We've been working with a lot of talented people, such as our VO cast, to create the world of Pit People. In the next few months we'll be spotlighting a VO actor on our blog every few weeks or so.
Our third VO actor spotlight is the voice of Yosef, and he's also one of our dev team members, Ian Moreno! Yosef is a demi-clops, meaning he’s part cyclops and part man. His past is somewhat mysterious as is his present.
Read the post by Dan Paladin, which includes an interview with Ian and sound clips (both in-game and outtakes!):
If we make a Pit People Mascot plush, which would you want? Vote for your favorite here: http://www.strawpoll.me/13626389
(Poll closes Sunday, 8/6/2017)
We have down Mascot as one of the top plushies desired, but you can still vote for your other favorite characters as potential plush for the future if you haven't already:
http://www.strawpoll.me/13617743
Pit People VO Spotlight: Monica Franco
We've been working with a lot of talented people, such as our VO cast, to create the world of Pit People. In the next few months we'll be spotlighting a VO actor on our blog every few weeks or so.
Our second VO actor spotlight is the voice of Pandora and the Gorgons -- Monica Franco!
Read the post by Dan Paladin, which includes an interview with Monica and sound clips (both in-game and outtakes!):
(Partial) Roadmap for Pit People Update 5: Infinite Wisdom.
We’re currently working on Update 5: Infinite Wisdom. This next update will have our brand new permadeath option, a rework to the leveling system, streamer-friendly music toggle, and other improvements.
Some of the bigger changes touch on making in-game progression feel better. You can also feel more pressure during fights if you flip on that permadeath.
We will be checking balance and bugs for a little while before unleashing this beast as it has potential to be destructive otherwise.
As always, the main Story (although not included in this update) is being developed alongside all these improvements we have been releasing.
Disclaimer: Please keep in mind this is NOT an official changelist, that some changes may not make it in time, and that our changelist may be more comprehensive than this.
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DESIGN
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All player characters receive a flat damage (in the cupcake’s case, healing) per level bonus. This change should feel more noticeable than before, and higher level player characters should feel more valuable than ever.
PVP still normalizes levels after looking at each level for all recruits. The flat damage per level that is added will be applied to all characters fighting according to whatever level they've been normalized at. If you notice power shifts in your character from match to match, this is intended and directly due to temporary recruit level normalization. TL;DR: Sometimes everyone is level 9 if recruits average out to that, or sometimes everyone is level 74 if most recruits average out to that. That's why you may notice your damage fluctuating between matches in PVP.
All enemies have been counter-balanced to better compensate for leveling changes. Please leave us feedback regarding difficulty level!
Permadeath is now an available option to players only when creating a new save. The choice will be irreversible for that save until that save is deleted. If any character (story character or not) on your team is killed beyond the first 3 intro levels, they are dead forever and cannot be brought back. Resurrection potions are disabled for permadeath players. Story cannot be continued if you have lost a required story character (unless you invite anyone who has that story character). The save is destroyed and immediately ends for any permadeath player that has no characters left in their house at all. If you run out and still have characters recruited below, those characters will be brought on to your active team and you may continue. Players who are non-permadeath will be allowed to play with players who are permadeath. Permadeath extends to all modes, including PVP and unfair challenge. You can spot permadeath players with the badge next to their name. Currently, permadeath does not grant bonus rewards nor does it have achievements associated. It is primarily designed for the desired pressure. Achievements are planned on being introduced later, reward boosts are not. Insane difficulty and standard difficulty are freely toggled just like always.
Players can now play the introduction in online co-op. If one player has further progression in the introduction, the other player will join them at that spot.
Streamer Options added. Stream-friendly music can be toggled in place of any music that may not be. Subtitle toggle option cloned into this section for convenience.
New fighter names added
New unlocks added
Balance changes to fighters and equipment
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CODE
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Added support for mouse interactions with survival guide
Added support for using mouse click to activate ghost partner team in house
Added support for using mouse click for sell, give/trade, and scroll items in house
A few more button prompts were added in house
Discovered gold and bonus gold are shown separately when returning to city
In some multi-part battles, stats for enemy fighters carry over to the last battle's results
Fixed some bugs related to tentacle animations in Chog battle
Fixed bugs related to losing items when dying
Fixed bugs when equipping items in the house
Improved AI pathing toward multi-hex targetable units
Save slots can be selected and deleted even if you can't choose them to join the current game
Fixed bugs with scrolling menus
Client wagon stops when accepting a quest
Fixed bugs related to trading fighters equipped with throwing axes
Gifting a fighter from the spoils list gives 85 gold for equipment when recipient has max count
Fixed various bugs related to trading
When accepting a quest if one player makes a choice and the other waits for the timer to expire, the first player's choice is used rather than auto-choosing "no"
Fixed bug when displaying low healing numbers
Added a filter to remove special characters from player names and chat messages
Camera zoom isn't overridden as often in battles
Allow comm icons when playing with a ghost partner team
Terrain resistances are considered when showing target icons in battle
In trade-only mode, improved trading fighters with equipment at max count
When giving or trading a fighter, player is told when some equipment cannot be given
Improved recognizing Steam controller
Show ghost partner team prompt when a single player is on the right side of the house
Leave us your comments in this forum thread: http://steamcommunity.com/app/291860/discussions/0/1470840994976597316/
You can also leave us feedback on Discord at http://discord.gg/thebehemoth
SD Comic Con 2017 - Booth 229
In addition to the new Behemoth + Friends games we’ll have at this year’s booth, we’ll have our gift shop with a selection of official merch. We’ve got t-shirts, we’ve got plushies, and we’ve got Chonku Chonku!!!
The Early Access price is already 25% OFF the price it will be at full release. Any players who purchase the Early Access version will unlock the full version once its out (at no additional cost). Thank you for checking out our game during Early Access and we welcome (and appreciate!) feedback in the Steam forums!
Pit People Update 4 - Out Now
Pit People Update 4: Vibrant Villains has launched on Steam Early Access!
There are new story missions, 2 new multi-part city quests, and a whole new world map with 15 new bonus missions. With everything combined, players can expect at least another 5 hours of gameplay!
We also have several other improvements to the game. (See the full change list and leave us your comments HERE.)
Pit People Merch
Today is also our launch of the Pit People Plushies in our online store! Get a Cupcake, Space Bear, Mushroom, or Rainbow Horse plush for $25 (before shipping) and cuddle with your new buddy while you strategize in the Pit.
Update 4: Vibrant Villains - Coming June 22nd!
PIT PEOPLE UPDATE 4: VIBRANT VILLAINS is wrapping up development now. The Pit People Update will release on both Xbox One Game Preview and Steam Early Access on June 22, 2017!
This update has taken us longer than previous updates due to the amount of content Update 4 will include. We have been working on the next part of the story along with a whole new world map that will have 15 new side missions. We’re also happy to announce that we’ve got two new series of side quests in the City, each with multiple parts to the quests!
With everything combined, Pit People players can expect at least another 5 hours of gameplay in Update 4!
We’ve also got additional improvements: The House will have custom gear buttons for the creatures, the Marquette will display how many items you already have for any items being sold, the ability to choose to allow/disallow Auto-battlers from your PVP session, and more!
Live Streaming June 19th - 4:00PM to 5:30PM PST
Before we release Update 4, we’ll be giving a sneak peek of the changes we’ve made in the game and the decisions behind those improvements.
Part of the stream will showcase one of our new World Map missions and we’ll also do a task from Emperor’s Orders (which came out in Update 3) -- We aren’t going to be showing story no need to worry about seeing big spoilers!
Our co-founder & art director, Dan Paladin, will be hosting the live stream on the Behemoth’s Twitch channel and we’re going to do a simultaneous broadcast on another streaming platform as well. Links to come!
Full Change List
Story is our main focus in Pit People Update 4: Vibrant Villains, but we also have other additional content and improvements throughout.
We’re headed back to Austin, Texas for our 5th time exhibiting at Rooster Teeth Expo (RTX)! You’ll be able to find us at RTX 2017 Booth 401 (next to our friends, Supergiant Games) from July 7 to July 9 and we’re going to have lots of new stuff this year.
Arcade
Our custom-built arcade cabinets are returning with us. Come play Pit People, BattleBlock Theater, and Back Off Barbarian! We’ll also have brand new 2-player Pit People arcade cabinets to play!! These arcade cabinets are built by our hands for your hands!!!
All the demos at RTX are free to play as always. <3
Store
We’ll have official merchandise at our Gift Shop, including blind-boxed capsules in our Chonku Chonku machine! For $5, you’ll be able to get a token to place into the machine and it will pop out a capsule with either Behemoth Pins (new assortment pictured above) or one of the Castle Crashers mini-figurines! The Behemoth pins are new to Earth (first time ever!) and there will be 5 random pins in each capsule. (What a steal!)
There will also be 3 Pit People t-shirt designs (XS – 2XL) and Pit People plushies for sale. Tees are $20 each and Plushies are $25 each.
Everything is available while supplies last since we can only ship so much over from San Diego. Get there early to buy some official Behemoth merch!
Daily Pit People Tournaments
RTX attendees looking for some Pit People competition will be rewarded with our brand new competitive Pit People cabinets. Come by our booth and challenge a fellow attendee for a chance to win some STUFF!
(Details on “stuff” and how to enter will follow in a future post)