Hi, everyone! This is a little update just to keep the game with the latest Steam SDK and NWJS versions to prevent any compatibility problem. Cheers! :pinkneonheart:
Pinkman speedrun! (world record, i guess)
Hi, everyone! Since i released Pinkman on Steam i was wondering what speedrunners could do, and how fast they could finish the game. Well, today i received a message on Facebook from a player called "Filip Was", he beated the game in 28 minutes and 30 seconds! That's really fast, i made the game, but i can't beat it as fast as he can hahaha.
You can watch the speedrun by clicking here.
Thank you for playing, Filip! You're awesome, man! :pinkneonheart:
1.1.6 is live!
Hi, everyone! Now when you take the clock, you can see in real time the current play time in seconds. I can't remember exactly who asked for this feature, but here it's.. :)
I also fixed a little bug in the level 33, and i added a "squeeze" effect to Pinkman everytime he jumps.
1.1.5 is live!
Hi, everyone! This is a little update to fix some bugs and optimize the code.
Today i saw a discussion saying that the fart mechanic was not working how it should in 144hz monitors, it was because the fart mechanic was frame rate dependent, but now i used delta time and everything is working just fine. Thanks to Chewyy for helping me to test the game. :pinkneonheart:
And i optimized the code a bit, nothing that will drastically improve the performance, just for good pratice.
I also added some new random phrases to the intro screen.
One more thing! Haha. I didn't even knew that Steam have this kind of community for each game, i found it by accident today. But i already responded to every discussion and subscribed to get notificated when a new discussion is made.
Achievements are live!
Hi, everyone! As i said earlier, i would try to release an update for Pinkman with some achievements today, and i did it, everything seems to be working really well until now. :)
But, it's my first time working with the Steam API, so i'm not sure if it's fully working, i believe it's, but if any of you didn't get your respective achievements, please let me know, so i'll try to fix it as soon as possible.
Achievements coming soon!
Hi, everyone! I'm working on some achievements right now, hopefully i'll be able to release an update today. :)
Trading cards approved!
Hi, everyone! Today Steam approved the trading cards, badges, profile backgrounds and emoticons for Pinkman, and they're all already online. Enjoy!
1.0.4 is live!
Hi, everyone! One of the most annoying things in Pinkman is the need to press "z" to start every single level, it's due to the local storage saving system. But, i found a way to get around this problem, and now you don't need to press "z" every time. The game will automatically take you to the next level when you reach the door.
I also have good news for speedrunners, now when you start level 1, you can take an item with the shape of a clock, when you take this clock, the game will start to count the time, and when you reach level 100, the game will show you your time.
Patch notes 1.0.4
Removed the need to press "z" to start every level
Added a timer for speedrunners
Fixed some level design issues
1.0.2 and 1.0.3 are live!
Hi, everyone! Thank you for your patience! Since the last update Pinkman got a bug that made some breakable blocks not breakable anymore, but i fixed it and also added a new song to the soundtrack. And i''m working on achievements right now! :)
If you find any more bug, please let me know, so i'll try to fix it ASAP!
Patch notes 1.0.3
Fixed breakable blocks bug
Added a new song
1.0.2 coming soon!
Hi, everyone! Pinkman finally got released, and before any talking i would like to say: thank you so much for your support, it means a lot to me!
Since release i started to gather some information in the review section, and i noticed that some people said that there's a palette that make it hard to see the character, which is the pink and blue palette. And also some people said that sometimes the game just freezes, which is something really game breaking to me, so a tried to reproduce the glitch and i found the problem, it's due to an error with javascript physics.
Tomorrow i'll start to work on an update that will replace the pink and blue palette, fix the freezing glitch, and optimize the code.
I just wanted to let you all know that i'm aware of this problems and i'll fix them ASAP!
Patch notes 1.0.2
Replaced the pink and blue color palette
Fixed the freezing glitch due to javascript physic error
Performance optimization
Oh, and i almost forgot, achievements will come in another update soon!