We've got a new Phantom Abyss update landing on your gaming rigs fresh off the press. This one, dubbed the Power Update, delivers on many new features including the double whip, gloom, hidden paths, new switches, and the ability to fight back against the guardians.
Check out the full changelog below, before jumping back in for your next adventure.
Phantom Abyss Power Update Changelog
GENERAL CHANGES
You will now start your runs with 1 hit point. Extra hit points can be obtained by collecting phantom essence.
When you die, the trap that killed you will become a "phantom" and will no longer be harmful to future players. For example, if you die of spikes, those spikes will appear to be transparent for all future players that encounter them.
Find your way around new "dark rooms" which are very difficult to see in. Grab a crystal to illuminate the area around you, but beware, phantoms can also grab these crystals, too.
Challenge yourself in a new room type with a bunch of "invisible floors". The floors are revealed when anything comes into close proximity, including the player and other phantoms.
The Power Update introduces rooms with "switches" either in the form of a pad on the ground or a whippable crystal.
Sometimes, a timer will appear on the screen if a switch is timed. Multiple switches can all contribute to this timer in a single room.
18 (hidden) Achievements have been added to the game.
Many traps and rooms have had rebalancing and improvements
Looting chests (and interacting in general) has been made easier to do
The Devouring Rage now deals 1 damage rather than instantly killing the player.
Many more bug fixes
POWER SYSTEM A new "power bar" has been added to the game. The power bar will only appear if the player unlocks an ability that uses "power". All power abilities are unlocked at shrines, located at the end of each floor.
Each ability that consumes power has a cost associated with it. Some powers consume a single segment such as "double jump" which consumes 2 segments. Other powers consume segments for as long as they are held, such as "wings".
Players have 4 power segments by default. The power bar refills in the following ways:
A player buys a new blessing (ability) from a shrine. (full refill)
A player starts a new floor (full refill)
A player finds an "essence" (left on the corpse of a dead player) (refills 1 segment)
NEW BLESSINGS
The following blessings are new abilities available to purchase from shrines:
Banishing Whip - Players can temporarily banish Guardians by whipping them. (Devouring Rage, Masked Defiler and Eye of Agony. Only 1 appears per temple)
Soul Armor - Become invulnerable for a few seconds
Whip Again - Whip again in the air
NEW WHIP POWERS The following whips have had their powers changed. (New power in brackets)
Crikey (+1 power container)
Cable (+1 heart container)
Obsidian (Essence does not give power)
Bamboo (Double essence dropped, blessings deal half a heart of damage)
Abstract (-1 power container)
Feathers (+1 power container, +1 heart container)
Hobbiest (-2 power containers)
Wooden (+2 power containers)
Fire (blessings hurt half a heart)
Void (Max 1 health)
Minor update: UI and other small fixes
We'd like to give a massive apology to everyone for the state of our servers for the past week. It's been very painful for everyone including us, and is the first time we've experienced these issues since we first launched in Early Access 6 months ago.
The good news: is that servers are stable once again! Thank you to everyone for your patience and understanding!
On top of the servers working properly, we've patched a few minor issues detailed below. Thank you to everyone for playing. We hope you're enjoying the game, and we can't wait to share with you what we've got in store for the new year!
Latest changes
Fixed issues where the "phantom released screen" didn't want to go away.
Fixed an issue where the game could "black out" if players entered the HUB frequently
The masked Defiler will give you a bit more time to breathe before attacking again.
Added some more pillars to several rooms with floating platforms
Players must now be standing to "interact" with something
Updated the phantom counter in loading screen
Phantom counter should be more accurate now
Updated relic sounds
The Phantom Essence Update!
Hi Adventurers. Another update is in the books, and this is an interesting one. Make sure to check out the full changelog below, then hop in and make your inner Indy proud.
Phantom Abyss Essence Update Changelog
Essence level up system
Collect essence from dead players to level up!
Unlock whips and whip skins via leveling.
Phantoms remaining
Improved feedback for phantoms remaining
Loading screen updated to display where phantoms died
Unlockable whips and whip skins
Note to existing players: Whips are now unlocked via leveling rather than purchasing with keys. If you already own whips via the old system you won’t unlock anything for the first several levels. Skins start unlocking at level 22.
Steam friends
Easily browse all temples attempted by your Steam friends
Steam friends appear as different colours
Add other people to this handy list via user codes
New Rooms
A wide range of new rooms have been added.
Lots of moving platforms, rolling logs and open spaces
Quality of life improvements
See how many relics have been claimed at each stage of a temple before committing to a certain path.
See what relics are duplicates before claiming one
Game will now correctly tell you when your phantom has been freed and your whip gets returned
Phantom Abyss Halloween Update is Live!
Halloween is almost here, and Phantom Abyss is ready for the spook season with this brand new Halloween Update.
This update delivers on some spooky visual changes to the temples, as well as a brand new Haunted Whip skin for the Adventurer Whip. Check it out below.
The Phantom Abyss Halloween Update also delivers some QOL fixes and tweaks listed below.
Make use of the new Haunted Whip, replacing the regular Adventurer Whip on your hip.
All vines have been replaced with spider webs, and the colours are spookier. SPOOKY!
The Updated Hub provides more things to explore, and Secret Hub Shrines for the first time grant Blessings in the Hub, New Ancient Language Story Panels for the Deepest Lore.
You can now configure any blessed whip to be blessed, unblessed, cursed or empty(no blessing or curses).
New Gamma options allow you to better balance the brightness for different monitors/eyes.
The gameplay difficulty has been adjusted across the board.