Basing on the feedback that I had received, I have decided to change the map and reorganize it!
The database has been also changed.
That's why your saves were wiped(you lost your equipment and stats).
Finally Released!
Pillage is finally released!
Let's enjoy!
Pillage Devblog 4 The Pot
Hello Pillagers!
One day after the official release! Have you been peeing, yet? ːsteamhappyː
I'm here with a new & fresh update for you!
What's new:
Added "The Pot" - the new thing you can "wear"! Put it on your head and be happy that it protects you!
What's fixed:
Changes in the fighting system. (Now it's easier to hit someone using any white weapon)
Collisions.
Pillage Devblog 3 Gun! Ammo! Let's pee!
Hello Pillagers!
I'm coming to you with the new, fresh and sweet update! ːsteamhappyː
Describing the update in just 3 words:
Changes, Changes, Changes
What's new:
Added "Pillageslayer" - the one-shot shotgun, high damage in short-distance!
Added Shotgun Shells for "Pillageslayer"!
Added ability to pee! Yeah! When you're talking about survival we cannot forget about eating, drinking and peeing! Guess what's going to be added next (⌐■_■)
Light of the candle is pulsing!
The candle has got consumption level! If it's going to be dark, let's find new candle!
Hello Pillagers!
I'm coming to you with great news & bug fixes!
What's new
Nicknames - Now you can see who's that! ːsteamhappyː
The map has been added - Just press M and see!
Your position isn't marked! I wrote it's a map, not a GPS.
What's fixed
Collisions - they're more stable and you should be able to go through containers.
Stamina Regeneration works properly. It won't insta refill when you crouch.
Hunger & Hydration affect on your health points.
Fence "has been repaired". - There should be no gaps that let you go outside.
Chat - Messages doesn't disappear anymore.
Loot - I've changed a little the loot system.
The map
Just take a look how it looks like ;)
Alpha Tests Feedback
Hello Pillagers!
I had received a lot of very important feedback that helped me to make this game better! After one day of Alpha Tests, your hours spent in the game:
Enlarged a map. Now it's twice time bigger.
Removed the dealer's system. You've been complaining that it's unuseful and it doesn't fit a survival type of the game. I've also remastered spawn points and now you're able to find every weapon on the ground.
I've been working on the collisions system. Some of the glitches have been fixed. I know that it still needs more work and I will be trying to improve it in the next updates.
Hunger & Dehydration affects on your health. When you're hungry or thirsty you lose your HP points.
I've added new buildings.
Thank you a lot!
Alpha Tests started!
Alpha Tests Started! Everyone who received an invitation can play the game!
Find bugs & glitches and report them to me!
Let's make this game better!
Pillage Devblog 2
Hello everyone!
I've just finished the new menu!
With the simple animation of a falling pillager!
Watch that on the video!
https://youtu.be/tY6FWAnM3W4
The map
The map is finished too.
Since Tuesday I've been testing the spawning system and everything works well!
Currently, the game has got over 6000 Loot Points!
I've also got some fresh screenshots for you ːsteamhappyː
Pillage Devblog 1
Release: Steam in Summer 2018
The huge Garbage Dump, full of old containers, trashes and valuable things(if you find them) and of course the looters - your enemies. You've entered when the gate was open..., but you can't get out now. You know that you're not alone there. Did you hear steps? This Garbage Dump is full of looters who think that all things belong to them.
There are no bots, there is no AI. Enemies are other players. Fight or hide! Rush or wait! Protect your stuff or just give up! It's your decision.
Find valuable loot, take it, try to alive and sell your stuff to the masked men, who are trades! Where are them? Everywhere. Hey! You!!! The dealer can offer some good things to you, ohhh.. of course, if you've got cash.
What the game offers:
- Map size: about 5km²- 64 players on the server.
- About 5000 places to hide - Over 8000 Loot Points.
- The map is adapted to enlarge.
- If you log out from the server, your equipment will be saved.
The game is
NOT
a Battle Royale type of a game.
1. If you log out from the server, your equipment will be saved.
2. There are no weapons like pistols and guns! You will be able to use weapons like Machete, Axe, Pickaxe etc.
3. The game hasn't got time limiters like rounds, areas. You've got about 5km² of the map and you can play there as long as you want.
4. There is fully randomized looting system, in the trashes you can find, a silver coin, machete or carrot.
5. There are NO Rounds or time-limiters. You play as long as you want.
Devblog 12
New polished models, lighting system, optimization & post-effects!
Models
The remastered furniture looks more realistic and they suit the environment well! Although models have got more vertex, there are more FPS than before! Thanks to the optimized the rendering system that I’ve been working on last week.
Lighting
I’ve been pushing the lighting system even further than before. The first thing you will notice here is that instead of having just shadows, there are blending with gloss and other lights now. This makes the scene look more realistic and models are easy on the eyes, as well.
Optimization
You know that if you want to run a good-looking game, you have to have a good hardware. But on the other hand, the developer should optimize the game as well as it is possible. I’ve done it! The new rendering system with Occlusion Culling reduced the count of vertex 15 times! Yes, 15 times! That “FPS Supply” let me add more polished objects, remaster lighting system and add new fantastic post-effects!
Post-effects
The game without post-effects can’t be called realistic-looking! The screenshot with the bloom, depth of field don’t show all benefits of post-effects.
Just watch new videos with Motion Blur, Bloom and more…