We listen to your feedbacks, thanks a lot ! - Improves readability of different elements (emissive crates, plates) - Rework some lighting
v1.1.1
- Adds some missing SFX - Corrects mixing of some SFX - Corrects some lighting - Corrects "scale" of volume slider in settings
1.1
- Adds a way display the "speedrun timer" in the settings to beat the 42mn achievement (or any personal challenge like sub30) - Adds a way to disable head bobbing in the settings to fight some motion sickness - Increase the base look sensitivity on gamepad - Corrects some bugs
v1.03
- Better placement for misplaced props - Improve handling of ALT-Tab - Various bug corrections
v1.02
- Prevent a bug when Alt-tabbing from the game - Replacing some glitching props - Corrects various misplacements
v1.01
- Corrects some minor collider bugs
Release date announced & some news
Hi everyone,
Thanks for all the wishlists and support for Pillars of Light, it means a lot. I started working on Pillars of light 2 years ago and as a solo developer, releasing is the end of a rich journey. I hope my work will please you !
The launch will be on 29/09/22 at 5pm CET The sell price will be 14.99€. It will have a launch discount of 15% for a few days. That means you will be able to get it at 12.75€, youhou !
In the mean time I still have some work to do and some room for last minute improvements.
One of this task is translating the game to make it available to most.
The goal I have is to make the game available in english / french / german / spanish & italian. The store page in these languages should all be online soon. The game should be translated upon release in these languages.
I might be able to add some other languages but let's not be too greedy, they might come after release. If you'd like to see the game in your language, feel free to ask :)