Update 0.2.1 features a whole host of bug fixes and quality of life improvements as found throughout launch! AI have also improved, better at acquiring targets to fire on, and reducing close combat aggression - so less PIT moves! Added a new playable bike, Pangolin, and 3 fully customisable liveries for each bike. Two AI teams have also gotten a facelift, JKW (pictured) and Parsec One.
Thanks to all those who got involved and shared feedback, bugs and suggestions! If you want to get involved feel free to join the Phaseshift discord here:
Discord: https://discord.gg/XskfFX5DpU
What's next?
Environments, assets and circuits! Full attention will now be on creating content, improving visuals and expanding the circuit roster. 0.2.2 will focus on the Saathea Canyon environment: creating new objects, replacing placeholder assets and adding new track layouts.
A full roadmap is available on Discord.
Full changelog
-Created a new playable bike Pangolin! -Added two new liveries to Eidolon and Phoenix -Made three liveries in same style for Pangolin -Re-worked JKW Motorsport livery using Pangolin -Improved flight visuals for Fusion Grenades -PlayerAI take over function now boosts, brakes, avoids and respawns -Improved AI sensors, better target acquisition -AI better avoids close combat with player, reduces PIT moves -Improved smoke effects on Saathea and Nuziri tracks -Improved error handling on pilot compilation -Fixed loads of bugs in stats tracking -Fixed Trialblazer achievement not firing -Added buttons to reset save file and reset time trial times -Prevented a shortcut in Nuziri -Quit now shows as Quit to Desktop -Created a new F1 style wheel hub -Changed Nuri's avatar photo to new style -Now allows greater degree of freedom when picking colours -Hue sliders UX improved, can now see which colour is being picked on slider -Fixed sometimes player AI takeover AI not initialising last node on Arena -Added Garage button to TitleMenu -Select Hardpoint menu no long shows on Bike Menu -Can no longer put negative numbers as race number -Added missing collider on ice shard in Nuziri -Electrifry achievement now correctly fires -Kill Steam stats are now correctly totalling -Changed Randomise Grid helper text -Fullscreen now means full screen! -Fixed dolly camera issues in Saathea Medium track -Added new livery for Parsec One -Settings menu UI improved readability
Phaseshift is available now in Early Access!
Phaseshift has now released onto Steam Early Access!
Thank you for everyone's support over the past several months in getting to Phaseshift this far, and apologies for the launch difficulties last week.
Launch week will have a discount, so get your copy while its on sale!
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Join Discord!
If you're interesting in getting involved, join the Discord! Suggestions, feedback and bug reports are more than welcome!
Discord: https://discord.gg/XskfFX5DpU
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What you can expect from development?
Roadmaps, change logs and the occasional dev log are all available on the Discord, loads more Phaseshift goodness to come soon!
if you're new to Phaseshift, version updates come every 2/3 weeks with rapid changes, so any ideas and feedback are always welcomed. Changes are documented here on the Steam Community, but also on the Phaseshift website. Phaseshift is continually improving with your input, the more the merrier!
Website: www.phaseshift-game.co.uk
As always, thanks for everyone's support, and hope to see you on the start line! ;)
Update 0.2.0 - Early Access Beta
Phaseshift: Beta - 0.2.0 - 2021/02/23
-Added Playstation keymap UI -Revamped Loadout menu, ability types now partitioned, and stats of each shown -Fixed interpolation issues -Fixed a bug where you could hire teammates you couldn't afford -Eliminated pilot behind interval doesn't show -Respawning now has a cooldown -Can no longer make kills on eliminated pilots -Smoothened loading transitions on super fast PCs -Created new animated arrow boards -Replaced all arrow boards with new boards -Changed incoming missile alarm time from 500m to 250m -Added more obstacles on the ice road in Iceberg -Reduced mass of crates, increased drag -Custom key binding now persists across play sessions -Fixed tunnel in Arena -Added new controls panel in race menu, dynamic and changes to suit new button keymaps -Blocked shortcuts in Arena with respawn zones -Changed collision particle effects -Textured Canyon tunnel segments -Remade Canyon and Arena barriers -If weapons are disabled, PostRace stats do not show -Re-worked lightning and Arena visuals (Arena due for a complete face lift) -Added an opening message screen for new players! -Removed Stasis Field ability (used to be Magnetic Pulse) -Improved ability descriptions -Added helper text for menu items that were empty -Change Game Mode selection screen to use new font -Fixed a bug in Elimination where laps would determine the length of time intervals were used, not when all pilots were eliminated -Corrected Odin Speed's primary colour in UI -Increased audio buffer size, fixed choppy audio under heavy load -Menu sounds added to every element (I hope!) -Fixed a bug with Drone Turret not finding targets -Fixed some visual issues with thrusters
Update 0.1.67 - Reverse Tracks
Phaseshift: Reverse Tracks - 0.1.67 - 2021/02/10
-Added Dolly Track cameras to CinematicMode -Fixed a bug where best lap wouldn't work on selected pilot in CinematicMode -Can now cycle through Follow, Static and Cinematic camera modes in CinematicMode -SpawnLocations are now separate from grid, and are saved to Stage object -Added 5 new tracks, worked pathing, waypoints and various assets to better compliment new layout -Reverse tracks can now be selected, increasing track count by 5! (12 total) -Boost vignette has been intensified -AI Astra's stats tracking was not tracking -Thruster re-worked, are now unique to bike and change colour depending on customisable light colour -Steam Stats are now cumulative across saves, and not dependant on current save games stats -Added RacingLines to all 12 tracks -RacingLines can be disabled in Settings->Interface menu -CinematicCamera now triggers right after Player finishes race -Integrated BackTrace, and error logging software -When quitting time trial, best lap is saved -PostRace ability stats damage is now rounded up -Fixed Photon multiplayer duplication errors -Added holographic shader to arrow boards -Added newest AI team logos
Phaseshift is coming to Steam Early Access!
On the 3rd of March 2022, Phaseshift is coming to Steam Early Access!
What can you expect from the Early Access release?
Cyberpunk styled, combat racing!
12+ tracks (includes 5 reverse tracks)
Choose your loadout from 16+ weapons and abilities
4 game modes, including Race, Team Race, Elimination and Time Trial
17 AI characters to team up with
Full Custom Race functionality, modify any race condition
Customise your team and vehicle down to it's livery, colours, lights, thrusters, race number and team name
25 achievements!
What's coming in the future?
More environmental assets
Singleplayer campaign
More tracks
Online multiplayer
Local splitscreen
Audio improvements (bike engines, abilities)
Exciting new start procedure
More game modes
More bikes
More abilities
More everything!
Easter eggs!
For more details and to get involved, jump into the Discord server! https://discord.gg/XskfFX5DpU