Pixel Boy and the Ever Expanding Dungeon cover
Pixel Boy and the Ever Expanding Dungeon screenshot
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Genre: Role-playing (RPG), Indie

Pixel Boy and the Ever Expanding Dungeon

Pixel Boy v1.06 (06-05-2014)

These are the latest fixes and changes to Pixel Boy. Thanks to the community and everyone that has helped us find errors.

-Mushrooms have been reworked and should now properly award or penalize correctly. Drugs are bad. Mmmkay.
-Power ups are the new rage this season, they’re being bought up by the merchant for 50% more
-Power up refills have had their cost reduced.
-Death message has been slightly adjusted
-The cost of power ups at the store have been reduced, completely going against the fictional demand I mentioned up above.
-All mobs have have their XP rewards tinkered with.
-Player deaths should now happen correctly and more prettier.
-Boss act 1 has had its collisions fixed.
-We have combed nearly every inch of the dungeon and adjusted many collisions to make sure you’re not losing your treasure on top or behind most objects.
-ShieldSpin is now producing the proper sound effects.
-ShieldSpin should never use ammo anywhere other than the dungeon (we’re watching this)
-IceWeb should now properly be affected by ShieldSpin

If errors you have already reported are not in this list, it does not mean we’re ignoring you, we are looking at everything that is sent to us, it can just take some time. If you find more or there are any inconsistencies please email us at info@giantboxgames.com or post on the forums.

Thanks for the patience and support.

Pixel Boy Patch 1.05 (06-04-2014)

These are the latest fixes and changes to Pixel Boy. Thanks to the community and everyone that has helped us find errors. If you find more or there are any inconsistencies please email us at info@giantboxgames.com

-Shieldspin powerup does dramatically less damage now. It now is a smaller percentage of the players overall damage stat. It also does not block enemies from reaching you anymore.
-Various pickup ables have had their save/load statuses double checked and fixed
-The map is now functioning with preliminary features with animations to make important objects stand out better
-Map icons have been slightly changed to appear more clearly
-Wraithclaw has had another fix to try and tame its wild heart.
-Several sounds have been tweaked and added.
-The death by scorpinch and slimeswirl bug where they would penalize the player with minus speed stats has been fixed
-The issues between elevators/act bosses and save/loading should now be resolved. You should wind up on the proper floor with the proper act doors open.

If errors you have already reported are not in this list, it does not mean we’re ignoring you, we are looking at everything that is sent to us, it can just take some time.

Thanks for all the support and patience

Pixel Boy Patch 1.04 (06-03-2014)

These are the latest fixes and changes to Pixel Boy. Thanks to the community and everyone that has helped us find errors. If you find more or there are any inconsistencies please email us at info@giantboxgames.com

-The correct act doors should be available now after completing a boss and then entering somewhere other than the next act first
-Selling things to the merchant should not reduce player ammo (check exhaustively)
-Experience is retained after deaths for the time being. (more to come)
-Armour orbs should properly save after a death
-When crafting items and then leaving the game you should return to the proper items/coins
-Return shot has had its store page adjusted to more accurately reflect its use
-Life steal can no longer work after death, causing the player to be stuck in purgatory
-Levels can no longer be gained after death, also resulting in purgatory visits.
-Heart of Gold and Retribution will no longer kill players in town by equipping/unequipping
-Armour prices have been reduced (WIP)
-Scorpion now stabs faster but does 40% less damage
-Infinite health bug fixed. (but you never even saw it)
-Locked Bonus room doors now depict a more accurate message
-The title screen new game confirmation texture should no longer be squished.
-Main menu hover sounds have now been corrected
-Proper boss room sound has been put in place
-GUI hud fade out fixed at game end.
-Trap room now plays a sound and rewards points if you survive it
-The short narration versions should now use the proper silence lengths

If errors you have already reported are not in this list, it does not mean we’re ignoring you, we are looking at everything that is sent to us, it can just take some time.

Thanks for all the support and patience

Patch 1.03 (06-02-2014)

These are the latest fixes and changes to Pixel Boy. Thanks to the community and everyone that has helped us find errors. If you find more or there are any inconsistencies please email us at info@giantboxgames.com

  • Starting a new game while one is already in progress will now ask for confirmation.
  • Scorpinch no longer stabs through Shield and Invulnerability OTU (kinda makes sense ehh)
  • Several minor but unreported town bugs fixed
  • A super obvious and dumb bug that no one had yet noticed has been fixed. (we’ll never tell)
  • Wraithclaws should function more reasonably at all times (WIP)
  • Closing character inventory screen with the ‘back’ button no longer makes Pixel Boy fire
  • Crafting a power up no longer automatically opens your inventory (WIP)
  • Purchasing a power up no longer auto closes the power up shop.
  • When Pixel Boy has low armour, money can no longer be wasted on Health Pots from the Shaman. (pretty cruel he was taking your money to begin with)
  • Many power up crafting fixes / changes to make the user experience better
  • Purchasing Ammo for a power up that’s already full no longer works.
  • Coin Sound modified
  • In game controls menu has had slight adjustments
  • Elevator in Act III and Act IV have been adjusted to make room for Shama shop.
  • When selling items in the Armour shop, Pixel Boy no longer wastes ammo
  • Sound menu tweaked to avoid inconsistencies between Menu and ‘Esc’ menu
  • ShieldSpin (SH) should no longer toss Shellshocks about the room
  • Penta Vultus can now be hit by all powerups
  • OTU’s are cleared upon starting a new game.

If errors you have already reported are not in this list, it does not mean we’re ignoring you, we are looking at everything that is sent to us, it can just take some time.

Thanks for all the support and patience

Patch 1.02 (06-01-2014)

These are the latest fixes and changes to Pixel Boy. Thanks to the community and everyone that has helped us find errors. If you find more or there are any inconsistencies please email us at info@giantboxgames.com

-Moby ants tweak (not yet perfect)
-Shieldspin speed has been reduced dramatically (further DPS nerf in the works)
-Mushrooms have been tweaked slightly (drugs are still bad mmkay)
-The super secret hidden coins that you didn’t know about have been turned to gold
-Life steal has been reduced dramatically. Still powerful, but less so.
-Crafting red armour orbs now correctly displays “Armour” bonus
-Merchant Message correctly displays his function “Buy/Sell”
-Life steal gun store page has been adjusted.
-Tutorial Ant key no longer appears in a weird spot.
-Exit elevator position has been adjusted to account for Shaman Shop
-Extra collision insurance on safe room, damn wraithclaws.
-Score system has been reworked. Now giving score for enemies correctly as well as storing data across sessions. Can only be reset to zero by dying or starting a new game (more to come on this as its integral in two upcoming game modes)
-Boss music now loops if the session lasts too long (stays intense)
-Map key is now mentioned briefly during the tutorial near the blue key.
-Pickups have had more gravity and friction applied, they no longer roll forever.
-Treasure scripts refined on all mobs, potential for more power up drops.

If errors you have already reported are not in this list, it does not mean we’re ignoring you, we are looking at everything that is sent to us, it can just take some time.

Thanks for all the support and patience

Pixel Boy Patch 1.01

1.01 Patch Notes

These are the latest fixes and changes. Thanks to the community and everyone that has helped us find errors. If you find more or there are any inconsistencies please email us at info@giantboxgames.com

-Coins now give correct value, look out wall street.
-Anvil no longer charges when you have no armour.
-Astral power up nows works as intended.
-Fixed bug when leaving dungeon OTU’s would be lost.
-Fixed OTU’s giving proper power ups and labelled correctly (oh boy what a mess that was).
-You can now use ‘esc’ to exit controls menu (ironic).
-Fixed the ShieldSpin power up tossing most enemies around.
-Moby Richard crates in corners should no longer hoard your loot atop of them. (we are working on a more permanent fix for other objects as well).
-Treasure splash ceiling should be more accurate now. No floating treasure near the camera, taunting you with its inaccessibility.
-Shellshock, and Frank have had their trigger detections tweaked and fixed.
-Weird speed save/load problems in town resolved.
-Astral/Mirror crafting inconsistencies fixed.
-Heart of Gold store description has been updated.
-Heart of Gold unequip death should now be resolved (many hearts were broken).
-Shaman Shop Item price is now reflecting its intended cost.(more expensive, sorry to the mushroom exploit addicts, seriously though, you may need help).
-Enemy Treasure drop rates corrected.
-Boss treasure explosions amped up and increased slightly
-Added ability to sell power ups and OTUs for five coins at the merchant in the armour shop.
-Tutorial crucial ants should now be guaranteed to drop a key (oops).
-Planter in starting scene is now impenetrable, we hope.
-Indicator arrows added to Anvil + Health Shrine in safe room.
-Tons of love received by our Dev team from you

If errors you have already reported are not in this list, it does not mean we’re ignoring you, we are a small three person team, we are looking at everything that is sent to us, it can just take some time.

Thanks for all the support and patience