them - fixed Vigil not getting his additional CCTVs - fixed players getting stuck after their drone got tasered - fixed multiple exploits related to figuring out who is an NPC or robber - fixed "Uncuffed" state not dissappering - fixed grenades sometimes exploding in the face of the client that launched them - robbers no longer get dismounted from horse after killing an NPC - fixed Hitman not having cooldown on his ability sometimes - fixed Hitmans description not mentioning he is spawning in a suspicious disguise
Level Editor: - added new "No AI Block" doors to the level editor - potential fix for custom music not working on clients - added variants for some more objects to the level editor - added Crate, Box Stack, Park Bench, Grass Paths (Straight, Corner, Junction, T-Junction), two new trees and Hotdog Stand - added new object property system that allows for multiple properties per level editor object while maintaining backwards-compatibility - added new "Custom Stealable Object" - added "Limited Money Save Zone" to level editor (map creator can limit how much money it can save per round) - custom map money save zones now get highlighted in the UI while carrying money - added new "Logic" category (logic objects have input and output channels, and can communicate with each other) - added "Logic Button", "Logic Lever", and "Logic Zone" logic input objects - added "Logic OR", "Logic AND", and "Logic NOT" logic gate objects - added "Logic Light", "Logic Alarm" and "Logic Door" logic output objects
Update 18: More languages, balancing changes and bugfixes!
This update adds support for 4 more languages to the game (German, Spanish, Portuguese and Russian), if you want to help improve the translations you can help out at https://www.localizor.com/perfect-heist-2!
There also is a new "Disable Custom Lights" setting that should improve the performance of custom maps drastically for players without a high-end GPU! Fires now have a lot more smoke above them which should help Distractor and Mechanic players to be a bit more sneaky, Pilots now see robber drones while they are flying their plane, and the Sheriff now can spawn "Sheriff Deputies" when killing robbers. The "Chicken" mask was quite strong before, which is why it now makes a chicken sound whenever a robber equips it or jumps while wearing it.
There are some other minor changes and bug fixes, you can take a look at the full changelog below if you are interested in those!
New: - added support for German, Spanish, Portuguese and Russian languages - added "disable custom lights" setting to drastically improve gpu performance on custom maps - added team colors to the killfeed - Chicken mask now makes a chicken sound when being equipped or when jumping with it
Changes: - fires now have a lot more smoke that players cant see through - Alien mask now has increased money pickup speed instead of dealing damage to its user - Mechanic secondary weapon changed from pistol to silenced pistol - Unicorn mask now gives +20% speed while carrying bodies - Pilots plane now reveals all robber drones - reduced Firefighters ladder size so it fits indoors - added AI reaction time system to the Firefighters ladder - reworked Firefighters fire ping so it consistently and permanently pings fires - Inventors turret no longer damages NPCs (which resulted in him getting fired) - changed Jokers visual impairment to a simple dark grey screen to reduce epilepsy risks - changed hotjoin team choosing algorithm to be more fair to the cop side - robbers can now uncuff NPCs - Sheriff passive changed to "Deputies", now spawns in a Sheriff deputy (easy bot) for each robber killed by the Sheriff - increased vault door open sound range - classes of teammates now get displayed next to their name in the 3d UI - reduced Chicken mask gravity slightly
Fixes: - fixed drone UI missing image - fixed scrap exploit related to drones - fixed profanity check chat lag - killfeed showing older kills when player disconnected - Cowboy hat being visible behind Agents screen - potential fix for cuffs not working correctly sometimes - fixed bots being able to finish interactions after dying as long as they respawned already when the interaction ended - fixed madman bomb sometimes showing the wrong timer - fixed Joker card sometimes not being interactable - fixed NPCs/players being able to walk while cuffed after getting tasered - fixed multiple masks being visible behind Agents screen
Update 17: More server options, a new weapon and balancing changes!
This smaller update adds new dedicated server options and admin tools, fixes some gadget exploits, and brings some balancing changes to cop and robber classes.
Server admins can now set a "NoTeamDamage" value in their server config to prevent any team damage by bullets and can add themselves as server admin by setting the "ServerOwnerID" to their SteamID64. After doing so, they can instantly kick players from their server without having to go through the voting process.
Previously, cops could place some gadgets in front of a character to see how they would react, the AI instantly avoided it, while robber players understandably had some delay in their reaction, leading to them being killed by the cops. A new "AI Obstacle Reaction Time" system now adds some latency to the NPCs reaction time to those obstacles, and should prevent robbers getting killed from this trick.
The Sheriff was one of the weaker cop classes, which is why she now has a "Rope Launcher" as a secondary weapon, allowing her to cuff suspects over larger distances! Multiple other smaller exploit fixes and balancing changes have been implemented, you can take a look at them in the full changelog below!
Full changelog: - added fps limiter - added new "Rope Launcher" as new Sheriff secondary weapon - added new "AI Obstacle Reaction Time" system that adds a realistic reaction time to the NPC pathing, preventing checks by placing gadgets infront of robbers - added new "AI Obstacle Reaction Time" system to barbed wire, caution barriers, FED holograms and H.A.S. stations - added "ServerOwnerID" dedicated server setting, sets server owners SteamID64, he can then instantly kick players from the server in-game - added "NoTeamDamage" dedicated server setting, prevents team damage from bullets if set to true
Changes: - dead robbers can now spectate other robbers riding horses - drones now get destroyed when being tasered/EMPed - taking off your cuffs now takes 2 seconds - removed Pilots initial 5 second plane cooldown - increased Pilots plane firerate without weapon upgrade (from 25% to 50%) - reduced Vigil smart cctvs from 2 to 1 - Vigil now gains an addtional cctv for each placed cctv that observed suspicous activity - increased Hitman VIP kill reward from 15,000$ to 17,500$
Map Changes: - fixed lighting issue on New York
Fixes: - fixed Poison teargas exploit - fixed spectators looking under the map after the bot they spectated died - fixed previous Pickpockets pickpocket duration changes not being applied correctly (duration now correctly reduced from 0.75s to 0.25s)
Level Editor: - added "Invisible Wall" object - fixed hole in the sidewalk on custom maps
Update 16: New map, AI and performance improvements + fixes!
This update adds a new bank called "Clepto Bank", it's a medium-sized bank that should work best with 4-8 players and features a large customer area over two stories, three vaults, a large VIP office with a one-way mirror and new loot, and much more!
Robber bots also received some upgrades, they will prioritize saving smaller amounts of money now, instead of running around with money bags trying to increase their total carried money first before searching for an escape van. They also grab any dropped money bags near them while already holding a money bag. and all bots and NPCs will also no longer get stuck on Big Bank at the big windows near the entrance once those were destroyed.
The graphic setting will now also influence the distance over which dynamic lights are rendered, which should result in a big performance boost on "Low" and "Medium" settings, especially on custom maps. Speaking of custom maps, the server browser will now display the current custom map name instead of only showing "Custom Map".
Another common request was the option to change the required money on dedicated servers, which is why there now is a new "Change required Money" vote option, which players can use to change the stolen money requirements for the robber team on any server. To ensure the robber team doesn't use this feature to make life easier for them, any changes are applied in the next round!
There are also some other minor improvements and bug fixes like robber masks showing in the selection phase, you can take a look at all changes in the full changelog below.
If you have any feedback or questions please let me know!
Full changelog:
New: - added new map "Clepto Bank" - class selection menu now shows the current masks of robbers - added "Change required Money" vote
Changes: - robber bots now pickup any moneybags that are close to them if they are already carrying money - graphic setting now changes dynamic light draw distances, big performance impact, especially on custom maps - robber bots now prioritize getting money to a van over maximizing carried money first - FBI's motion detector now only pings once every 2 seconds instead of spam pinging - server browser now shows the name of the custom map instead of only showing "Custom Map" - Hitman now pings all cops with his ability
Map Changes: - fixed NPCs gettings stuck near destroyed windows on Big Bank - added NPC customer spawn to "Statue of Liberty" spawn on New York
Level Editor: - fixed 3d text not appearing for clients - improved Pirate Ship object performance
Fixes: - fixed two spawn points appearing when selecting Agent - server host can no longer be kicked - fixed weapon swap key (default: "Q") working while selecting a class - fixed vests not showing on the hud character display and Cyber Securities ability - fixed "spawn" being considered a bad word by the profanity filter - fixed bots being able to finish their current interaction after dying - potential fix for cop bot spam pinging suspicious targets
Update 15: Class balancing changes, custom music and fixes!
Changes: - reduced Pickpocket steal duration from 0.4s to 0.2s - Pilots plane speed upgrade now upgrades agility as well - Pilot can no longer search boxes if he has all upgrades - added new "Reduced Cooldown" Pilot upgrade - increased Pilot upgrade chance per box from 50% to 70% - Sheriff now gains two additional cuffs per kill with the horse - reduced Inventor extra damage taken from 30% to 15% - FBIs motion detector now gets triggered by NPCs and tasers everyone walking through - FBIs motion detector no longer gets triggered by cops - Vigil smart cameras reduced from 3 to 2 - increased safe open/close sound falloff distance - increased drill sound falloff distance - players kicked for AFK are no longer banned from the server
Fixes: - fix for cop bots sometimes still being aggressive towards already dead robbers - fixed "Flight Sim Controls" setting not loading correctly - fixed Vigil cam spam pinging dead players
Level Editor: - added support for custom music on custom maps again
Update 14: New Pilot + Hitman classes, VIP rework, profanity filter and more!
This update adds two new classes to the game, the first one is a new cop class called "Pilot", who has a small reconnaissance plane which he can upgrade with parts he finds inside the bank. Those upgrades include a mounted gun, an improved propeller for faster top speed, and an improved hull which increases the plane's hitpoints.
The second new class "Hitman" is a robber that spawns in a stylish suit that unfortunately is not the right disguise for the outside of the bank, and differs slightly from the usual employee clothing. Equipped with a silenced pistol and a sticky bomb launcher his main focus is killing the VIP targets, he spawns one VIP just like the Bodyguard and his whole team has an increased payout of 15,000$ for killing one of them. His active ability allows him to ping a random VIP target, and should all targets be eliminated already, he pings the locations and class of random cop for his team.
The whole VIP mechanic has been changed, previously they forced the robber team to go for PvP strategies to kill them before being allowed to leave, now they only increase the amounts the robbers need by 10,000$ (which is exactly the amount of money the robbers gain for killing a VIP), allowing the robbers to pursue more stealthy strategies. Robbers can now also poison the VIP targets by interacting with them, allowing them to sneakily kill them if the cops don't administer antidotes fast enough.
To compensate for these changes, the Bodyguard now has a Rifle as his primary weapon instead of only a Carbine, and can now equip NPCs (including VIPs!) with bulletproof vests, preventing them from dying while the vest is intact and thereby preventing cops from getting fired if they accidentally hit one of those NPCs in a firefight.
Vests in general have been changed a bit, they now are visible on the character models, and block any damage until they are destroyed, but in turn, now only take 50 HP of damage until breaking. The Sargeants vest drop now also provides her team with a Carbine and Heavy Pistol, and can now be destroyed by shooting it to prevent robbers from stealing the supplies. The "Backup" cop also received some changes since he wasn't particularly fun to play, he now gains increased sprint speed after calling for help, allowing him to get out of ambushes or chase robbers more efficiently.
The robbers have also received two new masks, one called "Cupcake Mask" spawns a donut when picking up money, which can be consumed to regenerate some HP, and the other mask is called "Cowboy Hat" and allows robbers to steal the horse of the Sheriff cop in addition to regenerating some reserve ammo while inside the bank.
A profanity filter has also been added for chat messages and server names to block out disturbing messages, it's enabled by default but can be disabled in the settings menu. Players that go AFK now will also be kicked after 3 minutes of inactivity, and a potential fix for "ghost" players that didn't despawn correctly after disconnecting from dedicated servers and couldn't be kicked has been implemented for this update. Multiple other minor bugfixes and improvements have also been added, you can take a look at them in the full changelog below!
New: - robbers can now poison VIP targets, cops can administer antidotes to prevent them from dying - added "Cowboy Hat" mask, regenerates ammo inside employee zones and can steal horses - added "Cupcake" mask, spawns a donut when picking up money - added new cop class "Pilot" (remote-controlled light-weight plane, plane upgrades, smg, grappling hook) - added chat and server name profanity check system - added "Enable Profanity Checks" settings (default: true) - players now get kicked after not moving for 3 mins (except they are dead or controlling a vehicle) - added "Flight Sim control schema" setting for Pilot's plane - added new robber class "Hitman" (spawns one VIP, can ping VIPs current location, silenced pistol, sticky launcher)
Changes: - Backup now gains extra sprint speed for 10s after calling for backup - Backup ability cooldown increased from 5s to 20s - "VIP" and "Chairman" event notifications are now visible while spectating or driving a vehicle - missing keybindings now automagically get added if they are completely missing (for example when a new keybinding was added) - motion detectors now get triggered by a gold coin flying through them - removed "has silent grappling hook" from Vault Cracker description - increased Vault Crackers wallhack cooldown from 5s to 15s - Bodyguards shield bubble can now be disabled by Cryptos EMP - Sheriff cuffs increased from 5 to 6 - fall damage and explosive damage masks now completely negate that damage instead of only reducing it - Chicken mask now reduced fall speed and increased air control instead of reducing fall damage - Bodyguard no longer spawns in a VIP - Bodyguard's primary weapon changed from carbine to rifle - Bodyguards can now equip NPCs with vests, preventing them from dying while the vest is still intact, cops don't get fired for shooting NPCs with vests - Bodyguard gains extra vests if he kills a robber or a robber breaks the vest he gave to an NPC - vests now completely negate any damage while wearing them, instead only reducing incoming damage - vest HP reduced from 100HP to 50HP - vests are now visible on the character models - Sargeant's ability renamed to "Military Supplies", now includes a carbine and a heavy pistol in addition to two vests - alive VIP targets no longer prevent robbers from leaving - VIP targets now increase required stolen money by 10,000$ each
Removed: - removed "Blocky" mask
Fixes: - fixed robber bots often trying to run to an escape van while carrying a bomb bag, instead of trying to blow up a vault door - potential fix for custom maps sometimes spawning duplicates - selecting an object in the level editor now scrolls the object list to that object - fixed dead doctors still getting revive hints - fixed server host sometimes getting "you died" HUD or being forced to spectate cops when another player (who is riding horse/flying plane) should have died - potential fix for "ghost" players appearing when players do not get removed from the server correctly
Map Changes: - fixed robber bots getting stuck near spawn on "New York" while trying to reach money bags dropped on the apartement roof for "ghost" players appearing when players do not get removed from the server correctly
Level Editor: - fixed some destructible wall variants not despawning correctly after a round ended
Update 13: Bodyguard class + VIP targets, level editor improvements and more!
This update adds a new cop class called Bodyguard, which can place an energy shield bubble protecting everyone from inside by preventing bullets from entering. The shield can tank 300 hitpoints worth of damage but can be destroyed easily by entering it and shooting the small generator in the center.
Every Bodyguard also spawns in a VIP character, robbers have to eliminate all VIP targets before being allowed to leave and gain 10,000$ for each assassinated target. Cops have to decide if they focus on protecting the VIPs, which leaves the bank vaults exposed, but prevents the robbers from finishing the heist as long as they don't manage to eliminate the target with poison or sticky grenade trap, a well-placed bomb or by simply shooting it if the Bodyguards allow them to get close enough. Map makers can also add permanent VIP spawns to their maps, which always spawn a VIP, allowing for alternative assassination game modes!
Cops (and Snipers) can now also hold a new camera ping key (default: "Left Alt") to enable the mouse cursor while watching a camera, allowing them to ping wherever they want and helping their team identify threats or potential targets.
Robbers, on the other hand, have a new mask option called "Alien Mask", which damages its user but hides him from all cameras while equipped, allowing them to be even sneakier and outsmart camera-reliant classes like Vigil.
There are also some other improvements and adjustments like a new "class selection time" server option, a slight increase in the shotgun pullout time to make it a less frustrating for cops to play against, and the Arms Dealers Robber AI purchase cost has been increased from 3,000$ to 6,000$, while the purchased AI has been upgraded from "Easy" to "Medium" to compensate for the price increase.
The level editor also has received lots of new features and improvements, with more object categories to help organize them as well as a new "Favourites" tab, where all objects you marked will appear! You can now also set your map size to "Small", "Medium" or "Large", this will be displayed in the Steam workshop and users can filter for specific map sizes to find a map that fits their group size a lot easier. There are also lots of other improvements and new objects you can take a look at in the full changelog below!
Multiple background music tracks have also been added to the game, but you can of course adjust their volume (or completely mute them) with the "Music Volume" setting. There have also been some changes to the apartment roof area on "New York", as well as lots of smaller bug fixes noted in the full changelog below.
If you have any issues or questions, please let me know!
New: - added new "Bodyguard" cop class (electromagnetic shield bubble, spawns 1 VIP, rifle, taser) - added new VIP AI, spawns somewhere in the employee area, robbers have to kill all targets before being allowed to leave and gain 10,000$ per VIP kill - players can now ping while watching cameras - added new camera ping key to the keybinding settings - added "class selection time" server option - added background music to the game
Changes: - increased weapon pull out sound volume and audible range slightly - increased shotgun pull out time from 0.7s to 1s - vault doors that have been damaged now show sparks - reduced VIP HP regeneration from 2 HP/sec to 1 HP/sec - "VIP" and "Chairman" event notifications are now visible while spectating or driving a vehicle - VIP now takes 70% more damage from explosions and poison - VIP now sometimes walks to a random large window - VIP now gets spawned at a set location instead of a random employee spawn - improved rope barrier collision - players no longer create footprints for the first 3 seconds of a round (to prevent Detective to track their location from their spawn) - players picking up their placed ability while it's not on cooldown (i.e. turrets) now gain an extra ability use instead of the ability going on cooldown after placing it again - Arms Dealer Robber AI changed from easy to medium AI - Arms Dealer Robber AI cost increased from 3,000$ to 6,000$
Map Changes: - changed roof area on "New York" - added additional CCTV to "New York"
Level Editor: - added potential VIP spawn (sets Bodyguards VIP spawn locations, if none exist, employee spawns points are used) - added extra VIP spawn (always spawns a VIP at this point, useful for assassination maps) - added level editor model to drill spawn - fixed level editor vent part not having any collision - fixed level editor fire truck icon being wrong - fixed level editor AI Block and AI Detour zones being swapped - fixed level editor AI Block and AI Detour zone not being clickable - fixed level editor map floor pieces not being aligned correctly - made level editor vent piece two-sided to be less confusing - fixed level editor power cables not being clickable - fixed level editor "Kitchen" and "No-Go" zones not being clickable - changed a few level editor icons - added "AI Detour Zone" to the level editor (NPCs will try to take a different path instead of walking through it, but they can still walk through if there is no better way) - added "AI Employee Interest Points" to the level editor - level editor variation name input now enters input when pressing "Enter" instead of starting a new line - updated multiple level editor object descriptions - added two new level editor item categories "Misc" and "Lights" - multiple smaller level editor HUD improvements - added search bar to the level editor object browser - added "Favourites" category to the level editor object browser - added 3 new destructible walls to the level editor that fit with the exterior wall variants - added floor with drill from below to the level editor - added five new roof pieces to the level editor - added missing level editor icons - level editor floor remover now can remove escape vans - added different camera speed settings to the level editor - level editor maps can now be assigned a size, size shows as tag in Steam Workshop and allows players to search for small, medium and large maps
Fixes: - potential fix for robber bots moonwalking/strafing sometimes - fixed slight discrepancy in player and NPC turn animations - fixed Alien mask player becoming invisible for all players when the host was using CCTVs - fixed robbers bots being able to pick up paint bags and still receive the original amount of money from them - fixed small gap inside the employee zone on "Classic Heist" map - fixed Mechanics barrel explosion zone blocking AI (sometimes resulted in floating NPCs) - fixed dead players sometimes still being visible (bug introduced in last beta update) - fixed being unable to set passwords on dedicated servers (fix will be applied in the next main branch update) - fixed turrets dropping scrap when being picked up - fixed dead bots not showing for Doctors/FED Chairmen
Update 12: Fractional reloading, background music, new masks and much more!
This update adds fractional reloading to the shotgun and the bolt action sniper rifle, so players only need to insert the missing number of bullets, instead of having to wait for the whole reload animation. You can also shoot while reloading them, which instantly cancels the current reload!
There are also two new masks available to the robber team, the "Sombrero Hat" which reduces your active abilities cooldown while equipped, and the "Energy Drink Hat" which allows robbers to double jump while wearing it! Cops on the other hand can now replenish their ammo at the cop car they spawned next to, in addition to the HP regeneration while close to it.
Using the grappling hook to reach the upper levels of the bank or a rooftop was quite tricky, especially for newer players, which is why this update brings some improvements to that mechanic. Players will now get a UI hint that they can press their Jump key (default: "Spacebar") to gain additional height while using the grappling hook, and instead of only being allowed to jump while still hooked, there now is a 0.3s grace period where they can still jump to climb the last inches to get to their desired location.
A commonly requested feature was background music while in-game, which is why there are now four soundtracks in-game, you can of course adjust their volume or disable them completely with the "Music Volume" slider! And in case you regularly play new workshop maps, you might also find the new "Toggle Map Hints" keybind useful, which allows you to quickly turn vault location information on and off.
There are also lots of bug fixes in this update, for example, server names are now limited in length and can no longer take up multiple lines, which should clear up the server browser a bit. Doctors and FED Chairmen should now see UI hints for dead bots of their team, so they are easier to find and revive. Bots also have received some much-needed improvements and bugfixes, they should no longer get stuck trying to shoot enemies that are already dead.
If you have any issues, questions, or ideas please let me know!
Full changelog: - added in-game background music - fixed chat key not being automatically bound to the "Enter" key for some players - fixed Doctor not getting UI hints for dead bots - fixed FED Chairman getting UI hints for dead players from both teams - fixed bot revive not resulting in a killfeed revive notification - HUD can now display more player avatars at once - added "Map Tips" toggle key bind - fixed CCTVs still working while the roof box was destroyed while spectating - Cyber Security clothing info now auto scrolls if there are too many robbers to display at once - fixed Cyber Security clothing info showing all robbers with the current animation and weapon of the Cyber Security player - limited Cyber Security clothing info robber name length to prevent long names from messing up the UI layout - server browser search bar no longer creates a new line when pressing enter - can no longer create server names with multiple lines - server names and server host player names limited to 15 characters - fixed Doctor not getting UI hints for dead bots - FED Chairmen/Doctors now only get UI hints for dead bodies of players that haven't been revived already - reduced Vault Cracker wallhack duration from 10s to 4.5s (can use ability every 5s) - added on-screen UI hint that you can jump while grappling hooking - increased jump height while grappling hooking - players can now jump mid-air up to 0.3s after grappling hooking (instead of only being allowed to while still grappling hooking) - multiple AI fixes to prevent bots from trying to shoot dead players/bots - fixed some abilities not counting as a suspicious activity for the "no random kills" game setting - barbed wire damage no longer fires the Traffic Cop if the "no random kills" game setting is enabled - fixed dead bots UI hints not appearing for doctors - fixed bots being able to close unhinged doors - fixed robber bots sometimes deleting money bags when trying to pick them up - Sombrero mask now only reduced cooldown while equipped - Sombrero mask cooldown reduction increased from 25% to 50% - fall damage and explosive damage mask damage reduction increased from 75% to 90% - fixed Demos remote explosive placement affecting AI movement - greatly improved Horse pathfinding - Horse now sprints when getting called by Sheriff - added fractional reloading to the shotgun and bolt action sniper rifle - can now shoot while reloading fractional reload weapons - added a new double-jump mask - cop car now gives ammo to nearby cops again - Backup is now male, with his old voice lines - Backup now gains HP and ammo while close to his backup cops - added notification for all players when the vault doors have been hacked open