Periphery cover
Periphery screenshot
Genre: Strategy

Periphery

Small update from April 17th.

- For rare resources, the dreadnought's attack radius can be increased by 1, this allows you to attack towers from a distance of 18 without taking damage in response.
- For platinum, the view radius of the outpost can be increased by 20.

Small update from April 11th.

- The destroyer can now plant anti-ship mines.
- Mines act on any ships except yours, including the ships of peaceful players.
- Explosion power - 300, explosion radius - 4, activation radius - 1, vision radius - 0.
- The greatest damage from the explosion is in the epicenter, towards the edge the damage gradually decreases, down to zero.
- You can't see the mines of other players, only your own.
- The maximum number of mines available for installation is five times the number of destroyers you have.

Update March 20th.

- The game chat is divided into 4 tabs.
1) Local, for each planet its own.
2) Global / English.
3) Global / Russian.
4) The fourth tab is a log with in-game messages.
- The log records who attacked you and when, plus messages from the geologist.
- Now if you click on the message, the camera will focus on the place of the event.
- You can now insert hyperlinks into the chat, they open in the browser.

February 24 update.

- Two new objects are available in the game, a statue and a streetlight.
- Statues increase influence. Each statue gives 1 additional point of influence every minute.
- Streetlights within their radius of view remove disguises for 1 minute from all spies, including yours.
- Just like campfires, streetlights clear the fog of war for everyone and are visible to all players. You, accordingly, can also see the streetlights of other settlers. Unlike campfires, streetlights are always on.
- Like streetlights, campfires now also remove disguises from spies.
- Revealed spies can no longer pass other players' gates.
- Fixed several bugs, plus a lot of minor edits.

Patch dated February 10th.

- Fixed a bug due to which tanks and mines got stuck when moving along the coast, and there were problems with loading into a transporter.
- Fixed bug with declaration of war.
- Improved spider nest functions.

Patch dated February 8th.

- Fixed a bug due to which dreadnoughts did not attack some buildings.
- The delay between shots for dreadnoughts has been increased from 3 to 6 seconds.
- Tower attack increased from 10-100 to 20-150.

Patch dated February 7th.

- The Spy loses disguise for 1 minute when disembarking from the ship and exiting the building.
- Plus a few bugs fixed.

February 4 update.

A new unit Spy is available in the game:

- The Spy disguises himself as another player's worker and can freely pass his gate if they are in auto mode.
- In terms of characteristics and appearance, it almost does not differ from the worker, the only difference is that the spy does not have an ax.
- Just like a worker, a spy can build a campfire anywhere, even if there is no hub nearby.
- In addition, spies can attack peaceful players without declaring war, while the attacker does not receive the status of a criminal. However, spies themselves can also be attacked, even those belonging to a peaceful player, and this is not considered a crime.
- As long as the enemy spy is not revealed, your units will not automatically attack him, he will be displayed in green on the screen, as if it were your unit.
- As soon as the Spy attacks someone, his disguise is removed for 1 minute and his color turns red, even if his owner is a peaceful player.
- If you select a disguised spy, it also turns red.
- You can train a spy at the university.

Update January 29th.

- Now each new tank, transport, destroyer increases the population by 2, dreadnought by 3.
- New tank model. In addition, HP (from 200 to 300), attack (from 0-100 to 50-200), view and attack radius (from 5 to 10) have been significantly increased for the tank. At the same time, the tank's movement speed is slightly reduced and the reload time is increased from 1.5 sec. up to 5 sec. Plus, the production of a tank now requires a wood resource.
- Sniper view and attack radius increased by 2 (from 10 to 12). Sniper maximum damage reduced from 200 to 150.
- Soldier attack range reduced from 6 to 5.
- Minimize buttons have been added to the main menu and exit menu.
- A button has been added to the wiki window to go to the Steam forum page.

Update January 15th.

- Game chat switched to global.