-made the inventory screen a little more intuitive(can now move a disc from the bag to the inventory, instead of only the other way
Update notes for Nov 16
I uploaded some changes to the basket chains that ive been meaning to do for a while. I added bones to the skeleton of the outer basket chains, which should make the physics more accurate and the chains catch better.
I also added LOD's to the chains, which they should have had before but didnt. I should greatly reduce how many polys each basket is displaying, which should help performance.
Enjoy! Rob
IMPORTANT: Save Files
On Friday the 28th I released a small update the changed the .exe file name from "testinggrounds.exe" to "PRDG.exe". Testing Grounds was just what I called the UE4 project when I first started it and didn't know what it would become, so this was a change I had wanted to make for a while but never got around to.
Unfortunately I didn't realize this would change the location of the save file as well. If you played the game before Friday and want your old save file back, it still exists you will just need to move it to the new location.
You will need to enable hidden files and folders in your file explorer to see the AppData folder.
Old save file: C:\Users\YOURUSERNAME\AppData\Local\TestingGrounds\Saved\SaveGames\Spain.sav
copy that file to the new location, C:\Users\YOURUSERNAME\AppData\Local\PRDG\Saved\SaveGames\
that will restore your save file. I will look in the next few days to see if I can copy the data over seamlessly.
My bad, Rob
Perfect Round Disc Golf + TechDisc
HI everyone,
Really excited to release this update today, which I think is a big step forward for the game. As per the title, the disc flights in Perfect Round Disc Golf are now powered by TechDisc. John and Michael at TechDisc are doing some really cool stuff for Disc Golf with their technology, and I'm thrilled to be working with them.
What this means is the disc flights in-game are powered by the same code the simulator on the TechDisc website. For my money this is the most realistic disc simulation I've ever seen, and it is awesome to see the discs in game fly exactly how you would expect in real life.
At the moment the disc flights are calculated on the cloud. What this means is you will need to be connected to the internet to get the new disc flights, and there is a small delay between when you complete the throw and when the throw animation starts, while the game communicates with the cloud. If either of those points are deal breakers for you, you can still switch back to the old flight physics in the options menu.
While implementing these changes, it made the incorrect scaling in the game clear. The baskets in game were like 7 feet tall, and the players about 9 feet tall or so, which just felt incorrect with the new realistic flight lines. I've gone through and corrected the scaling, so longtime players may notice everything feels a bit smaller. While that alone would make the game more difficult, the new flight physics are more predictable and consistent, which balances the changes out.
With all those changes, it did not feel right to have the new scores competing with old scores on the leaderboards, so every layout now has a new leaderboard. I did not differentiate between wind settings on these leaderboards, as I wasn't a huge fan of that with the old leaderboards. If you switch to the old flight physics, you can still view and compete on the old leaderboards, the new ones are just for the TechDisc flight physics.
I have also launched community items with this update, so you can collect playing cards, badges, wallpapers and chat emojis while you play. There is also a new developer donation DLC for players who want to show a little extra love, Steam made me add some in game effect with it so if you buy it you can change your power shot trail from fire to bubbles. There is also an new option for everyone to change the color of their disc trail in the options menu. The third word in each of the sentences in this paragraph was 'also', maybe I should work on my vocabulary.
Thanks for reading! As always hop on the discord and let me know what you think https://discord.gg/fEbH78S
Rob
Update Notes 3/28
-added an indicator to the throw circle that shows the power level of each shot preview line when the shot preview is used -changes to tap ins that should stop the case where long tap ins come up short
Update Notes 3/19
-fixed the game freezing after a round in some cases -fixed Ace achievement not being given when a player hits an ace. If you hit an ace and finished that round it will award you the achievement when you start the game
Update notes for march 14th
It came to my attention Linux players were not able to unlock achievements or view leaderboards. 😬 fixed now
Big Ole Update
1/8/24 New Map - Crater Par 62 course Two new 18 hole courses, tuned to challenge fully levelled up characters, with 500+ foot par 3's.
Overhaul of the UI Took inspiration from a popular Disc Golf Youtube channel for design ideas The biggest change is to the throw bar. It is now rotated 45 degrees, so the "perfect hit" zone is now facing up. It is also mirrored for lefties now. This makes it so a late third click for a lefty is to the left of the perfect hit zone and sends the disc left, instead of being right of the perfect hit zone and sending the disc left
Added a credits screen
New main menu background. It looks cool
There are probably other changes I've made in the last 6 months that I have forgot. They say your brain size shrinks when you become a parent, and I think they're right. have been completely Dad-brained the last 14 months Oh yeah, I fixed tap-ins. For real this time. Promise
This will probably be the last big update before I move the game out of early access. I will still be doing bug fixes of course but I'd like to be able to focus on porting it to consoles without feeling pressure to be expanding the game at the same time
Thanks for playing Yall!
Rob
Flight Physics redesign!
6/20/23 New Flight Physics! -complete redesign of the flight physics. the goal was to get the discs to travel at more realistic speeds while still displaying flight characteristics according to their flight numbers. Discs no longer appear to be moving super slow and hovering.
New Tutorial -completely redid the tutorial, in a more interactive fashion, as opposed to screens full of information to read -it also covers some gameplay features that were added after the last tutorial -try it out if you get a chance and let me know what you think!
Bug fixes 4/11
-800ft throw achievement now unlocks properly -Stopped Mountain View course launching in multiplayer mode when trying to launch in single player -disc camera acts appropriately for lefties Doing some major changes to disc flight, with my main goal being to get the discs flying at a more realistic speed(faster), and stopping the uncontrollable glide when throwing downhill sometimes, so look out for that in the next few weeks. Cheers!