Our team is glad to announce the long-awaited release of our Steam based project!
We brought in plenty of new game mechanics which weren't present in earlier game versions.
-completely restructured the ship-base interaction system and it's visuals. Rooms block-system is made, which gives access to the baloons parts upgrades.
-The global map is changed:
Now an enemy attacks several regions at once and its up to player to decide which one should be protected or a tower should be built on.
-we proudly introduce a cooperative mode (split screen) to play with a friend.
- A special attack shop is brought in.
-At the end of the game the final battle with the gigantic robot boss is waiting for you.
Thank you very much for your support. We hope you'll get lots of fun playing this game.
Quick little patch for update 1.04
Some players did encounter freezes after using fast buy feature in certain circumstances. We did find out why and fixed it. Special thanks to Anton AVP.
Also, we fixed some minor bugs that did not affect the gameplay and increase level reward a little.
Update 1.04 finally here
TL;DR: explosions are brighter, waves of enemies, shaking camera, crafting, video tutorials, fixed saving feature and tons of small changes and bugfixes
- Visual improvement of explosions: now they illuminate the nearest balloons
- Enemy's balloons attack by waves
- Quick purchase feature
- Added shaking camera (you can turn off this function in the setting menu)
- You need resources from the store to buy an update for your balloons
- Small changes in the design of the purchase window and the victory window
- The reward is given for levels now and coins have become only an additional bonus
- Video tutorials are added (experimentally, if you have any problems with the performance, please write about it in the comments)
- save errors are fixed (the game is saved automatically after passing the mission and when you press the exit button)
- Small visual changes of balloons and their physics
- Fixed errors of sorting objects and physics in levels of "air defense"
- Enemies need to recharge guns too, so catch the moment and shoot back while your enemy is looking for the next cannonball
- Many small fixes and improvements.
We are preparing a few big changes, stay tuned and enjoy
Update 1.03
Hi there! It's been a long time since last update! But we did a lot of interesting things and fixes:
- Added calendar
- Lighting system finally fixed
- New difficulty curve, more honest and stable than before
- Now enemies have guns and they don't hesitate using them
- Tower build levels now have enemies which can be killed by building blocks! Throw them stronger
- Cannonballs now should be bought
- Added nice cannons' reloading animations
- Added lighting for hangar
- Enemies' hot air balloons are trying to dodge your spears now
- Fixed errors that were appearing by pressing level loading button a lot of times when having active dialogue window
- Hot air balloons' service works more stable now
- Removed delay before Russian pilot's special attack
- Fixed special attack animations for all the pilots when the special attack is re-used
- Enemies don't fly up like crazy when the game resumes after pause
- Fixed a saving error caused by exiting the game before ever "New game" or "Continue" were pressed
- Changed hot air balloons characteristics a bit, including enemies ones
- And a bunch of minor fixes and changes "under the hood". A bigger part of them is associated with damaging and dialogue systems
Hope you enjoy this update!
Update 1.02
Hello! New update is out!
— Added map marks
— Tower building levels are more stable now
— Enemies' AI improved, now they're more angry, than ever. More on the way
— Hot air balloons displaying in hangar improved
— Fixed saving/loading data of completed levels
— Minor fixes and improvements
Have a nice day and enjoy playing!
Update 1.01
Hi there,
here is our first update.
What's new:
-Blinding effect if you get to a high altitude
-New building sites for different levels(winter, desert, urban)
-New pressure-gauge design
Bugs fixed for a tower building level:
-Building blocks don't disappear at a low altitude
-You can't pick up mounted block from it's place
-Respawn of building blocks became more stable
Different small corrections and upgrades.
Lazer Guss Studio
Pilam Sky in "Unknown Pleasures: the best of Steam’s rest this week"