PVKII x GameBanana Contest Update Feb 27 🏴☠️🍌🦜 Close Quarters Combat Mapping Competition Prize Pool increased and capped at $750! 1st $350, 2nd $250, and 3rd $150! Thank you donors and supporters! Thank you entrants for joining the competition. Map submission deadline extended to May 29th 12:01 EST. You can still enter the competition at any time! May the best maps win!
JUDGE PROFILES!
The maps will be graded by a selection of Main Event Judges and Community Judges. Main Event Judges are well known individuals from the PVKII Team past and present, and Source Modding Community.
Community Judges be you! To apply to be a community judge please click here. Maps be judged on Polish/Optimization, Gameplay, Originality, and Graphics/ Visuals!
EVENT PARTNER
We've partnered up with the one and only Gamebanana crew! Check out all the pvkii content on their website. We encourage contestants to use Gamebanana to share progress.
STRAIGHT'N UP SALLY!
Ye' mapping competition has just begun and ends on May 29th 2022 AD one stroke after midnight for ye' east coast swindlers! Visit the contest page for contest info, important dates, rules, tips and tutorials, and how to enter. Winners announced June 5th 2022 AD. What ye' be waiting for? Set sail and conquer!
UPDATE: No Stream tonight, but we're still meetin' up to play for Saturday Night Mayhem TONIGHT! Feb 26 13:30 EST/ 18:30 GMT
Ladies and germs, fishes and chips! This weekend witness the return of the epic cataclysm of combat known as Saturday Night Mayhem!
Join us on the following servers and only the following servers:
House of Rum Custom & Stock Maps
[NYC] East Coast Swindlers - CUSTOM
EU] 24/7 Vanilla Rotation
and introducing...
[F L A T - E A R T H] (EU)
We'll also have a special announcement regarding the Close Quarters Combat Mapping Competition. If you haven't checked that out, be sure to visit the contest page on our official site for more info. Join us tomorrow Saturday February 26th 13:30 EST / 18:30 GMT for Saturday Night Mayhem!
Ye' be time for an adventure! Sail alone or take your crew to conquer a smaller land cuz a victory be a victory. Besiege 'em in close quarters combat and give 'em no quarter like this land ain't big enough for thirty two of us! Treasures abound and more to come if more set sail to seek victory. Those that make the most fruitful worlds will earn the spoils. Alas, not every fine sailor, tree huggin' overgrown bearded oaf, or lubby-dubby-sissy-scrubby can win! But best ye' try!
In other words, make a small map with big fun! We've got template layouts and prefabs to make the seas not so rough. What ye choose to do with them, or not with them, be the adventure! May the best maps win!
BOOTY UP FOR GRABS
PVKII x GameBanana Contest Update Feb 21 🏴☠️🍌🦜 Close Quarters Combat Mapping Competition Prize Pool Increase to $600! 1st $300 2nd $200 3rd $100
More booty added to the prize pool as more contestants enter!
JUDGES
The maps will be graded by a selection of Main Event Judges and Community Judges. Main Event Judges are well known individuals from the PVKII Team past and present, and Source Modding Community. Check out the growing list here. Community Judges be you! To apply to be a community judge please click here. Maps be judged on Polish/Optimization, Gameplay, Originality, and Graphics/ Visuals!
EVENT PARTNER
We've partnered up with the one and only Gamebanana crew! Check out all the pvkii content on their website. We encourage contestants to use Gamebanana to share progress.
STRAIGHT'N UP SALLY!
Ye' mapping competition has just begun and ends on May 1st 2022 AD one stroke after midnight for ye' east coast swindlers! Visit the contest page for contest info, important dates, rules, tips and tutorials, and how to enter. Winners announced May 8th 2022 AD. What ye' be waiting for? Set sail and conquer!
An update to PVKII has been released. The update will be applied automatically when you restart the game. Server owners, please update your servers.
End of MacOS support
Due to lack of engine support, we will be unable to ship Mac builds going forward. You can read more about it here. Previous MacOS builds have been deprecated, and are unable to join updated servers.
Changelog
Added Captain voice lines when parrot dies
Added a death knell hitsound that plays on a killing blow
Added entity “logic_ruleset”, that allows gameplay cvars to be set for the duration of the map
Added server-side “pvk2_support_helper” command (prints OS and CPU information)
Atlatl darts are now hidden when the Bondi is out of ammo
Fixed caltrops slowing Huscarl and Gestir during their specials
Fixed movement speed while blocking with a shield
GrogBot chatter is now only displayed in offline bot games
Hitsounds now scale in pitch depending on how much damage is done
Internet servers with bots are hidden from browser for now
Kicking no longer plays a hitsound
Offline bot games no longer appear in the server browser
Renamed “Casual” ruleset to “Classic”
Restricted the server to only being able to execute commands marked with FCVAR_SERVER_CAN_EXECUTE
Ruleset is no longer displayed in the loading dialog
Small improvements to Javelin and Throwing Axe animations
Support helper now recognizes Windows 11
Tweaked how long GrogBots chase enemies
Updated the friendly fire hitsound
Updated the headshot hitsound
te_cara rebuilt with correct cave lighting
Balance Changes
General:
Clash stun reduced from 1 second to 0.5 seconds
Removed shield bash special multiplier
Artisan Pistol:
No longer has spread while aiming down sight
PVKII 0.4.3.1 Update Released!
An update to PVKII has been released. The update will be applied automatically when you restart the game. Server admins, please update your servers! The major changes include:
Balance Changes:
Assassin
Changed HP & Armor from 100/80 to 90/90
Removed crouch move speed passive
Removed fall damage resistance passive
Stiletto:
Increased base damage from 38 to 46
Backstabs now deal a guaranteed flat 50-95 damage, scaling with charge
Adjusted attack animation speeds to reduce choppiness
Now classified as a small weapon with a medium parry
The original implementation of backstabs was too finicky to be reliably used, and often led to facestabs that did way too much damage. The Stiletto is now overall stronger so the Assassin is less reliant on backstabs in general, and the backstab mechanic has been redesigned to be more reliable and predictable.
Crossbow Pistol:
Increased gravity from 1 to 1.4
Increased velocity from 2300 to 2600
Bolts now travel faster along the same steep arc, allowing the Crossbow Pistol to be used a bit more reliably from longer distances or against faster enemies without increasing how far it can shoot.
Caltrops:
Assassin now has 2 caltrop pouches, each with their own cooldown
Increased caltrop count from 7 to 10
Normalized and increased the size of caltrop spread pattern
Charging now properly affects throw range
Increased pouch velocity from 500 to 1500
Removed caltrop arming time
Decreased slow duration from 5 seconds to 0.5 seconds
Increased slow potency from 20% to 60%
Caltrops now despawn when the Assassin dies
Caltrops no longer make noise when deployed
Added a particle effect to the slow status
The annoying and nonthreatening slow has been replaced with a very brief interruption that trips up an enemy’s flow. This gives the Assassin room to engage, disengage, reload, or line up a headshot. Caltrops can now also be used as a skill shot. These changes aim to make the Caltrops a versatile and proper tertiary weapon, rather than an ineffective throwaway gimmick.
Heavy Knight
Sword & Shield:
Decreased fire rate from 0.5 to 0.58
Increased base damage from 45 to 46
Increased sword reach from 50 to 60
Increased shield bash reach from 50 to 55
Increased shield durability from 300 to 350
These changes make the HK’s sword and shield more distinct while reinforcing his playstyle. The extra reach on his sword and shield bash increases his sphere of influence, partially counteracting HK’s slow move speed and inability to stick to mobile targets. His shield’s durability now properly reflects the fact that it’s made of metal and belongs to the game’s tankiest tank.
Man-At-Arms
Halberd:
Increased base damage from 48 to 56
Decreased overhead damage mod from 1.2 to 1.0
Decreased thrust damage mod from 1.1 to 0.9
Decreased sideswipe damage mods from 1.03 to 0.87
New third-person animation for thrust attack
Previously, the Halberd’s damage came mostly from damage mods. These damage mods were absent in the Halberd’s counter attacks, which caused them to do less damage than normal. These changes add the missing damage into the counter attacks without changing the Halberd’s normal damage output.
Mace & Buckler:
Increased base damage from 45 to 46
Increased buckler bash damage from 10 to 15
Reduced buckler bash reach from 50 to 45
Increased buckler durability from 170 to 185
Increased swing speed slightly
Increased wind-up slightly
Adjusted counter attack animations and hit traces to synch up properly
As with HK’s sword & shield, these changes reinforce the MaA’s playstyle. He has to leverage his above average move speed to land shorter ranged but stronger bashes, and the slight buff in durability helps him resist an extra projectile attack.
Huscarl
Can now use his special with a broken or holstered shield
Sword & Shield:
Increased base damage from 36 to 42
Decreased shield durability from 380 to 295
The Huscarl’s shield no longer needs to be ridiculously durable now that he can use his special even when the shield is broken. His sword is no longer outclassed by Archer’s butter knife and now functions as a truly useful sidearm.
Gestir
Langseax & Shield:
Increased shield durability from 200 to 240
Bondi
Flatbow:
Increased Bondi’s move speed while drawing from 180 to 195
Seax:
Increased overhead damage mod from 1.13 to 1.17
Skirmisher
Cutlass:
Increased counter attack attack speed
Captain
Blunderbuss:
Can now be reloaded while crouching
Sharpshooter
Rifle:
Can now be reloaded while crouching
General
Counter attacks:
Counter attack direction is now chosen rather than predetermined
Counter attacks can no longer be perfect parried
Shield Bash Combos:
Bash Combo direction is now chosen rather than always an overhead
Bash Combos can no longer be perfect parried
Miscellaneous changes:
New parry dagger model and texture for Assassin
Added more Assassin voice lines
Added bisection dismemberment
Added the ability to explode heads and snap necks with certain weapons
Shield weapon counter attack fixes
Removed screen shake when landing a shield bash
Added a new option in “Multiplayer Advanced” that toggles Shield Display style between Percentage or Raw Health
The longbow now displays fire effects in first person when holding a special
te_tortuga wall added in room underneath Bellamy’s Balcony
Fixed first person animations for the Sharpshooter
Ladies and germs, fishes and chips! Its PVK1 Night for tonight's Saturday Night Mayhem! Join us today Saturday April 24th 13:30 EST / 17:30 GMT!
It's the mod that started it all! We're using version PVK1 2.31 which can be downloaded on Moddb. Half Life 1 is required and you will have to restart steam after installing it.
We will be playing on MrAgent's "PVK1 Saturday Night Mayhem" Server, and going through random and favorite maps. There is another server, however it has been reported that some maps may crash the game. MrAgent's server works every time though! Please be respectful on the server!
Join us on our Official Twitch where PVKII Co-Lead Developer Colonel may be joined by a variety of special guests! The stream will be approximately 2 hours.
Ahoy me hearties, just a quick update for ye! Hope yer enjoying huntin' round for eggs and stuffin ye face with sweet, chewable coco!
We got a few things to share with ye!
Balance Survey Results and Mini Dev Update
PVK1 Saturday Night Mayhem
Masters of Combat V
Join the PVKII Team! Become a Developer, Authorized Creator, or Contributor!
Balance Survey Results & Mini Dev Update
Check out the results of our player Balance Survey!
Progress is slow but steady on Buccaneer. We hope to show you more in the coming months with another PVKLive focused on our big Jamaican friend! The Assassin follow up update is nearing release ready. Here's a sneak peak of Buccaneer progress media below! Authorized Creator Horse is touching up his Boarding Axe.
SATURDAY NIGHT MAYHEM
We be playin PVK1 Satuday April 24, 13:30 EST/18:30 GMT
Thank you to long time PVKII Developer and Server Host MrAgent for providing a server for the event! Let us know if you'd like to set up a server for the event if you are in a different region i.e. EU, etc.
Download PVK1 here! PVK1 is a Half-Life mod and requires Half-Life to be installed.
Missed the previous event? Check out video below! We played old official maps from 2007 to 2009 including the first release versions of island and saints! Better yet we had some special guests show up!
The fifth entry in the cool tournament series for Pirates, Vikings, and Knights 2. Dogs of war are ripping their chains off to make bloody mincemeat of the opposing forces. Make no mistake, there is no trial greater than the Masters of Combat tournament! Please join us so you can experience... the THRILL...
Last tournament, Fuz and Nive claimed victory after rising from the bowels of losers bracket!
Show us your stance on PVKII! Think a class needs to be nerfed, buffed, or just left alone? Let us know here in our PVKII Class Balance Survey!
Survey is available for voting until Thursday April 1, 11:59 PM EST.
SATURDAY NIGHT MAYHEM 03.27.2021
Join us tomorrow! Saturday Night Mayhem: Ye' Old Official Maps Night! March 27 13:30 EST/18:30 GMT Join us in game or on our official twitch! http://twitch.tv/pvkiidev
We're playing on Rumdum's House of Rum Custom and Stock Map Server! We might have some long time devs join us for the fun!
Check out our promo video for a sneak peak of whats to come including some interesting twists - blink and you might miss it!
[previewyoutube="Vd4wI_8gI-c;full"]
Miss last month's Saturday Night Mayhem? We played top custom maps as voted by you! Check out the video below.
[previewyoutube="KaBgZPtcmao;full"]
FILL YOUR SERVER!
Looking for people to play? Join the Pick Up Games discord channel today!
March 13th 6:00 PM MST / 8:00 PM EST Check-In Starts an Hour Before $20 Prize Pot!
The fourth entry in the exuberant tournament series for Pirates, Vikings, and Knights 2. Competing teams survive the harsh winters, the bloody wars, and the long journeys just so they can face each other in the radiant sands of lts_arena. Make no mistake, there is no trial greater than the Masters of Combat tournament! Please join us so you can experience... the THRILL...
Last tournament, an exciting rematch between FLY and the ObamaCrons (AKA Obamiums) was the talk of the town! The team FLY stabbed their way into 1st place! You can watch the recap video here:
[previewyoutube="EtxAmEQjtLU;full"]
Saturday Night Mayhem
Saturday Night Mayhem: Ye' Old Official Maps Night! March 27 13:30 EST/18:30 GMT Join us in game or on our official twitch!
Pick Up Games! Looking for people to play? Join the Pick Up Games discord channel today!