If you haven't had a chance to experience the vibrant world and rambunctious crews that await you in Pillars of Eternity II: Deadfire, you can get your copy from 15% to 20% off during the Steam Summer Sale! Through July 5th, you can get the Standard and Deluxe Editions of Deadfire for 15% off, or the Obsidian Edition for 20% off.
And for our Lords and Ladies of Caed Nua, we've implemented a bundle on Steam so that if you own either game, the other game is discounted! If you or anyone you know has yet to journey through Eora, the bundle counts for both games at once as well!
Check out Pillars of Eternity II: Deadfire on Steam here.
Pillars of Eternity II: Deadfire - Launched!
Set sail on Obsidian's most epic adventure yet, through the vast, open world of the Deadfire Archipelago. Boasting unparalleled depth, reactivity, freedom of choice, and immersion, Pillars of Eternity II: Deadfire improves upon the original, award-winning RPG in every way. Experience:
• Open-world exploration
• Ship management and combat on the high seas
• Multi- and sub-classes with immense variety
• Fully voiced dialogue
• Dynamic lighting and enhanced visual effects
• And much, much more!
Captain your ship, and with the help of new and returning companions, hunt down a rogue god to save your soul in Pillars of Eternity II: Deadfire!
Last Chance To Pre-Order - Pillars of Eternity II: Deadfire
Today is your last chance to pre-order Pillars of Eternity II: Deadfire, the highly-anticipated sequel to Obsidian Entertainment's critically-acclaimed role playing game!
Pre-ordering is the only way to receive:
• St. Drogga's Skull
• Beakhead, the White Hawk Pet
• The Black Flag
Captain your ship, and with the help of new and returning companions, hunt down a rogue god to save your soul in Pillars of Eternity II: Deadfire!
Pillars of Eternity: Definitive Edition Available Today
Paradox Interactive, a publisher of games that define genres, and Obsidian Entertainment, developers of classic games like Fallout: New Vegas and South Park: The Stick of Truth, today announced that Pillars of Eternity: Definitive Edition is available for Windows, Mac, and Linux PCs.
Definitive Edition, the comprehensive version of Obsidian’s award-winning, best-selling cRPG, Pillars of Eternity, includes the original game alongside both of its released expansions, all premium extras, and an all-new bundle of content, called the “Deadfire Pack,” inspired by Obsidian’s upcoming Pillars of Eternity II: Deadfire.
This complete version provides fans with the full suite of all Pillars of Eternity-related content ever created by Obsidian, providing every piece of the experience in a single, convenient package.
Definitive Edition includes:
The original Pillars of Eternity, winner of multiple awards for its rich story, lush art style, and incredible depth of choice -- a modern RPG that calls back the classics like Baldur’s Gate
The complete, expanded world, characters, and content from The White March: Parts I & II, which adds new places to travel, companions to adventure with, and quests to complete – and which expands greatly on the story of Pillars
All premium content originally sold with Pillars of Eternity: Royal Edition, including the original soundtrack, a digital collector's book, an original novella set in the Pillars universe, and much, much more
The all-new Deadfire Pack DLC, which includes new in-game items to earn and discover,and new portraits from the forthcoming sequel, Pillars of Eternity II: Deadfire, releasing in 2018
Pillars of Eternity: New Free Content Available
Bringing the flavor of the Deadfire Archipelago to the Dyrwood, the Deadfire Pack adds four all-new, soulbound items for players to equip and level up as they play Pillars of Eternity, along with a bevy of pirate outfits and weapons, all inspired by the upcoming Pillars of Eternity II: Deadfire.
Also included are a handful of all-new, official, portraits based on backers of Pillars of Eternity II, so that players will have more choices when creating a new character in Pillars of Eternity.
Included in this DLC:
Soulbound Items:
Company Captain's Cap
War Club of the Mataru
One-Eyed Molina's Gold-Fingered Spike-Finger
Belt of the Royal Deadfire Cannoneer
Other Unique Equipment:
Helmsman's Uniform
Deckhand's Uniform
Boatswain's Uniform
Sabre of the Seas
Fulvano's Blunderbuss
Pricing Change Rollback Incoming!
Greetings Pillars Fans!
We know some of you have had some strong feelings about pricing lately, so we're happy to announce that our awesome partners, Paradox Interactive, will be rolling back their recent pricing changes to previous levels in response to your requests. Our fans are the most important thing to us at Obsidian -- you are the reasons we get to continue to do what we love to do. When you talk, we listen. Please let us know how you feel in the comments on Steam, on our forums at obsidian.net, or on social media.
Below is a statement from Paradox Interactive's CEO Fredrik Wester, please give it a careful read: https://forum.paradoxplaza.com/forum/index.php?threads/pricing-change-rollback-information-thread-latest-news-here.1031635/
Thanks for your support of Pillars of Eternity!
Quick piece of clarification: per Mr. Wester's statement, Paradox cannot roll back prices until the Steam Summer Sale is over, because doing so would cause them to have to pull all their games off of the sale. Right after the Steam Summer Sale is over, Pillars pricing will be rolled back to original levels.
Patch 3.06 Patch Notes
UI
Fixed the assign/recall button on the Stronghold Adventure UI.
The White March Part II instruction popup will no longer be shown after the first save-load in a new campaign.
Items
Fixed Nightshroud missing its DR reduction. This fix will only work on games that haven't acquired the weapon.
Pillars of Eternity II: Deadfire - Announced Today
Obsidian Entertainment proudly presents the sequel to our crowdfunded and critically-acclaimed role-playing game, Pillars of Eternity. Welcome to Pillars of Eternity II: Deadfire. With Pillars II, we are revisiting the rich narrative, beautiful environments, and tactical combat that made Pillars of Eternity one of the highest-rated PC games of all time.
Our team wants to take you on a second journey to Eora. We couldn't be more excited to get all of you involved in Pillars of Eternity II: Deadfire. From all of us at Obsidian, thank you for your continued support!
Brighthallow error on transition (this includes Durance / Hiravias, and Rod of Wind and Thunder issues). This fix is retroactive!
Fighter's ability Confident Aim no longer doubles on Save/Load.
Wizard's spell Wall of Draining no longer increases beneficial spells permanently.
Spells and Abilities
Skeleton Wizard's 'Necrotic Lance' is now set up as a ray spell.
Fixed an issue where Bash was hitting multiple times with Carnage.
Ancient Memory no longer deactivates after casting an Invocation.
Fixed the issue where Cipher's Phantom Foes flanked debuff was removed when the target was engaged.
Cipher's no longer get hit with Psychic Backlash at the start of combat.
Torment's Reach no longer procs off every enemy hit.
Priest's Seal spells no longer activate twice.
Iconic Projection no longer bypasses DR.
Fixed an issue with Ranger's Twinned Arrow and Driving Flight accuracy.
Ranger's Powder Burns now works as intended with DR Penetration.
Druid spell Infestation of Maggots now does the intended amount of damage per tic.
Items
Fixed multiple issues with Glittering Gauntlets.
Cape of the Cheat will now be rewarded to base and px1 players.
Sabre base damage has dropped to 11-16, and it will have a +20% damage mod.
Gameplay
Engagement is now broken when characters are knocked back.
Fixed the Nav around the adra pillar is Elmshore.
Charming all enemies in a combat will no longer reset combat.
VFX that start from characters heads are now correctly aligned.
UI
Personal 'Total Damage Done' no longer comes up as '-Infinity'.
Korean Loc issue with text getting cut off during Character Creation.
'Missing GUI" no longer appears in the combat log with Fire Stag.
Audio
Fixed an issue where audio was cutting out during the End Slides after the White March section.
Beta Fixes
Kraken DR raised from 0 to 8.
Sul no longer attacks her own pride during 'The Old Queen and the New King' quest.
Fixed an issue with Cliant Lis traps were not working.
The Unlabored Blade Firebug proc now functions correctly.
Tooltip for Sabre now shows +20% instead of 'missing item mod 468'.
Nyry the Deft Hand now grants Cape of the Cheat in the base game.
Corrected an issue where characters sometimes gets stuck in the Elmshore adra pillar.
Stun on crit weapon mod duration is now affected by graze/hit/crit attacks.
Party AI no longer chases after undiscovered enemies.
The Chanter phrase 'One Dozen Stood' phrase now reduces the duration of the Frightened and Terrified status effects .
The Fighter ability 'Clear Out' no longer causes Blights to stop attacking.
3.05 Hotfix Patch Notes
Major Fixes
Reloading autosaves in Stalwart Village no longer alter creature stats.
Items
The Unlabored Blade 'Firebug' now procs 3% of the time instead of 10%.
Patch Beta 3.0.4 Is Live; Plus a Competition!
Hey, everyone!
It's been some time. You have all been missed. We'll get right to it, though!
We have a new Patch Beta available for you all to play and check out. Not only that, we're running a competition over on our forums! We're looking for the most awesome feedback around with this beta and are offering up some Obsidian swag boxes for the three people who really impress us with their feedback. For full information on the competition, check out or forums:
But what can you expect from this patch? I'll tell you!
Major Bug Fixes
(These fixes will be retroactive)
- Brighthollow upstairs will no longer error on transition
- Hiravias and Durance will no longer break party manager in the base game
- Characters put into the stronghold with the Rod of Wind and Thunder will no longer break party manager in base game
- Fighter, Confident Aim doubling on Save/Load
Bug Fixes:
- Engagement is now broken when characters are knocked back
- Personal 'Total Damage Done' no longer comes up as '-Infinity'
- Multiple issues with Glittering Gauntlets
- Fixed the Nav around the adra pillar in Elmshore
- Cape of the Cheat will now be rewarded to base and White March Part 1 players
- Charming all enemies in a combat will no longer reset combat
- Audio cutting out in the End Slides following the White March
- Skeleton Wizard 'Necrotic Lance' set up as a ray
- VFX that start from characters heads (breath weapons, etc.) misaligned
- Korean Loc issue with text getting cut off during Character Creation
- Barbarian, Bash hitting multiple times with Carnage
- Chanter, Ancient Memory no longer deactivates after casting an Invocation
- Cipher, Phantom Foes flanked debuff being removed when the enemy is engaged
- Cipher, Psychic Blacklash hitting the Cipher at the start of combat
- Druid, Fire Stag *Missing gui* in the combat log
- Druid, Infestation of Maggots now does the intended amount of damage per tic
- Monk, Torment's Reach no longer procs off every enemy hit
- Priest, Seal spells no longer activate twice
- Priest, Iconic Projection no longer bypasses DR
- Ranger, Powder Burns now works as intended with DR Penetration
- Wizard, Wall of Draining no longer increases beneficial spells permanently
Balance Changes:
- Sabre base damage will drop from 13-19 to 11-16 and are given a +20% damage mod. They should still take the 'top damage' slot but this change will lower them enough to encourage other options.
The list can also be found here: http://forums.obsidian.net/topic/89399-304-beta-live-104
And that's the list! We want to thank you all for your love and support of Pillars of Eternity from the inception of the Kickstarter in 2012 through to the release back in March of 2015 and up until today. Crazy to think that the game has already been out for a year and a half now. Time flies.
You are all incredible and we look forward to bringing more adventure to you real soon!
Oh! And don't forget that contest! We want your feedback and we know you'll help make Pillars all the better just as you have the entire way.