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Genre: Role-playing (RPG), Adventure

Pillars of Eternity II: Deadfire

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New to Deadfire? Or Returning? Here’s What You Should Know!

We’ve noticed a lot of new and returning fans enter the world of Eora. Here’s a breakdown of what’s new for Pillars of Eternity: II Deadfire that you should take note of before starting.

  • There’s two entirely different ways to play. Now with both classic real-time with pause and new turn-based combat, Deadfire builds on the foundation of classic tabletop gameplay more than ever before. You pick your mode from the outset. Warning: there’s no changing the mode once you’ve begun a new campaign.
  • All DLC is now available. If you purchased The Obsidian Edition, you already have access to all the post-launch content: Beast of Winter, Seeker, Slayer, Survivor, and The Forgotten Sanctum. If you haven’t picked up the DLC, now’s the time! All the major DLCs feature new characters, stories, and more!
  • The Ultimate - Face a series of challenges with all God Challenges, Trial of Iron, Path of the Damned, and Solo mode enabled.
  • Go analog with Pillars’ Pen and Paper Rules. The dev team has such a passion for tabletop gaming, the inspiration behind Deadfire, that they penned their own Pen and Paper tabletop rules. Now bring them to your next party.
  • Join the community! Talk to other Deadfire fans in the Versus Evil Discord channel and make friends at our Deadfire Discord channel!

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Patch Update 5.0 - The Return of the Ultimate

Greetings Watchers,

It's the 1 year anniversary since the launch of Pillars of Eternity II: Deadfire! We here at Obsidian and Versus Evil can't thank you enough for the support and feedback you have given the game since the Fig campaign launched two years ago. Now we're here, a year out from the release of Pillars II, and have one final patch for you all. The time has come for the launch of Update 5.0 for Deadfire! This patch brings some new features and bug fixes to Pillars II and our own Design Director, Josh Sawyer, has made a video to let you know what you can expect from the update.

https://www.youtube.com/watch?v=A2XfForaMaQ

Patch 5.0 Highlights

There are a host of bug fixes in the 5.0 update that you can read on our forums, but here are some of the highlights for you:


    New Ship UI
  • An update to the UI has been implemented that will come up any time you engage with a ship on the seas that brings a more elegant way to perform ship-to-ship encounters.
    Turn-Based Mode Out of Beta
  • Thanks to feedback from the community, we have made a lot of changes to turn-based mode to account for bugs and balance fixes and it is now in full release with the 5.0 patch.
    New Story Content Added
  • After listening to feedback on the critical path of the game when it came to reactivity with Woedica and Eothas, so we’ve decided to go in and write new lines and get them recorded by the original actors to add more to that aspect of the game.
    Anarchist Path Adjustments
  • Some critical path items have been moved out of Neketaka to other locations in the Deadfire to address the difficulty and length that the game had if choosing to not side with a faction at Ondra’s Mortar.
    The Ultimate
  • The final God Challenge will be live with the 5.0 patch. This challenge, “The Ultimate” will turn on all other God Challenges, Trial of Iron, Path of the Damned, and Solo mode.


The Ultimate Challenge

In addition to the above changes, Patch 5.0 also introduces the Ultimate Challenge for Deadfire. The challenge is not for the faint of heart, and only the most devoted and erudite of our players stand even a chance in this challenge, but the first twelve players to triumph will be immortalized in Obsidian's studio lobby for all to see. The first twelve Watchers to succeed at the challenge will get their names and their Watchers' names, classes, and levels upon our Deadfire Ultimate Challenge plaque hanging in our lobby. And yes, that means that everyone who comes through our studio will bear witness to the glory of your triumph.

Not only that, but the first 50 players who complete the challenge will get a very special patch that not only celebrates your achievement wherever you wish to flex it, but also has Josh's face on it to let the world know you have his approval.


The Ultimate Challenge Submission Guidelines and Terms

In order to streamline the review and vetting process, please read the following submission guidelines and terms:


  1. Cheating, including save-scumming, use of third-party tools or mods, and/or doing anything in a manner contrary to the spirit of the challenge is prohibited.
  2. Console commands that do not require the "iroll20s" command be enabled are allowed.
  3. Submissions must include a video of the entirety of your run and a save file of the run completed.
  4. We reserve the right to disqualify a submission without notice or explanation.


If you have completed the challenge and wish to send it in for review and judgment, please send the following evidence to theultimate@obsidian.net:


  • We require full video evidence of your run - acceptable forms of video include: YouTube playlist links, or direct download links via Dropbox.
  • We also require the save game file with the completed challenge.



Pillars Pen and Paper

Josh has updated the Pillars of Eternity Pen and Paper ruleset and had it playtested with an intrepid band of merry developers - he is now pleased to release it to the general public for play and feedback. You can download it from the front page of eternity.obsidian.net later today. We will also be pushing it live to your backer portals and, for those who have it, game libraries as well.

Thank you again for your continued support! If you have any issues with the game, contact us through our support portal to help you on your journey.

Cheers,
The Deadfire team

Patch 4.1.2 is live!

Hello Watchers!
 
Another patch with more bug fixes!
 

Patch notes for v4.1.2.0047



Resolved Issues
[LIST]
<*>The Combat Start is no longer visible before starting combat in certain situations.
<*>Terrified party members who cannot move will now pass their turn correctly.
<*>Casts interrupted by "Mage Slayer" are now correctly removed from the turn queue in turn-based mode.
<*>In deck-to-deck combat, loot can no longer be lost if there is too much.
<*>Characters are now able to jump between ships' decks during combats in turn-based mode.
<*>Characters automatically finish reloading when their turn starts.
<*>The combat speed slider will now update correctly when using the hotkeys to change it.
<*>The Combat Start autopause event will now trigger properly when combat starts with a cutscene (e.g. deck-to-deck combat).
<*>Vela's level now matches the player's level in Hylea's Challenge, granting her bonus defenses.
<*>Summoned creatures are now set to the caster's level.
<*>Turn order UI will not appear in trap-triggered combat with no enemies.
<*>Characters will no longer get stuck in their walk speed after leaving a cutscene.
<*>Characters are no longer walking after leaving a Slog Zone.
<*>In turn-based mode, Berath's Challenge kills unconscious characters after they have been unconscious for 3 consecutive rounds rather than 3 total rounds.
<*>Character's Initiative no longer displays in the Inventory while playing in Real-Time with Pause mode.
<*>The Oculus will now turn off after both conduits are destroyed in turn-based mode.
<*>The player can now return the quest to Tayn after completing The Forgotten Sanctum DLC.
<*>The Animancer's Folly and Gul Trouble endurance challenges will no longer get stuck between waves in turn-based mode.
[/LIST]
 
Balance Changes
[LIST]
<*>Light, one-handed weapon's damage has been slightly increased in turn-based mode.
<*>In turn-based mode, dexterity now adds 4% to Stride per point.
<*>In turn-based mode, characters receive -10 Deflection while Knocked Down.
 
[/LIST]

Patch 4.1.1 is now live!

Greetings Watchers!

Below are the Patch notes for the v4.1.1 update! Thank you all for your feedback and reports during this beta of Turn-Based mode. As always, for any issues please feel free to utilize the forums or support site here. 

Patch Notes for 4.1.1.0034



Known Issues
[LIST]
<*>Jump points are not usable in Turn-Based combat: We are aware of this issue and are currently looking for a solution to address this problem.
[/LIST]
Resolved Issues

Patch 4.1.0 is now live with Beta Turn-Based Mode!

Greetings Watchers!

Today is a glorious day in the Deadfire! 4.1.0 is now live and so is Turn-Based Mode which is completely free for all editions of the game!

Since Turn-Based Mode is currently in beta, we would very much appreciate it if you all could give us some feedback on our forums

https://forums.obsidian.net/forum/136-beta-feedback-for-turn-based-mode/

Patch Notes for 4.1.0.0023



New Features
[LIST]
<*>Turn-Based Mode (Beta) - A new way to adventure in the world of Eora, Turn-Based mode is an alternate way to play and experience combat in Pillars of Eternity II: Deadfire. This is an Open Beta feature, and we'd love to hear from our players on how this mode feels, and any issues that arise from playing it. The new game mode can be selected by starting a new game and clicking on Turn-Based Mode.
[/LIST]

Major Fixes & Updates

Beta v4.1.0 is Now Live!

Greetings Watchers!

We have just placed our 4.1.0 patch onto the Beta Branches of Steam. Click here for instructions of how to join the Beta. Please bear in mind that many changes are still being worked on and added as we get closer to patch!  Please let us know if this patch has any unintended effects on your gamestate or if you encounter any new bugs from this patch, here in our beta forums. Thank you in advance for your help and feedback!!
 

Patch Notes for 4.1.0.0011


Resolved Issues

Patch v4.0.1 is live!

Hello Watchers!
 
We are releasing a small hotfix patch today to address some issues brought up by the community. Please see the patch notes listed below.
 

Patch notes for v4.0.1.0041


These Patch notes contain spoilers:

Resolved issues:
[LIST]
<*>Removed the progression-breaking autosave before meeting Llengrath at the beginning of LAX03.
<*>Italian and Spanish languages now display God Challenge text.
<*>Starting a conversation with Fetid Spray while wearing Arkemyr's Robes does not repeat giving the instructions to the player.
<*>Llengrath encounter to start The Forgotten Sanctum DLC can no longer start during a storm.
<*>NPC ships on the world map will be placed back in the sea if they get stuck inland.
<*>Forbidden Fist Curse Damage when stacked is calculates as expected.
<*>Player's can now turn in Seeds of Deception to Llengrath and only Llengrath when they receive the quest from her.
<*>Izzia now appears for anyone who had previously spoken with her. New playthroughs will require the party to complete a specific encounter before she will appear in Periki's Overlook.
[/LIST]
Known issues:
[LIST]
<*>Ydwin lines in Forgotten Sanctum are missing VO
<*>Player cannot provide Llengrath with the Modified Annals of Llengrath once she has moved into the Scriptorium.
Work Around: Complete the quest Root and Branch prior to completing whichever wing of the Halls Obscured you decide to do second.
[/LIST]