Phoenix Hope cover
Phoenix Hope screenshot
Genre: Simulator, Strategy, Indie

Phoenix Hope

Update 0.2.1

New Content:

-Ability to build any tier building you want, bypassing construction and upgrading of low-tier buildings
-Upgrade artifacts using the new achievement system
-New building - powerful Ballista (Yes, finally an alternative to archers!)
-A new trap that can provoke demons to attack it


Changes:

-Increased the amount of resources at the beginning of the game
-Slightly improved appearance of the caves
-Reduced the growth rate of demons' strength
-Slightly postponed arrival of the boss
-The buttons in the construction panel have been rearranged
-Added missing lines in the localization files
-Fixed bug with incorrect display of the number of employees in the buildings
-Various fixes

Update 0.2

Hello, Survivors!

It's been a long time since the last update, many demons have been killed, many villages destroyed...
But now, finally, it's time for the new update! Yes, it's late, but we're back on track, which means new updates will be coming more often.

In update 0.2 we prepared for you new content, balance changes and QoL features.


New Content:

-A boss demon that will take you all night (or maybe much longer...) to fight.
The boss is the biggest part of the update. Battle with it will require you to be able to control multiple squads at once, use active pause, and make you learn all of its attacks.
If you lose this battle, nothing happens to your save file and you can try again, this time better prepared.

-New detailed tutorial embedded in the journal
-A new demon - Esper
-A new settler - apprentice. Does not require tools for recruitment, but can do any job with less efficiency (such as being a farmer or lumberjack)
-A new settler - militiaman. Does not require a weapon for recruitment, but can fight with less efficiency
-Trees now have growth stages
-Added "Grow Trees" ability to the Lumberjack's Hut, allows you to grow new trees around the hut
-New music tracks
-Night music!
-A research to further increase the population limit
-A research that gives the ability to auto-repair buildings
-Bestiary of Demons
-Added a few cutscenes leading up to the boss fight


Changes:

-Numerous improvements to the UI
-Changed the time of construction and repair of all buildings
-Changed the cost of construction of almost all buildings
-Changed the balance of map encounters and added new ones
-Reduced the effectiveness of the "Search for Survivors"
-Increased hospital treatment time
-Increased the maximum level of research "Miners"
-Increased the speed of miners
-Tutorial is now mandatory for all players (old and new)
-Slightly changed the beginning of the game
-Various fixes and bug fixes


We hope you enjoy this update and that it solves many of the problems you've pointed out in our Discord channel and on the Steam forum.
As a reminder, you can see the roadmap for the game here: https://trello.com/b/SNC6nmNX/phoenix-hope-roadmap

If you find any bugs, please report them to our Discord.

Message from the developers

Hello, Survivors!

Phoenix Hope is our most important, most beloved project. This is our first game, and we want to make it as interesting, deep, and exciting as we can.

Unfortunately, life has been such that we haven't been able to update the game lately. We are very sorry that because of this you haven't received updates for a long time. We are very sorry to all our players.

The good news is that we are back in development and doing a new update at triple speed. This update will be big and will add a lot of new features to the game: boss battle, improved tutorial, multiple balance changes, new units, demons, UI improvements... And this update will be released next month!

Please don't think we abandoned the game. It's not and never will be.

You can always check out our roadmap here: https://trello.com/b/SNC6nmNX/phoenix-hope-roadmap

Thank you for your attention and thank you for keeping your interest in our game.

Sincerely yours, the developers of Phoenix Hope.

Update 0.1.7

Greetings, Survivors!
The update was a little delayed, but we've added many of the things our players have asked for, as well as introduced some gameplay changes.

PATCH NOTES:

-Added the ability to translate the game into other languages (The language files are located in "Phoenix Hope_Data\StreamingAssets\Localization". If you wish, you can create a translation in your language. In the future we will add the ability to share your translation via Steam Workshop.)
-Added Russian language
-Added HP indication for injured warriors
-Added new building - a hospital where healers treat injured warriors
-Added differences when starting a new game. Now each new game will be unique.
-Added tooltip to encounter rewards on the map
-Added tooltip to tool/resource requirements for map encounters
-Added narrator's lines
-Added UI scale setting
-Slightly reduced wall hp
-Fixed a bug when the game incorrectly counted the number of settlers

Please share with us your thoughts on the new mechanics. Our Discord server is always open to your suggestions and bug reports.

0.1.6 Hotfix 1

-The number of ore deposits found by Geological Exploration is increased
-Improved miners' AI when searching for ore

Update 0.1.6

PATCH NOTES:

-Improved AI of builders
-Lumberjacks and miners no longer go home after cutting down a tree or mining ore. Their AI has also been improved. In return, the amount of resources received is reduced
-Added a new building - Net Trap that slows the first big demon caught
-Added the ability to search for survivors in Scouts Hideout
-Added the ability to the Mine - Geological Exploration, which allows you to find new ore deposits
-Increased the cost of researching new tiers of buildings
-Improved game balance
-Added tooltip when hovering over an inactive building upgrade button