Hello!
Today we did released new version with few small fixes and small visual tweaks:
Fixed opponent marker position in multiscreen setup
Better HUD Scaling down
Cleaner Menu
Updated vehicles colours for easer distinction
Changes in new version
Huge performance improvement.
We have tweaked Photon Rush to work smoothly on low-end machines even with 16 players. We had to change visual style of the game so game could be faster. We drop some of camera effects but in overall we can see obstacles more clearly.
Screenshot 1:
Screenshot 2:
Screenshot 3:
Multi-display support.
On Windows, Mac and Linux Photon Rush supports up to 8 monitors.
New UI reworked from scratch:
Main Menu:
Settings:
Slot Selection:
Hud:
More details in summary view:
## Gameplay
Trait left by vehicle is now a little bit thicker. This way it is easier to see them.
## Gamepad
Steering block is additionally mapped to "Push thumbstick".
As mentioned in: http://steamcommunity.com/app/667660/discussions/0/1456202492177972920/
## What next?
Panel with configuration that will allow to tweak game settings (like map size or vehicle speed).
Photon Rush status update
Hi!
We wanted to tell you about what currently we are doing with Photon Rush.
Soon new UI will be available in PC version. Due to upcoming release on XBox we decided that we need more flexible UI, current UI is our own implementation and it is hard to work with. We use build-in Unity 3D solution for UI to create better interface. New solution will allow as easily to display elements specific for different platform, for example console game does not need exit button.
We also explore how to add multiplayer game to Photon Rush, we think it is very important feature but it is definitely very hard to do right.