I wondered often if the tunnels were built by hand, or crafted by still-living machines left from before the fall...
Screenshot Saturday: Tubes
Acrid smoke, the taste of burning lead in your artificial lungs. You are nothing. I got wasted on absinthe yesterday (birthday), so screenshot Saturday is a bit late, sorry - Dwyer
Triple Screenshot Saturday Update
Dear Steam followers! Sorry for not providing you with the past three weekly screenshot updates, things have been a bit hectic on the upload/update/technical side this month. Please enjoy this triple feature, if you haven't yet seen these on YouTube, Twitter or the Discord.
November 19th: Drone
As expected, it’s a sneaky scouting tool, but Marie has an ace up her sleeve. She can still use her weapons while operating the drone. featuring “toomuchshitonmycomputer” by lotchek: https://lotchek01.bandcamp.com/track/toomuchshitonmycomputer
November 12th: Layers
What fate have you earned yourself? This week's track: "Descend" by Singularity 27. https://singularity27-productions.bandcamp.com/album/peripeteia-ost
November 5th: Puppeteer
You can use someone else's augmented body in Peri, turning enemies into allies through bloodshot eyes. "I can feel them following me, she's in my head. I can see through someone else's eyes, and I have a gun." Featuring the track "ithink i am being followed" by pisca: https://open.spotify.com/track/0j05LuKwa7GoTYtzaFmyCX
Screenshot Saturday: Flame of the Old World.
What secrets lay out in the wasteland?
This week’s track: “Whatever” by Sewerslvt:
https://sewerslvt.bandcamp.com/track/whatever-2
Screenshot Saturday: A Forgotten Place
A memory of a lonely place no longer there; has it been reborn? Has it been remade?
Featuring "R.ecalling How To Control Myself" by Sewerslvt https://sewerslvt.bandcamp.com/
Screenshot Saturday: Akimbo
This Screenshot Saturday, Marie's Dual Wield ability. Lets you mix and match any combination of guns (no matter how ridiculous), sacrificing the ability to reload and grab ledges.
Featuring amazing "Digital Yourself" from System ST91: https://soundcloud.com/systemst91/mindhacker-zero-digital-yourself From the Ghost in the Shell-inspired album "MindHacker - ZERO". Help complete its production by buying ST91 a ko-fi: https://ko-fi.com/systemst91
Screenshot Saturday: Customization.
“This is my rifle- there are none like it, because this one is mine”.
Even in a decaying city with over a hundred varieties of rusted, well-used, third hand military surplus, it’s possible to add a little personal touch. This week we show off just four of those weapons and how they can be reconfigured for stealth, combat or just to make them look cooler.
This week's track is Moon Child by Salted. https://virtualsalt.bandcamp.com/track/moon-child-2
Screenshot Saturday: Belt Feed
We’ve sapped our video editing powers this week, preparing a trailer for Realms Deep 2022. Stay tuned on September 16 at 19:00 GMT! In the meantime, this screenshot saturday we have a little shitpost for you. Our new physics-based MG belt system and everyone’s favourite mouse being fed.
While working on the belt feed, Shod was listening to Sansu otoMADs and the silly idea came up to put Nyn’s face on the casings. It was just a joke for our discord, but we decided to put that up as this week’s screenshot. otoMAD in question: https://www.youtube.com/watch?v=14uezbIYs_c
Screenshot Saturday: Reload Animation System
This week we're showing off a unified reload animation system for our guns, with a higher level of fidelity (even if animations are WIP), staged reloads and easier implementation. Featuring the track "you & me" from the amazing Lotchek: https://lotchek01.bandcamp.com/track/you-me
PERIPETEIA Kickstarter Campaign closes at an amazing 370% funded!
First of all: THANK YOU!
The funding from our Kickstarter will allow our core developers to keep working on the game till completion, and fully realise our ambitions and ideas. Our lead level designer, who is currently homeless, will be able to begin a living arrangement more conducive to game development.
We couldn't have done this without you: thank you from the bottom of our hearts. We're very excited to have you along with us on this journey.
We hit our last stretch goal!
We also managed to pass our final 35k stretch goal in the last few hours of the campaign. Marie will now have access to a selection of faction disguises/outfits, that can be used to infiltrate restricted areas.
What comes next?
So what happens immediately following this? Well for starters, just in case there was any doubt; we've been working hard on the game all through the campaign. We'll be giving regular updates on new maps, mechanics, enemies, weapons and other features we have in progress, mostly via our twitter and discord server. We suggest that you tune-in on one of those just to keep track of development progress and the status of various backer rewards.
We'll be sending out surveys shortly via Kickstarter, for those who backed tiers that rewarded lore snippets or gun inclusions. We will also reach out to those who will be designing a level with us. It's definitely recommended that all three of those groups get in touch with us on discord if they want to ask us any clarifying questions.
Those that have backed tiers with 'beta access': when we have enough new gameplay that we feel is worthwhile to share with you, we will release working builds of the game with new areas, weapons, enemies and so on. Again, visit our discord regularly to be kept in the loop and to get access to these builds.