Mines and grenades now bounce off forcefields in a similar way as other projectiles
Debris physics improvements
Improved Pyro FX
Fixed missing particles on charge FX
Update 1.11 released
<*>Adjusted ship physics:
- Adjusted movement and turning acceleration curve to feel more precise and responsive
- Banking and pitching movement now more closely match the ships' actual velocity
- Afterburner speed increased
<*>Camera tracking while afterburning improved
<*>Manta level increased from 6 to 7
<*>Increased mass of all non-player ships
<*>Reduced mass of mines and grenades
<*>Firebomb fragments reworked:
- Firebomb fragments are now affected by forcefield knockback
- Firebomb fragments are now affected by gravity wells
- Blast rate is now based off fragment velocity
- Firebomb fragments are instantly extinguished when still
<*>Gravity well damage is now dealt through a collapsing blast instead of an expanding blast
<*>Reworked Micro Missile FX
<*>Added announcements for recent weapon additions
<*>Adjusted the way weapon charge affects impact FX scaling
<*>Minions spawned by weapons ignore collision with their owner for 2 seconds after spawning
<*>Lamps are now more glowy
<*>Added more scenery color variations
<*>Improved shadow resolution
<*>Added lighting FX quality option to graphics menu
<*>Added a high quality anti-aliasing option to graphics menu
<*>Anti-aliasing is now applied to 3D UI elements
<*>Increased leaderboard avatar resolution
<*>Fixed level selectiton popping noise
<*>Fixed afterburner popping noise when cancelled
<*>Fixed popping noise sometimes occuring when ship were teleported or spawned
<*>Fixed Homunculi having incorrect name when spawned by AI
<*>Fixed a rare bug where multiple enemies spawning spawning close to each other could be pushed into the floor
<*>Fixed weapon charge sound playing on dead enemies
<*>Fixed a bug where enemies spawned from other enemies would be instantly moved to the center of the map
<*>Fixed missing Firebomb announcement
<*>Fixed missing Sentry Mine announcement
Update 1.10 released
Enemy levels are now visible when selecting levels
New lighting system implemented
Debris FX improved
Minor camera improvements
Reduced Molter damage
Increased impact force of melee attacks
Mines or grenades will now instantly detonate when colliding at extreme velocities
Using afterburner on dying enemies will now cause them to explode instantly
Fixed Anemone Mine fragments dealing no damage when used by AI
In extreme cases where ships are pushed outside the level boundary they will now be teleported back inside the level
Fixed a rare bug where a pickup would "stick" to the surface of a forcefield for several seconds
Update 1.09 released
<*>Late game enemy compositions are now more consistent
<*>Power Cores now drop from common containers
<*>Reworked Iccolon
<*>Reworked Arachna
<*>All pickup and levels boni for the following damage types have been increased by 20%:
-Energy
-Kinetic
-Exotic
-Biotech
<*>All pickup and levels boni for the following damage types have been increased by 100%:
-Explosive
-Munition
-Antimatter
<*>Shockcore blast radius bonus increased from 20% to 25%
<*>Beam Locus damage bonus increased from 50% to 100%
<*>Power Pod damage bonus increased from 25% to 30%
<*>Increased Cryo damage by 100%
<*>Sentry Mines now cause a damaging blast when destroyed
<*>Added Steam Rich Presence integration
<*>Added weapon DPS display
<*>Ingame move speed and turn speed values are now displayed as percentages
<*>Increased projectile size of most secondaries
<*>Improved camera behaviour
<*>Improved environment lighting
<*>Improved hover FX
<*>Enemies are better at avoiding collisions with allies
<*>Intelligent enemies will now use afterburner to escape gravity wells
<*>Fixed weapons having incorrect matter consumption on the first shot after being equipped
<*>Fixed enemy minions starting with inconsistent hull
Update 1.08 released
<*>Weapon power reworked:
- Power is increased by collecting Power Cores
- Each level contains two Power Cores
- Power increases firerate of primary weapons and matter regeneration rate
- Jumping consumes all Power
<*>Level layouts are now visible on non-hidden levels
<*>10 new tech pickups added
<*>New primary added: Flux
<*>New secondary added: Anemone Mine
<*>New level added
<*>Improved scenery variation
<*>Weapon displays now show matter cost
<*>Pickups are now affected by terrain modifiers
<*>Mines and grenades are now affected by terrain modifiers
<*>Player and rivals are now affected by torque from impacts and explosions
<*>Blackbirds now use afterburner
<*>Generators no longer affect enemy pathing after being destroyed
<*>Minor performance improvements
Update 1.07 released
Added option for changing movement orientation
Homunculus weight reduced from Heavy to Medium
Rivals are less likely to charge with afterburner
Reduced rival weapon damage
Mines can now pass through portals
Improved leaderboard display
Improved teleport FX
Improved fire FX
Improved engine FX
Fixed beam weapons not being able to destroy lamps
Fixed Coilgun ricochet not working
Fixed Firebomb missing description
Added label for conversion weapons
Fixed a rare bug where piercing projectiles could pass through walls
Fixed game start fade effect being inverted
Fixed a rare bug that could cause a level not to progress when Blackbirds were present
Fixed enemies being overly cautious when using Arcgun
Update 1.06 released
New enemy added: Triton
New primary added: Carbine
New primary added: Pyro
New primary added: Magma
New secondary added: Homunculus
New secondary added: Rime Mine
New secondary added: Hyperdisc
Added ingame anti-aliasing and ambient occlusion settings
Controls can now be remapped in the controls menu
Elites no longer trigger alarms
Intelligent enemies are better at not killing themselves with splash damage
Rivals now use afterburner
Weapon spawns are now deployed on the sides of the owner instead of behind
Fixed a bug where homing weapons would target mines through walls
Improved menu navigation
Minor performance improvements
Update v1.05b released
Adjusted difficulty
Improved explosion physics
Improved player damage feedback
Enemies are better at using mines
Update 1.05 released
Added framerate and v-sync options
Simplified weapon power mechanic
Each perk can now only be selected once
Adjusted difficulty such that midgame is easier and late game is harder
Rivals are now stronger
9 new Tech pickups added
3 new levels added
New secondary weapon added: Octaburst
Beehive weight class reduced from Heavy to Medium
Torpedo weight class reduced from Heavy to Medium
Fixed Quasar rarity being much higher than intended
Molter matter cost increased
Sentry Mines now use a more consistent firing pattern
Fixed overcharged beam weapons being able to fire overlapping beams
Intelligent enemies are now more likely to chase the player through teleports
Adjusted Blast FX to be more distinctive
Updated Mako textures
Fixed jump charge sound not being affected by volume settings
Fixed Blackbird turn rate being much higher than intended
Various lighting improvements
Lamps can now be destroyed(!)
Reduced Firebomb screenshake intensity
Updated Thorax firing sound
Updated Sicklepulse firing sound
Updated Plasma firing sound
Updated Scepter firing sound
Updated Assault Rod firing sound
Updated Cleaver firing sound
Added new Trident firing sound
Added new Torpedo firing sound
Reworked rival spawn sound to more recognizable
Improved various weapon FX
Improved homing lock feedback
Added missing weapon announcements
Major performance optimizations
Update 1.03 released
Added gamepad support
Added audio settings menu
Added controls settings menu
Enabled music
Various UI enhancements
Increased homing and smart weapon acquisition range
Lowered Hull upgrade bonus
Lowered Repair upgrade bonus
Slightly increased Shade max hull
Slightly lowered Orca max hull
Bosses now spawn with higher level weapons
Reduced Pericus data rate bonus
Blast damage FX from Antimatter weapons is now red instead of blue or purple
Fixed Rival difficulty not scaling correctly
Fixed damage stun not being applied correctly for some enemies
Fixed Barracuda enemy not being able to spawn as a boss