Pirate Code has new Combat User Interface!
Today's update actually features a range of improvements that center around controlling your fleet in battle. At the heart of these changes is a brand new UI that is sleeker, faster, and more functional than the old UI. I'll just point out a few highlights here. The official release notes are below.
UI Overview
First, the new UI get's rid of the tabs. The End Turn button is now always visible in the bottom right corner and ship stats are always visible with the rest of the ship info in the bottom left. In addition, anything affecting the ship's stats are displayed above the ship image. The morale bar has also been updated and is now always visible below the ship's life.
Rewards
The new UI also displays rewards better. It shows how much gold, experience, and liberty has been won in the battle along with items. Each of those can be buffed by bonuses that can now be increased by using Contraptions on clockwork ships. Status and items won when a ship is destroyed are now clearly displayed above the location of the destroyed ship.
Faster Actions
The ship's actions now have a slider that shows which action is armed. You can still hover an action to see information about what it does. Many of the actions also return control sooner. For example, previously if you used Victory Yell, you would have to wait almost 2 and a half seconds before selecting another ship. This would really slow down users who already knew what they wanted to do next. Most actions now complete in less than a second. This also speeds up the enemy turn.
User Requested Improvements
There's also a number of changes that were the direct request of users in the forums. For example, you can now press Tab to cycle through unused ships. You can also close the Victory Screen with the mouse. The camera has been reworked to smoothly scroll using the arrow keys. You can now flee from Swift Bill. There's more. Keep the feedback coming!
I hope you enjoy this update! As with any update, there's a chance that bugs were introduced so please report anything weird that you see to me in the Steam forums. Thanks!
Release Notes: Pirate Code 1.5.2
- You can now hire crew from Haven without completing the first mission. The cost of one of these crew members has been decreased as well.
- The designs for the Sea Dog are now unlocked at the start of the game. This allows you to purchase a fourth ship before completing the first mission if you want.
- Swift Bill and other high value enemy targets will not appear until you have four ships or more.
- You can now flee from high value enemy fleets like Swift Bill. You still cannot flee from story missions and challenges.
- You can now close the Victory Screen using the "Continue" button at the bottom of the screen.
- The chapter title screen now closes automatically after a few seconds.
- The Combat User Interface has been completely redesigned.
- Rewards and items won in combat are now displayed.
- Life bars now include morale and appear for low morale or less than perfect life.
- Font used in combat has a black border so it is easier to read. This font might migrate to other places if well received.
- You can now use the Tab key or the on screen arrow button above the End Turn button to quickly cycle through available ships.
- You can now hold the camera control keys to smoothly move the camera rather than move the camera in steps.
- Victory Yell now returns control to you in 0.8 seconds instead of 2.4 seconds.
- Mech Speed now returns control to you in 0.8 seconds instead of 1.6 seconds.
- Auto Repair now returns control to you in 0.8 seconds instead of 2 seconds.
- Double Load now returns control to you in 0.8 seconds instead of 2 seconds.
- Extinguish now returns control to you in 0.8 seconds instead of 2 seconds.
- Fire Shield now returns control to you in 0.8 seconds instead of 2 seconds.
- Flash now returns control to you in 1.6 seconds instead of 3 seconds. Its animation has been toned down slightly.
- Life Burst now returns control to you in 0.8 seconds instead of 2 seconds.
- Moored Mine now returns control to you in 0.8 seconds instead of 2 seconds.
- Submerge and Dive now return control to you in 1.6 seconds instead of 2 seconds.
- Torpedo Boost now returns control to you in 0.8 seconds instead of 2 seconds.
- Resurface now returns control to you in 1.6 seconds instead of 4 seconds.
- Dynamos have been reworked. They now change the bonus percentages.
- Mechanical Snatcher can now give a second item from a ship and applies when any ship is sunk.
- Corrected the confusion between "Contraptions" and "Gizmos".