Phageborn Online Card Game cover
Phageborn Online Card Game screenshot
Genre: Role-playing (RPG), Strategy, Adventure, Indie

Phageborn Online Card Game

Avatar Playstyle: Lyxia

Dear Denizens of Issilith!

Both on and off the battleground Lyxia is a prime example of what an assassin Avatar should be. It took Lyxia more than her talent to become a part of the Nyx’arh Assassins. She spent her time honing her skills and advancing through the ranks only to come to the world of PHAGEBORN and fight side by side with those willing to try the Oblivion ways.

Spectral Shift is Lyxia’s signature Skill that costs 3 energy. It allows you to choose an enemy unit that won’t be able to block Lyxia until the end of that turn. If a zone has one blocker, this Skill will grant her the ability to attack the enemy Core or Avatar behind that unit. A great tool to have for the assassin type of Avatar.

Lyxia’s traits let you modify her Skill or her damage output. Her starting trait, Even the Odds, makes her attacks deal 1 more damage to Avatars with equal or less health, helping you to close the health gap between the Avatars more easily.
Lyxia’s second trait, Abyssal Knowledge, decreases the cost of her Skill by 2, reducing it to only 1 energy cost. And since the starting energy for every Avatar is 1, you don’t need to level up energy to use her Skill. That will allow you to put more emphasis on leadership and units though it is not recommendable to completely move away from the energy cards. Oblivion faction has some interesting low-cost energy cards. Did you know that they have most of the unique 2-cost energy cards out of all factions? 6 to be exact? And some of them can stay very impactful even in the late game. Add the 3-cost energy cards to the deck as well and you can combine the 2-cost energy cards with her Skill, all depending on the situation and your needs.
The final trait you can unlock with Lyxia is Voidlink Slash. With this trait, every time Lyxia deals combat damage to the enemy Avatar she will deal the same amount of damage to the enemy Core! Assassin-type Avatars are fun to play though it can get a bit hard for them to get to the enemy backline in the late game. The combination of this trait with Lyxia’s Skill will let you start chipping at both the enemy’s Core and their Avatar from the start, allowing you to create a health advantage over your opponent. And don’t forget to add cards to your deck that further boost Lyxia’s attacks, such as Krorn Battlemaster and Golas, to extend that advantage to the maximum.

Which trait do you prefer to use? Comment below or join our Discord channel and share your favourite trait with us!

Yours truly,
PHAGEBORN Team

Avatar Lore: Lyxia

Dear Denizens of Issilith!

Sometimes our biggest challenges are our greatest opportunities. Lyxia would agree since the challenge she faced changed the trajectory of her entire life. Can you imagine wandering the vast space of Oblivion with no creature in sight, no predator to fight? Just you and your mind, lost in thought, roaming around, maybe a bit distraught.

But, alas… Something didn’t feel right. Lyxia continued to move as if nothing changed though she was no longer lost in thought but now very aware of her surroundings. When you spend your life in such a predatorial world you learn to trust your instincts. After all, they did keep you alive until that point.
Just a split second later, Lyxia felt the vibrations in the air behind her, indicating that the initial blow is about to land. Lyxia may be many things, but she is under no circumstances ordinary. Her ability to phase through the objects is just the thing to help her avoid this sneak attack. And now, when her attacker has lost the element of surprise, the one with more skill will be the one to leave this place alive. Or so she thought.
She avoided the first attack, but the punches didn’t stop. The attacker seemed determined to take her down. Thanks to her extraordinary reflexes, she managed to avoid most of the incoming blows, though the ones that did hit left quite the marks. They continued the exchange, skills almost matched, until Lyxia saw a small opportunity. Her attacker uses a very peculiar strike every time she counterattacks, leaving their left leg open for a sweep attack. With her speed, she can use this to her advantage. She faked her move the first chance she got and her assailant stepped right into her trap. Lyxia swoop them off their feet and knocked them down on the ground, leaving them defenceless. But in the blink of an eye, as she prepared to deliver the final blow, the attacker disappeared.

The attacker’s moves were fluid and decisive, they showed a lot of skill. If she weren’t so furious at the attempt on her life, she may even be impressed with them. Nevertheless, this assault wasn’t something she could ignore. Luckily, phasing isn’t Lyxia’s only special skill. In Oblivion, everything leaves at least some kind of trace, and Lyxia has the unique ability to follow this trace. So she gathered her composure and started to track her attacker down. The trail led her in circles for a time, it seemed that her assailant is smarter than she thought as they tried to cover their tracks. Unfortunately for them, those weren’t the tracks she followed. It took her quite some time for the trace to become stronger. She was getting close to her target, and she won’t let them get away this time. However, as she was approaching her mark, she also approached what seemed to be a very unusual building in the middle of nothing. There, a prominent figure loomed in front of the entrance. It was Hazzerin, and he welcomed Lyxia with open arms.

Even in the world of Oblivion, the existence of the Void Order is still a secret for most. So it shouldn’t come as a surprise that they are the ones on the lookout for the especially talented individuals to recruit. This assassination attempt was nothing more than an initiation! Nothing less can be expected from such an elite order. And so, her successful training as an assassin began…

Join our Discord channel (Discord) to learn more about Lyxia and be in the loop with the news about the competition!

Yours truly,
PHAGEBORN team

PHAGEBORN January Competition

Dear Denizens of Issilith!

We teased at the end of last year about having a little something planned for you all. We are excited to announce the PHAGEBORN: Online Card Game Competition!

A bit about the competition:
Starting today and over the next month, we’ll be looking for the best of the best! By that, we mean the most amount of game wins, and we’ll be measuring this every week and totaling them together at the end of the competition to determine the winner.

We will only be counting wins against other players and not AI!

We’ll also be involving some amazing Twitch streamers and their communities to play against and along with you, these streams will be between Friday - Sunday every week for the duration of the competition. We recommend playing at these times as well to ensure you get some amazing matches! We’ll post a full list of streamers soon so you can check them out before the streams start. We'll also be posting updates on all of our social media so be sure to give them a follow so you don’t miss anything.

In order to get your matches to count towards your total please take and submit screenshots of your wins and send them to competitions@jetpackcollective.games each Monday during the competition. Last submission on the 20th of February 2023.

Event Time Frame: January 16th 2023 - 20th February 2023

Onto the important stuff!

PRIZES

  • £75GBP AMAZON Voucher
  • £30GBP AMAZON Voucher for 2nd Place
  • £15GBP AMAZON Voucher for 3rd Place
  • 3 Month Premium Battle Pass access (1st, 2nd and 3rd place)


HOW TO ENTER
Fill out the google form here, and make sure you have the most recent version of PHAGEBORN: Online Card Game installed. Play every Friday-Sunday, and get as many wins as you can against other players!

RULES:


  • Only wins vs real players count
  • Submit screenshots of game wins (by every Monday each week) to competitions@jetpackcollective.games
  • Total number of wins are tallied up over 4 weeks


Full Terms & Conditions are available here.


So, are you ready to become a legend of Issilith?

Come join the Discord today!

Yours truly,
PHAGEBORN Team


Lore: The Void Order & Nyx’arh Assassins

“When one thinks of the Oblivion, hordes of Voidlings and other unnatural creatures come to mind. Dear child, the only thing that is certain in that ratchet place is the law of the strongest. You can see it in their actions, you can feel it in your bones. But not everyone in Oblivion agrees that their way of life is how it should be…”

For the Oblivion, there is only one way of advancing in this world - through evolution. However, when it comes to the ways to achieve that, not everyone is on the same page. Most of the Oblivion creatures will, while feeding, absorb the essence of their prey, and with it, their genes and their knowledge. After all, that is how it’s been done since the beginning. But there are some that believe the only real way to advance is through mastering their skills. For them, that is the profound way, not by stealing knowledge from others.
The Void Order is one such group. Its members have dedicated their lives to the honing of the assassination arts. Most creatures, even those in Oblivion, are not aware of their existence. And neither will their targets be until it’s too late.

Nyx’arh Assassins are the elite assassins of the Void Order. To become one, one must dedicate their life to the perfecting of the craft, but no matter how proficient they are, until they earn the honour of severing the connection to the hive mind, they will not be bestowed the entrance. Hazzerin is the commander of this elite order and gets his orders directly from the Overminds. After all, their sole mission is to eliminate the threats to the Overminds. At least, that is what the Overminds think… Hazzerin established a secret order within the Nyx’arh, hidden from the Overminds' gaze. Their mission is to launch an attack against the Overminds and end their rule over Oblivion. But Hazzerin is cunning. He will not start the coup until the time is right…

“The tyrants will oftentimes meet their end by the hand of those they firmly hold in their grip. But then again, usually, such risings are drowned in blood, even when their intention may be right… Who knows what the future holds for the Oblivion…”

Card Art Showcase: Netherspitter

Dear Denizens of Issilith!

Oblivion creatures come in many shapes and sizes, and some of them even have unique abilities thanks to their evolving properties. The same thing applies to the Voidlings.

While mentioning of Voidlings usually evokes a picture in one’s mind of the overwhelming hordes of little, purple creatures swarming and flying around, there are those among them who are more evolved and bring more to the table than just sheer numbers. One such creature is Netherspitter. These hound-like beasts are highly-evolved Voidlings. Their stomach began to excrete a nether-like substance allowing them to digest almost anything. With time, they’ve learned to use this as a weapon in combat. Their spit can destroy armour and weaken living beings, helping their less evolved kin to devour the pray more easily.

Netherspitter is an Oblivion 2-cost unit. Its stats are set at 1/2, and when you put it on the board, you’ll be able to target a local enemy unit and put a vulnerability counter on it. Every time that unit is dealt combat damage, it will lose the amount of health equal to the number of vulnerability counters it has. In the case of the Lesser Voidlings, that will help you take a unit down in half the time it would usually take.

What is your favourite Voidling? If you haven’t already, join our Discord channel (Discord) and stay in the loop with more news to come!

Yours truly,
Games Revolted

Card Art Showcase: Tikiri Trapmaker

Dear Denizens of Issilith!

New Year will bring some changes to our posting schedule as well. Starting next week, you can expect our Friday posts and game-related updates on Mondays. The main reason we decided on the switch is so we can address any potential problems and pesky bugs that may occur after the game updates as soon as possible.
That being said, let us learn a little bit more about those sneaky Tikiri that dwell in the Cursed Woods and wreak havoc among their unsuspecting victims.

Usually secretive, this smallish race of rat-like beings has made their home in the thickest forest and vegetation on Solgard, where they can easily hide if needed. Stealth is the name of the game for the Tikiri, and as they can’t really take anyone in hand-to-hand combat, their usual solution is a “one shot - one kill” plan. Just don’t think that if you’re not in the Cursed Woods you’ll be safe from these sneaky creatures. Some of them offer their services as mercenaries. Their way of life has turned them into experts in infiltration and they’ve devised many dirty tricks to help them neutralize their targets. Because of their skillset, they are usually held in high regard by their clientele.
If you ever wish to use their services, don’t make the mistake of underestimating them. While they don’t necessarily seem intelligent, they are fierce negotiators. And even though they have no allegiance to anyone, most of them will honour their deals, at least if they don’t feel like they can swindle you and get away with it. Let’s be real, you can’t really be sneaky if you’re not smart.

Tikiri Trapmaker is one of the low-cost units in PHAGEBORN that is always nice to have in the deck. This 2-cost Vestige unit has its stats set at 1/2, and every time your opponent plays a unit locally, Tikiri Trapmaker will deal 1 damage to it. A great unit to have on the board in the early stages of the game when every point of damage made to your enemy’s units can turn the tides in your favour. If left unchecked, Trapmaker can bring a lot of value to the player that has it on the board.

What is your favourite low-cost unit? Feel free to comment below or join our Discord channel (Discord) and share your preferences with us!

Yours truly,
Games Revolted

Card Art Showcase: Academy Walker

Dear Denizens of Issilith!

Everyone always talks about how the Drakkorith nation is mighty, how their warriors are hardy, and their strategic thinking has no equal. But that doesn’t mean they don’t excel in some other areas as well. One of the best examples of what the Drakkorith can achieve with their expertise combined is the Academy Walker.

On the very border of the Drakkorith territory, near the mountainous region of Solgard lies Zargonia, home of the Harkon academy. This place is known as the alma mater of some of the best Drakkorith architects and engineers, so it really doesn't come as a surprise that their academies are no less impressive. Branches of the prestigious Harkon academy are mounted on the backs of massive teradons, creatures Drakkorith biologists created through breeding ostodons with other animals in their attempt to bring back the long-gone dragons.
The question that arises is what is more worth the awe? Their success in breeding these large animals? Their engineering feat of mounting such grand structures on the creature’s back? Or their ability to keep the imposing beasts calm, even while they are on the front lines?


Academy Walker is a Drakkorith unit that costs 7 essence. With its stats set at 4/8, this creature doesn’t have too much problem with standing on its own four feet. But what comes as a little extra benefit for the player is the effect Academy Walker has. Every time it is damaged, it will spawn an Auric Cadet in a random zone. After all, they are here to protect. Depending on your playstyle, a card that may synergize well with the Academy Walker is the ability card Order: Shield up!. While it won’t be able to attack, it will still do retaliation damage, and the extra health and armour gained will give the Academy Walker more sustain, making it a real nuisance for your opponent to clear.

What is your favourite card to combine with the Academy Walker? Feel free to comment below or join our Discord channel (Discord) and share your favourite synergies with us!

Yours truly,
Games Revolted

Announcement: Avatar Removal

Dear Denizens of Issilith!

As we prepare to officially launch PHAGEBORN sometime in the New Year, we have some big changes happening within the game. Most notably the removal of specific Avatars, they are not gone forever and will be available in time within the FREE TRACK of the Battle Passes that will be coming out in the future with the full release of the game. We are using this as a test for future Battle Passes which will have some new and never seen before Avatars and skins to introduce to you all.

Removed Avatars:

- Basson
- Evie
- Yggron
- Tarro

We understand that some of you may be playing with these Avatars in your custom decks and these Avatars will be replaced with the default Avatar for your chosen Faction, players who have had these Avatars removed will get 5 Avatar souls per unlocked Avatar back.

We are aware that some players have been facing connectivity issues within the game and we have improved on this in the patch. Please reach out to us if you are still facing issues and your feedback helps us to continue squish bugs.

We encourage you to let us know any feedback you have about this in the Discord. We have a little something planned in the New Year for you all to get involved in so keep an eye out for any more updates we have coming your way as we prepare for launch in the sometime New Year.

Maybe take this time to explore something new… New Year, New Avatar!

Yours truly,

Games Revolted

Avatar Playstyle: Reina

Dear Denizens of Issilith!

Just as in real life, Reina is also a bit of a misfit on the battleground. This Specialist Avatar will require you to plan ahead, and occasionally go into a battle frenzy and revel in the pain of your units.

Reina’s signature Skill, Offering, allows you to target a local owned unit and deal 1 damage to it. In return, it will heal your Core for 2. And all of that for just 3 energy. This Skill also has a great synergy with cards that profit from being damaged, such as Hammerhead or Ragewarden, so including them in your deck may be the boost you need.

But not all great combinations with her come from cards. Her default trait, Korethus Preserver, gives her +1 power as long as your Core has full health. And since her Skill heals your Core for 2, it shouldn’t be too hard to keep your Core at full health, at least in the early stages of the match, so try to turn this into your advantage.
Her second trait, Forbidden Knowledge, will allow you to draw an extra card at the start of your first turn. Letting you have a small, but often significant card advantage over your opponent. No effort is a wasted effort.
However, if you prefer a more tactical approach, perhaps her third trait is a perfect fit for you. Rogue Ritualist will add a reap effect to Reina’s Skill, causing her to obtain a Sanguine Enhancement every time she kills a unit with it. This trait rewards calculated players, since Sanguine Enhancement is a 2-cost ability card that adds +1/+1 stats to a unit, letting you further buff the ones that will help you achieve victory.



While Reina can be a solid Avatar for beginners thanks to her Skill that brings sustainability, to really utilize her strengths as an Avatar, a more strategic approach to both deck-building and playing is a way to go.

What is your favourite way to play Reina? Feel free to comment below or join our Discord channel (Discord) and share your favourite traits and synergies with other Residents of Issilith!

Yours truly,
Games Revolted

Avatar Origin: Reina

Dear Denizens of Issilith!

A scholar and a leader of the famous elite mercenary tracking squad. Not necessarily attributes one would put together. But that was Reina in a nutshell. Driven by the thrill and with an insatiable thirst for knowledge, her skillset was more than enough to give her team a significant edge in tracking all kinds of marks. Until one day….

Reina’s squad started to receive very peculiar reports. It first started with a farmhand that was found dead in the middle of the field, drained of blood. While blood-sucking creatures aren’t so unusual to find here, nothing else suggested they were the ones responsible. Tracks found nearby pointed to a grarg, but this wasn’t how the grarg’s victim would look like. Everything they found was either inconclusive or contradictory. And a few weeks later, the same story. Only this time, the attacker left an eyewitness. The creature was described as shrouded in darkness, with two short red streaks that were probably its eyes. The witness also claimed they were frozen in place due to some force the creature used. It could easily be because of fear, but Reina will take any clue she can. Due to its description, they’ve aptly dubbed the creature Shadowstalk but they still couldn’t identify the attacker.
Months later - a breakthrough. As the attacks became more frequent, Shadowstalk was bound to make a mistake. And Reina and her squad waited prepared. Near one of the victims, they’ve found the clues that may help them track the beast back to its lair. This was the opportunity they waited for months! But before they’ll set out to find it, Reina needed to spend a few days extensively researching while her squad prepared for the hunt in front of them.

They’ve left the Drakkorith Empire and started to track the creature over the Vast Marsh trying to find its lair. And every time they thought they’ve found it, it turned out to be nothing more than its temporary hiding spot. And they’d continue their search every time. Even when their path started to go into the Cursed Woods, the territory of the mighty Vestige witches, they kept going until they reached the border between the Cursed Woods and Ancient Graveyard. Everything pointed to a large crypt that the Shadowstalk was most likely using as its primary lair. The one located on the border of this eerie place. So they’ve set up a camp nearby to rest before they confront Shadowstalk. After all, they might be fools for going into The Graveyard of their own will, but they are not stupid fools.
With the first dawning light, they set out to find the Shadowstalk. It didn’t take them long before they located the crypt. There were clear grarg tracks at the entrance, so this had to be the place. Cautiously, they went in. The walls of the crypt were covered in cobwebs and a dark fog engulfed the floor beneath them. It looked like something was laying in the middle of the room, amidst all that fog. As they slowly got closer, they recognized a grarg and it looked like it was sleeping soundly. Its size matched their expectations and the tracks around matched the ones they’ve followed all across Solgard. So they went closer to check. If this was Shadowstalk they have to eliminate it, fast. No one wants to stay in the Graveyard longer than needed. But as they got closer, it became apparent that the grarg was actually dead, and it didn’t take long before Reina realised that it wasn’t just dead, it was an old carcass, older than any of the tracks they were trailing. Confused by this conundrum, the squad started to question if this was indeed the right place, and at that moment the fog started to move. As the mist started to rise and violently swirl around the crypt, a sinister feeling washed over them. It looks like their true enemy has yet to show itself.
The mist formed spear-like shapes and pierced through Reina’s teammates. Even though it didn’t leave any marks on their body, as the mist became more crimson, Reina’s squad started to fall to the ground one by one. The swirling mist now concentrated in one spot in front of her. Without a shadow of a doubt, Reina now knew what they’d been hunting. Or more precisely, what has been hunting them. It was sangronarch, a malevolent spirit that can take over other creatures giving them supernatural powers and a hunger for blood. It must have lured them back to its crypt, the source of its power, so it can make Reina its new host. That is the only explanation for why Reina is still standing. Physical weapons can’t harm ephemeral foes, but her being scared would only help sangronarch. As the spirit extended its long, shadowy arms toward Reina, it established a mental link so it can feed on her feelings of dread and hopelessness while slowly taking over its new host. It relished every second until it felt a massive change in her emotions. Dread became excitement, hopelessness transformed into determination, and in a split second, the attacker was the one feeling fear. At that moment, Reina swung her scythe and with one swift, precise strike, she killed the spirit.

Reina suspected sangronarch to be a culprit behind the attacks after they’ve become more frequent so she did her research. And good thing she did since now she knew how to defeat her enemy. And not just that, she can even try to take its power for herself if she timed her actions right. Which is exactly what she did. When the sangronarch transfers its power to a new host, it will become vulnerable for a very short time. So she knew that was time to strike.
Now, with a new power coursing through her veins, Reina felt as though the whole ordeal was worth it. She is now the first sentient being that managed to stole sangronarch’s power. But she can’t let anyone know what happened, otherwise she would be publicly executed. However, Reina can keep her secret. She even joined the Drakkorith military, quickly progressing through the ranks until she became a general. Now you can always find her on the front lines of battle, where the battle is most intense, where no one will notice her feeding on the frenzy of battle to keep her bloodthirst under control.


Yours truly,
Games Revolted