Perseverance: Part 1 cover
Perseverance: Part 1 screenshot
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Genre: Adventure, Indie

Perseverance: Part 1

Game Development


Hello again



Today, we want to share a bit more about the development process of Perseverance: Part 2 and what's happening behind the scenes.


                                                                                                                                    


We are really happy with how the game is taking shape! In today's devlog we're going to give a quick recap of what Perseverance: Part 2 from the other side looks like.

Let's start with some basic information:

In case you didn’t know, Perseverance is inspired by stories like “Night of the Living Dead”, “28 Days Later”, “Revival”, scandinavian crime stories such as "The Girl with the Dragon Tattoo", and most of all – “The Walking Dead” comic series.

Genre - Visual Novel
Game structure - Episodic game
Technology - Unity & Fungus

Have you ever wondered what the process of making a game looks like? Having many elements, they should be put together into a whole, which results in a ready-made game. Sounds banal and simple - but unfortunately, it’s a real challenge. Still, a fun one.

Getting to the point - let's take a quick look at what a typical day for our programmer looks like.

               
               

To put it simply: our colleague, having access to graphic assets, the whole plot, sound files, and feature lists, combine everything into one. His task is to determine where each element should appear in the game, who says what, what will cause a given answer, or when we will hear a gunshot. In fact, he decides when the game scares you and when does it make you laugh.

Moving on, the graphics below show the process of creating a background - which (besides the story of course) is a crucial element in visual novel games.

               
               

Our team of talented young artists spends a lot of time on each background. First of all, we need a sketch for each background. Then there’s a 3D render, which (unfortunately) does not mean putting blocks on the screen. The process is complicated and requires finding the right camera angle, lighting, and composition.

Once our 3D artist has created the conditions and added complex 3D meshes (models), he must set the right light. In this way, the light will be reflected differently on wood and differently on stone. The goal is for you to notice what is important and to feel the atmosphere of the story.

And that's it for today's Devlog. We hope you enjoyed this little peek behind the scenes!
Hit add to wishlist button, to be up to date.

https://store.steampowered.com/app/1367460/Perseverance_Part_2/

Regards,
Titanite Games

Website:
Titanite Games

Titanite Novels:
Twitter - Facebook - Instagram

Titanite Games:
Twitter - Facebook - Instagram

Perseverance: Part 2

Dear friends,



Today we will give you an insight into the story that will be presented in the second part of our game.



                                                                                                                                    


As we described in the previous post here and Perseverance: Part 2 devlog #1, the second part tells the story of Karen Stamp.


               


Karen will have to face the chaos that will soon haunt the sleepy town. Fate will test her ability to deduce, establish relationships, and the proven rules of conduct that no one can be trusted. In the mysterious town of Grey Ville, she appears suddenly and unexpectedly.


Her main task will be to track down Jane, a girl who is very important to the agency. I am sure you know who I am talking about. Karen's story is really dark and full of turning points - it will give you long and engaging gameplay.


               


In the game, you will find out a lot about Karen's past. You will know her secrets and the reasons why she became who she is today. I cannot tell you too much, because you have to know this dark and mysterious world yourself.

Other characters will also play an important role, but I will tell you more it in the next post.

What was your favorite character from part one? And why? We are really curious!
Hit add to wishlist button, to be up to date.

Regards,
Titanite Games

Website:
Titanite Games

Titanite Novels:
Twitter - Facebook - Instagram

Titanite Games:
Twitter - Facebook - Instagram

https://store.steampowered.com/app/1367460/Perseverance_Part_2/

Are you ready? Part 2 reveal

Dear friends,



We are more than happy to share this news with you. We are nearly ready to release Perseverance: Part 2.



                                                                                                                                    


The game will be published under our new brand devoted strictly to visual novels - Titanite Novels.

We have made huge progress since the first part was released. During this time, we have worked with all our might to create something more for you. Now the game is bigger has better visuals and even more gripping story.


               


The official release for Perseverance: Part 2 is scheduled for early Q1 2021.


                                                                                                                                    


This time you can play as Karen, a female assassin working for the ‘Agency’ on a hunt for a mysterious girl in the distant town of Grey Ville. Once Karen dives deeper and deeper into the community, she learns about things she shouldn't know.


               


Thanks for your patience and support so far!
Hit add to wishlist button, to be up to date.

Regards,
Titanite Games

Website:
Titanite Games

Titanite Novels:
Twitter - Facebook - Instagram

Titanite Games:
Twitter - Facebook - Instagram

https://store.steampowered.com/app/1367460/Perseverance_Part_2/

New allies & Part 2 reveal

Dear friends,

We are happy to announce that Perseverance just got two valuable allies – Falcon Games and Ultimate Games as Steam publishers. We are more than happy to work together!

Thanks to both Falcon Games and Ultimate Games input and resources we were able to bring Perseverance: Part 1 to a wider audience and to begin pre-production for Perseverance: Part 2.



We are planning an aesthetics update for Part 1 in the near future and with help from both our partners making the game even better for your enjoyment.

Stay tuned for more info!

A short story about a peculiar visual novel

Hello everyone!

As we are working hard on promoting the game worldwide we have prepared a treat for those of you who are interested in game development.

Here: https://www.indiedb.com/games/perseverance/news/perseverance-part-1-is-out-now

you can find an article about the good side of working on Perseverance: Part 1. The article is not a technical one so even if you don't have knowledge on game production you should find it interesting.

Enjoy and let us know what you guys think!

The game is here!


Dear gamers!

Perseverance: Part 1 has been successfully launched on July 23rd.

It took us a lot of effort and nerves to deliver it on time as our indie team is small but we believe that it was worth it. During last hours before launch we did some text corrections and added small bits here and there ;-)

Please, feel free to leave your reviews once you get to play the whole game. We'd love to hear from you!

Enjoy!

Tap It Games Team

Polish and Russian language!

Hi all!

We are happy to inform that Perseverance: Part 1 will be available in Russian and Polish languages on launch day! :-)

Daniel
Tap It Games Team

Demo Updated





Hello everyone!

We are happy to inform that a couple of days ago Perseverance: Part 1 Demo has been visually updated since its first release (check out some new screens on the games profile). We've also added a 'Skip' function at the beginning of the Demo.

To get a sneak peek at the story download the Demo now and enjoy!

Looking forward to hear from all of you.

Tap It Games Team

New Release Date





Hello everyone!

Since we want Perseverance: Part 1 to be as good as we can make it for you, we have decided to launch it on July 23rd.

We are going to use the additional time to work on game's performance, better its visuals (check out some new screens on the games profile) and provide an additional language version.

Thanks for your patience and support so far!

Tap It Games Team