Pion cover
Pion screenshot
Genre: Role-playing (RPG), Indie

Pion

Update 1.11b released


  • Expanded control options
  • Mines and grenades now bounce off forcefields in a similar way as other projectiles
  • Debris physics improvements
  • Improved Pyro FX
  • Fixed missing particles on charge FX

Update 1.11 released

<*>Adjusted ship physics:
- Adjusted movement and turning acceleration curve to feel more precise and responsive
- Banking and pitching movement now more closely match the ships' actual velocity
- Afterburner speed increased
<*>Camera tracking while afterburning improved

<*>Manta level increased from 6 to 7
<*>Increased mass of all non-player ships
<*>Reduced mass of mines and grenades
<*>Firebomb fragments reworked:
- Firebomb fragments are now affected by forcefield knockback
- Firebomb fragments are now affected by gravity wells
- Blast rate is now based off fragment velocity
- Firebomb fragments are instantly extinguished when still
<*>Gravity well damage is now dealt through a collapsing blast instead of an expanding blast
<*>Reworked Micro Missile FX
<*>Added announcements for recent weapon additions
<*>Adjusted the way weapon charge affects impact FX scaling
<*>Minions spawned by weapons ignore collision with their owner for 2 seconds after spawning

<*>Lamps are now more glowy
<*>Added more scenery color variations
<*>Improved shadow resolution

<*>Added lighting FX quality option to graphics menu
<*>Added a high quality anti-aliasing option to graphics menu
<*>Anti-aliasing is now applied to 3D UI elements
<*>Increased leaderboard avatar resolution

<*>Fixed level selectiton popping noise
<*>Fixed afterburner popping noise when cancelled
<*>Fixed popping noise sometimes occuring when ship were teleported or spawned
<*>Fixed Homunculi having incorrect name when spawned by AI
<*>Fixed a rare bug where multiple enemies spawning spawning close to each other could be pushed into the floor
<*>Fixed weapon charge sound playing on dead enemies
<*>Fixed a bug where enemies spawned from other enemies would be instantly moved to the center of the map
<*>Fixed missing Firebomb announcement
<*>Fixed missing Sentry Mine announcement

Update 1.10 released


  • Enemy levels are now visible when selecting levels
  • New lighting system implemented
  • Debris FX improved
  • Minor camera improvements
  • Reduced Molter damage
  • Increased impact force of melee attacks
  • Mines or grenades will now instantly detonate when colliding at extreme velocities
  • Using afterburner on dying enemies will now cause them to explode instantly
  • Fixed Anemone Mine fragments dealing no damage when used by AI
  • In extreme cases where ships are pushed outside the level boundary they will now be teleported back inside the level
  • Fixed a rare bug where a pickup would "stick" to the surface of a forcefield for several seconds

Update 1.09 released

<*>Late game enemy compositions are now more consistent
<*>Power Cores now drop from common containers
<*>Reworked Iccolon
<*>Reworked Arachna
<*>All pickup and levels boni for the following damage types have been increased by 20%:
-Energy
-Kinetic
-Exotic
-Biotech
<*>All pickup and levels boni for the following damage types have been increased by 100%:
-Explosive
-Munition
-Antimatter
<*>Shockcore blast radius bonus increased from 20% to 25%
<*>Beam Locus damage bonus increased from 50% to 100%
<*>Power Pod damage bonus increased from 25% to 30%
<*>Increased Cryo damage by 100%
<*>Sentry Mines now cause a damaging blast when destroyed
<*>Added Steam Rich Presence integration
<*>Added weapon DPS display
<*>Ingame move speed and turn speed values are now displayed as percentages
<*>Increased projectile size of most secondaries
<*>Improved camera behaviour
<*>Improved environment lighting
<*>Improved hover FX
<*>Enemies are better at avoiding collisions with allies
<*>Intelligent enemies will now use afterburner to escape gravity wells
<*>Fixed weapons having incorrect matter consumption on the first shot after being equipped
<*>Fixed enemy minions starting with inconsistent hull

Update 1.08 released

<*>Weapon power reworked:
- Power is increased by collecting Power Cores
- Each level contains two Power Cores
- Power increases firerate of primary weapons and matter regeneration rate
- Jumping consumes all Power
<*>Level layouts are now visible on non-hidden levels
<*>10 new tech pickups added
<*>New primary added: Flux
<*>New secondary added: Anemone Mine
<*>New level added
<*>Improved scenery variation
<*>Weapon displays now show matter cost
<*>Pickups are now affected by terrain modifiers
<*>Mines and grenades are now affected by terrain modifiers
<*>Player and rivals are now affected by torque from impacts and explosions
<*>Blackbirds now use afterburner
<*>Generators no longer affect enemy pathing after being destroyed
<*>Minor performance improvements

Update 1.07 released


  • Added option for changing movement orientation
  • Homunculus weight reduced from Heavy to Medium
  • Rivals are less likely to charge with afterburner
  • Reduced rival weapon damage
  • Mines can now pass through portals
  • Improved leaderboard display
  • Improved teleport FX
  • Improved fire FX
  • Improved engine FX
  • Fixed beam weapons not being able to destroy lamps
  • Fixed Coilgun ricochet not working
  • Fixed Firebomb missing description
  • Added label for conversion weapons
  • Fixed a rare bug where piercing projectiles could pass through walls
  • Fixed game start fade effect being inverted
  • Fixed a rare bug that could cause a level not to progress when Blackbirds were present
  • Fixed enemies being overly cautious when using Arcgun

Update 1.06 released


  • New enemy added: Triton
  • New primary added: Carbine
  • New primary added: Pyro
  • New primary added: Magma
  • New secondary added: Homunculus
  • New secondary added: Rime Mine
  • New secondary added: Hyperdisc
  • Added ingame anti-aliasing and ambient occlusion settings
  • Controls can now be remapped in the controls menu
  • Elites no longer trigger alarms
  • Intelligent enemies are better at not killing themselves with splash damage
  • Rivals now use afterburner
  • Weapon spawns are now deployed on the sides of the owner instead of behind
  • Fixed a bug where homing weapons would target mines through walls
  • Improved menu navigation
  • Minor performance improvements

Update v1.05b released


  • Adjusted difficulty
  • Improved explosion physics
  • Improved player damage feedback
  • Enemies are better at using mines

Update 1.05 released


  • Added framerate and v-sync options
  • Simplified weapon power mechanic
  • Each perk can now only be selected once
  • Adjusted difficulty such that midgame is easier and late game is harder
  • Rivals are now stronger
  • 9 new Tech pickups added
  • 3 new levels added
  • New secondary weapon added: Octaburst
  • Beehive weight class reduced from Heavy to Medium
  • Torpedo weight class reduced from Heavy to Medium
  • Fixed Quasar rarity being much higher than intended
  • Molter matter cost increased
  • Sentry Mines now use a more consistent firing pattern
  • Fixed overcharged beam weapons being able to fire overlapping beams
  • Intelligent enemies are now more likely to chase the player through teleports
  • Adjusted Blast FX to be more distinctive
  • Updated Mako textures
  • Fixed jump charge sound not being affected by volume settings
  • Fixed Blackbird turn rate being much higher than intended
  • Various lighting improvements
  • Lamps can now be destroyed(!)
  • Reduced Firebomb screenshake intensity
  • Updated Thorax firing sound
  • Updated Sicklepulse firing sound
  • Updated Plasma firing sound
  • Updated Scepter firing sound
  • Updated Assault Rod firing sound
  • Updated Cleaver firing sound
  • Added new Trident firing sound
  • Added new Torpedo firing sound
  • Reworked rival spawn sound to more recognizable
  • Improved various weapon FX
  • Improved homing lock feedback
  • Added missing weapon announcements
  • Major performance optimizations

Update 1.03 released


  • Added gamepad support
  • Added audio settings menu
  • Added controls settings menu
  • Enabled music
  • Various UI enhancements
  • Increased homing and smart weapon acquisition range
  • Lowered Hull upgrade bonus
  • Lowered Repair upgrade bonus
  • Slightly increased Shade max hull
  • Slightly lowered Orca max hull
  • Bosses now spawn with higher level weapons
  • Reduced Pericus data rate bonus
  • Blast damage FX from Antimatter weapons is now red instead of blue or purple
  • Fixed Rival difficulty not scaling correctly
  • Fixed damage stun not being applied correctly for some enemies
  • Fixed Barracuda enemy not being able to spawn as a boss