Phantom Hysteria cover
Phantom Hysteria screenshot
Genre: Indie

Phantom Hysteria

Patch Notes v.1.0.0.2

Gameplay Changes



  • Tutorial has been added
  • New posters have been added to Headquarters in the training area
  • Added test Phantom to Headquarters' training area
  • Updated Molly's ult animation
  • Textures have been updated to improve performance
  • Temporarily removed ending lose animations
  • Halloween update has been added


Balance Changes



  • Aggression AI shove probability reduced
  • Phantom hitboxes have been slightly increased
  • All difficulties have been made slightly more difficult for groups
  • Increased attack frequency for bigger maps for less down time
  • Decreased Molly's ult gravity slightly and gave a small amount of time to get out of it as it's starting


Bug Fixes



  • Fixed issue where Phantom sounds were not positioned in 3D space properly
  • Fixed Morrigan's locomotion animations
  • Fixed Lucas staying visible after his ult
  • Fixed Morrigan's teleport animation
  • Fixed all Phantom execution animations not lining up consistently for server and client
  • Fixed issue where Molly moves with her ult
  • Fixed spring arm issue with kill cam on client
  • Fixed Spirit Box's phrase repetitions
  • Fixed issue with Scholar's level 10 ability where player was not able to be targeted by Phantoms when allies were alive
  • Fixed issue where player could cheese Phantoms by standing behind the piano on Bishop Manor
  • Fixed floating whiteboard on Jones House


Weapon Tuning



  • Salt Shotgun now does a slight knockback during Neutralization phase
  • NaCl45 now has a slight slow effect on headshots
  • NaCl45 damage has been slightly lowered
  • EMF Pistol charges up a little faster when held but can no longer be held forever


Gadget Tuning



  • Thermometer now reads random values between 18 and 25C when not getting freezing temperatures


Sound Changes



  • Added Phantom attack SFX
  • Added Phantom execute SFX
  • Added Phantom teleport sound when they appear near you
  • Added RTPCs for health reset at the end of a match
  • Volume for boss music has been slightly lowered
  • Changed distance from which Phantoms can be heard from
  • Slightly increased volume of the Phantom's teleport

Patch Notes v.1.0.0.1

Gameplay Changes



  • Changed lobby type wording to Solo/Co-op
  • Jones House has been updated to help guide players to the basement
  • Matchmaking has been temporarily disabled
  • The timer for preparation of the Untethering phase has been lowered to 15 seconds for single player lobbies
  • Wording on the Main Menu has been updated; "Host Game" is now "Create Game" and "Join Public" is now "Join Game"


Balance Changes



  • Phantom health regen when not all evidence was found has been lowered
  • Phantom behavior and damage has been adjusted for Novice difficulty
  • The damage from the EMFG has been buffed slightly


Bug Fixes



  • Player collision is now fixed on dead players
  • Percentage of phantom's health shows 1% when phantom is not dead yet
  • Fixed a bug when switching Homebase monitor menu tabs would sometimes default the difficulty to Normal
  • All settings should now be working properly and stored correctly when changing them
  • Player Subtitles will no longer duplicated on client

Phantom Hysteria v.1.0.0.0 Release Notes


Major Updates



Cross Progression Integration



  • When starting up Phantom Hysteria for the first time, you will now be asked to create an account with Lunar Tale Games. This is being integrated as future proofing for release on different platforms. You will have to set up a username and password, but once Phantom Hysteria is on any other platform, all you will have to do to continue your current progress is log in!


Composure



  • Composure as a mechanic has been removed from the game. We felt that it didn't add anything of value to the core gameplay. As such, there are a few changes! Arcana cards involving the composure mechanic have been removed from the game. Composure shots have been reworked into adrenal shots. All class abilities involving composure have been removed or reworked.


Class Reworks



  • Due to the removal of composure as well as some feedback from our beta testers, we wanted to make sure that all classes felt useful.

      Scholar

      • Scholar's level 10 active ability has been reworked into "The Invisible Man". This ability makes the player invisible to the phantom for a short period of time with a cooldown of 60 seconds.
      • The level 15 passive ability "Shots" has been updated to increase the effectiveness of Adrenal Shots rather than Composure Shots.
      • "Land Mines", the level 40 passive ability, has been updated to starting a match with an EMF Mine waiting for you in the Equipment Room.
      • The second active ability at level 50 has been fully reworked. "It's Miller Time!" will allow players to instantly reload or recharge their current weapon with a cooldown of 60 seconds.

      Attuned



      • The first active ability on Attuned has been reworked as "Life Steal". At level 10, players can now activate this ability to take 10% of the phantom's health to heal themselves.
      • The level 15 passive has been reworked as "Oh a Clue!" which will allow players to see the trail of the phantom periodically.
      • Attuned's level 30 passive is now "Second Wind" which will regenerate health while the player is not in combat.
      • The second active ability has been reworked as "Last Stand". This makes the player invulnerable for 60 seconds as a one time use in a match.

      Neutralizer



      • The level 40 passive has been reworked. "Salty" allows players to deal 5% more damage with salt-based weapons.

      Shaman



      • Shaman's level 10 active ability has been reworked as "I Got You Covered". With this, the player is able to give themselves or another player a temporary shield that reduces damage from the phantom on a cooldown of 60 seconds.
      • "Unwavering" is Shaman's new level 40 passive. Once a player drops below 50% health, the next hit from a phantom will heal them for the amount of damage dealt. This passive only activates once per match.
      • The second active ability, "Living Dead", has been updated so that players must now sacrifice a portion of their health in order to revive a teammate. The resurrected teammate will now come back with 50% of their health.




Balance Changes



  • The pull damage per second from Molly's ultimate has been reduced from 3 to 1
  • Phantoms will now regenerate their health during Neutralization phase if the players have voted for the incorrect ghost


Gameplay Changes



  • More Spirit Box responses
  • Subtitles have been implemented and can be toggled on and off in the Settings menu
  • Added custom cursors for all weapons
  • Added custom cursor for hovering over interactables
  • Added shockwave and audio tuning to phantom defeated sequence
  • Added dissolve effect on destroyed totems
  • Added dissolve effect on destroyed runes
  • Added visual effect when statue is combined
  • Updated player flashlight to be a little more visible
  • Added health loss post-process system
  • Updated UI elements
  • Added contacts listing on phone where you can mute other players in your match
  • Added an editable text box to the sensitivity sliders in the Settings menu
  • CHADDEV has been removed as a playable investigator (to be added as an unlockable at a future date)


Bug Fixes



  • Updated player wallet and loadout to be more reliable between matches
  • Fixed animation cancel bug for clients
  • Added stack limit on phantom debuffs on player to prevent overlap and effect spam
  • Fixed issue with phantom death sequence effect not spawning in the correct location for clients


KIWI TIME!



  • [Redacted] Kiwi now causes him to [redacted] with [redacted]


Sound Changes



  • Added RTPC for character narration volume


Gadget Tuning



    Adrenal Shots

    • Composure shots have been reworked as adrenal shots that provide a temporary speed boost, stamina regen boost, and a small heal

    Holy Water



    • Holy water has been updated to debuff the phantom's movement speed over 30 seconds, stackable up to 3 times

    Cross



    • The cross has been updated to have an active ability that is used to repel the phantoms at close range from players, losing durability as it's used



Weapon Tuning



  • All weapon effects converted to gas via gameplay cues
  • Shotgun now ejects shells
  • Fixed shotgun animations to appear smoother
  • Fixed EMFG line trace
  • Holy Soaker projectiles shoot a little faster


Known Issues



  • Dropping weapons has been temporarily disabled as we continue to work towards fixing a bug causing issues when picking up another player's weapon
  • Shotgun spray effect not replicating properly



You've all been asking for it! You can now pet Harold at Headquarters!

Closed Beta Patch Notes v.0.9.5.2

Gameplay Changes



  • New end screen sound effects
  • Radio voice over playback radius increased
  • Chest light now has an on and off sound
  • Added more stats on Match Result screen


Bug Fixes



  • Burn visual effects from shotgun now follow phantoms properly
  • Fixed [Redacted] Time!
  • Fixed gadgets attached to player when selecting "Return to HQ" during a match
  • Camera no longer goes inside player's mouth when teleported by Morrigan
  • Equipment can no longer be kicked around by players and phantoms
  • Fixed players being randomly disconnected from the host when traveling to and from Headquarters
  • Increased texture streaming budget to prevent blurry textures
  • Fixed display settings menu not applying changes


KIWI TIME



  • Kiwi will now [redacted] when shot by all weapons


Notice



  • The speech wheel key has been reset to the default input of "V" due to a bug. It is able to be rebound to your preferred key!

Hotfix Patch Notes v.0.9.5.1

Bug Fix



  • Shotgun no longer deals friendly fire

Closed Beta Patch Notes v.0.9.5.0

Gameplay Changes



  • Vanity system added
  • Removed the "vote" button from dead player's phones if killed during the Investigation Phase
  • Updated the exit menu to include an option to return to Headquarters
  • Updated the exit menu to have a confirmation pop up to exit the game


Bug Fixes



  • Fixed the Shaman class's level 50 revive ability not triggering on dead players
  • Fixed "Friendly Fire" Arcana card to trigger when being shot
  • Phantom no longer gets stuck on dead player's bodies
  • "I (Don't) Need Healing" Arcana card no longer adds health when dead
  • Player's loadouts no longer reset when going back to Headquarters after a match
  • EMF Barrier will now correctly display its state for clients on Novice difficulty
  • Volume tuning on game end SFX
  • Phantom defeated sequence now correctly replicates on client side
  • Player's weapon and gadgets no longer drop on the ground when characters load in
  • Fixed empty item in hand when loading into a match
  • Optimizations for the particles in Molly's ultimate
  • Fixed Neutralizer class's level 50 reveal untethering items ability being granted at level 1


Balancing



  • Decreased the amount of health gained from Shaman class's level 10 ability "Healthy"
  • EMF Mine stun duration reduced from 5 seconds to 2 seconds

Closed Beta Patch Notes v.0.9.4.0

Bug Fixes



  • Molly's ultimate no longer moves player's equipment
  • Phantoms can no longer kill player at full health
  • Fixed issue with player character getting stuck in death pose without being dead
  • VOIP volume fixes and attenuation fixes
  • "Match Time - All Evidence" now correctly registers on the leaderboards consistently


Gameplay Changes



  • VFX added to active abilities for Neutralizer class
  • Dead players can now see phantom's orbs and wisp trails
  • Lucas can now shoot and hit crouched players
  • [Redacted] Time!
  • Massive AI improvements to phantom's behavior during Investigation Phase

Closed Beta Patch Notes v.0.9.3.0

Gameplay Changes



  • Matchmaking integration (experimental)

    • MainQueue (up to 4 players; experimental)
    • DuoQueue (2 players)
    • TriQueue (3 players)

  • Removed chance to save player during Phantom fatality


Weapon Tuning



  • Minor damage buff to NaCl45, EMF Pistol and Salt Shotgun
  • Salt Shotgun now has a chance to apply burn damage to the phantom


QoL Changes



  • Added outline to all computer monitors in Headquarters
  • Weapon descriptions in store updated


Bug Fixes



  • Fixed player icons on lobby monitor not showing or loading correctly
  • Fixed inaccurately listed tool tip when destroying runes during Untethering Phase
  • Fixed items getting stuck behind tables in the Saferoom on all maps
  • Fixed speech wheel causing no mouse input when selecting a window outside of the game
  • Fixed Redeem Code menu not closing when exiting the monitor window in Headquarters
  • Fixed phone menu and exit/settings menu from overlapping
  • Speech wheel menu and exit/settings menu no longer are available from the main menu
  • Fixed Training Manual not being removed from player's screen when exiting the monitor window in Headquarters
  • Fixed typos on Arcana cards

Closed Beta Patch Notes v.0.9.2.0

Gameplay Changes



  • Leaderboards are now separated into Solo and Group categories
  • Increased time for Untethering Phase for all maps
  • [Redacted] added to the roster


Bug Fixes



  • Fatality death should now confirm and not result in movable dead bodies
  • Shotgun reload now works on client side

Hotfix Patch Notes v.0.9.1.2


  • New bind animation for Morrigan
  • More reliable binding logic for EMF weapons
  • Dead players can no longer clip the camera through walls
  • Settings Menu now stores desired settings correctly
  • Temporarily removed "Apply Defaults" in Settings Menu
  • Halved the intensity of the UV Flashlight
  • Added gamma slider in Display Settings Menu
  • EMF Reader no longer gets stuck at certain EMF level when ghost disappears