Perish cover
Perish screenshot
Genre: Shooter, Indie

Perish

HandyGames Winter Sale

Dark, cold, and snowy days are the perfect time to stay in and dive into great gaming experiences. So, fill up your library with amazing games for even more amazing prices!

Embark on exciting adventures, defeat your enemies in action-packed shooters, solve puzzles, experience beautiful worlds in platformers, or have a great time with friends or family playing our party games. It does not matter how you want to spend your time. We will have something for you - now for up to 90% off!

HandyGames AI-Powered Showcase 2024

HandyGames is thrilled to announce the first-ever AI-powered HandyGames Showcase 2024, which will be part of the THQ Nordic Digital Showcase 2024. The event will kick off on August 2nd, 2024, at 8:45 PM CEST. Gaming enthusiasts can tune in to watch the full showcase on the THQ Nordic Showcase Page, YouTube, and Twitch, or view the HandyGames Showcase separately on the official HandyGames YouTube channel. Prepare for a showcase crafted with the precision of an AI-driven algorithm versus the creativity of a caffeinated game dev.



Join us as we reveal more about our exciting titles and celebrate the creativity and innovation in gaming. We have programmed our AI to ensure it's an unforgettable experience. So, sit back, relax, and let our artificial intelligence entertain you like never before.

Stay tuned for more updates and be prepared to welcome our new AI Overlords!

Post-Anniversary Update!

As it was written in Homer's Odyssey: etos ilthe periplomenon eniauton, or: "as the year rolled on, the anniversary came".

And so here we are, just over 1 year into the release of PERISH! How did that happen so quickly?

We've shared the ups and downs with you, dear player, as we all shared in dying and dying again to reach the vaulted halls of Elysium, only to be unceremoniously chucked into a fiery lake of punishment by the harsh strictures of King Minos himself.

By this point, it's only fair that we take King Minos down a peg or two.

As a small gesture of thanks to the thousands of you who have played our labor of love and suffered its manifold trials, we have released this kriton of the underworld as a playable character. Judge not lest ye be judged yourself, Mr. Minos.

Perhaps more importantly, PERISH is now officially on consoles! PS4, PS5, Xbox One, Xbox Series X/S. Controller-dwellers need fear no shame, neither of keyboard nor mouse, as they join the frayed journey towards the judgment of King Minos.

Elsewise, it might seem a tad quiet here at PERISH HQ - after years of development and another five or so months creating the free Exodus DLC, we've had a bit of a break to restock our dwindled supplies of nectar and ambrosia.

Freshly immortalized for the year ahead, I can only offer a nebulous "Keep your eyes peeled!" , but we have still had our ears rotated towards some pressing bugs and issues that we simply could not ignore going into 2024:


  • Damn those Kavouraki! These cheeky chitinous tanks have had their health somewhat reduced so that they are less bullet-spongey (still, beware of their impervious armor)
  • Where's the music? A significant number of players reported that the idryma safe zone music was playing throughout the game instead of the soundtrack for each level; we may have identified a potential fix for this issue and we'd like your help in checking this fix out in the latest build, if you could confirm this for us we'd appreciate it enormously!
  • Curse these metal hands! Lightning Acolytes are reduced in number during the Aiakos of the Belfry boss fight after we read various reports that their spawning frequency was utterly infuriating: they are not banished entirely though, so still watch out for those red beams
  • The Emperor's New Pyrius: The Pyrius Grenade Launcher model was invisible in the rotating chest of goodies; it is now, accordingly, not-so-invisible anymore


Once again, we want to thank you, the player: without you, PERISH would not be the delight and the joy that it is for us today thanks to your input and feedback. Please keep the feedback coming because we're here to keep the tweaks and balances rolling in. Cheers!

Full Patch Notes:

  • Music should no longer get stuck on the idryma track
  • Pyrius Launcher and Aegis Shield are no longer invisible in the armaments chest
  • Kavouraki now have 25% less health
  • Reduced amount of Lightning Acolytes that can spawn in Aiakos of the Belfry fight
  • Fixed Pyrius Launcher ADS location
  • Added new main menu background rotation
  • Fixed Tartaros spawn director issues when the player count changes during the final battle

Merry Christmas from HandyGames!



Ho, ho, ho. So it's that time again.


Holidays are here, and of course we want to celebrate with you! And since we're inviting you, we're also bringing the presents. No. Usually it would be the other way around, wouldn't it? But that's not how it works here. So, once again.

Discounts, straight from our hearts


We want to present you with big discounts and give you the opportunity to expand your portfolio of entertaining games! Many of them are cheaper than anywhere else this year!

Among them you will find some of our best titles, for example...


Check out Endling – Extinction is Forever and experience the heartbreaking story for yourself, or experience the wacky humor of Chicken Police - Paint it RED. Take an infernal journey into the hellish worlds of PERISH, or create a small but exquisite automation world in Little Big Workshop. Experience the fascinating virtual world of Townsmen VR, or master the original in 2D and build medieval cities without borders. And of course, have a few fun singing lessons in One Hand Clapping, or annoy your neighbor with funny pranks without him catching you. You can also go back to school and be more innovative than a fifth grader. And if you're a little more serious, you could also learn about Germany's darkest days during the Second World War. Take your pick, there’s something for everyone.

In any case, we wish you a happy holidays and a wonderful New Year, and we hope you enjoy gaming and that you stay true to your passions! We hope to see you again next year! We will have plenty in store for you again!

PERISH at the Unreal Fest 2023

Thanks to our partners over at Qualcomm - Perish is showcased at the Unreal Fest 2023 on the latest Snapdragon! Check out the live streams and let us know if you spot PERISH ;)



See you in Elysium Amyetri!

PERISH Update #8 - Exodus Hotfixes

Thank you to everyone who has been enjoying the fresh journeys in PERISH: EXODUS!

For those of you who have just picked up the game in the summer sale, we hope you find your way to Elysium.

We’ve fixed some of the most common issues that have arisen from the last major update, listed below for your perusal:

Bug Fixes



  • Fixed and added a failsafe to the Notus bossfight if he ever loses navigation
  • Fixed stationary snipers in Aquilo being unstable for clients
  • Fixed performance issues with the foliage fadeout distance in the Zephyrus landscape
  • Zephyrus boss health now scales further down when playing solo
  • Zephyrus now takes slightly less damage from melee weapons
  • Fixed an issue where Minotauroi could knock around Hound Skull Pyr Portals
  • Aquilo boss now moves more quickly and attacks more frequently
  • Fixed Vulturus dialogue lines being inaudible from a distance
  • Added more healing pools to the Aquilo caves
  • Fixed an issue where the pre-cave Aquilo fight progress bar started only two-thirds full

PERISH: Exodus - Free Major Content Update

As a further service to our dedicated base of underworld explorers, PERISH: Exodus is a completely free content update that exists alongside the main campaign.

In addition to the free content, the main campaign now has safe zone checkpoints, among other improvements!



Turn your back briefly on Elysium to explore the Winds of the Anemoi: four unexplored realms filled with terrific remixes and augmentations of existing weapons, fiendish enemies and boss-fights that are even bigger and more devilish than those in the main campaign.

Meet with Prodromos the Scout, an agile ally who will guide you through four biomes filled with new environmental dangers: searing desert sunshine, blisteringly cold glaciers, toxic effluvia and tempestuous storms.

With the help of the Scout, gather the four shattered pieces of the Aegis Shield, assemble them in the Foundry of Vulturus and challenge an ancient legend to a clash of immense proportions.

Act I - Zephyrus


Explore a springtime realm that harbours a darker secret hidden beneath its sun-dappled flagstones.

Act II - Aquilo


Navigate treacherous glacial valleys and freezing meltwaters to retrieve a shield fragment under the glare of a thawing revenant.

Act III - Notus


Crumbling columns and turquoise pools scorching in the sun give way to sand dunes that stretch into the horizon, where artefacts lay buried for aeons.

Act IV - Vulturus


Wade through noxious pools amidst a fierce thunderstorm to find an enormous facility that processes ichor, the lifeblood of the gods and the mechanical creations of Hephaestus.

Four New Weapons


Scour the lands of the four winds for hidden chests containing advanced weaponry.

Fight fire with fire with the Pyrius Launcher, a hefty grenadier's cannon that was previously the preserve of the Forge Cyclops.

Extend your melee reach and cast enemies aside with a powerful gust of wind when you find Prodromos' lost spear, the Lonkhi.

Double your firepower with the dual-wielded Syntithemi, because two revolvers are better than one.

Reforge the Aegis shield and experience a unique defensive weapon unlike any other!

Major Changes to the Main Campaign


Fret not, Elysium-seekers: we haven't been resting on our laurels regarding the main campaign. Several key changes and issues have been addressed and will continue to be addressed in future patches.

Let us begin with the most affecting changes to grace the shattered lands of Purgatory.


  • Safe zone checkpoints: are you halfway through a decent run, but dinner's ready? Worry no more! Reach a safe zone between levels and your save-game will update at that location. Next time you enter the portal, you can choose to carry on from that checkpoint, or start a fresh run.

  • Weapons unlocked in Exodus, including the laser-reflecting Aegis shield, can be used in the main campaign. Erinyes (or Furies, if you're of a Roman persuasion) be damned!

  • Explore the main campaign levels on the difficulty settings of "Tough" and "Forgiving" to find extra Health Pools. Save an at-risk run by finding a Health Pool to save your bacon and avoid an untimely death in those extra-hard mid-level runs!

  • "Punishing" and "Tartaros" work as originally intended, with no extra Health Pools whatsoever.

  • Similar to the above, Card-Bearers can now be found on all difficulty levels throughout main campaign levels. Gain additional cards during a run to become extra-powerful and hone your session build even more quickly.


General Bug Fixes


We have also been busy fighting a series of major and minor bugs, valiantly exposed and logged by both our fantastic QA team and the worthiest of Elysium-seekers who have helped us identify and track several issues that are now resolved.


  • Players experiencing a regular crash ~2 hours into a session should fully uninstall Epic Online Services from the windows "Add or Remove programs" utility before also reinstalling PERISH. This has been a difficult issue to diagnose and effects everybody differently, so please get in touch with us on discord if you're still suffering with this!
  • Spamming the Aklys active ability no longer get the player's arms stuck
  • Bolts from the ballistae in the Aiakos arena should no longer ever miss
  • The menu should no longer be able to be opened twice, causing a menu to be stuck on the screen
  • Players respawning in Elysium or Tartaros no longer receive comeback cards
  • The Boreas scope is no longer left behind when players die
  • The held statue in the forges no longer clips into the camera when attacking
  • Fixed a number of networking issues that could cause players to get stuck in the portal transition
  • Player HUD no longer shows up during the Elysium credits
  • The Zeus Gauntlets can no longer chain lightning through obstacles
  • Quickly ADSing while getting close-quarter kills with the Eurus can no longer mess with the player's FOV
  • Fixed a number of occurrences of untranslated English text
  • The rubble left behind by Aiakos after his cutscene now remains for the fight
  • Improved collision of steps in the Temple

Turn your back on Elysium - PERISH: Exodus is coming for FREE

The lovely ITEM42 developers, know exactly what you, the dedicated player base of PERISH really want: FREE STUFF! So apart from continuing to iron out bugs and improving the experience they have prepared a special treat for those who have been battling to escape the underworld.

Face the new challenges of PERISH: Exodus a completely free content update that exists alongside the main campaign, on June 28th. Turn your back briefly on Elysium to explore the Winds of the Anemoi: four unexplored realms filled with terrific remixes and augmentations of existing weapons, fiendish enemies and boss fights that are even bigger and more devilish than those in the main campaign.



Meet with Prodromos the Scout, an agile ally who will guide you through four biomes filled with new environmental dangers: searing desert sunshine, blisteringly cold glaciers, toxic effluvia, and tempestuous storms. With the help of the Scout, gather the four shattered pieces of the Aegis Shield, assemble them in the Foundry of Vulturus, and challenge an ancient legend to a clash of immense proportions.

PERISH Update #6 - The Belfry Beckons

My fellow denizens of the classical underworld, we humbly advise that you skin yourselves alive in ritual telete with this latest weaponry drip update.

Simply head to the Gameplay tab in the Options menu and type in the following codes:
EosCaeruleum
AklysCaeruleum
LabrysCaeruleum
EosSideros
AklysSideros
LabrysSideros


Now, let us delve beyond the palette and into the pale: Aiakos of the Belfry, the final boss in PERISH, has received a thorough telling-off. As part of his punishment, he now receives more damage from players attempting an Orphic run to receive the good ending.

This slight hobbling of our greatest foe Aiakos is amongst a plethora of other bug-fixes which we have duly noted below for your perusal and pleasure.

Difficulty



  • "Aiakos of the Belfry" boss now takes 100% more damage from "Orphic Daggers" (dagger upgrade received upon equipping "Reforged Ponos")
  • Aiakos no longer pushes players away with every normal footstep
  • Aiakos' health now scales with host difficulty preset selection (in other words, on "Forgiving", Aiakos of the Belfry has much reduced health compared to the other difficulty presets)

Balance Changes



  • "Zophos" revolver recoil during burst fire mode more accurately follows the player’s crosshair
  • "Zophos" revolver recoil has decreased slightly overall

Bug Fixes



  • Fixed an issue where the hitbox for the first "Kathorao" boss would remain for a while after her defeat
  • Fixed arrows and daggers hitting colliders that were too large on some rock walls
  • Fixed spectator camera remaining fixed on the player’s death location for hosts
  • Fixed a rare case where enemies could slip on wine for a client but not a host
  • Fixed an issue with the Ponos disappearing when entering Elysium
  • Fixed the “Enemy Threat Increasing” message appearing when reaching Charon’s Crossing
  • Fixed an issue that caused the reforged Ponos active ability to not deal damage to Aiakos
  • Fixed an issue where larger enemies could be prevented from spawning on forgiving difficulty

PERISH Update #5

PERISH Update #5 - Casting those bugs adrift with one hefty swordsweep!



PERISH has received its 5th update! Our focus in this update has been making sure your journey to Elysium is as smooth as possible, with a whole raft of bugfixes.

But that's not all we have been working on, Keep your eyes peeled for future updates...



Difficulty



  • The enemy spawn rate changes considerably between Forgiving, Tough and Punishing difficulty levels
  • Punishing spawn rate is increased, Tough is similar to pre patch #5 and Forgiving is somewhat more relaxed
  • Tartaros is now even more difficult! There is now a small chance that any regular Athanatoi are replaced by champion-level Athanatoi

UI/General



  • When starting the game for the first time, PERISH will now select the language that Windows OS is set to, if it is supported
  • Weapon upgrades in the shop now more clearly display their status
  • Kicking but not hitting anything now has a sound effect

Balance Changes



  • The Minotauros enemy is now considerably more aggressive, charging at players with less preamble and more ferocity
  • The arrows of the Apollonian Bow now start with +1 penetration, making it much more effective against armoured enemies; sweet collaterals are now possible
  • The overall damage multiplier (including all stacked boosts) is now capped at 5x
  • Relentless Rage damage increase has lowered from 1.5x to 1.2x damage
  • Explosive Daggers explosion range reduced from 180 to 100

Bug Fixes



  • Looking up or down all the way while using a controller and having “Invert Y” enabled no longers locks the player’s view at the max/min pitch
  • Throwing a dagger and then immediately engaging ADS with the Boreas no longer unhides the Boreas weapon model incorrectly
  • Fixed an issue that could cause the “interaction circle” UI element to get stuck on a player’s screen when interacting with some objects
  • Fixed issues with the Spitha hammer active upgrade
  • The Spitha meteor should now activate much more reliably, and hit on-target more as well
  • When placing a meteor marker on an enemy, the marker will now target at their feet, causing the meteor to more accurately aim for them
  • Fixed a number of issues with the player spectator camera
  • Spectators should no longer get whipped up into deep space when all players die
  • Spectators should now always be able to switch between valid living players
  • The timing of the debris that falls under Kakos has changed to prevent players from getting stuck between the debris and the lava floor
  • The Boreas rifle model is no longer visible during cutscenes
  • Aiakos’ arena should no longer be escapable when flung into the air by him
  • The area around the Lamia stelae no longer gets in the way of melee attacks/kicks
  • Eos’ ranged attack can now damage Python statues
  • Pyr Demons now die rather than disappearing when defeating Kathorao
  • Standing on top of Karkinos as it dies no longer causes camera flickers
  • Fixed a number of “safe spots” where enemies wouldn’t attack players
  • Broken pillars in Tartaros now have proper collision
  • Fixed some cases where the Lamia soul could spawn in the air if she died there. It will now spawn close to the ground regardless of her height at death
  • Removed collision from some small shells in the Maelstrom of Charybdis