Phasmophobia cover
Phasmophobia screenshot
Genre: Puzzle, Tactical, Indie

Phasmophobia

Halloween '22! | Hotfix v0.7.1.2



  • You can now interact with the lobby cabinets to get a closer view of its contents
  • You can now place the bowling pins
  • You can now remove your votes on the contract board
  • The sunny meadows boilers now have a burning loop sound
  • Added a VR option to change between toggle and hold grab type for doors
  • Two extra cabinets have been added in the lobby for future trophies
  • Added sparkles to the gold apocalypse trophy




  • The shop and cabinets in the lobby have been moved, to make access easier for VR players
  • Improved lobby ball physics
  • The server browser language filter will now default to "Any" instead of your voice language setting to allow you to see all servers by default.
  • The “US” region will now say “NA” to match the region selection
  • The warning before resetting your save file is now much more obvious
  • Text plaques in the collectable cabinets should now be easier to read




  • Various bone spawns, ghost orb spawns and AI navigation fixes across all maps
  • You can now ready up on a map that you have not unlocked
  • The microphone volume bar will now work in the lobby when you are in a server
  • Added missing Bleasdale foliage
  • The Bone objective will now always count
  • Pumpkin stickers will now only show your local progress, and not the hosts
  • Loading a custom preset will now update the left and right button properly
  • Insurance will no longer say $0 if you click skip
  • You can now skip the end game animation whilst your ID card is animating
  • Non hosts will now see the bone room in the game stats and when asking Ouija board question
  • Halloween event sounds will now accommodate your volume settings
  • Having no microphone, will no longer break applying your settings
  • A sound will now play correctly when the ghost opens a washing machine door.
  • You can no longer get stuck on the corner of the small blue tent in Maple Lodge Campsite
  • The EMF reader will no longer get stuck in some cases
  • The "most deaths to" stat will now be localized
  • The randomizer will no longer select 0 or 50% sanity drain speed
  • You will no longer be teleported inside the map if you fall out of the map in Edgefield near the truck
  • Newly joined players will no longer get the wrong difficulty
  • You will no longer lose the settings for the last game that you played
  • Voting a new map now unvotes an already voted map
  • Players will no longer stay in lobby when leaving the game
  • Unlocking maps and equipment now happens as you unlock them
  • All candles will now have the lit sound effect
  • Lighting the summoning circle will now drain the correct amount of sanity
  • Summoning circle and pumpkin candles can no longer be turned on with left click
  • Candles will now blow out if they are on the VR Belt and you walk into heavy rain
  • You can no longer see VR players radio when they are dead
  • The VR movement direction option will now work
  • All of the VR options are now visible
  • VR snap turning will now set the correct angle and will now go to 90 degrees
  • VR players can now place cameras on tripods if they are not the host
  • Equipment placed on the VR Belt will no longer face the wrong way for other players
  • VR teleport locomotion can now be used to move around on Sunny Meadows and Camp Woodwind
  • You can use teleport locomotion to move into the Halloween event lobby circle
  • VR Teleport will now work on the lobby staircase
  • VR equipment holding positions will no longer break if they were placed back in the truck
  • You can no longer teleport from the Tanglewood garage to the van
  • The lobby uv torch will now be rotated correctly when held
  • The candle, ghost writing book, video camera and sound sensor will no longer drop to the floor when placed on the VR belt




  • Increased performance when inside the building especially when in the wings, courtyard or basement
  • Wall crucifixes will now leave scratches on the wall, and interaction photos will now work
  • Hiding spot in the utility room now has collision
  • Fixed some missing room names
  • Wall crucifixes will now give interaction photos
  • Some door fingerprints are no longer floating
  • The cheese slice will now react to physics correctly
  • The bookshelf will now disappear when the hiding spot is blocked, in the female day room
  • Objects will no longer get trapped inside the toilet sinks
  • Ghosts can no longer spawn on top of tables
  • Adjusted the position of the locker blockers in the morgue, so that they don’t clip through the wall or doors
  • You can no longer get stuck or be safe from the ghost behind a small bench in the courtyard


If you experience any issues or want to give feedback, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia
Thanks,

The Kinetic Games Team

Halloween '22! | Hotfix v0.7.1.1



  • The Jenga tower will no longer fall over at the start
  • The Halloween ghost photo no longer has to be the first ghost photo


If you experience any issues or want to give feedback, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia
Thanks,

The Kinetic Games Team

Halloween '22! | Update v0.7.1.0

Welcome back ghost hunters, we've got some news for you.

Spooky Season is fast approaching, and the ghosts would love to play a game with you!



Come and join us with a Halloween-themed event!


  • On Nightmare Difficulty without heavy rain; enter any location decorated with a pumpkin sticker on the contract selection board! You will gain 5 sanity per candy collected or Jack-o'-lantern lit!
  • Search for candy!
  • Light Jack-o'-lanterns!
  • And snap a photo of the ghost!


Check off every pumpkin sticker and earn yourself a treat; a Halloween Trophy for your display cabinet!
The event will be available until early November



  • Added window-knocking sounds to windows in Sunny Meadows
  • Added sounds for candles being lit
  • You can now place Jenga Blocks (It will still fall over at the start for now)




  • Lowered volume and length of some female ‘out of breath' sounds




  • Fixed several bugs with the global voice chat
  • You can no longer hear dead players
  • The truck can now be closed if a player body did not despawn when they left
  • The Halloween lobby easter egg will now work in VR


If you experience any issues or want to give feedback, please join the official Phasmophobia Discord: https://discord.gg/phasmophobia
Thanks,

The Kinetic Games Team

Apocalypse | Halloween Update v0.7.0.3

The Apocalypse Challenge is now live!
Earn yourself 3 unique trophies for your collectible cabinet, just by playing the game!

To earn the trophies, simply do the following:

  • In Single-player, complete all 4 objectives and get a ghost photo in Sunny Meadows Mental Institution with the following Custom difficulty multipliers:
    • 15x or more: bronze
    • 20x or more: silver
    • 24x or more: gold
    • Show off your trophies in your display cabinet!

You will not need to send a recording or screenshot, everything is done in game automatically




  • Redecorated the Menu Room for Halloween! More will be added soon including an in-game event!
  • Re-added the reset save button back in with a warning
  • You can now toggle your badge and character on the main menu home screen




  • Resetting your save will now provide an “Are you sure” before continuing.
  • Resetting your save will now only be possible when not in a lobby
  • Adding/removing an item from your loadout will now automatically save it
  • The “save loadout” button has been removed
  • It will now be more obvious which loadout you currently have selected
  • You are now required to write a small description to submit a player report




  • You can no longer report a player twice within 24 hours (using the ID card report button while in a game, after already reporting them in the menu)
  • The game will no longer suffer from a memory leak which was causing unplayable fps and crashes
  • UI arrows will now scale better with lower resolution monitors, and for 4:3 aspect ratios
  • Resetting your save now reloads the main menu, fixing UI displaying pre-reset values
  • You will now lose equipment when you die
  • The invite code will now remain hidden when returning from a game in a public lobby
  • Maps will now unlock correctly, in line with the “Level unlock” screen
  • The ghost's name on the statistics page will now be localized
  • Fixed a bug where Vosk voice recognition wouldn’t work due to an empty voice models file
  • VR Belt items will now face the correct direction



If you experience any issues or want to give feedback, please join the official Phasmophobia Discord: https://discord.gg/phasmophobia
Thanks,

The Kinetic Games Team

Phasmophobia Steam Trading Cards and Points Shop!

Welcome back, we've got some news for you.




From now on, while playing Phasmophobia, you will earn 1 of 10 random Steam Trading Cards!

Our trading cards are based on the in-game Cursed Possession: The Tarot Cards!



Earn or buy all 10 trading cards to unlock the exclusive badge, and then level it up to an exclusive foil badge! The badges are a great sneak peek into the icons we'll be using for our new Prestige system, coming at some point next year.





Finally! You can now spend your hard-earned Steam points on some Phasmophobia emotes, avatar borders, and profile backgrounds!

This is only the first wave of items featured in our steam points shop, and more will be added in the future!



We hope you enjoy these new additions and adding to your steam collection!

Thanks
The Kinetic Games Team

Apocalypse | Hotfix v0.7.0.2



  • Replaced the “change” button in difficulty selection with arrow buttons to make navigation easier
  • Moved the lamp, glowsticks, clipboards, and boombox in the lobby room so that VR players can reach them easier
  • Moved fuse box icons so they're easier to see on the map
  • Significant performance improvements to weather, especially light rain
  • Lowered the volume for heavy rain and thunder
  • You will now be defaulted to the first loadout
  • Adjusted the lined paper’s brightness
  • Player volumes now start at 50%




  • You will no longer get stuck on the main menu if a game starts while you are on the shop or contract vote screen
  • Fixed several bugs with the lobby UI
  • Player bodies will now always disappear when they leave
  • You will no longer be set to unready when there are minor lobby changes
  • The blue ball in the main menu will now be thrown properly
  • The invite code will no longer show for single-player and public games
  • You can now buy equipment if you have the exact amount required
  • The challenge clipboards will now be held in the correct place in VR
  • VR head and controller movement options are no longer inverted
  • You will now be given your equipment back if you crash
  • The voted map will no longer be set to random if the host leaves
  • The voted map will no longer show the wrong map
  • You can now click all main menu UI on 4:3 aspect ratio
  • The Recent Players list will now add players when it fills up
  • Camp Woodwind: You can no longer be killed when outside the gate
  • Camp Woodwind: The ghost can no longer spawn behind the tables in the games tent
  • Camp Woodwind: Fires will now extinguish when walking out of the truck when in heavy rain
  • Camp Woodwind: Leaf piles will no longer disappear when moving away from them




  • Significantly lowered the RAM usage
  • Hallway doors will now have fingerprints in the correct position
  • Removed the black box in the courtyard steps
  • Increased the size of the collider for using the fuse box handle
  • Scratches now reveal behind the wall crucifixes
  • Wall crucifixes are no longer usable by players
  • Removed a wheelchair in the basement storage to stop players getting stuck
  • Renamed nurses room to match the map text (Infirmary)
  • Removed infirmary from Female Wing restricted map


There are still many bugs to fix which we are working on getting done as soon as possible. We are aware there is currently a memory leak which causing very low fps after playing several games, we are looking into a fix and will get it out as soon as we fix it.

If you experience any issues or want to give feedback, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia
Thanks,

The Kinetic Games Team

Apocalypse | Hotfix v0.7.0.1



  • Temporarily removed the reset save button until a warning gets added




  • You will no longer get a grey eye in VR when smooth monitor view is enabled
  • You will no longer be given free items
  • VR players can now click the server buttons to join games
  • Player volumes will no longer reset back to 100%
  • The heartbeat sound will now stop playing when you die
  • Server version is now displayed on the main menu
  • You can now select Arabic as a language filter
  • Thai player names will now be readable
  • Japanese and Arabic are now much more readable
  • Death amount stat will no longer count other players dying
  • You can no longer progress challenges or get a reward when exiting training
  • You will no longer get stuck on the error screen after receiving an error
  • Performance improvements to Non-VR across all maps to hopefully fix the stuttering
  • The journal player card report button can no longer be clicked if you have reported that player within the last 24 hours
  • Sunny Meadows East and west foul linen rooms are now named correctly
  • The old alarm clock animation will now play for the correct length
  • Sunny Meadows courtyard steps are no longer black
  • Sunny Meadows fallen doors will now make sounds when walked on, collide with items, and can have fingerprints left on them


If you experience any issues or want to give feedback, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia
Thanks,

The Kinetic Games Team

Apocalypse | Major Update v0.7.0.0

Welcome back, we’ve got an update for you.

The long-awaited asylum overhaul is finally here, along with much much more...



With Custom Difficulty we’d like to invite you to participate in the Apocalypse Challenge v2 (thanks to our extra testers yesterday).

The event will start in the coming days, keep your eyes peeled for an announcement on discord.

Earn yourself 3 unique trophies for your collectible cabinet, just by playing the game!

To earn the trophies, simply do the following:

  • In Single-player, complete all 4 objectives and get a ghost photo in Sunny Meadows Mental Institution with the following Custom difficulty multipliers
  • 15x or more: bronze
  • 20x or more: silver
  • 24x or more: gold
  • Show off your trophies in your display cabinet!





A new difficulty where you can create your own games!

Modify existing difficulties or create your own, come up with crazy challenges or just have fun.

Each option is tied to a reward multiplier, so you can still earn money and XP from your Custom games.

Player


  • Sanity Pill restoration amount
  • Starting sanity
  • Sanity drain speed multiplier
  • Sprinting use allowance
  • Sprint recharge time
  • Sprint duration
  • Flashlights being broken
  • Losing Items on death toggle
  • Player speed multiplier

Ghost


  • Number of evidence given
  • Chance of changing favorite Room
  • Interaction amount
  • Event frequency
  • Hunt duration
  • Grace period duration
  • Fingerprint chance
  • Fingerprint duration
  • Disable hunts
  • Kills extending hunts
  • Roaming frequency
  • Ghost speed multiplier

Contract


  • Setup time
  • Weather
  • Number of doors starting open
  • Amount of hiding places
  • Sanity monitor state
  • Activity monitor state
  • Fuse box map visibility
  • Fuse box starting state
  • Cursed Possessions quantity
  • Cursed Possession choice(s)

You can save up to 3 Custom Difficulty presets in the main menu



Sunny Meadows Mental Institution


The Asylum has been completely recreated from the ground up, featuring more distinctive room designs, a morgue, hospital wing, courtyard, and experimental area. Be warned, the ghost will lock each wing's main door when it hunts, so prepare an escape route while you're safe.



Sunny Meadows Mental Institution - RESTRICTED


Sunny Meadows is not only a large location but five small locations in one! The new location selection board allows you to vote to play a smaller, more restricted version of the asylum. Each time you enter, you will be given a random section to investigate, with the other sections blocked off or locked. This should help those who prefer playing smaller maps, and offer some variety each time you play!
Unlocked at level 22



Camp Woodwind


A small version of Maple Lodge Campsite, featuring a brand new layout and much fewer rooms. Perfect for those looking for a quick outdoor retreat!
Unlocked at level 19





With the current system, often when a ghost interacts or throws an object, it barely moves. To remedy this, we've reworked how a ghost's throw works to make sure it's impactful, noticeable, and more exciting each time. Some ghosts have had their abilities and traits tweaked too.

All ghosts



  • All hunting and event sound effects volume will now drop to 0% when at least 20m away, instead of just being quiet.
    Note: This should also make the Myling strength more noticeable
  • The singing sound caused by the music box playing will now drop to 0% volume when over 20m away
  • Throws now have a minimum ‘Throw Power’, to avoid small throws

    • 1 - 3 Power (previously 0.1 - 2.5 Power)
  • Objects are now thrown higher, resulting in much more consistent throws
  • During hunts, objects are thrown more often

    • 50% chance to throw an object in range, every 0.5 seconds
    • Poltergeist - 100% chance to throw an object in range, every 0.5 seconds

Poltergeist



  • The Oni super throw has been moved to Poltergeist, as it is more thematical
    • 2 - 6 power (previously 0 - 5 power)

Oni


  • Oni has received additional traits:
    • Oni will now drain double the sanity of a normal ghost during ghost events
    • Oni can now be seen for longer periods when flickering during hunts

Demon



  • Demon's rare ability to hunt above 70% will now happen more reliably

Jinn


Jinn’s sanity drain ability has received adjustments

  • The ability will now trigger if you're in the same room, or within 3m of the ghost
  • The ability will now create EMF at the fuse box if any player is drained, not just the host





Through the in-game journal, players can now report others who they believe are breaking our terms of service.

  • Player reports will be reviewed by our team and punished accordingly, depending on the offense
  • Bans are progressive and increase in duration for multiple offenses, some offenses may start further in the chain than others

    • 2 days
    • 7 days
    • 30 days
    • Permanent
  • You may also be banned from abusing the reporting system, e.g. spam reporting players
  • To report a player, open the new ‘Recent players’ tab in the journal, and click the report icon next to that player’s name
  • If banned, you will still be able to play single-player games




  • Due to paranormal entities appearing in our base of operations, Ghost Huntin' Distribution has moved everyone into a new office! A warehouse has been converted with a shop, new investigation boards, access to the truck, and a staff room (coming soon)
  • Player ID cards have been added
  • A ‘Detailed Statistics’ page has been added to the post-game screen
  • A long-term stat tracking page has been added to the journal for various player and ghost stats
  • You will now connect to the last region you were in instead of connecting to your best ping region
  • The journal is now usable in the Main Menu room
  • Steam users can now view and add friends through the new ‘Recent players’ journal tab
  • Weekly challenges have been added
    More will be added with the Progression Update
  • Shortcut buttons have been added to jump between the Location Selection, Main Menu, and Shop screens, additionally you can use the keyboard arrow keys for navigation
  • The whiteboard in the Truck has been replaced with a progressively updating Investigation Board
  • New collectible cabinets have been added to the lobby, try to fill them both!
    • The first time you use a Cursed Possession, it will be added to your collection
    • Collecting each type of bone will add it to your collection, some need to be collected twice!
      More collectibles will be added, closer to the full release of the game

  • The shop has been moved to a separate computer in the lobby
  • Players can now create loadouts for their equipment
    Additional loadouts will be added with the Progression Update
  • You can now view Daily and Weekly challenges in the Truck
  • Equipment items are now placeable back onto the truck’s equipment wall
  • You can now take photos of new interactions to gain extra rewards

    • D.O.T.S. ghost
    • Used Crucifix (1 or 2 uses)
    • The salt pile (when a ghost steps in it)
    • Ghost Writing will now display as ‘Ghost Writing’ instead of ‘Interaction’
  • When the ghost attempts to hunt but is blocked by a crucifix, it will now create an EMF 2 reading
  • Added a house candle to Grafton
  • Arabic now has text and voice recognition support
  • VR players will now see a loading screen to help with loading jitters
  • Save files will now create a backup and automatically restore if they corrupt





  • Controls for equipment have changed to become consistent

    • If an object is placeable, it will always use the secondary button (default: F)
    • If an object is usable, it will always use the primary button (default: Right Mouse)
    Note: This means that smudge sticks are now used with Right Mouse! Don't forget it!
  • Collecting the bone will now grant more rewards when playing on larger maps

    • Large - $30
    • Medium - $20
    • Small - $10
  • The photo ‘point’ system has been removed, instead, players will receive a set amount of money and XP per photo they take. This also allowed us to even out the rewards for photos, so that getting a certain ghost type won't become a "feels bad" moment for what photos you can take

    • $5 - 3 star / $2 - 2 star / $1 - 1 star

      • Dead body
      • Interaction
      • Fingerprints
      • Footsteps
      • Cursed possessions
      • Salt pile stepped in
      • DOTS ghost
      • Ghost writing
    • $10 - 3 star / $5 - 2 star / $2 - 1 star

      • Used crucifix
      • Dirty water
      • Bone
    • $20 - 3 star / $10 - 2 star / $5 - 1 star

      • Ghost
    Note: Photos are no longer affected by the difficulty multiplier, but with these changes, you'll be getting more money than before!

  • The photo priority system has been improved

    • Items are "scored" by distance and how close they are to the middle of the photo. The top "scoring" item will give rewards
    • Ghosts will always take priority over other items
    • The reliability of the system has been improved
    Note: This also means that you will always get interaction photos before fingerprint photos, get those UV lights back out!
  • The placement highlight mechanic has been reworked

    • You will only see the highlight when holding down your designated placement key (PC: default ‘F’ / VR: Trigger) and release to place
    • Moving the mouse left/right whilst the F key is held, will rotate the highlight object
    • You can now place and rotate the tripod
    • Various equipment's placeable areas have been adjusted
  • The fuse box has received a new design, when in house and farmhouse locations
  • Sanity drain for “Hide and seek” is now 0%
  • The key in the truck has been moved to hang next to the door keypad, instead of on the desk
  • Increased rewards for all Daily Challenges
  • Rewards for playing on medium and large maps have been increased
  • You can now view 10 photos in the lobby room (increased from 6), from your previous game
  • To improve performance, objects will no longer render when behind closed doors
  • Adjusted the visuals for skyboxes, for each weather, so that they are more realistic
  • Improved the heavy rain and snow effects and performance
  • The main menu options screen has been removed, and is now accessible only in the Journal
  • Some locations have been renamed
  • When dead, players can now see doors, but walk through them
  • The volume of the guitar being played and camping stove toggle, has been lowered
  • Ghosts will no longer see you through the trees by the cabin in Maple Lodge Campsite
  • Ghosts can no longer set these rooms as its favorite in Maple Lodge Campsite:

    • Entrance
    • Central path
    • North path
    • North East path
    • Picnic area
  • Rebaked occlusion in Maple Lodge Campsite which may improve performance
  • The Journal default button on a gamepad is now “select” instead of D-Pad up
  • Room names for the Sound Sensors will now be in the room they are placed in, instead of the room you were standing in when you placed it
  • Candles will now extinguish when placed into your inventory
  • Ghosts now use the sprinting footstep sound when hunting on dirt floors
  • Reduced RAM usage for fonts, this is significant in languages with many characters
  • Adjusted several lights bloom values
  • Adjusted campfire particles and bloom




  • Fixed long-distance roams, chance is now:

    • High - 30% when wandering
    • Medium - 20% when wandering
    • Low - 10% when wandering

  • Fixed ghost changing favorite room’s chance, for example:

    • If a ghost long roams and ends up in a new room, do a chance check
    • Low - 33%
    • Medium - 66%
    • High - 100%
    • Then do a check based on insanity (e.g., 30% sanity = 70%)
    • If successful for both chances, change favorite room

  • Goryo will now have half the chance of other ghosts to long-roam instead of double
  • Myling will now decrease the audible range of its hunt audio, instead of only footsteps.
  • If you have less than 16% sanity when lighting the last Summoning Circle, the ghost will now hunt instantly after being summoned
  • When the summoning circle is lit, the ghost’s position will now sync faster for non-hosts
  • Fingerprints on camping lamps will now be the correct size
  • You can no longer place objects on the truck ceiling
  • Fixed a rare issue where the voice recognition would not work due to an empty voice models file
  • Picking up a tripod with a camcorder attached by someone else, will no longer break the camcorder
  • You are no longer unkillable when hiding under stairs or similar objects in some locations
  • The hiding spot next to the cabin will no longer get you killed
  • Grafton’s upstairs locker can now be blocked
  • Bleasdale’s workshop locker can now be blocked
  • Having ALT as your push-to-talk button will no longer keep your voice active after alt-tabbing
  • The toilets upstairs in Edgefield now flush
  • Ghosts will no longer affect the living room collider when standing on the basement stairs in Tanglewood
  • You can no longer glitch behind the small tents to access safe spots
  • The Mare will no longer stop attempting to do its light switch ability after you use the light switch several times
  • Doors will no longer spin when closing for a hunt



If you experience any issues or want to give feedback, please join the official Phasmophobia Discord: https://discord.gg/phasmophobia
Thanks,

The Kinetic Games Team

Guidelines: Bans & Reporting



Players can report each person they play with once a day, using the in-game journal. This system will prevent people from spam reporting against someone they may not like or have an issue with.

Every report is viewable by the development team and filtered in a way so that we can ban people accordingly to their offenses and the number of reports received. We can also see who reported them, at what time, and much more.

You won't be banned because one party decided to “troll report” you for being bad at the game.




When banned, you will be notified in-game with an error message alongside the remaining duration of your ban. Bans will stop players from entering the multiplayer part of the menu, but they may continue to play Single player games.

Bans are progressive, and the duration will increase with each offense, ultimately ending with a permanent ban. Being banned for something more extreme (eg hacking) will fast-track you to a more extreme ban.

Nothing in our ban system is automatic, meaning we have full control over bans and can cancel them at any time.



Below, we’ve provided some examples of things you can look out for when reporting a player, and things to avoid doing so you’re not banned from the game.

Different players may have different preferences, (for example swearing) so it would be wise to check with players before ruining everyone's experience.

These are only examples and are not a complete or exhaustive list of bannable offenses.

Hacking / cheating



  • Exploiting the game

    • Entering the house via a glitch to exploit the ghost
    • Duplicating items
    • Using spots that make you unkillable

  • Third-party tools

    • Speed hacks
    • Adjusting the ghost’s behavior
    • Killing other players instantly

  • Game files

    • Modifying your game files
    • Decompiling the game's code
    • Texture or model replacements

Hate Speech / verbal abuse



  • Racism

    • Racial slurs
    • Discrimination

  • Sexism

    • Kicking players because of their gender
    • Insults based on gender

  • Harassment

    • Following a player between lobbies
    • Kicking the same player over and over

  • Offensive language

    • Swearing
    • Insults
    • Homophobia

Griefing



  • Ruining games

    • Holding games hostage by not entering the truck
    • Hiding useful items from other players
    • Joining a game then going AFK for long periods
    • Wasting all photos from cameras
    • Breaking Cursed Possessions straight away

  • Abusing the report system

    • Reporting people for no reason
    • Spam reporting the same person each day

Username



  • Offensive in-game name
  • Inappropriate in-game name
  • Circumventing the in-game banned names




If you feel your ban is unjust, you may join the Phasmophobia Offical Discord (discord.gg/phasmophobia) and submit a ticket to our Modmail service. Provide as much evidence as you can, and we can review your reports and ban as necessary.

We're looking to make public Phasmophobia lobbies a more fun, safer space for everyone, not to ban people for the sake of it. We hope these changes will put many players at ease, and make Phasmophobia multiplayer lobbies a more enjoyable experience.

Thanks,

The Kinetic Games Team

Development preview #6 Roadmap v2 | 05/09/22

Welcome back ghost hunters and truck dwellers, we've got some news for you!

We thought we'd spend a short moment recapping how development has gone over 2022, and give you an updated version of the roadmap we released earlier this year.



The original 2022 roadmap

As you can see, things didn't exactly go to plan!

Originally the VR overhaul was planned to release earlier than April, allowing us to get knee-deep into Custom Difficulty's development. As it took longer, we pushed Custom back a couple of months and gave the community three smaller patches of content to fill the gap in content.

The new updated roadmap


This roadmap now more accurately represents what we achieved this year, and what we plan to do moving forwards. We want to be transparent and realistic in our plans to make sure we don't have to delay things in the future or force mini updates to fill gaps.

Development doesn't always go exactly to plan, so in this new roadmap, we're allowing a bit of extra room for things going wrong. If things go well, that just means we can be ahead of schedule and push updates earlier.




That's right, the Custom difficulty update is coming this month, and it's a big one. We've squeezed in loads of extra things and even a few new [REDACTED] for you to enjoy, all will be revealed when the update trailer drops very soon.




As you can see, the Progression update is still split into parts, and most of it has been pushed back into 2023. However, some of the original 'part one' has been moved into its own, larger update, the URP upgrade, including a huge weather effects overhaul, new lighting, and more.

The Progression updates will be the biggest programming and art overhaul that Phasmophobia will ever receive, with many systems, models, and animations getting completely reworked or created from scratch. Hopefully, by us splitting this into several smaller updates, this allows you to experience new things slowly over time, instead of having to wait six or more months for one massive patch.




After progression is finished, we'll get onto the last part of Phasmophobia that needs reworking. Horror 2.0. We'll be replacing all of the ghost models and adding a plethora of new effects, events, sounds, and interactions to scare you out of your skin.

But what about new locations and reworks? Fear not, locations will be created and reworked alongside these other updates, and we'll be able to release them with other content, or on their own, as soon as they are finished.

We hope that this preview has shed some light on our development plans, and we'd like to apologize for our misjudgment in the original roadmap.

If you experience any issues or want to give feedback, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia
Thanks,

The Kinetic Games Team