Phasmophobia cover
Phasmophobia screenshot
Genre: Puzzle, Tactical, Indie

Phasmophobia

Tempest | Hotfix v0.8.1.3



  • Randomizing a custom difficulty will now always give a random cursed possession




  • Arabic player names are now displayed right to left
  • Fixed a memory leak caused by having unicode characters with a broken sanity monitor
  • Tripods no longer speed up Raiju after you detach a video camera
  • The speed running difficulty challenge will now give all 7 cursed possessions instead of 6
  • Improved statistics page text sizing on languages with long text
  • Fixed a crash after leaving a game when using Vosk voice recognition
  • The weekly challenges will now reset on Sunday instead of Saturday


If you experience any issues or want to give feedback, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia
Thanks,

The Kinetic Games Team

Tempest | Hotfix v0.8.1.2



  • Several doors in all maps are now linked to multiple rooms for ghost events and monkey paw wishes
  • The Sanity Survival weekly difficulty challenge now has the Nightmare hunt duration and no candles




  • If you didn’t play for a long time your level and progress will no longer be wiped
  • The ghost can no longer walk through the Maple campsite large tents
  • Fixed a bug that was causing players to not be able to select a difficulty
  • Ghosts will now open and close the doors in the correct direction
  • You can now click the left shop buttons on 4:3 aspect resolutions
  • Yurei will no longer lower your sanity if they used their ability without closing a door
  • Yurei will now only count the ability used when it successfully uses its ability
  • Potential fix for hunts starting when all players are outside
  • Lowered the volume of the guitar sound
  • Sunny meadows TV sound can no longer be heard across the map
  • The Sunny Meadows male day room TV will now turn on


If you experience any issues or want to give feedback, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia
Thanks,

The Kinetic Games Team

Tempest | Hotfix v0.8.1.1



  • Added unique descriptions for crucifix interaction photos




  • The ghost will now always fully show when it starts moving during the start of a hunt
  • Monkey paw tags now update live in the journal when grabbed




  • The Monkey Paw tags can now be grabbed by multiple players in the same game
  • The ghost in the dead room will now match the ghost model if it was male
  • The host can now be revived with the monkey paw revive wish
  • The see ghost negative effect will now end after the ghost event if you have a friendly ghost
  • Improved main menu performance
  • The revive stat will now only count when you are revived, instead of when anyone is revived
  • Voice recognition will now work correctly for non-hosts
  • Improved accuracy of the ghost crucifix hunt detection
  • The loading screen tips are now translated correctly, if the language was changed in the same instance of the menu
  • Removed black objects and weird lighting from the truck in High School
  • Improved some translations in the shop
  • Potential fix for “Loadout can't be added until flipping back and forth between loadout 1 and 2
  • No more null references for “UpdateAddButtons” in all logs
  • Fixed a rare bug where you couldn’t change difficulty
  • Potential fix for keyboard EMF photo not working in Ridgeview
  • The next time you open the game, your last difficulty will reset once, in order to fix many issues some users were having if they continued to play with the settings they had pre-0.8.1.0.
  • Willow windows now have the new UV shader
  • Sound sensors, motion sensors and DOTS will no longer be detectable by the ghost when held after being placed


If you experience any issues or want to give feedback, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia
Thanks,

The Kinetic Games Team

Tempest | Update v0.8.1.0

Welcome back ghost hunters, we've got some news for you.



The next major update will be Progression Part 1 (v0.9.0), and will make way for the new leveling system; player levels, money, and equipment will be wiped and set to 0, however, to allow users to continue playing as they have been, everyone who has played the game pre-wipe will be fast-tracked to Prestige 1, level 0.

This will reset your progress but keep all difficulties and locations available for play when the reset hits. A future development preview will reveal what your pre-wipes level badge will look like, keep your eyes peeled for that soon!




Custom difficulty’s reward values have been overhauled. This should help balance the game closer to the default difficulties and make progression fairer for those who don’t want to min-max their custom games.

  • The maximum reward value possible is now 15x
  • Several options have had their rewards reduced
  • The Apocalypse Challenges’ requirements have been adjusted:

    • Bronze: 6x+
    • Silver: 10x+
    • Gold: 15x

  • Rules have been added to reduce rewards when two options are set to specific values, thus canceling each other out but still giving you a reward. Here are some examples:

    • 0 starting sanity with sanity pills 25% or higher
    • Faster ghosts but player unlimited sprint
    • Broken Fuse Box but Flashlights: On
Triggering one of these combinations will change the custom difficulties option panel to a yellow warning icon. You can hover your cursor over this icon to find out more information on how it is affecting or being affected by other settings.

Several custom options have been adjusted:

  • “Evidence Given” will now soft cap the reward multiplier. Rewards added above these multipliers will only add 50% of their values to the total reward;
    • 3 Evidence: 4x
    • 2 Evidence: 5x

  • “Grace Period” 6s has been removed
  • “Sprint Duration” and “Sprint Recharge” have been removed and will default to:
    • Duration: 3s
    • Recharge: 5s

  • “Sprint” options have been changed to:
    • Off
    • On
    • Infinite



Insanity


For the best investigators, a new default difficulty has been added: Insanity.

More information can be found in-game on the difficulty selection screen.

Challenge mode


A new weekly rotational difficulty has been added. Each week a different challenge will be available offering unique modes ranging from Intermediate to Insanity and beyond.

  • 26 challenges have been added
  • A challenge-specific loadout will be provided automatically, for free
  • Completing the challenge 3 times on the specified map will grant a large money and XP bonus
  • Each challenge will be available twice a year
  • You will lose nothing if you fail or die




Sunny Meadows’ staff weren’t just experimenting on people, they were seriously trying to unearth something unnatural:

Monkey Paw


A severed paw that grants a wish for those who ask it. Be warned, the wish may not be worth the consequences:

  • Wishes can be found scattered inside Sunny Meadows Mental Institution and will be added to your Journal when found. These are not required to use the paw and are just a permanent note to help you remember.

The number of wishes you have will correspond to the difficulty or reward multiplier for that contract:

  • 0x – 1.9x Rewards: 5 wishes
  • 2x – 2.9x Rewards: 4 wishes
  • 3x Rewards or higher: 3 wishes

Note: After 2 weeks, these patch notes will be updated with the details of every wish



The shop computer has had some UI improvements

  • Shop and Storage has been recreated, acting like an online shopping basket
  • Added an “all equipment” loadout
  • You can now tick “auto-add” to your loadout, to add it as soon as you join a lobby




  • Strange symbols have been spotted in the warehouse, what could they mean? Get searching for an answer!
  • Crucifix uses will now have new textures, effects and sounds when used
  • Updated all UV shaders! UV effects will now be much more accurate and work when shining another light over the UV light. Additionally, UV effects will now fade out over time, instead of disappearing instantly
  • “The Tower” Tarot Card will now additionally double all ghost activity for 20s
  • Weather particles lighting have been improved and now work with the sky light, helping them look more realistic (no more ashy black snow!)
  • All windows will now have new raindrop effects on them if it's raining, and additional sounds in all maps similar to Tanglewood’s
  • Several foliage objects will now be affected by windy weather outside
  • You will now receive an in-game message when a new game update is available to download
  • A Broken Fuse Box’s sparks now bounce on nearby objects instead of clipping through them




  • Reduced the range and resolution of several environmental lights slightly. This should decrease the chance of your shadows becoming overly pixelated when having lots of lights turned on in a location, and decreasing the chance of an object hitting the “maximum lights” limit (e.g. resulting in black floors or DOTS casting no light)
  • The time between hunts will now be the same if the ghost uses a crucifix or if it hunts (20s for Demon, 25s for other ghost types)
  • The ghost's room will no longer be visible on the Haunted Mirror when you use it at 0% sanity
  • Ghost orbs can no longer go through walls into a different room
  • Fog quality settings have been changed for better visual clarity across all settings

    • Low – Downsampling at 2, no shadows
    • Medium – No downsampling, no shadows
    • High – No downsampling, receive shadows
    • Blur has been removed
  • Renamed Daily and Weekly Challenges to Daily and Weekly Tasks, to avoid confusion with the new Challenge Mode difficulty
  • Several icons have been improved
  • Improved and fixed the visuals of light sources on the PC monitors in Prison
  • Improved the visuals of the collectible cabinets in the warehouse lobby
  • Lighting a Summoning Circle candle with no sanity will now extinguish it instantly. Note: Lighting the 5th candle with no sanity will cause an instant hunt
  • Saying "goodbye" on the Ouija Board no longer counts toward challenges
  • Renamed the High School bathrooms to make it clearer where they are
  • Failing to join a room with a password now gives a more descriptive error
  • The night vision camera effect will now adjust brightness when entering and exiting foggy areas




  • Ghosts can no longer interact with windows on the floor below them, in both Farmhouse locations
  • Voice recognition will now work for all players if other players loaded in slowly
  • Removed several safe spots in Prison, Maple Lodge Campsite, and School
  • Several shaders and materials will now render correctly
  • The Voodoo Doll can no longer stop hunts
  • Using the Voodoo Doll, Tarot Cards, Music Box and the Summoning Circle will now count towards the “use Cursed Possessions” task
  • Items will no longer teleport in the SM Courtyard when thrown in specific spots
  • Patched up some holes in the Sunny Meadows Courtyard floor
  • Removed an invisible wall upstairs in Edgefield
  • Improved Anisotropic textures for radiators, rugs, outside ground, SM flooring
  • Ghosts can now kill you on the blue beds in house maps
  • Ghosts can now detect active electronic equipment if they were grabbed when active
  • Voice recognition will no longer work if you have the ‘text’ voice recognition option enabled
  • The Apocalypse stickers will now show in Singleplayer instead of Multiplayer
  • A book in the Sunny Meadows Courtyard is no longer only a shadow
  • Removed several shadow rendering issues in Sunny Meadows and Tanglewood
  • Thaye will now have the correct interaction rate before aging
  • Window knocks now count as an interaction for stats
  • Tasks featuring “Asylum” will now display “Sunny Meadows”
  • You can no longer sprint or move while in the death room
  • Setting a preset for a custom difficulty and changing a cursed possession, will no longer apply that change to the actual preset difficulty, instead of just the Custom game you are editing
  • Standing in DOTS light will no longer stop sanity drain
  • You can now see your hands on your monitor when in VR and smooth camera is enabled
  • Ghost orbs can no longer be seen with a photo camera
  • The ball in the upstairs Ridgeview closet will no longer glitch when the hiding spot is blocked
  • Ghost orbs in the outside "rooms" in Camp Woodwind will no longer be very high above the ground
  • Video cameras will now receive the ghost glitch effects
  • The “Sky Light” will now turn on and off accurately with your settings
  • Lighter flame is now being considered for the Onryo hunt ability when blown out
  • An Onryo will now have a higher chance to blow out a flame, the more players that are dead, instead of a lower chance
  • Hunts will now end if all players are outside
  • The haunted mirror will now drain a minimum of 20 sanity per use instead of 27


If you experience any issues or want to give feedback, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia
Thanks,

The Kinetic Games Team

v8.1 and onwards! Development Preview #7 | 19/01/23

Welcome back, we've got some news for you!

After the successful launch of the v8.0 Tempest update, it's time to give you a peek into what's next for the game!

Any information and images are Work In Progress (WIP) and may change drastically before releasing



Firstly we'd like to announce that Progression part 1; v9.0, will be the next major update, coming shortly after v8.1. The plan is to have this out as soon as possible and will include the new leveling system for players, as well as the long-awaited equipment upgrades for your investigations!

We've seen a lot of players' concerns about why we're doing a wipe, and what will happen to their current progression, so here are a few quick insights:


  • The wipe is needed to make way for the new leveling system, including prestiges, and will fundamentally change how you progress through the game. You'll unlock equipment and upgrades in a specific order, and that needs to work from the start. Sadly we cannot translate the new system to the current one, so a reset is the only way to go!
  • Money and experience numbers will be adjusted, you will no longer level up every 100xp. Now, each level will require more XP as you progress and upon reaching the end of level 100, you will unlock the option to prestige and reset your progress, with the reward of a new badge and title for your ID card.
  • Your current level will be saved and in the future, we will give you a unique badge for your player character to show off how far you made it pre-wipe. These will have different colors and materials depending on how high your level was. This will be the only way to unlock this specific badge, so get going!




8.1 will provide the much-needed Custom Difficulty values overhaul. The plan is to reduce the maximum reward multiplier from 24x down to around 15x (the Apocalypse challenge requirements will also be reduced to match), making custom games much closer in rewards to our default difficulty counterparts. We can then remove the cap that is currently in place for those games, resulting in much fairer rewards, and less "feel bad" when not playing the most optimal settings to farm XP and money.

With the addition of Custom Difficulty, we've found that a lot of players love harder game modes, so it's about time to start thinking about a new official difficulty: Insanity



As you can see, this is one step further down the rabbit hole after Nightmare. One less piece of evidence and some smaller changes make it much tougher to narrow down those paranormal entities!

We're also adding a brand new system to Phasmophobia, a rotational difficulty: Challenge Mode.

Each week a different challenge will be present in this difficulty slot, offering unique custom modes that are hand-made by us. You'll be able to play these modes in any location, but if you complete them three times in the specified location, you'll earn a large chunk of money and experience!

Challenge mode comes at no risk too; equipment is provided for you for free, and you'll lose nothing if you die! You can also complete each week's challenge solo or in multiplayer!

An example of one of the simpler challenges:



As you can see, in "Lights Out" you will have no access to the fuse box, and flashlights are not provided, so you'll have to use candles and other equipment such as glowsticks if you want to see anything!

Some of the other challenges you can expect range from an official "Hide and Seek" game with the ghost or an audio-only contract focused on Paranormal Microphones and Sound Sensors. We hope these unique contracts give you a reason to hop back into the game each week, as well as provide a nice boost to your funds without the worry of losing anything!

You'll be happy to hear that both Insanity and Challenge Mode will be added with 8.1 very shortly!



Alongside the above additions, the shop will also be getting some much-needed improvements!

Currently, loadouts are the primary way to quickly get your equipment into a game, but we can understand that a few reasons are stopping this from being a perfect system:

  • Some players don't like to use loadouts every time, and prefer to add equipment manually
  • If you want to add or remove a few items quickly, you either have to use the current Shop menu, which can take too many clicks, or keep one loadout free for quick adjustments
  • There is no way to tell what has been added to the lobby and what you may be missing
  • Some of the details were confusing, and needed more context


So, with that information and some in-depth conversation with some users in the Official Discord, we've decided to make the following changes:

Firstly, the shop/storage page will now function like an online shopping cart. You can add your items to the list with the + icons, then choose to Buy, Sell, Add or Remove. Once you're done, you can clear your list with the Trash icon. This makes adjusting your added loadout or making a quick removal much faster than the current system.

Secondly, an icon has been added to each shop item, displaying how many have been committed to the lobby and will appear in the truck once you've loaded in. This should reduce the amount of jumping back and forth between the shop and the lobby screen.

A look at the proposed changes:



For Loadouts, we're adding an "Auto add" button, which will add your selected loadout to the lobby as soon as you join one. This should save even more time when joining different games in solo or multiplayer. If you die or don't have enough items, you will need to rebuy the missing items (which can be done with one button press!) otherwise they won't be auto-added. We're also adjusting a few labels on this screen to help with identifying each number when creating or using a loadout.

Lastly, we're adding an "All Equipment" loadout that is unlocked for everyone as a 3rd slot.



While developing 8.1, we noticed some strange runes in the warehouse lobby...

What could these mean?

Are there more?

Who knows...



That's it for Development Preview #7. We'll catch you with some more teasers soon!

If you experience any issues or want to give feedback, please join the official Phasmophobia Discord: https://discord.gg/phasmophobia
Thanks,

The Kinetic Games Team

Tempest | Hotfix v0.8.0.8



  • Placing the music box is now consistent with all other placeable equipment
  • Difficulty apocalypse skull stickers are now only visible when in single player mode
  • There is now an apocalypse skull sticker on the Sunny Meadows polaroid
  • The microphone input visual is now only visible in multiplayer




  • You can now place equipment in training
  • Coolers in Tanglewood will now give fingerprints
  • In Custom Difficulty, choosing "Random” Cursed Possession will no longer sometimes result in less Cursed Possessions than you should have when choosing multiple Cursed Possessions
  • Voodoo doll no longer breaks physics when a VR player grabs it after a PC player has dropped it
  • Sanity drain multiplier now shows the percentage
  • Changing the cursed possession quantity after setting Apocalypse II or III will no longer corrupt your save
  • VR sprint modes now display correctly in the journal UI
  • Props and equipment no longer keep the VR highlight circle on when they are no longer grabbable (e.g. taking sanity pills)
  • VR Movement type setting buttons will now display correctly
  • Video cameras will no longer display white “flickers” of light sometimes
  • “Locked” is now translated on the map/contract board
  • The hoop easter egg now works in the new lobby
  • Improved VR performance when playing with other VR players


If you experience any issues or want to give feedback, please join the official Phasmophobia Discord: https://discord.gg/phasmophobia
Thanks,

The Kinetic Games Team

Tempest | Hotfix v0.8.0.7

The holiday event is now over!



  • Removed Holiday event and decorations
  • Reduced the brightness of the lights in the Main Menu collection cabinets




  • The ghost can now walk through the courtyard doors in Sunny Meadows


If you experience any issues or want to give feedback, please join the official Phasmophobia Discord: https://discord.gg/phasmophobia
Thanks,

The Kinetic Games Team

Tempest | Hotfix v0.8.0.6

Welcome back, we've got fixes for you!

We hope everyone enjoyed the holidays, we're now back from our break and are working hard on fixing any major bugs left over before we put our full focus on to new content.

The holiday update will be ending on the 9th! Make sure to have collected your trophy before it is over. If you are in a country with IP restrictions such as Russia and you are not getting the Holiday trophy, you will need to use a VPN to connect to our cloud save servers and replay the event on one map.



  • “Get the ghost to walk in salt” has been added as a daily challenge
  • You can now change speaker modes between Mono, Stereo (default), Quad, Surround, 5.1 and 7.1 in the audio settings. Once changed, you must reload the main menu or load into a location
  • Ghosts and players can now move the large metal trays in Sunny Meadows
  • Coal in Sunny Meadows now have new sounds when dropped or thrown




  • Improved sanity drain accuracy when in light and dark areas
  • You can no longer complete the apocalypse challenge in multiplayer mode while solo or after other players leave
  • You can now place crucifixes in VR, so you can see the range indicator
  • While using text voice recognition, you can now click back and “goodbye” without waiting for the delay
  • While using text voice recognition, you can no longer activate the ouija board while the spirit box is turned on
  • Moroi hunt speed will now change if you lose sanity during the hunt
  • Adjusted the light above the front door in Edgefield
  • Improved accuracy of reflections in the Edgefield hallway




  • You will no longer get colour banding when FidelityFX is turned off
  • Rain will now work again on all maps
  • The bone will no longer spawn in unreachable locations
  • The thermometer will now show the correct temperature if you look into a different room and do not move your mouse
  • Tripods will no longer get stuck in some areas when dropping it
  • Swapping out equipment with Q whilst placing equipment, will no longer lock your movement
  • The Tanglewood outside light and woodwind tree fairy lights will no longer keep flashing after a hunt has ended
  • You will now be able to move if you die when holding an activated spirit box with text voice recognition
  • Some journal buttons’ clickable areas are no longer overlapping, making them easier to click
  • Jumping to the ghost page in the journal, then navigating back, will no longer swap to negative journal page numbers
  • Leaf piles will no longer “pop” in detail when moving towards or away from them
  • Ghosts will no longer spawn inside of or on top of blue beds
  • You can no longer get stuck in the blue tent on Camp Woodwind behind the sleeping mats
  • Removed some light leaks in Prison and School
  • Blue privacy screens will no longer have weird gaps in them
  • The truck’s map buttons will no longer render on top of transparent objects such as candle flames
  • You can no longer add locked items to a lobby when using loadouts
  • Truck ramp texture is now affected by the anisotropic setting
  • Graphic settings now apply correctly
  • Cookies no longer count as multiple cookies when 2 or more people collect them at the same time
  • Rugs in Grafton Farmhouse will no longer have a grey texture under them
  • BHaptics will no longer keep playing, if they were active when you were dead
  • BHaptics room haptics will now stop when leaving the room, for example: a room with an active car alarm
  • You can now take a photo of the black keyboard interaction and fingerprints
  • Moved a bin that was clipping inside a wall in School
  • School’s paper clips will now have the correct material, and not be clipping with the desk they are on
  • Removed several areas of leaking fog in the following maps

    • Ridgeview
    • Tanglewood
    • Edgefield
    • Bleasdale
    • Grafton
    • School
    • Prison
    • Sunny Meadows




  • Adjusted shader for privacy screens in Sunny Meadows
  • Several improvements have been made to the ghost’s walkable area
  • Newspapers, food baskets, cheese wheels, apples and potatoes now have colliders
  • Beds now have the correct colliders so objects will no longer get lost inside them
  • Added an invisible wall in West Foul Linen to stop players getting stuck
  • Increased the size of colliders for hedges in the Courtyard so objects will no longer get lost inside them
  • You can no longer throw items through the exterior window walls
  • Removed duplicated beds, wardrobes and other props when the hiding spot is blocked
  • You can no longer walk along the floor trim of the Courtyard to get pushed under the map
  • Cloth on beds will no longer be black on one side
  • The Female Day Room will no longer have floating books if the hiding spot is blocked
  • Potential fix for items teleporting from Hospital Room 3
  • You can no longer get stuck in SM restricted (female wing only), between the bed and the blocking bookshelves
  • Added some clutter to block a safe spot in the blocked entrance stairwell
  • The fountain water shader will no longer have visual artifacts
  • Fog will no longer render through the beige privacy screens
  • The ghost can no longer walk-through sinks or freezers in the Kitchen
  • Several fingerprints are now back in the correct place on doors


If you experience any issues or want to give feedback, please join the official Phasmophobia Discord: https://discord.gg/phasmophobia
Thanks,

The Kinetic Games Team

Tempest | Hotfix v0.8.0.5

If you have the bug where your profile badge says "Failed to load", please make sure your PC system time is correct by setting it to “Automatic”. You will fail to connect to our server if your system time is wrong by more than one hour.



  • Improved the fingerprints shader to work better when under UV and normal light
  • Increased brightness of glowstick during the first minute of its activation




  • Rain will now collide with the floor in Sunny Meadows instead of 3m above it.
  • Fog in Prison is no longer inside of A Block and is more performant
  • Fixed the Ouija Board not breaking if a dead player is nearby
  • You can now see the Holiday trophy after reloading the main menu
  • Photo cameras will now be glitched again when the ghost is nearby for events and hunts
  • Fingerprints will no longer have weird squares when placed on transparent surfaces
  • Fixed the ghost getting stuck on a table in the servants dining room in Sunny Meadows


If you experience any issues or want to give feedback, please join the official Phasmophobia Discord: https://discord.gg/phasmophobia
Thanks,

The Kinetic Games Team

Tempest | Hotfix v0.8.0.4



  • Fixed a bug some people wouldn’t back up their save file, get badges or be able to obtain the Holiday trophy. If you were using a VPN to fix this before, you no longer need to use it.
  • You will no longer get an infinite black screen if you loaded the game for the first time and then quit without playing
  • The Haunted mirror can now see ceilings again
  • Fixed foliage lighting in Grafton, Bleasdale and Sunny Meadows
  • One of the female ghost models will now have the correct visual on the DOTS Projector
  • Sunny meadows: Adjusted the following hiding spots when they get “blocked”

    • Female Bedroom 4, the bed will now move
    • The Manager's Office wardrobe will now move up against the wall
    • The cardboard boxes in the Supply Room will now disappear
    • The Operating Room’s privacy screen will now disappear
    • Male Room 1’s bed will now rotate towards the wall
    • The bookshelf in the Female day room will now have collision
    • Hospital Room 2’s privacy screen will now disappear when not blocked



If you experience any issues or want to give feedback, please join the official Phasmophobia Discord: https://discord.gg/phasmophobia
Thanks,

The Kinetic Games Team