Hey All,
We heard from some users that there was an error when updating Perplexigon that prevented the game from launching. We just pushed an update that should fix this; after updating you should be able to launch the game normally and have access to all 50 puzzles!
Let us know if you have any issues and enjoy the new content.
A Puzzling Update!
Puzzles, puzzles, and even more puzzles! There is now over 50 puzzles in Perplexigon! These puzzles are now also arranged in a general order of difficulty.
These new puzzles offer a variety of interesting challenges, from gravity manipulation, doppelgangers, miniature golf, and more.
Get ready to be perplexed with these new puzzles and keep your eyes peeled for future updates.
Come Play Perplexigon!
Hello if you are around the San Francisco Bay Area you are in for a treat. We have been invited to showcase Perplexigon at SFVRCC. If you are free to attend Friday June 30th at 7pm, the team of Perplexigon will be located at Flying Pig Bistro Pub demoing the game. It is a free event where you can come and play the game and meet the team! Also you can see more demos and learn about all things virtual reality going on in Silicon Valley and meet and network with fellow like minded humans doing human things.
For more information about the meetup and addresses and stuff and things go here. We hope to see you all there and come ready to build!
Just a reminder we do weekly updates about the game on our dev blog.
Perplexigon's First Official Update
As promised we have that special update for you! Within this new update we bring you many good things.
First on the docket is the puzzle based missions we previously talked about. These puzzles inhabit the newest environment: Puzzleigon. No longer is Perplexigon solely a sandbox style game! It now has over 20 levels of some real thought inducing tricky missions.
Other fixes to improve game play include:
-The tutorial has been updated and improved.
-Multiplayer has been optimized and now has less lag.
-Volume options allow you to adjust volume for music and sound effects.
-The delete gun has been drastically improved and now has a shorter wait time to delete.
-The teleport gun allows you to pick which direction you will be facing when teleporting.
-Using guns is now a toggle as oppose to the previous grip and hold. That means you don't have to get those nasty hand cramps when holding the HTC Vive side grips. You can now just click it once to hold and click it again to let go of the guns. It will also be toggle on the Oculus grip buttons.
-The Action Block assignment has been greatly improved. We've included arrows to showcase when each Action Block is highlighted.
-General bug fixes and game optimization.
Just a reminder we do weekly updates about the game on our dev blog.
Updates Coming At You Fast!
By the end of the month of June the team will have some new perplexing things headed your way!
There will not only be bug fixes, optimization of gameplay, and less lag happening, but there will now be puzzles! The puzzles come with a new environment and avatar!
We also have a Dev Blog that we update every Wednesday with images and little snippet stories about where the game is going and the team that helped to create it. If you want more information about the puzzles check the Dev Blog and our website!
-The Perplexigon Team
New Puzzle Blocks!
Perplexigon is now live! But wait, there's more!
We have been hard at work creating the second phase of Perplexigon, puzzle based missions. A new mode means new block designs, so here is a sneak peak of the puzzle themed blocks. Let us know what you all think!
We will keep you all updated as we continue to improve the game!