Barricades, Launch Pads, Freeze Traps, and MOBs prioritize the core.
Added a Barricade spell that allows you to define complex MOB movement paths.
Added a Launch Pad that launches MOBs in a direction that you can configure. MOBs can be launched over barricades.
Added a Freeze Trap that slows down anything that walks over it.
Updated the green MOBs attack targeting to prioritize your Core instead of players, unless you get too close.
Made the Tower Defense difficulty harder.
Increased the green monster's starting health to 100 HP from 10 HP. Increased the blue monster's starting health to 300 HP from 30 HP. Increased the starting turret damage from 100 to 500. Reduced the starting heal amount of the health pillar from 50 HP to 25 HP. Reduced the heal amount increment per purchase from 50 HP to 25 HP.