New posters have been added to Headquarters in the training area
Added test Phantom to Headquarters' training area
Updated Molly's ult animation
Textures have been updated to improve performance
Temporarily removed ending lose animations
Halloween update has been added
Balance Changes
Aggression AI shove probability reduced
Phantom hitboxes have been slightly increased
All difficulties have been made slightly more difficult for groups
Increased attack frequency for bigger maps for less down time
Decreased Molly's ult gravity slightly and gave a small amount of time to get out of it as it's starting
Bug Fixes
Fixed issue where Phantom sounds were not positioned in 3D space properly
Fixed Morrigan's locomotion animations
Fixed Lucas staying visible after his ult
Fixed Morrigan's teleport animation
Fixed all Phantom execution animations not lining up consistently for server and client
Fixed issue where Molly moves with her ult
Fixed spring arm issue with kill cam on client
Fixed Spirit Box's phrase repetitions
Fixed issue with Scholar's level 10 ability where player was not able to be targeted by Phantoms when allies were alive
Fixed issue where player could cheese Phantoms by standing behind the piano on Bishop Manor
Fixed floating whiteboard on Jones House
Weapon Tuning
Salt Shotgun now does a slight knockback during Neutralization phase
NaCl45 now has a slight slow effect on headshots
NaCl45 damage has been slightly lowered
EMF Pistol charges up a little faster when held but can no longer be held forever
Gadget Tuning
Thermometer now reads random values between 18 and 25C when not getting freezing temperatures
Sound Changes
Added Phantom attack SFX
Added Phantom execute SFX
Added Phantom teleport sound when they appear near you
Added RTPCs for health reset at the end of a match
Volume for boss music has been slightly lowered
Changed distance from which Phantoms can be heard from
Slightly increased volume of the Phantom's teleport
Patch Notes v.1.0.0.1
Gameplay Changes
Changed lobby type wording to Solo/Co-op
Jones House has been updated to help guide players to the basement
Matchmaking has been temporarily disabled
The timer for preparation of the Untethering phase has been lowered to 15 seconds for single player lobbies
Wording on the Main Menu has been updated; "Host Game" is now "Create Game" and "Join Public" is now "Join Game"
Balance Changes
Phantom health regen when not all evidence was found has been lowered
Phantom behavior and damage has been adjusted for Novice difficulty
The damage from the EMFG has been buffed slightly
Bug Fixes
Player collision is now fixed on dead players
Percentage of phantom's health shows 1% when phantom is not dead yet
Fixed a bug when switching Homebase monitor menu tabs would sometimes default the difficulty to Normal
All settings should now be working properly and stored correctly when changing them
Player Subtitles will no longer duplicated on client
Phantom Hysteria v.1.0.0.0 Release Notes
Major Updates
Cross Progression Integration
When starting up Phantom Hysteria for the first time, you will now be asked to create an account with Lunar Tale Games. This is being integrated as future proofing for release on different platforms. You will have to set up a username and password, but once Phantom Hysteria is on any other platform, all you will have to do to continue your current progress is log in!
Composure
Composure as a mechanic has been removed from the game. We felt that it didn't add anything of value to the core gameplay. As such, there are a few changes! Arcana cards involving the composure mechanic have been removed from the game. Composure shots have been reworked into adrenal shots. All class abilities involving composure have been removed or reworked.
Class Reworks
Due to the removal of composure as well as some feedback from our beta testers, we wanted to make sure that all classes felt useful.
Scholar
Scholar's level 10 active ability has been reworked into "The Invisible Man". This ability makes the player invisible to the phantom for a short period of time with a cooldown of 60 seconds.
The level 15 passive ability "Shots" has been updated to increase the effectiveness of Adrenal Shots rather than Composure Shots.
"Land Mines", the level 40 passive ability, has been updated to starting a match with an EMF Mine waiting for you in the Equipment Room.
The second active ability at level 50 has been fully reworked. "It's Miller Time!" will allow players to instantly reload or recharge their current weapon with a cooldown of 60 seconds.
Attuned
The first active ability on Attuned has been reworked as "Life Steal". At level 10, players can now activate this ability to take 10% of the phantom's health to heal themselves.
The level 15 passive has been reworked as "Oh a Clue!" which will allow players to see the trail of the phantom periodically.
Attuned's level 30 passive is now "Second Wind" which will regenerate health while the player is not in combat.
The second active ability has been reworked as "Last Stand". This makes the player invulnerable for 60 seconds as a one time use in a match.
Neutralizer
The level 40 passive has been reworked. "Salty" allows players to deal 5% more damage with salt-based weapons.
Shaman
Shaman's level 10 active ability has been reworked as "I Got You Covered". With this, the player is able to give themselves or another player a temporary shield that reduces damage from the phantom on a cooldown of 60 seconds.
"Unwavering" is Shaman's new level 40 passive. Once a player drops below 50% health, the next hit from a phantom will heal them for the amount of damage dealt. This passive only activates once per match.
The second active ability, "Living Dead", has been updated so that players must now sacrifice a portion of their health in order to revive a teammate. The resurrected teammate will now come back with 50% of their health.
Balance Changes
The pull damage per second from Molly's ultimate has been reduced from 3 to 1
Phantoms will now regenerate their health during Neutralization phase if the players have voted for the incorrect ghost
Gameplay Changes
More Spirit Box responses
Subtitles have been implemented and can be toggled on and off in the Settings menu
Added custom cursors for all weapons
Added custom cursor for hovering over interactables
Added shockwave and audio tuning to phantom defeated sequence
Added dissolve effect on destroyed totems
Added dissolve effect on destroyed runes
Added visual effect when statue is combined
Updated player flashlight to be a little more visible
Added health loss post-process system
Updated UI elements
Added contacts listing on phone where you can mute other players in your match
Added an editable text box to the sensitivity sliders in the Settings menu
CHADDEV has been removed as a playable investigator (to be added as an unlockable at a future date)
Bug Fixes
Updated player wallet and loadout to be more reliable between matches
Fixed animation cancel bug for clients
Added stack limit on phantom debuffs on player to prevent overlap and effect spam
Fixed issue with phantom death sequence effect not spawning in the correct location for clients
KIWI TIME!
[Redacted] Kiwi now causes him to [redacted] with [redacted]
Sound Changes
Added RTPC for character narration volume
Gadget Tuning
Adrenal Shots
Composure shots have been reworked as adrenal shots that provide a temporary speed boost, stamina regen boost, and a small heal
Holy Water
Holy water has been updated to debuff the phantom's movement speed over 30 seconds, stackable up to 3 times
Cross
The cross has been updated to have an active ability that is used to repel the phantoms at close range from players, losing durability as it's used
Weapon Tuning
All weapon effects converted to gas via gameplay cues
Shotgun now ejects shells
Fixed shotgun animations to appear smoother
Fixed EMFG line trace
Holy Soaker projectiles shoot a little faster
Known Issues
Dropping weapons has been temporarily disabled as we continue to work towards fixing a bug causing issues when picking up another player's weapon
Shotgun spray effect not replicating properly
You've all been asking for it! You can now pet Harold at Headquarters!
Closed Beta Patch Notes v.0.9.5.2
Gameplay Changes
New end screen sound effects
Radio voice over playback radius increased
Chest light now has an on and off sound
Added more stats on Match Result screen
Bug Fixes
Burn visual effects from shotgun now follow phantoms properly
Fixed [Redacted] Time!
Fixed gadgets attached to player when selecting "Return to HQ" during a match
Camera no longer goes inside player's mouth when teleported by Morrigan
Equipment can no longer be kicked around by players and phantoms
Fixed players being randomly disconnected from the host when traveling to and from Headquarters
Increased texture streaming budget to prevent blurry textures
Fixed display settings menu not applying changes
KIWI TIME
Kiwi will now [redacted] when shot by all weapons
Notice
The speech wheel key has been reset to the default input of "V" due to a bug. It is able to be rebound to your preferred key!
Hotfix Patch Notes v.0.9.5.1
Bug Fix
Shotgun no longer deals friendly fire
Closed Beta Patch Notes v.0.9.5.0
Gameplay Changes
Vanity system added
Removed the "vote" button from dead player's phones if killed during the Investigation Phase
Updated the exit menu to include an option to return to Headquarters
Updated the exit menu to have a confirmation pop up to exit the game
Bug Fixes
Fixed the Shaman class's level 50 revive ability not triggering on dead players
Fixed "Friendly Fire" Arcana card to trigger when being shot
Phantom no longer gets stuck on dead player's bodies
"I (Don't) Need Healing" Arcana card no longer adds health when dead
Player's loadouts no longer reset when going back to Headquarters after a match
EMF Barrier will now correctly display its state for clients on Novice difficulty
Volume tuning on game end SFX
Phantom defeated sequence now correctly replicates on client side
Player's weapon and gadgets no longer drop on the ground when characters load in
Fixed empty item in hand when loading into a match
Optimizations for the particles in Molly's ultimate
Fixed Neutralizer class's level 50 reveal untethering items ability being granted at level 1
Balancing
Decreased the amount of health gained from Shaman class's level 10 ability "Healthy"
EMF Mine stun duration reduced from 5 seconds to 2 seconds
Closed Beta Patch Notes v.0.9.4.0
Bug Fixes
Molly's ultimate no longer moves player's equipment
Phantoms can no longer kill player at full health
Fixed issue with player character getting stuck in death pose without being dead
VOIP volume fixes and attenuation fixes
"Match Time - All Evidence" now correctly registers on the leaderboards consistently
Gameplay Changes
VFX added to active abilities for Neutralizer class
Dead players can now see phantom's orbs and wisp trails
Lucas can now shoot and hit crouched players
[Redacted] Time!
Massive AI improvements to phantom's behavior during Investigation Phase
Closed Beta Patch Notes v.0.9.3.0
Gameplay Changes
Matchmaking integration (experimental)
MainQueue (up to 4 players; experimental)
DuoQueue (2 players)
TriQueue (3 players)
Removed chance to save player during Phantom fatality
Weapon Tuning
Minor damage buff to NaCl45, EMF Pistol and Salt Shotgun
Salt Shotgun now has a chance to apply burn damage to the phantom
QoL Changes
Added outline to all computer monitors in Headquarters
Weapon descriptions in store updated
Bug Fixes
Fixed player icons on lobby monitor not showing or loading correctly
Fixed inaccurately listed tool tip when destroying runes during Untethering Phase
Fixed items getting stuck behind tables in the Saferoom on all maps
Fixed speech wheel causing no mouse input when selecting a window outside of the game
Fixed Redeem Code menu not closing when exiting the monitor window in Headquarters
Fixed phone menu and exit/settings menu from overlapping
Speech wheel menu and exit/settings menu no longer are available from the main menu
Fixed Training Manual not being removed from player's screen when exiting the monitor window in Headquarters
Fixed typos on Arcana cards
Closed Beta Patch Notes v.0.9.2.0
Gameplay Changes
Leaderboards are now separated into Solo and Group categories
Increased time for Untethering Phase for all maps
[Redacted] added to the roster
Bug Fixes
Fatality death should now confirm and not result in movable dead bodies
Shotgun reload now works on client side
Hotfix Patch Notes v.0.9.1.2
New bind animation for Morrigan
More reliable binding logic for EMF weapons
Dead players can no longer clip the camera through walls
Settings Menu now stores desired settings correctly
Temporarily removed "Apply Defaults" in Settings Menu
Halved the intensity of the UV Flashlight
Added gamma slider in Display Settings Menu
EMF Reader no longer gets stuck at certain EMF level when ghost disappears