Woohoo, local multiplayer is done! I had to rework a lot of the game to account for multiple players, but it was worth it. You can blame Trackmania and Monster Train for some of the delay.
The play menu is now changed, and lets you select wind speed in addition to time of day. Character selection has been moved to a second screen, where local players can join in. The Range can also be played multiplayer to see who can get the furthest drive.
Player skill level can also be selected per player with this change, allowing you to test out higher powered rounds or handicapping a player in local multiplayer. Gold/Records are only earned when playing on the current skill level however.
Discs also got a big visual upgrade, and look sweet. The new colors randomly generated are now bright and awesome instead of mostly pastel colors. https://gfycat.com/disgustingvibrantantelope
-had to rewrite a lot of the components in the game to account for multiple players, some should contribute to performance improvements -wind can now be selected for local multiplayer and single player rounds -player can set their skill level when starting the game. gold is only earned when playing on the save file skill level, but multiple players can earn gold when playing local multiplayer Driving range works with multiple players -Use (on controller) the face buttons and prev/next disc to razz your opponents while they throw. or equivalent keys on the keyboard -re-did the models and lighting on discs, and changed the way random colors are generated for more attractive random colors -some discs have real stamps, for the ones that do 90% will be real stamps and 1 in 10 a special stamp -auto switch to putter within 33 ft -I'm so tired. -lots of other changes in the past 2+ months I've forgotten.
I see some small changes I want to make in the near future, including fixing any bugs that may arise with the multiplayer. The next big update will be once my Motion Capture suit arrives! I am also going to dig into the entire animation setup and make lots of improvements.
Enjoy!
Rob
Major Patch 2: Welcome to High Country
-NEW COURSE! High country was inspired by the wooded courses around me in the PNW. No grass, but watch out for nettles(don't worry they won't sting). Short and Long 18 hole layouts
-Front 9 of High Country serves as the location for the new tutorial, which can be played through the main menu. This also explains the basics of disc golf. let me know what you guys think of the explanations/tutorial, want to make it as friendly for beginners as possible
-Putting is now less based on glide and gets more of a pop off the hand.(less Paul more Ricky) you will have to adjust your putting style but this makes banging chains from further out more possible+satisfying
-Player Stats added. Circle 1/2%, longest drives/putts/throw ins along with hole results(par, birdie, etc) are now recorded. Can be viewed from the main menu. Will start counting from every round finished from here on out
-Changed the ambience on every level, before they all had the same track. Sounds way cooler now.
-Small change to tap in power from close in, should reduce missed tap ins
-Max wind speed is now based on the course, beginner courses have a lower max wind speed working up to Rolling Thunder longs with max top wind speed
Enjoy! Rob
New Discord Invite
Huh, apparently Discord links expire after a while. Here is a new one that should never expire:
https://discord.gg/VkZxPaK
As always, jump on to report bugs, give suggestions and talk about the game!
Rob
Major Patch 1: The Wind Update
Along with wind being implemented in the game, the first big patch for Perfect Round Disc Golf features 2 new 18 hole courses!
The wind is fully simulated during disc flight, looking at difference in Air Speed, affecting turn and glide, and the angle the wind is hitting the flight plate. It adds up to the wind reacting how you would expect. Flags have been added to the baskets which will show the wind, and trees and bushes will react realistically.
Long Layouts have been added to Green Hills and Rolling Thunder, bringing the total course count to 7! Unlock them by shooting par or better on the respective course short layout. Because some of the existing holes were split between the long and short layouts, current high scores had to be reset for those two courses.
I'm super pleased with the progress the game has made in the first month and a half of Early Access, and it is thanks to all the feedback I'm getting from players like you! Thank you everyone for your patience and feedback in this process, I love to be able to work on a Disc Golf game with feedback from the community. If you're not already part of the discord server, sign up here to post suggestions and for the latest updates:
https://discord.gg/cH2w8n
List of key additions since launch: -Driving Range -Ability to lean left/right on any shot, allowing for straddle putts and step outs -New Character: Morigesh -Wind -2 new courses -improved disc flight and physics -Endless bug fixes and user experience improvements.
Thanks! Rob
Weekly Patch Notes #5
Lots of updates this week! Every day since the last weekly update. Lots of bug fixes this week, and changes to remove some of the friction between the game and user to make the player experience smoother. I'm happy with where the game is right now, so I am going to slow down on the small fixes/additions(unless necessary) and start working on adding wind. Then on to multiplayer!
4/10/2020 -Hid back 9/full 18 buttons for cornwall to avoid confusion as there is no back 9 -1-8 can be used to select discs in your bag, num pad as well -changed Rolling Thunder hole 5 to par 4 -character wont slide down steep slopes that the disc may stop on anymore -fixed instances when the selecting hyzer angle would get "stuck", so you couldnt look left/right even though the button wasn't held -can lean l/r with the controller stick now
4/11/2020 -Distances display correctly on scorecard now -changed the topography on some Green Hils zone holes, and changed the collision on the platform on that course and cascades. should not be any more holes in the collision there
4/12/2020 -automatically switches to putting within Circle 1(33 ft) -fixed a bug caused by the last update that sometimes caused the first basket not to be activated -oh I also aligned the distances on the 18 hole scorecard
-#2 -back nine rounds will now record the correct top score -doubled power shots on full 18 rounds
4/13/2020 -Fixed the lie being on top of the basket and shooting you across the map when the disc stops on the basket top -tap in range changed from 8-10ft added post processing(depth of field, AO) to cornwall and the driving range. It looks good but will impact performance. Turning down the post processing video setting will disable this and help performance greatly. -Made the basket chains shiny. For some reason they were all grey with no lighting before
4/14/2020 -Added and option to reset high scores. wont affect the full 18 being unlocked if you already have it. High scores now record properly, so if you have an unbeatable high score from when they did not add correctly you can reset it now. -took out some unnecessary code from the flight physics, should help performance
4/15/2020 -added some words to the play now screen to indicate you need to upgrade skills to unlock the courses
Thanks! Rob
Weekly Patch Notes #4
Made some big(and important) changes to the discs flight/release this week. This should address the complaints about discs not flying on the intended line, as they no longer get a vertical boost on release in relation to the flight plate. That caused steep hyzers for example to get pushed left(for a right handed character) on release, now they look WAY better and more of a sweeping flight.
It was also brought to my attention the third click wasn't registering properly, which was completely true and an oversight on my part. I rewrote the check so it is now pixel perfect, and changed the sound to make it more obvious when you hit the yellow "perfect" zone. If you hit the yellow, even if you are not exactly centered, there will be no hyzer/anhyzer penalty.
I also changed the punishment for a missed third click, before it would just penalize the hyzer angle left/right depending on the missed click, now that penalty is reduced but it also pushes the disc left/right. This feels way more natural and enables griplock anhyzers and slip out hyzers.
Lastly I added the first new character! Morigesh is a lefty, to balance the lefty/righty characters. Definitely the most evil of disc golfers. Now that there are four characters future characters will have to be unlocked in some way.
4/2/2020 -Quickfix to change next/prev disc back to z/x as the E key doesnt work to change discs. except on the driving range for some reason. investigating now #2 -caused by the water. stopped working last year when I added the water and I just changed the keybind and moved on:sleepy: all good now
4/5/2020 -New Character! Morigesh joins the fun. when she's not busy corrupting the souls of the innocents she unwinds with some disc golf. second lefty character, I think from here out additional characters will be unlockable instead of unloked by default -Griplocks and Slipouts are now distinctly possible! Discs now push left/right on a missed third click in addition to hyzered/anhyzered. disc angle penalty has been reduced alon with this change -lefties now have more hyzer on early third clicks and more anhyzer on late clicks, instead of the opposite way. same as righties
4/7/2020 -Throw bar works now! before it was not correctly detecting third clicks in the yellow zone. Now if you click in the yellow you get a "perfect" hit, and the disc will fly on the angle you aimed at, no adjustment. Also changed the sound to make it more obvious -discs no longer get a vertical boost(in relation to the flight plate) on release. Instead, they are just angled up 10-20 degrees straight vertically. this was the cause of throws not appearing to fly down the line you were aiming, which would have been worse on steep hyzers/anhyzers as they would get a boost left/right. The releases look a million times better -also helps with short putts releasing low, will not have to aim as far above the basket -made some big changes to disc flight, particularly glide. Disc flight in general will be less of a rainbow and more of a line drive.
Thanks! Rob
Weekly Patch Notes #3
This week I've added a much requested driving range to the game, and along with that a distance counter on every shot. And the ability to lean left/right around trees or other obstacles, so you shouldn't get in spots with no shot anymore. Plus the characters keep their lead foot in the correct lie behind the line of play which looks pretty funny. So theres that.
3/28/2020 -Added Driving Range. Button is at the bottom of the play now screen -added distance marker to shot -Increased collision checks on basket cage, should reduce disc falling through basket -added indicator on play now screen to indicate selected course
3/29/2020 -fixed floating spawn if back 9 was selected before range -audio settings now save -added an option to hide the key guide display -inverted aim, replaying the tutorial options now save correctly -oh yeah power shots are unlimited on the range now too
4/1/2020 -Added ability to lean left/right to get around obstacles. A/D respectively. Changing discs has been moved to Q/E along with that change -Characters will keep their lead foot behind their lie so its a legal throw...kinda
Thanks! Rob
Weekly Patch Notes
Here is the progress I've made this week. The game should be much more stable for everyone, and much more predictable. Right now I am working on a driving range that should be done soon so players can get a good idea of their discs flight, and from there I will move on to wind and local multiplayer.
3/19/2020 -made a change in disc flight to hopefully stop the "double power" bug. I was not able to recreate the bug to test this better so let me know if you see it again -reduced Rolling Thunder VRAM usage to an amount closer to the other levels -deactivated some unused plugins, will hopefully reduce overhead
3/20/2020 -discs wont fall through ground anymore -discs wont get random wobbles out of the hand
3/22/2020 -Redid Collision model for the basket cage. discs wont fall through the basket anymore -discs can be rearranged in the bag and will go in the spot you select. -enabled purchasing the 8th bag slot
As always, hope on the discord and let me know if you see any weird bugs or have some ideas for me!
Thanks, Rob
Weekly Patch Notes
Welp, the first week was busy and plenty of bugs and oddities were found by all the new players! I appreciate everybody's feedback over the first week and patience as I get the game running smoothly and hopefully predictably for everyone.
These are the patch notes from this week of development. I post these in the discord server as I update the game, so if you want the hottest development info hop on the discord and tell me what ya think!
3/12/2020 -fixed tap ins for most cases, didn't see any spit outs for three rounds -cant rotate characters spines infinitely anymore -animations stop playing when you move to the next hole -no more infinite money glitch
3/15/2020 -added ace fanfare -characters now reach up/down on tap ins, should help with missing elevated tap ins. also wukong the lefty was reaching out with his right hand, now reaches with his left -character select resets each time you bring up the screen so it will be accurate now. no more picking phase and getting another -lowered vertical boost on putts, will have to aim further up as a result -Fixed the floating basket on cascades back 9. -Rolling thunder hole 5 is a par 4
3/17/2020 -Fixed scorecard bug when caused from pausing the game during the round -changed how water is detected, which should stop false positives on throwing in the water. Change also improved framerate on levels with water, particularly Rolling Thunder. -that water fix should have fixed the floating disc error that made you have to restart. Let me know if that happens again and where
3/18/2020 -Fixed drop zone bug when throwing into water from waters edge -added visuals to show how to unlock courses -fixed scorecard tally bug when setting course record -discs should fall through landscape less -left stick on controllers can be used to navigate menus now
Still got a long list of bugs & recommendations from everybody to work on in the coming week, thanks to everybody who bought and played the game!
Rob
Discord Server Set Up
I set up a discord server for the game, where you can talk about the game, give suggestions for development and report bugs/performance issues. I will also post development updates there. Join Up!