Periodic Deliveries cover
Periodic Deliveries screenshot
Genre: Simulator

Periodic Deliveries

Update 1.3 - The Endgame

This update brings an important change to the game - an overarching objective and final goal. Now you can ascend each level of technology and, from all you've made, create a Perfect Society whose people will never worry about anything again. Of course, if you want to continue building your empire afterwards, you'll be able to do that, too.

We're also bringing you some more bug fixes and UI improvements based on your feedback, including visual upgrades to much of the in-game HUD.

The current game version is 1.3#25.



Here is the complete list of changes since the last patch:

- Added an objective and an endgame (including a new achievement)
- Polished and improved many elements in the planet, trade route, and spaceship UIs
- Planet item capacities only restrict production, not ships uploading
- Fixed the Cutting-Edge Business achievement being unattainable (thanks Ian / Zee!)
- Added an "Interface Scale" slider for scaling the UI on high-DPI displays
- Added a button to the ship UI to manually space cargo stacks (thanks chaleur)
- Fixed a save-game loading bug that could cause all routes to disappear. Affected savegames are safe to load now. (thanks Nya)
- Added three new planet types

Update 1.2 - Tech Tree Reskin and Interface

Hey, everyone! Thanks for your high-quality feedback since we launched the game two weeks ago. We're taking it all down and we've address many of your points in this patch. We've focused on improvements to the user interface in this patch, including a new, slick look for the Tech Tree window.

​The current game version is 1.2#21.



Here is a more complete list of changes:

  • Reskinned the Tech Tree window
  • New icons for Tech resource items
  • Improved the appearance of the Tech Tree, Save Menu, and Options Menu on ultrawide and other non-standard aspect displays (thanks Rhettorical)
  • Trade Route UI now shows a clickable list of ships on that route (thanks markakeen)
  • Your available tech points for each level are displayed on the HUD (thanks tagwolf)
  • When a pending route is blocked, a message now explains what's blocking it (thanks rbr)
  • Added a Camera Pan Speed slider to the options menu (thanks nlunac)
  • Doubled the default camera pan speed (thanks nlunac)
  • Fixed a problem where clicks on the background would sometimes be dropped
  • Fixed clicking Cancel in the Delete Trade Route confirm box still deleting the route
  • Fixed not being able to pan the camera with a mouse drag while hovering an object
  • Fixed a permanent ghost node appearing at the mouse when saving and loading in trade route creation mode
  • Goods crates will no longer trail behind very fast ships indefinitely (a visual-only issue)
  • Fixed some typos in the tutorial
  • Increased scroll wheel sensitivity on the save/load menu
  • Optimized some HUD elements that contributed to stuttery game framerate


Let us know if the patch causes any problems and we'll look at them right away, and keep giving your feedback on the Discussion forum!

Update 1.1

Thanks to everyone who commented on the game so far! We put together a quick patch to address some of your feedback. Keep letting us know what you think here or on the Discussion forums!

​The current game version is 1.1#20.

  • All game UIs are now usable on ultrawide and also very low resolutions
  • Added Fullscreen and Resolution options to the options menu
  • Made spaceships easier to click on
  • Added "Delete Route" button to the route UI
  • Ships will dump their cargo on a planet before selling themselves after their route is deleted