Thanks for all the great feedback and the bug reports!
This hotfix again focuses on the ball launch issues.
- fixed: worst Extra Ball ever - now the launch doesn't get stuck if you smash the launch button during the shoot again dmd animation
- fixed: regression caused by last fix - balls stuck on auto-plunge
Stay tuned! Have fun! Flip out!
Hotfix 0.9.0.17.6 Build 2197038
Ahoy fellow Pinball Lovers!
Thanks for all the great feedback and the bug reports!
This hotfix focuses on the ball launch issues.
We also added a bit of functionality which makes debugging a bit easier:
Show Debug Info - if you experience a stuck ball or the ball launch not working it would be of great help to us if you could copy and paste the displayed text and post it in the bugs forum.
- fixed: ball launch issues
- fixed: shoot again being displayed after the first extra ball for each succeeding normal ball; currently used extra ball count not reset
- fixed: controller shoulder button mapping
- added force ball end
- added show debug info
- fixed: a bug in Buccaneer Blast can potentially lead to balls being removed
Stay tuned! Have fun! Flip out!
Pinball Wicked - This Way Comes!
Ahoy fellow Pinball Lovers!
You can now be among the first to set foot on the planks of Black Flaggers - Pinball Wicked's original table #1. Join a pirate’s journey of plundering loot, swashbuckling adventures and cannon wielding foes.
Experience the PC-First cutting edge pinball simulation featuring unmatched visual fidelity with hundreds of dynamic lights - Pinball Wicked!
Together we can make Pinball Wicked an illuminating celebration of the rollin' steel ball!
A short note on Early Access:
This game is in the early Early Access phase - it's likely that you will encounter strange, entertaining, and at times just frustrating bugs.
During this phase the Black Flaggers table will receive regular updates with bug fixes, new features and more content - and yes, there will be tentacles too.
This is a game in development, that will evolve as you play it, as you give feedback, and as we update it and add content.
Early Access is a full purchase of a playable game.
You keep access to the game, even if the game later moves from Early Access into fully released.
If your rig doesn't meet the current minimum hardware requirements:
A low end version which will support integrated gpus / low end graphics cards / notebooks is in the works too, so click on follow and we'll keep you updated.
Stay tuned! Have fun! Flip out!
Release Date
Ahoy fellow Pinball Lovers!
The closed beta is alive and kicking. We've got a few bugs and oddities left we'd like to fix before the early access release, so we have to postpone one (hopefully) last time for a few days.
The Early Access release date is: Thursday, 12 October 2017
Today's Stats - Black Flaggers
Sailed sea miles necessary to complete all adventures: 295
Mutineers ready to (let you) walk the plank - per Mutiny: 8
Chopped off limbs necessary to thwart The Kraken: Three
The Treasure Fleet's doubloons: no one knows just yet
We thank you for your continued support!
And a big thanks to our beta testers - you're really lifesavers!
Stay tuned! Have fun! Flip out!
Closed Beta - New Release Date
Ahoy fellow Pinball Lovers!
We're still working out a few kinks and are busy finishing up the day one version of the lights/sounds/dmds/animations/scores - so to be on the safe side we have to postpone the Early Access release just one more time.
The Early Access release date is: Thursday, 5 October 2017
Closed Beta
We need more feedback and bug hunters -
so if you're willing to help you can apply for the closed beta here:
https://pinballwicked.com/closed-beta-application/
We can only invite a limited number of people, so we'd like to thank you in advance for taking the time to apply!
We'll begin sending out invites next week.
Today's Stats
The Black Flaggers table currently uses
7582 assets
115 active (dynamic and ball interacting) parts
376 light controllers (which control 210 inserts and 307 dynamic illuminating lights)
and features
7 toys
over 25 bigger and smaller modes/missions
a ball eating pirate skull, a bloody skull, a golden skull, a chest lock skull, a stag skull and a bunch of bones
three frigates
many, many cannons
a parrot
a shark
a bunch of lively pirates
a not quite dead pirate
and a few chunks of ocean.
We thank you for your continued support!
Stay tuned! Have fun! Flip out!
Third Time's the Charm: Release Date
Ahoy fellow Pinball Lovers!
Our heartfelt apologies: we have to postpone the release again. While the Black Flaggers table is playable, we're still finishing up some modes and are adding/updating the lights, sounds, music, voice-overs and DMD-Animations -> we're finalizing the experience we'd like you to have when getting on board.
The Early Access release date is: Thursday, 21 September 2017
This is a high level representation of what's being worked on and our current best guess of where Pinball Wicked is going. Nothing on the roadmap is set in stone. You can help us by voting for features you would like to see.
We really thank you for your continued support!
Stay tuned! Have fun! Flip out!
The Rules Rule! And a slight ETA shift...
Ahoy fellow Pinball Lovers!
Aaaand... we need a teeny-tiny bit more time, but not to worry we won't change the title to Pinball Wicked Forever. Sorry for the recurring delay - hope 't will be the last :)
Our current ETA is Wednesday, 30 August 2017
The Black Flaggers Rules Flow Chart
But we won't leave you with nothin' - no, we won't:
We made a nitty-gritty not-so-little flow chart of the Black Flaggers table rules. As with everything Early Access this is a work in progress and might change with time. It currently contains most of the larger, more action heavy modes.
It's the other way round -> we don't even have a mobile version yet!
Using the Unreal Engine we're really on the cutting edge of what's possible on the PC.
And while our main focus is the PC version, we'll start to do some real work on the mobile port as soon as we're happy with the state of the Black Flaggers table on the PC.
What about VR?
VR will be available at a later stage (probably as paid DLC). We can't promise VR support for all upcoming tables yet - it really depends a lot on the demand for this feature.
To achieve the required framerate of 90Hz on the recommended minimal VR hardware we most certainly need to support forward rendering. For this we have to adjust the lighting, which is quite an amount of work - in max quality we currently have more than 300 dynamic lights illuminating the playfield.
We thank you for your continued support!
Stay tuned! Have fun! Flip out!
New Release Date!
Ahoy fellow Pinball Lovers!
After careful consideration we updated our release date to:
Wednesday, 16 August 2017
Three more weeks for more testing & polish and to complete the implementation of some anticipated features like full controller support, achievements and leaderboards.
We know it's an Early Access title, but we really want you to have a full experience from the get-go.