We've working hard to get you a new update for PD! This update has been delayed more than we expected due to unforeseen problems with Windows 10 and Mac OSX El Capitan, so if you have problems with those system versions (well, or any other :D) after this update, please give us a shout in the forums (marking it with [BUG] so we don't overlook it)
Onwards with the changelog!
Improved Catalogus
Improved tiles
New Berserker's perk
Any wand can be merged with another wand of the same type
Wand Of Flock spawns fewer sheep, but they block line of sight and live longer
Wand of Avalanche is buffed
Wand of Firebolt is slightly nerfed
Sacrificial mark gets propagated on attack
All mobs on a level get beckoned when someone steps into sacrificial fire
More "scroll-like" behaviour of Scroll of Wipe Out
Shift+clicking a tile makes a character go to that tile without performing any other actions
Some typos fixed
and more...
In any case, Merry Christmas to you all, and thanks for supporting us!
1.9.1 released!
Just so you know, we’ve not been sitting on our hands for the past few weeks! We’ve cooked an awesome release that we hope you’ll enjoy :). Here is a list of changes, in case you’re wondering:
Added: Tome of Remastery
Added: New Sad Ghost's quest
Added: New Old Wandmaker's quest
Added: Auto-targetting for missile weapons and wands
Added: Sacrificial chamber
Changed: Wand of Telekinesis is replaced with Wand of Reach
Changed: Degradation system
Changed: Durability of all items increased
Changed: Burnt tiles may be flooded
Changed: Some vfx
Changed: Some in-game texts
Changed: Wand of Avalanche "presses" affected tiles
Fixed: Incorrect dungeon layer name on the start screen
Fixed: Crash when Scroll of Challenge affects the Shopkeeper
Fixed: Final score formula
Fixed: Typos
1.9.1 is coming to Steam and iOS on Sept. 4th!
The next Pixel Dungeon update for Steam and iOS with a lot of new features and improvements (no new levels/classes though :P) will be released on September 4th. You may wonder why we announce it so much in advance? The reason is this time we are going to try to release for several platforms at the same time and it requires some serious planning. And since we have plans, why not to share them? ːsteamhappyː
For the first time in the (not so long) history of Pixel Dungeon the version for all supported platforms will become equal in a sense of game mechanics! To commemorate this event we are starting a 2-weeks long promotional sale on Steam right till the date of the release. Don't miss it! ːsteamhappyː
Quick update
Hi!
We've posted a new patch that should solve the problem with cursors disappearing on Windows. We're not even sure if anybody got bitten by it (it's very rare), but obviously we can't let this unpatched!
Enjoy!
First Pixel Dungeon update!
Hi there!
We've been in radio silence mode for the past month or so, but we've been working hard on improving the game! Besides patching those pesky bugs, we've tried to add some new things as well, the most useful of all is partial controller support (and better mouse support as well)! With partial we mean that you can bind mouse/controller buttons (and only buttons) to actions in the game. So you can't yet navigate through menus or select a particular cell using only your controller, but we are working on full controller support.
Here is the full list of improvements:
Slower character movement when navigated using a keyboard
Shortcuts for throwing items, drinking potions, reading scrolls, zapping wands and planting seeds
No auto-descend/ascend when navigating a hero using keyboard
No "running into a wall"
Mouse and game controller buttons as bindable keys
"Scrollbars"
"Miraculous revival" bug fixed
If you see one of your issues listed here, please check that everything works as intended. If you continue to see any bugs, please report them on the discussion forum on Steam!
As always, please share your feedback, we are listening even if we don't have the time to reply to every post!