Pine cover
Pine screenshot
Linux PC Mac PS4 Switch Steam Gog Epic
Genre: Role-playing (RPG), Simulator, Adventure, Indie

Pine

The Pine Original Soundtrack is coming to vinyl - pre-orders live now!

Hi there!

We're super proud to announce that the gorgeous Pine Original Soundtrack is coming to vinyl - and pre-orders are live right now!

The amazing composers and our dear friends Alex, Leonhard and Jonathan from Tumult Kollektiv have partnered up with Black Screen Records to bring Pine to vinyl after carefully mixing the lush soundtrack of Albamare.

The soundtrack comes in TWO versions:

  • A limited edition 140g colored vinyl edition
  • An audiophile 180g black vinyl edition


Both versions are available to pre-order for only €28!

Not only do you get a beautiful vinyl with awesome cover art by Ollie Hoff, it also comes with a free Bandcamp code for the digital soundtrack, AND with a Steam key!



If you love soundtracks, this one is for you.

Until next time!

Patch 12 is here, bringing Japanese and Chinese (Simplified) language support!

Dear players,

Time for an update! The main focus is the inclusion of Japanese and Simplified Chinese language support, welcoming lots of new players from the Asian continent! But as always, we’ve done many fixes to make the Pine experience better.

To celebrate, Pine is a whopping 40% OFF from today (10am PDT, 24th of September) throughout the weekend!

Additions



  • Added Japanese language support
  • Added Simplified Chinese language support


Changes and Tweaks



  • Tweaked hold interact UI for better visibility
  • Font update for all asian languages for much improved readability


Fixes



  • Fixed ‘A Chilling Affair’ quest bug (did not progress sometimes)
  • Fixed player being able to die while in between area transitions
  • Made the monument tower in the Dry Bay a persistent landmark, visible from all angles/distances now
  • Solidified Lumiconda Tooth puzzle logic in the Ancient Stables for lower-end machines
  • Fixed an assert when trading with an empty inventory, causing trading logic and UI to be off
  • Various text fixes in multiple languages
  • Various memory optimizations across the board
  • Various optimizations through cleaning up code


(For Switch players reading this: a huge patch will land today, version 2.0, including all fixes from previous Steam patches and more.)

As always, please let us know if something isn't right or isn't to your liking, so that we can keep improving Pine!

Update Notes - Patch 8 is here!

Dear players,

It’s finally time for a big patch! It’s been a while since the last update, but we’ve been working hard on improving Pine in some major areas. We listened to your feedback, revamped some systems on a deep, technical level and upgraded the engine Pine was built in. All of this took a bit longer than expected, but hopefully it was worth the wait!

The update is big in filesize too, but the game’s disk size has shrinked a whopping 700mb (from 3.3GB to 2.6GB on disk)!

Some update highlights:

  • Performance gains and big stutter reductions from garbage collection through upgrading Pine’s engine and implementing incremental garbage collection
  • Combat is smoother and much more responsive: added dodge cancel, kick out of any move and fractional directional control
  • Camera tweaks: added auto steering settings and removed aimed smoothing
  • Platforming is more forgiving due to the addition of ‘coyote time’
  • Two new languages added (Dutch and Korean), two more coming soon




Full patch notes:

Additions




Changes and tweaks




Fixes



  • Garbage collect stutters reduced through implementation of incremental garbage collection, giving a much more consistent framerate
  • UI revamp with many fixes (such as overlapping quest text, long string overflow, etc.)
  • Fixed text appearing with a few frames delay
  • Improved lock-on/focus camera (was often glitching and disorientating)
  • Improved dialogue camera
  • Fixed Hue floating up (as if standing on a box) in certain locations after jumping
  • Fixed interacts with certain context (such as ‘ignite’ and ‘enter’) using incorrect string
  • Metal and wood footstep parameters added for Hue
  • Fixed ‘The Crossing’ cutscene part 2 audio, because it had Alpafants sniffing through it
  • Cave entrance now drawn behind fog
  • Fixed a bunch of unlocalized strings, among others in the map menu, Vault title cards and main quest tutorials
  • Localized controls rebinding menus
  • Footstep speed parameter now scaled with animation (crouching)
  • Only footwear covering feet gives ‘boots’ footstep sounds now
  • Fixed totem village information UI missing after raiding villages
  • Grounded several floating assets
  • Numerous fixes for wrong speaker roles in dialogues
  • Various questing bug fixes and stability improvements
  • Numerous optimizations on all fronts
  • Fixed status modifiers overflowing and being unclear in effect in equipment UI
  • Fixed broken night visuals on village lanterns
  • Fixed waterfall and torch particles not being LODed


We hope you enjoy these changes. The engine upgrade in particular has been time consuming, but we hope that it stabilizes Pine and gives you a better experience.

As always, please let us know if something isn't right or isn't to your liking, so that we can keep improving Pine.



Until next time!

The Pine Original Soundtrack is out now + renewed tracks updated ingame!

Hi all!

Just in time for Christmas, the Pine Original Soundtrack is now purchaseable on Steam! You can also save up on it already by purchasing the Pine Deluxe Edition, which includes the pack of 29 original songs from the game and 2 bonus tracks, downloadable in both .wav and .mp3.



We've also patched the game to reflect some remastered and updated songs, now even more lush and consistent than before. Other patch notes include:

  • Music tracks and mixing updated to reflect remastered soundtrack
  • Fixed the cave achievement not unlocking at all caves. If you've visited all caves, it should now unlock
  • Credits updated with updated branding of our audio partners at Tumult Kollektiv (previously Other World Ensemble)


You can find the soundtrack DLC here!

Let us know what you think - we'll be spending the holidays with the lovely tunes from Albamare in the background, that's for sure.

To celebrate, Pine is now 20% off for a limited time - happy holidays!

Much love!
The Pine team

Patch Notes - Patch 5 (version 60d4e517)

Hi all!

Finally it's time for a new patch, and it's a good one! Here are some highlights and the actual patch notes too.

Highlights



  • We pushed the ultrawide / all resolution support to the main branch now! After some minor bugs and feedback we are confident that it should work for everyone now. We hope you enjoy!

  • We've done lots of small optimizations to reduce stuttering and improve framerate, but moreover, we've finally pulled apart the graphic settings so that you can tweak things to your liking. We've seen massive performance gains on especially lower end machines when using these new settings in different combinations.

  • New achievements! Go check them out. If you should already have gotten one of them, it should unlock automatically.
  • New much-requested entries in the Glossary to better explain some resources and items, such as Droolica, the Outfindings (and what they do / how to use them), and role tokens.


Full Patch Notes


Fixes

  • Initial performance pass to attempt to reduce stutters while playing the game.
  • Fixed game saving during transitions from interiors to the open-world where the player would end up outside with nothing loaded
  • Fixed Lumiconda Tooth item checkpoint in the Ancient Stables, where the game would autosave prior to collecting the item
  • Fixed various visual glitches in the Ancient Stables
  • Fixed some incorrect language strings


Changes

  • [Steam] Added 5 new achievements.
  • Added more granular graphical options in the settings menu.
  • Added ultrawide support
  • Added a persistent note in front of the Vaults, reminding the players that the villages are ever changing
  • Added glossary entries for - Outfindings, Role Tokens, Droolica


Next


We'll continue to do some fixes, tweaks and optimizations as we go along. If you see any bugs, please report them and we'll get on them. Thanks so much for your patience and for playing!

We're also super happy to announce that the soundtrack has been wrapped up and is almost ready for release!

Until next time!

Patch Notes - Patch 4 (version 078c4045)

Fixes



  • Fixed achievements - “Carpenter” and “Potion Master”
  • Fixed dismounting of Alpafants which would cause players to get stuck occasionally
  • Fixed occasions in which “Scouting Lens” would cause the player to get stuck
  • Fixed hole in “New Home” cave that was impossible to get out of
  • Fixed a bad spawn point in “Old Home” post “The Pact” quest
  • Fixed “Sprint” tutorial hanging post Marla dialogue in “The Ceremony” quest
  • Fixed various floating props in the open-world
  • Fixed race lever in Ancient Stables not displaying unless very close on lower graphics settings


Changes



  • Changed various platforming sections to be more accessible - “Schnusky’s Bet” quest race, various Vault platforming sections, Litter Cave platforming section
  • Changed Open-World Puzzle in the “Sparse Fields” region
  • Added functionality to skip Schnusky’s Race cinematic in “Schnusky’s Bet” quest


We are continuously working on improving performance, and adding clarifications to situations that the players have been flagging as confusing.

Until next time!

Patch Notes - Patch 3 (version 264e60db)

Fixes



  • Fixed losing ideas from Open-World chests when reloading shortly after gathering them. Players that had the issue will receive the ideas retroactively after loading their save.
  • Fixed "The Word of Mouth" quest where "Meet Wes at the village's affinity board" objective that will not complete the quest.
  • Fixed the exploit with “Hop Brew” that allowed players to exit the Ancient Stables and become stuck in unloaded Open-World.
  • Fixed “The Last Vault” quest when players would become blocked when reloading between unlocking the Vault and entering it.


The future update will focus mainly various traversal and platforming sections that people had trouble with! We are also working towards improving the performance!

Until next time!

Patch Notes - Patch 2 (version 25aa6c04)

Fixes



  • Fixed “The Council” getting stuck if you’ve previously solved the puzzle.
  • Fixed “Solid Measures” quest where a world state would cause infinite reloads
  • Fixed Scouting Lens “deploy” tutorial not staying in the “Dune’s Observatory”
  • Fixed Melee and Ranged glossary images being swapped
  • Fixed Waddletooth “Dig piles” to be only triggered by Waddletooths
  • Fixed Vault Notes being interactable earlier than they are supposed to in “The First Vault” quest
  • Fixed one of Aedwin’s voice lines playing with the wrong dialogue
  • Added a fix that prevents the raid horn sound from being played during cinematics


Changes



  • Added jumpable debris in front of Vault entrances whenever players complete “The Word of Mouth” quest with a Vault village - addition addresses scenarios in which the simulation changes and walls re-appear in front of the chosen Vaults
  • Reduced the volume and added a break in between loops for the Cariblin village music


Known Issues


It is possible to jump out of the Ancient Stables vault (using a mixture) and explore the island without any assets loading in. As a temporary fix we’ve made sure you can jump back into the Ancient Stables without needing any mixtures. You will be allowed to leave the Ancient Stables after retrieving the Taming Bands Outfinding and doing the task Oth asks of you by the entrance.



Furthermore, we have 21:9 support ready to test, and are doing so here, but also would love input from the ultra widescreen community, so we'll be opening a test branch soon where you can check it out. We are also working on some platforming parts that we got a lot of feedback on, which were too hard to complete or simply annoying.

Until next time, thanks for your patience and help everyone!

Patch Notes - Patch 1 (version 0675043e)

Hey all!

Happy to say the first Pine patch is out, focusing on some blocking quest progress, wider controller support and some unclarities in the first few quests.

Fixes



  • Fixed infinite loading when launching the game with Windows set to use the Turkish language.
  • Improved quest helper text during the quest “The Human Wake”.
  • Fixed broken controller prompts when using a controller other than Xbox
  • Fixed being blocked in first mural cave when reloading while needing to find Amam in “The Ceremony” quest
  • Fixed getting stuck during the objective “Investigate the Abandoned Watchtower” if the player has already visited the watchtower in the “Gearing Up” quest
  • Fixed getting stuck if the player eats any of the collected “Carrants” in “A Nose for Adventure” quest
  • Fixed wording of tutorial when being taught “The Poke” attack move. Now it should be more clear that the player is required to tap the sprint button instead of holding it in “The Ceremony” quest
  • Fixed wording of “Explore the Pollen Pass” to clarify that it is a cave in “Gearing Up” quest.
  • Fixed credits appearing on reload if the quest “A Proper Goodbye” was started, but abandoned mid-way
  • Fixed Human SFX not being adjusted when changing the SFX slider
  • Fixed various floating trees on the island


Changes



  • Added version at the bottom right of the main menu. Current version: 0675043e
  • Reduced autosave frequency
  • Adjusted position of the sensitivity + remapping section in the settings menu
  • Changed Key Graphite to be part of the “Important items” tab in the player’s inventory.
  • Added logic to spawn “Explosive keg” if the player has full inventory in “Word of Mouth” quest
  • Added skip cinematic functionality in “Gearing Up” quest
  • Tweaked text in glossary
  • Tweaked opacity of the fog VFX in various areas in the open-world




We are also working on Ultrawide screen support, optimizations, more settings options and miscellaneous fixes.

We hope you enjoy Pine!

Until next time!

Pine is OUT NOW!!!

It's finally out!

[previewyoutube="myRD9hzp7K4;full"]

We can't wait for you all to explore the world of Albamare. Let us know what you think!

For any feedback and reports, please join our Discord and come hang out!