Picontier cover
Picontier screenshot
Genre: Adventure

Picontier

Listen to Picontier's soundtrack anytime!

We've released Picontier's soundtrack on Youtube.

Now you can listen to music from your favorite scenes whenever you please!

We've create a playlist too, which works great for relaxation.



Hope Picontier makes your day a little brighter :)

Ver1.0.5 has been released!

Thank you all for your continued support.
We have updated Picontier to Ver1.0.5.
Steam Ver1.0.5 [released on 2023.03.11].

【Bug Fixes】
Fixed the problem that "the state of the field is initialized" when updating to Ver. 1.0.4.
(* This does not occur when the game is started from 1.0.4.)

<How to restore data when the state of a field has been initialized>
(*When restored, the data will return to the point in time when the progress of the farm and game is indicated by the file name.)
If you have overwritten your saved data in 1.0.4, please go to the following saved data backup folder
Copy the file named "SaveData2023_03_05..." (the latest one possible) from the following backup folder of the saved data.
Copy the file named "SaveData2023_03_05..." from the backup folder of the save data below to a folder one level above and rename it "SaveData".
(Please rename the originally existing "SaveData" to a file name such as "NoUse.")
After going through the above actions, the saved data can be restored.
* Backup folder location
Windows: C:/Users/username/AppData/LocalLow/FlyhighWorks/Picontier/SaveDataBackUp/
Mac: /Users/username/Library/Application Support/FlyhighWorks/Picontier/SaveDataBackUp/

Ver1.0.4 has been released!

Steam Ver1.0.4[2023.02.28 updated]

【Bug fixes】
・Fixed bug related to HP & SP recovery.
・The assortment of goods in the general store was adjusted.
・Fixed typographical error.
・Fixed bug in the display of achievements.
・Changed the value of some items.
・Fixed bug that prevented the user from inputting information when riding on a raft and being attacked by an enemy.

Ver1.0.3 has been released!

Steam Ver1.0.3[2022.07.06 updated]

【Bug fixes】
・Added new expressions to Aila
・Added new conversations for some characters
・Adjusted walking speed for townspeople
・Adjusted item drop for beach areas
・Fixed bug causing wrong items to be gifted
・Fixed conditions for boss fight
・Added sign for all quest completion
・Minor changes made to a few event scenes
・A few adjustments made to UI design

Picontier Developer Interview #2!

Hello, everyone.

It's KOU from Flyhigh Works (FHW).



Recently, we implemented the final update, and slow life RPG「Picontier」 is finally "completed."

This time we spoke with Picontier creator KIMURA san about various things regarding the project.

This is a two-part interview. This second part will focus on simple questions for KIMURA san that the Flyhigh Works staff asked. 


Please feel free to check them out if you're interested. 

~~

Interview



FHW STAFF  What games/titles inspired KIMURA san to make Picontier?

KIMURA  I was inspired by『Fantasy Life』and『Nanatsu Kaze no Shima Monogatari 』, and our programmer, Kan san, was influenced by 『Harvest Moon』series.



FHW STAFF  Where in the official timeline does Picontier exist? 

KIMURA  It exists in the same universe as the other titles, but we have not decided on a specific timeline. If we did, it would be challenging to develop future games.



FHW STAFF  What is the official name of the world that the game exist in? 

KIMURA  The name of the island will be revealed in the game.



FHW STAFF  What is KIMURA san's favorite character or part of the game so far? 

KIMURA   Aila. I think they will appear in other SKIPMORE games from now on.



FHW STAFF  The BGM (background music) is lovely. How do you compose it? Do you remember what you thought when you created them, and what was the most challenging piece of composition? 

KIMURA  The BGM was inspired by the BGM used in the teaser trailer, composed by Misoka san from PANSOUND. The field music was the most challenging, but it was completed after many back-and-forths. In contrast, the BGM for the cave was done in one shot. 



~~

Afterword



What do you think about the questions that our staff asked KIMURA san?

That’s the end of this article!
More information on games from Flyhigh Works are available to read up on Flyhigh Times.
Please feel free to check it out!

http://flyhightimes.jp

Picontier Developer Interview #1!

Hello, everyone.

It's KOU from Flyhigh Works (FHW).



Recently, we implemented the final update, and slow life RPG「Picontier」 is finally "completed."

This time we spoke with Picontier creator KIMURA san about various things regarding the project.

This is a two-part interview. This second part will focus on simple questions for KIMURA san that the Flyhigh Works staff asked. 


Please feel free to check them out if you're interested. 

~~

Interview



FHW STAFF  What games/titles inspired KIMURA san to make Picontier?

KIMURA  I was inspired by『Fantasy Life』and『Nanatsu Kaze no Shima Monogatari 』, and our programmer, Kan san, was influenced by 『Harvest Moon』series.



FHW STAFF  Where in the official timeline does Picontier exist? 

KIMURA  It exists in the same universe as the other titles, but we have not decided on a specific timeline. If we did, it would be challenging to develop future games.



FHW STAFF  What is the official name of the world that the game exist in? 

KIMURA  The name of the island will be revealed in the game.



FHW STAFF  What is KIMURA san's favorite character or part of the game so far? 

KIMURA   Aila. I think they will appear in other SKIPMORE games from now on.



FHW STAFF  The BGM (background music) is lovely. How do you compose it? Do you remember what you thought when you created them, and what was the most challenging piece of composition? 

KIMURA  The BGM was inspired by the BGM used in the teaser trailer, composed by Misoka san from PANSOUND. The field music was the most challenging, but it was completed after many back-and-forths. In contrast, the BGM for the cave was done in one shot. 



~~

Afterword



What do you think about the questions that our staff asked KIMURA san?

That’s the end of this article!
More information on games from Flyhigh Works are available to read up on Flyhigh Times.
Please feel free to check it out!

http://flyhightimes.jp

Ver1.0.2 has been released!

Steam Ver1.0.2[2022.05.25 updated]

【Bug fixes】
- Fixed bug affecting achievements
- Minor changes to text
- Adjusted HP&SP recovery

Picontier Developer Interview #1!

Hello, everyone.

It's KOU from Flyhigh Works (FHW).



Recently, we implemented the final update, and slow life RPG「Picontier」 is finally "completed."

This time we spoke with Picontier creator KIMURA san about various things regarding the project.

This is a two-part interview. The first part will be presented by me, Kou as the interviewer, and the second part will focus on questions by the Flyhigh Works staff. 

Please feel free to check them out if you're interested. 

~~

Interview



KOU First of all, thank you for working so hard on the Final Update. This feels like Picontier's story has reached its end. It's been about 5 and half years since Picontier was first announced, so how do you feel about the project now that it's been completed? 

KIMURA Thank you for your hard work and support too! In the beginning, there were no plans for the announcement, but after I told Flyhigh Works that I was planning to make a slow life-styled game, they said, "Let's announce it!" So, I spent two weeks working on the title, plot, character designs, and a teaser trailer, which is a good memory nowadays. But I had no idea it would take so long to develop it...

I am working on various things in the Switch version right now 〜 So I'll probably feel like the project is completely finished once that is finished.

(※Check out the original PV below.)
(※Please note that the information regarding platforms, etc., was relevant at that time.)




KOU Did you land on the goals you originally planned for the story?

KIMURA Honestly, the main quest and scenario were completed in 2018, so there have been barely any changes. Everything has been going according to plan as far as the main story is concerned. 

KOU Is there a best character and event you have created?

KIMURA It's Aila. In Fairune and Transiruby, some companions/partners guide the protagonist, but Aila is the first character I ever wrote who talks on and on. 



「Aila」A character who talks a lot



KIMURA I also like Chemical Phantom. I like the events related to Aila, particularly the UFO events, which were fun to make because they completely expose my preference.



Chemical Phantom



KOU In contrast, is there a character and event that you struggled the most with creating?

KIMURA There were no issues in designing the characters and setting. However, there were some regarding the everyday conversations between the residents. Each resident has about 150 lines of dialogue. For example, a resident talks about trivia on "tomatoes, " so I first had to search the internet about the trivia on "tomatoes" and then check to see if they were true. Even though it's just in a game, it's terrible to have a character that shares wrong information. That's why it took me a long time to verify the information, then spend 1 hour writing one line of dialogue. After that, I spent about a month checking each characters' dialogue for typos, consolidating their tones, or seeing if there were any significant inconsistencies. So half of the development period was spent preparing the characters' dialogues and making adjustments.

KOU Alia is a supporting character to the protagonist in Picontier, and they appear in Transiruby. Is there a connection between these two worlds?

KIMURA All the SKIPMORE games occur in the same universe at different periods, so honestly speaking, since I am the only one who works on the story, my stance is to reuse what I can use. It's tough to create a complex character from nothing, so when I create a good character, I reuse them. (haha).  




Appearances in the Transiruby's PV (Promo Video)



KOU FHW has been co-operating with SKIPMORE for almost 10 years now. You have spent 10 years working on games with various genres, including Fairune (3DS) and Fairune 2. Drancia Saga, KAMIKO, etc. Do you think there have been "environmental changes" after 10 years of creating console games for consumers? Or, in contrast, "things have not changed"?

KIMURA Ten years, the time has gone by so fast! When I first met with Flyhigh Works, I was told something like "We're not suspicious" or something like that, which left an impression (haha). At the time, Flyhigh Works worked porting Fairune and Drancia to 3DS while I was working on Fairune 2 by myself. After that, game engines like Unity, etc., made it easier for individuals to develop games. Nowadays, multi-platform is the goal, so I think it is challenging to debug and supply equipment for individuals. For Transiruby, the QA team at Esquadra, inc.(※The development company in charge of programing Transiruby) helped a lot. What's constant...it's still possible to make a game popularly used worldwide using pixel art.

KOU Can you give readers a slight hint about your next title?

KIMURA The next project will be the next installment of a puzzle-solving action RPG series that starts with an "F"! Right now, I am collecting the specifications as I construct the map. Please look forward to it! 



~~

Afterword



That's it for now!
What do you think about the interview questions that we asked KIMURA san?

That’s the end of this article!
More information on games from Flyhigh Works are available to read up on Flyhigh Times.
Please feel free to check it out!

http://flyhightimes.jp

If you are experiencing slow or unstable walking speed during the game

If you are experiencing slow or unstable walking speed during the game, please check the following
・Turn VSync ON/OFF.
・set the Refresh rate to 60Hz.
The problem may be resolved by turning VSync ON/OFF and setting the refresh rate to 60Hz.

We apologize for the inconvenience, but we have summarized the settings below.
Please check the following settings.


●Switching VSync ON/OFF
.


●How to check the refresh rate
Windows "Settings" -> "System" -> "Display" -> "Advanced Display Settings".
.

In most cases, the image will appear here. If you do not see it, select "Show Properties" a little further down.
.

The refresh rate of the screen can be checked/changed from the "Monitor" tab.
.

Ver1.0.1 has been released!

Steam Ver1.0.1[2022.04.21 updated]

【Bug fixes】
- Fixed the bug causing recipes to be unlocked before they should
- Fixed the bug causing the game to freeze at startup
- Fixed the bug preventing certain achievements to be unlocked
- A few edits made to the text
- Certain rewards are now linked to their correct quests