An update for PVKII has been released. Server owners, please update your servers. Changelog below! Comment below or in our new official forums!
Code:
DX8 no longer officially supported, DX8 now requires the launch -allowdx8 option and will include a warning during gameplay
Updated class selection menu
Added AFK protector ConVars to ruleset whitelist
Added lightmapping options to static props for mappers
Added "info_teamwinning" entity for mappers
Fart special no longer dependent on having a Halberd (fixes fart special not working with other weapons on Randomizer servers)
Shields now make a sound when they break
New input to disable and end touch for triggers for mappers
Add-on form can now be restored after error
Can now set a custom font for FPS panel (cl_fpspanel_font)
Big heads mode with mp_bigheads and mp_bigheads_scale
End round win music and scoreboard music now obey music slider
Can no longer get stuck in freezecam as long as you're alive
Mac OS X: Fixed crashes associated with the main menu models that didn't allow you join a game (already public, but not yet noted in a changelog)
Updated Nemesis\Domination\Revenge sound cues
Fixed chat not being sanitized to be used as a makeshift console
Fixed Early Bird achievement being obtainable after a teammate has captured under certain circumstances
Fixed bug that didn't allow server admins to join spectators when spectators are disabled
Fixed ambient_fmod bug that caused some sounds to not play
Fixed crash that can happen when dropping a chest on death
Fixed some voice line issues, Berserker & Huscarl will now say “Pirates” or “Knights stole gold when looking at a pirate or knight with the “We Lost the Gold” voice command
Fixed some client-side prediction errors with crouching
Fixed Berserker keeping fast movement speed after special when carrying trinket
Fixed class limit being printed to client console instead of server
Miscellaneous Crash Fixes Related to Particles and Ragdolls
Discord Rich Presence:
Details string now shows gamemode tickets instead of round wins (now wins only apply in LTS)
Now showing time elapsed/remaining, gamemodes that use time limits will show round time remaining in the rich presence
Rich presence is now properly cleared on shutdown and when cvar is set to 0
Join the conversation on the official PVKII Discord! Interact with devs, testers, creators, and community!
Follow us on Trello for the latest development buzz, and as always, follow us on Facebook and Twitter for more updates.
See you in game!
PVKII Team
Octoshark Studios
PVKII DEV RECAP APR 28
COMMUNITY ~ ASK THE FANS ~ GROGBOT ~ BONDI ~ ASSASSIN
Hi everyone!
The 4.0 era has begun and thanks to you all we had a great release! Thank you for coming out to both events; you are all a blast to play with.
The numbers are up, the stats in the green, and if that wasn't the end of it we have another minor update for you at the end of the month with some code changes and fixes.
Community stuff first! Catch up on the latest developments from the PVKII Team below! Comment below or on our new PVKII Forums
COMMUNITY SPOTLIGHT PVKII Team's Pick for this update is a Video by FrostyBanter https://youtu.be/dqnIhcUTPV0
FRIDAY NIGHT MAYHEM Want to take your match up a notch? Check out OCCASIONAL EVENT PVKII FRIDAY NIGHT MAYHEM, click here for more info on our forums!
PVKII ASKS THE FANS! We want to hear from you! Introducing PVKII ASKS THE FANS! Tell us what you think on Steam and our Forums! Click here or on Steam Discussion for the latest question!
PVKII Authorized Creator Lord B shows his brother some love with 3rd Person Bondi Animations.
PVKII Contributor Pache94 does up some wicked Bondi icons
PVKII Developer Corvalho steals the show by showing off PVKII Knight Assassin, in all her guts and glory, and the concept for a new class...well not really.
Spirrwell, jRocket, and Lord B. continue amazing work for existing and future classes!
Join the conversation on the official PVKII Discord! Interact with devs, testers, creators, and community!
Follow us on Trello for the latest development buzz, and as always, follow us on Facebook and Twitter for more updates.
See you in game!
PVKII Team
Octoshark Studios
PVKII GORE AND MORE! 0.4.0.1 Minor Update Release Notes
Well, that was no April Fools joke!
4.0 has arrived and already we want to follow up with a sizeable hotfix worthy of being called a minor update.
A minor update has been released for PVKII GORE AND MORE. Server owners, please update your servers! View changelog below!
Check out the 4.0 Trailer "Resurrection" by AGSMA of the PVKII Team!
https://youtu.be/6BE1gTP-fH8
COME OUT & PLAY!
Keep the bloody good times going! Come out and play with us TOMORROW, Sunday April 8 at 1:30 EST / GMT-5. Refer to the Steam Community Hub Event for most accurate time for your area.
We'll be playing on these servers and more:
MrAgent's 0.4.0.0 Official Server
Spirrwell's Vanilla Rotation
Slammin' Butt Pirates Servers
Testudo Cohort Vanilla Server
*Server listings are subject to change.
We'd ask that you please adhere to all server rules for the game and on discord, and follow any rules enforced by server admins, developers, or testers throughout the event. Sounds easy, and we'll have fun!
PVKII GORE AND MORE Minor Update 0.4.0.1 Changelog
Misc Fixes and Changes
Fix TDM spawn issues on lts_town
Fix TDM spawn issues on bt_townsquare
mp_dm_force can now be changed mid-game
Forced TDM now uses proper spawns even before the round starts
Fix\Update Feeding Fishies achievement, no longer requires holding the trinket, and can no longer be gotten on second to last kill randomly
Fix being unable to select team due to issue with class limits
Can now limit classes to 0
Force suicide to switch to class if it is limited
Fix issue with class limits not limiting properly
If class limits are enabled for a class, that player will now be forcefully killed to switch to that class. This fixes abusing class limits by changing the class you’re respawning as
mp_timelimit default is now 20
Blunderbuss thirdperson particle is now removed immediately when switching back to firstperson, so it doesn’t linger
Fix potential crash with the blunderbuss special particle
Camera no longer clips into solid walls at higher FOV
Skjalg’s Surprise Ending achievement
Archer head dismemberment
Townsquare now credits gate kills to the person who raises it
Language setting will be inherited from Steam again
Undo some changes that made MOTD text hard to read
Fix Mace position for Mace & Buckler
Fixed skybox culling issue at low FOV, such as zooming in with the SS rifle
Model and Material Updates
Fixed mipmaps on Archer's gibs.
Gibs no longer use lightwarps (gives minor performance boost as well as a more 'deadly' look)
Shaders are now synchronized, back then you'd see old textures on Archer's gibs for example.
Redid the Archer's bone gibs (torso).
Updated textures (normalmap & shading) on Knight's sheaths.
Improved blood-gib shading on Archer, Huscarl & Skirmisher.
Spamalot achievement icon updated
Join the conversation on the official PVKII Discord! Interact with devs, testers, creators, and community!
Follow us on Trello for the latest development buzz, and as always, follow us on Facebook and Twitter for more updates.
See you in game!
PVKII Team
Octoshark Studios
GORE AND MORE UPDATE! 4.0 Release Notes
GORE AND MORE UPDATE!
PVKII Beta 0.4.0.0 Update Release Notes
Hello everyone,
Welcome to our Beta 4.0 era! A major update for PVKII has been released!
Spring has arrived, but we want you to stay inside just a little while longer to play some PVKII. We'd like to go out on a limb and say this is probably one of our largest updates to date. Our changelog below is condensed, and no where near describes the amount of content and work put into this update. Blood, sweat, and tears - its finally here. We hope you enjoy! Server owners, please update your servers!
Join us this week for TWO, that's right, TWO opportunities to COME OUT & PLAY w/ PVKII Devs, Testers, and Creators - among the tidal wave of players, old and new. April 1st and April 8th 1:30 PM EST / GMT -5.
And remember, tell your friends about PVKII and ask your favorite YouTubers and Streamers to play!
Watch the release trailer below and have a bloody good time with Beta 4.0!
(Please note: Because of the sheer size of the update, this changelog is not yet finished. It will be updated periodically, watch this space!)
Highlights:
New Features and Code Updates!
Server Rulesets Foundation
Character Dismemberment and Giblets
Demo Support
Call Voting
New Animations
Full Workshop support for custom maps
26 Achievements, with art created by the community!
And multiple pages worth of code fixes and changes!
No seriously, we got so many changes that even us developers can't keep up with this changelog, phew!
Main Features:
Character Dismemberment and Giblets
Now featuring the ability to slice, dice and explode your enemies!
First version of gibs and dismemberment
Arm, Head, and legs dismemberment upon kill
Explosion gibbing for all 9 classes, additional detail gibs for Archer, Huscarl, and Skirmisher
Blood spray and explosion particles
Models and textures by Juicyfruit, Hurtcules, and contributed by Murphy, and Hawf
Added Server Rulesets
Ruleset manager for casual, competitive, and custom rulesets
Casual: This ruleset intended for more "sit back and relax" type of gameplay, pop open bottle of Hubb Jubb and have fun.
Changes include:
Auto-Block allowed
No friendly fire
Allow thirdperson
All-talk
Competitive: Don't expect any hand holding here! Competitive is the ruleset where only the best may win. With the most significant changes to the gameplay, Competitive is not recommended for inexperienced players.
Changes include:
Match-based mode
Manual block only
Friendly fire
Disallow thirdperson
No all-talk
FF damage reduced by 50%
Auto-kick after 5 teamkills
AFK players are kicked from the server
No freezecam
Custom: Make your own rules! This ruleset means that the server has unique changes that won't fit in Casual or Competitive sets. Server admins can create and name their rulesets, even for each game mode.
Server admins can switch rulesets by using command "mp_ruleset" eg. "mp_ruleset Competitive". For instructions on how to create custom rulesets, view the "readme.txt" file in "rulesets" folder located in the game directory.
A detailed guide for this feature will be available soon.
Demo Manager & Support
New demo system, more details soon. Check "Demos" tab on advanced options for available features!
A detailed guide for this feature will be available soon.
Call Voting
Added call vote system, more details soon. Press "Call Vote" button on in-game menu to start a vote.
Server side Workshop support
Game servers can now download Workshop maps. See server commands prefix'd with "workshop_".
A detailed guide for this feature will be available soon.
Animations
Ranged weapon stunning: 1st and 3rd person range weapon stun animations by Links121995
First person chest animations by Lord B
Code Fixes and Updates
Character Classes & Combat Changes/ Fixes:
Range Weapon Stunning
Singing voice command\Encourage only does encourage
“Sing” is now a separate voice menu command
Option to disable berserk player tint (cl_berserktint)
HK can now special in the air
HK can walk slowly during special
Blunderbuss can knockback again
Fix speed exploits with the Huscarl and Gestir specials
Blunderbuss special particle no longer visible when rolling
Shields now disappear when they break
Fade blood on weapons while in water
Fix crash when being killed by parrot with no owner
Projectile from same team pass through parrot (ex: Captain’s special no longer floats in the air when it hits parrot)
Special explosions now unblockable as intended
More consistent friendly fire
Use “Spotted teammate corpse” sounds for teammate deaths
Player stun sounds
Add HK “blood” (sparks)
Add underwater blood
MAA special no longer dependent on Halberd
Mapping Code Changes:
Add func_changeclass entity for mappers (allows instant class switching like TF2)
Add OnFallDeath output to trigger_falldeath for mappers
Fix issues that prevent npc_template_maker from working in multiplayer for mappers
ambient_fmod fade in and fade out support
Can specify model scale and damage of npc_parrot for mappers
item_key entity and trigger_key for mappers (for things like doors)
Add OnChestCapture output to chest zones
Add weapon_cubemap entity for mappers
Add option to disable item falling for mappers
Add Enable/Disable input to items for mappers
Tree\wind sway shader addition
Add OnRoundEnd and OnMatchEnd outputs for info_pvk
Add trigger_chestrespawn for mappers
Add info_timermessage entity
Add absolute speed to trigger_speed
Game Mode Changes:
Trinket Wars trinket carrier character outline glow
Option for team based chest glows
Server options for class limits (See mp_classlimit ConVars)
Add TDM killstreaks
Add server option for domination/revenges (mp_nemesis)
Improve player avatar HP bar (LTS HUD)
Play sound on overtime
Show gamemode intro on round start instead of first spawn
HUD/UI & Visual:
Add “X” icon over teams in team select menu if they’re full or otherwise unavailable
Fix skybox culling at high FOV
Up max FOV to 120
Hide chat and deathnotice during freezecam
Add server-side workshop
Fix viewmodel bob so it no longer snaps weirdly when looking straight up
Fix some issues with panels not displaying properly when resolution is changed
Use FMOD for VGUI sounds
Allow users to create sound mods of UI stuff (Main Menu)
Allow VGUI modding
Add suicide messages for death notices
Right clicking now opens drop menu in scoreboard
Double left clicking player on scoreboard now mutes them
HUD for when you can press USE on an item
Tag freezecam target in Steam screenshots
Fix “Team Damage” message being shown repeatedly on melee swings
Add “disable special” versions of old HUD style to make it more clear specials are disabled
General Changes and Misc Fixes:
Linux and Mac should now show PVKII icon in dock\taskbar\etc.
givecurrentammo cheat now gives to the right player in multiplayer
Misc crash fixes and memory leak fixes
FMOD now obeys the lose focus option in audio options
Let game run if FMOD audio system could not initialize
Server-side cheat for infinite ammo (mp_infinite_ammo)
Add “breakmyshield” cheat command
FMOD sounds also lower their volume during freezecam
Add mp_restartround_immediate command
Add mp_endgame and mp_endround commands
Add onehp cheat command
Add cvar mp_gamemodeintro
Add cvar mp_assist_dmg_threshold
Add cvar mp_assist_lifetime
Add NAT warning to “Create Game”
Add maxplayers_extended option to allow for 33 player servers
Add cvar mp_disable_respawn_times
Add mp_afkprotector_kickadmins
Allow servers to override skybox with sv_skyoverride
Achievements: 26 new achievements. Achievement art created by the community! View winners here:
Combat:
House Of Wolves - Assist 100 kills with throwing axes - Title: The Elite
Watch Me Right Hook! - Kill 100 enemies with the punch - Title: The Boxer
War Has Changed - Dominate enemy archer - Title: The Snake
Premature Detonation Kill 2 Enemies with a Keg by shooting it with the Flintlock - Title: The Impatient
Game Modes:
Old Age Doesn’t Come Alone - Conquer a territory with 4 other Gestirs - Title: The Senior
Keeper's Finders - Capture and hold at least one territory for an entire round. - Title: The Settler
Early Bird - Be the first one to capture a territory or booty on your team - Title: The Scout
Half Measure - Wipe out an entire team by yourself on lts (12+ players) - Title: The Team Killer
Full Measure - Wipe out two teams by yourself in lts (12+players) - Title: The Massacre
Spamalot - Land 15 consecutive arrows - Title: The Determined
War, War Never Changes - Dominate enemy Sharpshooter -Title: The Vault Dweller
Pinned Down - Block 10,000 ranged damage with the shield - Title: The Wicker Man
Coup De Grâce - Kill 4 enemies affected by a single Man-at-Arms special - Title: The Opportunist
Green Streak - Kill 3 enemies in a fart cloud using your dual wield - Title: The Envious
Go Berserk! - Destroy 5 shields in one life - Title: The Wrecking Ball
Fifty Shades Of Gestir - As Gestir kill a single enemy by using all of your weapons on him Title: The Fetishist
Maps:
Feeding Fishies - Win a round in Tortuga by getting the last kill with the shark or piranhas Title: The Master Baiter
Captain's Quarters! - Win a game on te_tortuga in under 6 minutes - Title: The Evil Taxi
Tug The War - Raise the cage on Townsquare for your team and have your team capture all of the chests at the start of the round (team wide) (12+ Players)- Title: The Big Cheese
City Merchant Win a round on Townsquare while you team has control of all chests - Title: The Merchant
Medieval Justice - In Townsquare, kill X enemies with the cage -Title: The Trap Setter
Yeehaa! - Win 10 rounds on Desertruin - Title: The Sandman
Once Bitten, Frost Shy - Win 10 rounds on Frostbite - Title: The Cliffhanger
Garrison Fort - Cause someone to die by releasing the death barrel in tw_fort - Title: The Fugitive
Hold The Fort Win 10 rounds on tw_fort - Title: The Reborn
1 Hidden Achievement
Other Noteworthy Additions/Fixes
Discord Rich Presence
Add scoreboard title for Authorized Creators
Textures Updates
Improved hand textures
Improved RTNL shader on Heavy Knight’s Apron
Improved RTNL shader on Archer’s Clothing
Redid Captain’s Blunderbuss;
1. Better, fixed normal maps.
2. Gold decorations.
3. Improved RTNL.
4. Darkened the metal for a bit, to give way better contrast.
Special thanks to 4.0 Contributors:
Popemaster
Pache94
MS32
Captain_Barbarossa
Blackgrowl
Lord B
Links121995
PLAY 4.0 w/ PVKII Teams April 1 1:30 EST GMT -5
PVKII GORE AND MORE ARRIVES THIS SUNDAY!
Happy Friday everyone! We hope its a good one.
Celebrate with us, squash some bugs, and have a bloody good time. Come out and play with us this Sunday April 1 at 1:30 EST / GMT-5. Refer to the Steam Community Hub Event for most accurate time for your area.
We'll be playing on these servers and more:
MrAgent's 0.4.0.0 Official Server
Spirrwell's Vanilla Rotation
Slammin' Butt Pirates Servers
Testudo Cohort Vanilla Server
*Server listings are subject to change. Please keep an eye on this post for most up to date listings.
We'd ask that you please adhere to all server rules for the game and on discord, and follow any rules enforced by server admins, developers, or testers throughout the event. Sounds easy, and we'll have fun!
Join the conversation on the official PVKII Discord! Interact with devs, testers, creators, and community!
Follow us on Trello for the latest development buzz, and as always, follow us on Facebook and Twitter for more updates.
Stay tuned for more information about Beta 0.4.0.0 as we close in on release.
See you Sunday!
PVKII Team
Octoshark Studios
Play w/ Devs & Testers! March 17 2018
Ahoy ther'
Whether your spring break is nearing its end or has just begun, we invite PVKII fans far and wide to celebrate the coming of spring.
Come out and play with us this Saturday March 17 at 1:30 EST - refer to the Steam Community Hub Event for most accurate time for your area.
We'll be playing on the following servers:
MrAgent's 3.5.5 Official Server
Spirrwell's Vanilla Rotation
Slammin' Butt Pirates Servers
Testudo Cohort Vanilla Server
*Server listings are subject to change. Please keep an eye on this post for most up to date listings.
We'd ask that you please adhere to all server rules for the game and on discord, and follow any rules enforced by server admins, developers, or testers throughout the event. Sounds easy, and we'll have fun!
Join the conversation on the official PVKII Discord! Interact with devs, testers, creators, and community!
Follow us on Trello for the latest development buzz, and as always, follow us on Facebook and Twitter for more updates.
Stay tuned for more information about Beta 0.4.0.0 as we close in on release.
See you Saturday!
PVKII Team
Octoshark Studios
4.0 News & Future Classes Progress
4.0 News & Future Classes Progress
Happy New Year everyone!
2017 was a year to celebrate a decade of PVKII magic. This past year we've overcome some challenges as a team, and have shown just how strong we are in persistence, resiliency, and passion. With the new year, we look to the future. We know that 2018 will bring more content updates!
We've decided to change course with 3.6 and move forward with something new. This next update will most likely be PVKII's largest release since 3.0 with many fixes, changes, and additions. Many of the significant changes are "under the hood" and allow us more freedom and creativity in what we can do with PVKII. This is why we can't wait to begin a new era of PVKII content updates with Beta 0.4.0.0 (4.0) We have an internal aim for when we would like this update out, but we will take whatever time we need to complete testing and release smoothly. As always, nothing is set in stone and once we're happy with things we will release.
Here's a sneak peak at some of the major features in Beta 0.4.0.0:
- Significant Engine Updates
- Server Rulesets (Casual, Competitive, and Custom)
- Character Dismemberment and Giblets
- Demo Manager & Support
- Call Voting
- UI Updates
- 1st and 3rd person range weapon stun animations by Links121995
- First person chest animations by Lord B
- 26 Achievements with art created by the community!
- and multiple pages of code commit fixes and changes
Where is Bondi?
Bondi will most likely not be shipped with 4.0, but we are well on our way to releasing him this year. We are testing special variants to determine which is the most fun, well-balanced, and fitting to his personality. Would you like to see more Bondi progress? Would you be interested in us doing a PVK Live to see dev progress in a beta test? Let us know in the comments below!
New classes are a massive undertaking and a luxury. They require a hell of a lot of time, effort, modeling, rigging, animating, coding, testing - the amount of work needed to create a character model alone is more than impressive. Without hard working and talented Developers and Creators like Corvalho, Felis, Spirrwell, jRocket, etc. there are no future classes. We are all lucky to have such amazing and patient people on our team to give our game and community more content for free.
We Want You for PVKII
We appreciate all support from our players. The most encouraging thing one can do is to help us improve exposure of PVKII.
- Would you or someone you know be interested in applying for the Dev team? - Would you or someone you know like to apply for the beta tester team? - Help spread the word by sharing, retweeting, and telling your friends or your favourite Youtubers/ Streamers about PVKII!
- Create community content such as gameplay videos or Steam Workshop Content that we can spotlight on our social media platforms.
Latest PVKII Developments...
Check out some development media below courtesy of PVKII Devs and Authorized Creators!
From Corvalho's Assassin Dev Journal and Discord Posts: Knight Assassin Progress
From Spirrwell's Animation Dev Journal: Heavy Knight Finally Steals Back His Crossbow!
Bondi Dismemberment by Momo The Momoderator from Trello (click to see more!)
Some Buccaneer Progress from Felis, Spirrwell, Murphy, and jRocket on Trello: in game with placeholder weapons (no special)
For All The Latest News and Media
Join the conversation on the official PVKII Discord! Interact with devs, testers and creators! Check out our official forums too!
Follow us on Trello for the latest development buzz before anywhere else, and as always, follow us on Facebook and Twitter for more updates.
See you in game!
PVKII Team
Octoshark Studios
Festive Map Series / Play with Devs & Testers Sat Dec 16!
Festive Map Series Workshop Subscribe Update / Play with Devs & Testers Day!
The holidays are about to begin! Come on by and celebrate with us this festive time of year with the return of Xmas Frostbite, and introducing Xmas Arena by Momo the Momoderator!
Please subscribe to download the Festive Map Series! Final links will be available shortly.
Note: Xmas Frostbite has been updated since last year with several fixes, please download the most up to date version on Steam Workshop once it is available.
Jingle 'yer way o'er and merrily play with PVKII Devs, Testers, and Content Creators on Saturday Dec, 16th 2017 at 1:30 PM EST/ 6:30 GMT -5.
We'll be giving away surprise Steam CD-Keys to those who can flex their 10 Years of PVKII Knowledge. Enjoy the prize all to yerself or give them to a friend! Be sure to come on down to our PVKII DISCORD after the event at 3:30 EST / GMT -5 for 10 Years of PVKII trivia questions to win surprise Steam CD-Keys of up to $45!
We'll be playing on the following servers:
MrAgent's 3.5.5 Official Server
[NYC] Spirrwell's Vanilla Manual Parry
Testudo Cohort Vanilla Server
*Server listings are subject to change.
We'd ask that you please adhere to all server rules for the game and on discord, and follow any rules enforced by server admins, developers, or testers throughout the event. Sounds easy, and we'll have fun!
DOWNLOAD NOW!
Screenshots
Join the conversation on the official PVKII Discord! Interact with devs, testers and content creators!
Follow us on Trello for the latest development buzz, and as always, follow us on Facebook and Twitter for more updates.
See you there, and from all of us at Octoshark Studios, have a wonderful holidays!
Temple Map & Workshop Update
Hi everyone,
An update for PVKII has been released. Server owners please update your servers!
The PVKII classic tw_temple has been upgraded by Schatzmeister, with visually enhanced cave sections, more traps, and a new jump-pad mechanic. Check it out! Major credit goes out to Yanzl for contributing assets for improving tw_temple. Also included are updates to the Add-on Manager/Workshop and misc. performance and code changes.
https://www.youtube.com/watch?v=qEWvE8Xi-sY
Screenshots:
Play with Devs & Testers Day!
Come play with PVKII Devs, testers, and creators on Saturday Dec, 2nd 2017 at 1:30 PM EST/ GMT -5. We'll be playing on the following servers:
MrAgent's 3.5.5 Official Temple/ Cara Server
[NYC] Spirrwell's Vanilla Manual Parry
Testudo Cohort Vanilla Server
We'd ask that you please adhere to all server rules for the game and on discord, and follow any rules enforced by server admins, developers, or testers throughout the event. Sounds easy, and we'll have fun!
Please see below for a Changelog that details many of the changes in this release. Head over to our Bugs/Support Forums to report any issues.
CHANGELOG:
Maps
tw_temple (Map by Crazytalk, Upgrades by Schatzmeister)
Layout additions and brand new traps!
Gameplay changes to center atlar room to decrease camping advantage - added four jump pads
Cave sections enhanced with updated displacements as well as assets contributed by Yanzl
Updated lighting and particles
te_cara (Map by: Jahhur and Jimonions, Updates by: Lhorkan and Gaz)
Outstanding issues fixed (missing models, water texture errors, etc)
Code
Add-on Manager/Workshop Updates:
Add-on Manager has been improved with new features, several bugfixes, better UI and more.
General:
Added enable/disable checkboxes to the add-on list
Added multi select to add-on list, hold CTRL to select multiple items
Added “Open in Workshop...” and “View change notes...” into drop menu
Added support for VGUI modifications
Added VPK validation on mount
Added BSP validation for maps
Added ability to import/export add-on config
Added option to reset all add-on settings
Heavily optimized the Manager GUI, everything is much faster now
Improved Workshop Publisher design
Manager GUI is now resizeable
Improved preview image caching
Improved config saving
Description markup tags are now stripped properly
VPK errors are now localizable
Add-ons that fail VPK validation are now marked as “invalid”
Removed redundant "Followed" category
Fixes:
Fixed an issue that prevented misc. Workshop add-ons from being listed after certain amount of subscribed add-ons was hit
Fixed removed Workshop add-ons being mounted
Fixed an issue with Workshop maps that bloated the addons config
Fixed add-ons config being reset in rare cases when add-ons were disabled
Fixed potential crashes with GUI search & add-on list
Fixed an issue that prevented custom particles from working
Fixed misc. issues in Workshop Publisher
Misc. Changes:
Updated sequence and activity lookup for animations, this cuts the client side animation performance budget by 2/3 (noticeably higher FPS especially with several players)
Updated version labels in main menu & server browser to follow the new versioning model (0.x.x.x instead of Beta x.x-rx)
Fixed round start timer not working
Fixed missing localization string being used for round end screen in Team Deathmatch
Added $rtnlframe as a VMT param
Textures
Archer: Better leather shading (slightly darker), better metal shading (on his arms, should look more shiny and reflective) as well as fixed the diffuse shading
Improved normal map texture for Gestir's Spear
Version 0.3.5.5
https://discord.gg/pvkii
Join the conversation with the community. Interact with devs and testers and other creators. Hang out with us and hop into a game sometime. We may show the odd bit of progress in the chat too!
Follow us on Trello for the latest development buzz, and as always, follow us on Facebook and Twitter for more updates.
PVKII Team
Octoshark Studios
Nominate PVKII For The Steam Awards!
Ahoy ther' everyone,
It's that time of year again! The Steam Awards have returned!
A year ago, the Steam Award Selection Committee stepped out of the shadows and put a challenge out into the world… “Who amongst you has the will to stare into your very soul, and in doing so determine what was the best use of a farm animal in 2016”. The stakes were high, fortunately 6,700,000 brave men and women stepped forward who were up to the challenge. But that was then. Today, the SASC has been called to gather once more… are you ready to celebrate the best?
So what are ye' waitin' for!? Vote by going to our page store in steam or PLAY.PVKII.COM to nominate the greatest game ever!
View all of the award titles and descriptions here: http://store.steampowered.com/SteamAwardNominations/
You'll also earn a badge through Steam by completing the following tasks:
COMPLETE THESE TASKS
Nominate at least 1 game
Nominate a game in each category
Play a game you've nominated
Review (or update your review) for a game you've nominated
And on top of that, if we all vote for PVKII, we could be featured in a historical showcase.
So get in there and nominate PVKII, share the above link(s), with your gaming buddies, or even share it with future PVKII lubbers!