If you already played our previous turn-based tactical games, liked them and you're hungry for more, we’re returning to the dark heart of the American West with a new supernatural journey. With a gun full of lead and a fistful of witchcraft, raise an outlaw posse and chase down the devil to take back what’s yours in Hard West 2.
Ice Code Games and Good Shepherd Entertainment are pleased to invite you to get a taste of the action, so mosey on over and sign up for the limited Closed Beta available through our website. Maybe move a bit faster since the keys are running out! 😉
If you have any questions and want to chat with us, our Official Discord Server is always the best place to visit.
https://youtu.be/MlNyCD_ik6o
What to do next?
Please wishlist Hard West 2 here. Sign up for our Closed Beta here.
Hope to see you there!
John Wick Hex & Hardened Tactician Bundle Now Available
Attention Agents!
John Wick Hex is now available for experienced strategists looking for a unique new challenge.
The game is a fast-paced, action-oriented strategy game that makes you think and strike like John Wick, the professional hitman of the critically acclaimed film franchise. Featuring a unique blend of strategic momentum-based combat, John Wick Hex captures the feel of the unique tactical combat from the films and blurs the line between the strategy and action video game genres. Perform well and progress in the main story mode (which features an original story created for the game) to unlock new weapons, suit options and locations. Each weapon changes up the tactics you’ll use and the manner in which you’ll play. Ammo is finite and realistically simulated, so time your reloads and make the most of weapons you scavenge on the job.
Those interested can now pick-up John Wick Hex with a limited time 30% launch discount. As an added bonus, players who already own Phantom Doctrine in their game library can purchase the new Hardened Tactician Bundle and pick-up both John Wick Hex & Hard West with a special extra 10% discount. Users who already own multiple games in the bundle can still complete the set and receive this special discount.
We're really excited to share the unique tactical gameplay experience that John Wick Hex has to offer with all of you.
Thank you for your time agents and good luck!
Phantom Doctrine 2 Announced
Attention Agents!
Phantom Doctrine 2 has just been announced.
Phantom Doctrine 2 explores new solutions in gameplay by investing in the action TPP format but expands on the story from the previous part with a significant twist. So if you're interested in revisiting familiar events from an entirely new perspective, we strongly encourage you to check out the new installment in the series – Phantom Doctrine 2.
CreativeForge Games
PLEASE NOTE: Good Shepherd Entertainment is not involved in the production of Phantom Doctrine 2 and has no connection to the project.
Phantom Doctrine - Daily Deal Special Sale!
Hello Agents,
For a limited time only, potential new agents will be able to pick-up Phantom Doctrine for 80% off as part of Steam's Daily Deal offer! This means that it has never been easier to jump-in and start running your own covert agency.
To celebrate the Daily Deal Offer, we will be doing a special live stream here on Steam. So please join us to discuss the game and your favorite strategies for getting your agents out of hairy situations.
Thanks a million for your continued support and discretion. Please watch this space for new announcement surrounding the game and the world of interactive counter-espionage.
Phantom Doctrine Full Clearance Update 1.1 granted!
Phantom Doctrine Full Clearance Update 1.1
Greetings, Agents!
We are back with another patch for Phantom Doctrine, this time introducing Update 1.1! ːsteamhappyː
You will finally be able to alter the foundations of your spy agency by meddling with our declassified parameter sheets, and include some of your own ideas, based on a guide we've put together for you. Update 1.1 also includes additional Investigation Board content, improved support for ultrawide resolutions, minor improvements and bugfixes listed below.
As always, we sincerely hope that you'll enjoy the new possibilities, and the entire Team wants to express its gratitude for your ongoing support. Stay vigilant, Agents!
Mod support
A plethora of game parameters can now be accessed and modded via .csv files to provide new gameplay experience with Phantom Doctrine
Custom agent portraits can be loaded into the game
Standard enemies can have their outfit presets changed
You may modify images, texts and parameters of the existing sidestories or even create your new sidestory events to add some interesting context to the main plot
You may modify all in-game text or create your own localization, however, it will be a bit more tricky
All the details concerning modding and localization can be found here.
Improvements & added content
Additional variants of Investigation Board snippets and new satellite photos
Improvements to the already available names and surnames for Agents of various nationalities, and addition of new ones for more variety
Cabal and Beholder Agents were subject to some body engineering treatments and had their stats balanced
The Point of Interest popup on the World Map now displays the maximum number of Agents that may embark on a given Assault Mission
Agents carrying bodies have been trained to open and close doors on demand
VFX tweaks for weapon muzzle flashes and explosions
Bugfixes:
The "plant explosives" mission type is now always loaded with the appropriate non-story levels
Bargain ability Damage Threshold tooltip is now consistent with the actual boosted value (50DT instead of 200DT)
Alt-tabbing while having the gamepad selected as the primary input device no longer causes the game to receive additional input from the mouse
Workshop’s crafting assignment button states should now be more consistent with other facilities
Tiles no longer guarded by enemy units after the effect of the Distract ability fades are not marked as dangerous anymore
Fixed: The issue of agents being sometimes blurred out in the Forger’s Agent Customization screen
The game can now be launched also in 3840x1080, 3440x1440 and 2560x1080 resolutions, providing proper access to the Main Menu
All loading screens should be now properly displayed in ultrawide resolutions
All Investigation Board files and snippets regardless of the chosen language are now properly displayed and accessible also in the 1280x1024 resolution
Fixed: A rare occurrence in which enemy agents who were supposed to enable the CCTV systems were not only disabling them, but also hijacking the game camera altogether, resulting in a softlock
Various text and localization fixes
If you encounter any issues, wish to chat about Phantom Doctrine or just poke the Devs, our Official Discord Server is where we’ll keep hanging out.
Phantom Doctrine Patch 1.0.9 Goes Live!
Phantom Doctrine Patch 1.0.9
Greetings, Agents!
This time we're back with some additional content to spice up tactical side missions and provide you with some more insight on various mechanics and features in Phantom Doctrine. Also, we fixed some of the issues kindly reported by you, for which we're very grateful. You may review all of the changes below. Thank you very much for your ongoing support and now we're getting back to work, as more is in store. ːsteamhappyː
Improvements & added content
New variations of side missions throughout the entire campaign. They were added to the random pool of the following mission types:
Ambush
Conspiracy Cell
Enemy Recon
Informer Assassination
An in-game encyclopedia, full of information and hints regarding all aspects of gameplay in Phantom Doctrine. It’s available from the main menu as well as from the pause menu during strategic and tactical play
Bugfixes:
Fixed: endless black screen during the first launch of the game
The interface can no longer be locked by bringing up the pause menu at the exact moment a panel on the world map opens
The “ASSIGN” tooltip will no longer appear in all free slots at the same time on the Loadout screen after entering a secret cheat code on the gamepad ;)
Fixed: buttons on the Loadout screen are no longer assigned to both the support powers list and to unassigning agents / unequipping gear
Suppressors have been slightly adjusted for a better fit on some weapons
An enemy agent with the “Cabal Sleeper Agent” influence perk will correctly join the player’s team when combat is triggered in the first turn
Enemy agents correctly appear on the POI screen from a tactical mission which ends in failure
Minor text fixes
If you encounter any issues, wish to chat about Phantom Doctrine or just poke the Devs, our Official Discord Server is always the best place to visit.
Phantom Doctrine Autumn Sale! Save 30% on your spy gear!
Greetings, Agents!
Autumn Sale
During the ongoing Autumn Sale Phantom Doctrine will be available at a 30% discount - the highest so far. If you feel that it's the right moment to enter the dark and convoluted world of espionage and intrigue, take charge of your own spy agency and set out to prevent the Conspiracy from this intel is obviously classified.
https://www.youtube.com/watch?v=YEEQ4B2o-5s
https://store.steampowered.com/app/559100/Phantom_Doctrine/
Steam Award Nominations
Also, if you already played Phantom Doctrine, enjoyed the story and believe that it deserves to be nominated for the “Best Alternate History” Award, then... well, let's say you'll make a bunch of Devs incredibly happy and grateful. ːsteamhappyː
You may vote here: https://store.steampowered.com/SteamAwardNominations
Get your TBT fix
If you're more into the Wild West (with a weird twist) than into the Cold War setting, check out our previous turn-based tactical game Hard West, which is currently available at a 85% discount! Let the standoff begin!
https://www.youtube.com/watch?v=h6y9iBFHL9w
https://store.steampowered.com/app/307670/Hard_West
Hang out with us
If you have any questions or just want to poke the Devs, our Official Discord Server is always the best place to visit.
Hope to see you there!
Patch 1.0.8 | Scare Tactics DLC | Dev Livestream
Greetings, Agents!
Patch 1.0.8 & Scare Tactics DLC go live
We are back with another set of updates and additions to mark the upcoming Halloween season! You may find the detailed description of all the improvements and changes below. As always, we want to thank you for your ongoing support, suggestions, conspiracy theories and being a community any Developer would envy.
Get into the spirit of the season and bolster your agency with Spooky Spooks and Pumpkin Spies!
New, Halloween-themed character customization options: new hair and eye colors, face painting and unique.. headgear
For a short time Halloween-themed models and textures will appear throughout the tactical levels so keep an eye out!
Dev Livestream
Furthermore, we are delighted to invite you to our Hideout for a Dev Livestream today at 18:00 CEST. Flamingo and obj_dude will be playing Phantom Doctrine, answering your questions and having fun with you. There is also a chance that we'll convince them to use some of the props we slipped into the streaming room... ːsteammockingː Hope to see you there!
A pack of new character customization options has been added: headgear, clothes and accessories
Two brand new multiplayer maps: Unit ‘Theta’ and Safehouse
The Loadout Screen now has buttons to strip non-participating Operatives of their gear, deselect the tactical team and clear the Support section, all for a more streamlined experience
Added new warning pop-ups after selecting “Restart”, “Exit to main menu” or “Exit to desktop” from the pause menu
Exiting from an active multiplayer game requires confirmation
Selected multiplayer maps are now visualized in the lobby
Unlocking of Body Engineering compounds has been tweaked and improved to facilitate access to early game unlocks later on
Items obtainable early in the campaign are now more readily available in late game
The “Actor” perk can now be switched in the main menu to work the way it used to post-launch (disregarding the enemy Agents field of view)
The pop-up window in strategic gameplay about new secrets can now accommodate up to 4 lines of text
The list of aliases used in Secret Files has been significantly expanded
Technologies unlocked by campaign progress now have a ‘New’ marker visible
Formatting of descriptions for Technologies in the Workshop has been improved
The delay before arrival of reinforcements has been corrected at the beginning of the KGB campaign
Buttons on world map pop-ups have been adjusted to match the text size for their corresponding choices
Navigational buttons in the multiplayer session setup screen have been improved
The ambient sound in hideout facilities has been adjusted
Health bar in action camera view has been repositioned
Placement of targets behind high cover during incoming fire has been improved
Line of fire in full auto mode to targets behind cover on higher floors has been tweaked
Improved wind sway animations for potted plants
Improved movement and idle animations for female Operatives
Idle animations improved for civilians standing by tables
Use animation for Heartbeat Sensor
Miscellaneous animation and model improvements for the character customization process
Multiple minor localization tweaks and fixes
Bugfixes:
Eliminated a potential blocker in chapter 6. of the campaign
Solving two secret files at once no longer causes any issues
Reassigning agents between jobs using key bindings will no longer causes rare issues with progression
Miscelanneous fixes and stability improvement
Vancouver’s icon will no longer be obscured by UI text
Infirmary can now correctly be fully upgraded
Buttons now display correct states on side story pop-ups in the world map
Deployment zones can no longer be switched using the pause keyboard shortcut
A character’s make-up will now be correctly visible on all screens
The game can no longer be saved in the deployment phase
Controller inputs will no longer be registered on game loading screens
Improved descriptions for “Respiratory” and “Sensory” Operative stats
Improved and clarified descriptions for tooltips on the Loading Screen
The number of secrets to be found will now correctly decrease when an enemy Agent in vigilant mode starts to clean up
Miscellaneous improvements to tooltips, labels and descriptions
Clothes will now fit agents of all body types correctly
Agent portraits repositioned in the location window to correct a minor issue in English and French versions
Miscellaneous improvements and fixes for graphics and displays
If you encounter any issues, wish to chat about Phantom Doctrine or just poke the Devs, our Official Discord Server is always the best place to visit.
Have a spooky Halloween!
Phantom Doctrine Patch 1.0.7 Infiltrates Steam!
Phantom Doctrine Patch 1.0.7
Greetings, Agents!
We are back with another batch of improvements and fixes for you today. All of the changes are listed below, and the entire Team is continuing their hard work based on your feedback and suggestions. We truly appreciate how vocal and helpful the community around Phantom Doctrine is, and promise to continue supporting the game as we have been doing so far.
Improvements:
On Easy and Medium difficulty, enemy reinforcements will be delayed somewhat if there are still enemies remaining on the map
Crafted Support Powers can now be sold
In the selection window for crafted items, there's now a count of such items already owned
The character panel now shows duration of effects granted by reactive abilities
Increased visibility of secret containers after a tactical recon or other ways of revealing a room (Spotter etc.)
Overwatch range is now adjusted to a weapon's maximum range (yay!)
Improved visual line of sight for attacks against targets on higher floors
Improved pistol animations for characters in half cover
Improved the list order of available tech unlocks in the Workshop
Clarified the message about the unavailability of Conversion Treatment when there's no room in Crew Quarters
Improvements to the details of body type and face on the character creation & customization screen
Increased level of detail for the operatives' clothes on high quality setting
Reduced damage dealt by sniper rifles with tranquilizer darts
Added audio feedback when attempting to use an unavailable navigation button in strategic screens
Bugfixes:
Pause menu can no longer be opened when a Side-story Event window is open on screen (fixes a progression issue in Chapter 6)
Secret Files generated in late stages of the campaigns should now have all their names working as intended
The game can no longer be sabotaged by opening the Move Hideout prompt and the Investigation Board at the same time
UI will no longer rebel when a location window and a crafting completed window are open at the same time
Tracked down an elusive bug when World Map locations would sometimes appear in the Hideout screen
Rare copies of the game with a predilection to crash after being closed have now been taken behind the shed and shot
A Dispose of Body use which would result in combat no longer blocks the game
Pins for intelligence snippets on the Investigation Board can no longer be displayed off screen
Keyboard shortcuts can no longer resume the game while in the Save/Load screen
Civilians at the top of the stairs will appropriately run away from armed persons
The UI will no longer freeze when a location window and an event window pop up at the same time
Enemy Agents while in Vigilant mode will now reactivate security and clean up intel at the appropriate time
No more crashes while selling weapons to vendors. Capitalism.
Facilities can no longer be selected in the background with a mouse cursor while the Pause Menu or the Save/Load screen is open
Agents with the Loyal perk will no longer participate in Chapter 6 sidestory events
Improved scaling for cinematics on ultrawide monitors
A lost informer in the Informer Assassination mission will no longer appear in MKUltra as a captured enemy
KGB Campaign: Operatives undergoing training can no longer be assigned to the story-related fight in the Hideout
Agent training is now interrupted in the case of a Raid
Tutorial pop-ups will no longer appear at the same time as Side-story Events
The Tactical Plunder achievement now only counts Secret Containers
Exiting the Moving Hideout screen can no longer be done with a hotkey
Disposed of a superfluous message about an agent returning from MIA status after some time has passed from his rescue from an Enemy Cell
The Cabal Sleeper Agent perk won't prevent an Operative from joining the enemy's side (duh!)
NPCs will correctly return to their patrol after investigating a Decoy
Overwatch won't trigger through closed door
Eliminated inconsistencies in discoverable aliases between different language versions
The controller prompt for locking the door no longer appears right next to an agent on overwatch
Objective text in Chapter 3. fixed
Eliminated cases when a slider for the secrets list at the mission summary screen would be displayed unnecessarily
Clipping issues for shotgun-carrying agents in the Loadout Screen fixed
Women's Hippie Glasses color-corrected (yay!)
Ambient sounds range on large maps has been increased
The annoying MKUltra sound was told to be more on the down low
Audio volume settings now affect the Multiplayer Lobby as intended
Superfluous animations after moves beginning in half cover removed
Fixed rare cases text errors in the Spanish localization's Secret Files
If you encounter any issues, wish to chat about Phantom Doctrine or just poke the Devs, our Official Discord Server is always the best place to visit.
Phantom Doctrine Patch 1.0.6 Released!
Phantom Doctrine PC Patch 1.0.6
This patch contains requested improvements and fixes. As always, thank you for your support and all the feedback. Rest assured that further updates are in the works and we're always interested in hearing from you!
Improvements:
Dispose of body/pick up agent cutscenes are now skippable (yay!)
The Interconnected ability now only works after a successful tactical recon of the mission area
Volume of cinematic cutscenes played during missions adjusted
Improved enemy agent behavior while in vigilant mode
Removed an exploit resetting agent Heat with a tech unlock
Improved tooltips for armor, weapons and items when comparing them
Bugfixes:
Removed an issue with endless slow-mo for overwatch triggered for enemies in cover
Skipping a turn with the evac panel open will not block the UI
Removed a potential block caused by an enemy vigilant Agent trying to turn laser sensors on again
A patrolling Agent will no longer fall off the map while jumping down
Tracked down an eliminated a pesky rare bug which could block the game when choosing an enemy and an ability in the tutorial
A rare technical issue when opening a new secret file is now dead and buried
After rescuing an operative being interrogated in an Enemy Cell location, Danger gain will be correctly reduced
An Operative working on a Hideout assignment can't be hospitalized because of a Side Story Event at the same time
Agents in support cutscenes are now dressed in correct clothes
Opening a door will no longer cause a nearby civilian to move
Corrected a tooltip repetition for single shot stats of SMGs and rifles
The system cursor should no longer appear and supersede the in-game cursor
A disguised Operative carrying a body will now correctly upset civilians on sight
Removed an exploit from a KGB story mission, allowing to load a game and revert to infiltration mode
Corrected World Map text in the Italian localization
Improved gunshot sounds passing through grids with cars
Smashing of already broken glass will no longer be attempted
A variety of small fixes
If you encounter issues or just want to chat about Phantom Doctrine, our Official Discord Server is always the best place to do it.