A new and colorful UI, the pause screen now displays the main missions' progress and more stats than ever. The Kraken shows it's true tentacles. New and improved portrait cameras and settings. Oh, and you'll be happy to know that the Adventures are now a bit easier to reach.
Update 7 - Kraken Rising - Patch Notes
Tentacles! Visible in "Action" mode by default, you can enable these for "Pure" via the "Kraken Mode" options in Settings->Operator.
new, improved and beautified UI
Windows desktop display orientation can now be set for the duration of the game via command line arguments (Properties/Set Launch Options...) e.g. rotate the main display by 90° / to portrait: -rotate 90 rotate display 2 by 270° / to portrait (flipped): -rotate2 270
command line options for Player Count 1-4 (-Players 3) and Game Style (-PureAction 0)
improved cameras: automatic portrait/landscape switch, camera saved per orientation, better handling of aspect ratios for all cameras, orientations and screen sizes, select aspect ratio constraints (16:9, 9:16, 4:3, 3:4).
dynamic mode for portrait cameras
camera selection now properly filtered and named according to orientation portrait/landscape
improved thumbstick/analog plunger control
seamiles increased by 20% for all lanes/ramps
Online System to support current and upcoming features
EULA and Privacy Policy are now presented on the first game start in addition to the already existing confirmation dialog before the game's installation which is presented by the steam client
feedback: you can now message us directly from within the game, which is especially useful for bug reports as this will transmit some debug information (e.g. ball states). This is currently one way, so if you want a reply please use the other support channels, too.
fixed: Buccaneer Frenzy achievement
fix: using Alt+Enter to switch from windowed to fullscreen will now use only valid resolutions as fullscreen resolution
fix: the available resolutions are now always properly detected when using multi monitor setups with different diplays
Pinball Cabinet Support Addon
Multi Display / Window Support
The pinball cabinet support addon (beta) is a special offering which you can request directly from us. You can find the request form in the Addons menu of the preview build. This feature does require online activation and is currently available for free.
A backglass and a dmd window can be configured via the settings menu after activation. Custom background images can be added to the folder %LocalAppData%\PinballWicked\Images
Special Thanks to all of you who have taken the time to check out the preview on the experimental branch!
Stay tuned! Have fun! Flip out!
Preview: Update 7 - Kraken Rising
Ahoy fellow Pinball Lovers!
We just updated the experimental branch with the newest Preview of the upcoming Update 7. You can opt in to play it on the experimental branch right now!
Update 7 Preview - Kraken Rising - Patch Notes
Tentacles! Visible in "Action" mode by default, you can enable these for "Pure" via the "Kraken Mode" options in Settings->Operator.
new, improved and beautified UI
Windows desktop display orientation can now be set for the duration of the game via command line arguments (Properties/Set Launch Options...) e.g. rotate the main display by 90° / to portrait: -rotate 90 rotate display 2 by 270° / to portrait (flipped): -rotate2 270
command line options for Player Count 1-4 (-Players 3) and Game Style (-PureAction 0)
improved cameras: automatic portrait/landscape switch, camera saved per orientation, better handling of aspect ratios for all cameras, orientations and screen sizes, select aspect ratio constraints (16:9, 9:16, 4:3, 3:4).
dynamic mode for portrait cameras
camera selection now properly filtered and named according to orientation portrait/landscape
improved thumbstick/analog plunger control
Online System to support current and upcoming features
EULA and Privacy Policy are now presented on the first game start in addition to the already existing confirmation dialog before the game's installation which is presented by the steam client
feedback: you can now message us directly from within the game, which is especially useful for bug reports as this will transmit some debug information (e.g. ball states). This is currently one way, so if you want a reply please use the other support channels, too.
fixed: Buccaneer Frenzy achievement
fix: using Alt+Enter to switch from windowed to fullscreen will now use only valid resolutions as fullscreen resolution
fix: the available resolutions are now always properly detected when using multi monitor setups with different diplays
Pinball Cabinet Support Addon
Multi Display / Window Support
The pinball cabinet support addon (beta) is a special offering which you can request directly from us. You can find the request form in the Addons menu of the preview build. This feature does require online activation and is currently available for free.
A backglass and a dmd window can be configured via the settings menu after activation. Custom background images can be added to the folder %LocalAppData%\PinballWicked\Images
For those of you who run Pinball Wicked with Low or Medium Rendering setting this update is huge. We fixed many visual errors, brought the lighting more in line with the higher settings and further optimized the performance. E.g. on an Intel i5-8400 / UHD Graphics 630 the game now runs in Full HD with around 45 fps.
Update 6.1 - Patch Notes
new: Overall Quality setting: quickly choose from a list of predefined graphics presets
much improved lighting, visuals and performance for the Rendering Settings Low and Medium
fixed: Camera Settings are now applied instantly
fixed: achievements
updated to Unreal Engine 4.21
many fixes and improvements
Stay tuned! Have fun! Flip out!
Update 6 - Grand Finale: The Treasure Fleet
Ahoy fellow Pinball Lovers!
Thanks for all the great feedback!
The Black Flaggers table is now complete with all missions in play. The scores and rewards are improved and newly balanced. Vital statistics are now displayed during pause and your notoriety rank, a measure of your success during missions, is now visible on game end.
Grand Finale: The Treasure Fleet
Gather your crew, track down the fleet, triumph over the defending forces and plunder more gold than you can carry. This mission can be started after completing 5 Adventures or 8 Pirate Battles the first time, after this all Black Flaggers letters have to be lit to start The Treasure Fleet again.
Update 6 - The Treasure Fleet - Patch Notes
new: The Grand Finale mission - The Treasure Fleet.
new: Stats Panel displayed during pause showing Tilt Warnings, Extra Balls, Blood & Gold, Treasure, ...
new: Notoriety Rank is now displayed in the pause and game end stats
new: your global rank is now displayed in the game end stats
new: Pure Steel Ball
new: Force Feedback scale setting
balancing: updated scores and rewards, e.g. higher scores for Adventures and Pirate Battles. Loot is much more valuable now and is granted for many successful mission completions
balancing: Bonus Multiplier is now capped at 42
balancing: relocation of the Extra Ball and Bonus Held rewards
balancing: updated Loot Event table
balancing: Loot is now limited to 60. This limit is increased by 60 for each completed Treasure Fleet mission.
some new and improved lights, voices, stingers and dmd graphics
fixed: dead man could be hit after mission end
fixed: mutiny in action mode could spawn too many mutineers
fixed: the super jackpot trigger could be ignored in rare cases
fixed: in very rare cases the super jackpot light could stay lit on ball end
fixed: in very rare cases a locked ball could be thrown out of the skull
fix regression: Bonus Held works properly again
many, many smaller fixes and improvements
We got a few more improvements we'd like to add to the Black Flaggers in the coming updates, so:
Stay tuned! Have fun! Flip out!
Update 5.3 - The Physics Nudge
Ahoy fellow Pinball Lovers!
Thanks for all the great feedback!
While we're nearing the completion of Update 6, we got another load of improvements that can't wait. Highlights are enhanced physics accuracy and revised flipper dynamics, better nudge and tilt handling, and many, many smaller fixes.
Update 5.3 - The Physics Nudge - Patch Notes
massive improvements to physics accuracy and flipper dynamics -> grippier & bouncier
balancing: Bang Back / Death Save protection: nudging if a ball is in a lower outlane will regularly result in an instant warning and death saves are a bit more difficult to pull off
balancing: digital left/right nudges are a bit softer now. You can no longer nudge if the table is in TILT! state.
balancing: Extra Balls per game are now limited to 10 in the 5 Ball game. The 3 Ball game is unchanged at max 12 Extra Balls per game.
balancing: Extra Ball Lit now vanishes on ball end
fix: added debounce to the TILT! warning sensor which fixes a possible instant TILT! on a single hard nudge
fixed: ball does not come to rest on an activated flipper
fixed: the ball could get stuck on the beginning of the crow wire ramp
fixed: flickering lamp post lights on experimental Low Rendering
fixed: The Pirate Battle would not always start properly if the third ball is locked instantly after another mission ends
fixed: the game end stats displayed the current Pirate Battles count (same as lit letters) instead of the total count
fixed: in very rare cases a ball can fail to drain properly preventing the ball end in local hot seat mode
fixed: Ball can get stuck behind the skull if you manage to shoot around the mouth ramp and pillars during the Pirate Battle start
fixed: Ball can get stuck behind the right trap door / popup pirate
fixed: game end stats for Pirate battle would only show the values of the current cycle (e.g. 1-8, 9-16,...). This also allows the "We Arr Pirates!" achievement to work as intended.
fixed: characters could be hit after dying or during their mission end animation
changed Crow and Lighthouse insert light colors to orange
The Bell light now blinks when only one letter is left
regression fix: music fades out again instead of stopping instantly
added more sounds, voice overs and light shows
new: automatically pause the game if the game controller connection is lost
added informative message box instead of the default Low Level Fatal Error for the incompatible AMD legacy driver 15.7.1 (suggesting the AMD Radeon Software Crimson Edition 16.2.1 for Non GCN Products). The legacy driver 15.7.1 will work in the 64bit executable which will be added in a later update.
removed some grime: the flippers look a bit cleaner now
Stay tuned! Have fun! Flip out!
Update 5.2 - Lights, Camera, Action!
Ahoy fellow Pinball Lovers!
Thanks for all the great feedback!
We have another small update for you with some essential fixes for the Local Hot Seat mode. Also included are the nifty button-bound Action Cams.
Action Cams
This experimental feature can now be enabled in Options>Cams. Action Cams are focus cameras that are active as long as a button is pressed. Now a Barrel Bumpers Close Up is only a button press away!
They are bound by default to WASD-Keys or X, Y, B, Down on gamepads.
Treat yourself to a bunch of new Balls, including the exceptional glowing orbs, and to the additional Ambiences: Wanna play in the red Mutiny Style as default? Now you can!
If you bought the game for the initial launch price, you will receive the new Supporter Upgrade DLC for free.
With our heartfelt gratitude for your support this DLC currently contains:
new Ambience setting, which allows you to use the lighting / color schemes used in the missions as default ambience and also includes two additional bright daylight settings.
11 Balls including: White Pearl and Glowing Pearl, Gold and Glowing Gold, and the new and exceptional glowing orbs.
Stay tuned! Have fun! Flip out!
Update 5.1 - Prepare For Battle!
Ahoy fellow Pinball Lovers!
Thanks for all the great feedback!
Included are new dmd graphics for The Pirate Battle among others.
This update contains some fixes which we wanted to get to you as soon as possible.
Update 5.1 - Prepare For Battle! - Patch Notes
new: DMD graphics/animations
new: additional lighting / color ambiences for more missions
new: Bone and Glowing Bone ball skins are now available / properly named
UI: AutoDetect now displays the benchmark progress and applies the new quality settings before closing the auto detect popup
fixed: Autodetect did not work from within the pause menu, blocking any further user input
fixed: not all mission end stingers would turn down the music
fixed: in very rare cases the ball could get stuck in the crow ramp
fixed: saved non native resolutions in fullscreen mode could be displayed as smaller window instead of fullscreen
fix: main display selection now works with any monitor arrangement
Stay tuned! Have fun! Flip out!
Update 5 - Ready Player Two!
Ahoy fellow Pinball Lovers!
Thanks for all the great feedback!
Get Ready Player Two.. And Three.. And Four!
Now you can challenge your friends in the new local hot seat multi-player mode.
Danger!
Your nudges will now count towards TILT!
We also included a tilt meter, which will help you to get the swing of it. The tilt meter can be configured in the Operator settings.
Performance
Most materials and textures are now fully optimized, especially for the Medium and High Rendering levels. The Auto Detect Quality feature got an upgrade and should now be able to find the best 3D resolution scale and quality settings for your rig. The Medium Rendering setting now uses forward rendering for maximum performance.
Update 5 - Ready Player Two! - Patch Notes
new: Local Hot Seat Multi-Player -> up to 4 Players
new: TILT! and tilt meter: multiple warnings during one ball will now result in a TILT! state, so: careful now when nudging
new and updated: Rendering graphics setting (former Render Quality)
new: velocity based analog nudge
new: you can now skip the Ball End Bonus display with the launch button
new: Game End stats are now in the blood & gold UI style
new: The Mutiny is now accompanied by it's own music track
new: more dmd animations and graphics
new setting: the Scores HUD element (Score, Gold, Blood) is now hidden by default and can be enabled in Options/Operator
new setting: Camera Settings - you can now choose your favorites and disable cameras for easier cam switching
new setting: Gamma Slider in the lighting settings to modify the overall brightness curve
new setting: 3D Resolution (previously named resolution scale) now displays the actual 3d render resolution instead of a normalized value and is applied instantly
balancing: ball is released from the hidden cove with random force
balancing: the treasure score is added to the bonus score after applying the bonus multiplier
balancing: lane savers are now active for 45 seconds
balancing: the anchor diverter is activated regularly leading to more big ship's cannon shots
performance: Pinball Wicked should load a lot faster now
music volumes are now better balanced
bug fixes and score balancing
many, many performance optimizations
Stay tuned! Have fun! Flip out!
Update 4 Hotfix 1 - Rollin' Rollin' Rollin'
Ahoy fellow Pinball Lovers!
Thanks for all the great feedback!
While we're working on the next update - here's a quick fix which eliminates a few bugs that passed under the radar while testing Update 4.
Update 4 Hotfix 1
fixed: ball rolling sound would sometimes not stop if the ball is captured
fixed: the Shark keeps the ball on Buccaneer Frenzy start far too long
fixed: Buccaneer Blast and Frenzy would not reset to start with Buccaneer Blast on a new game, but would keep alternating