Pixel Killers - The Showdown cover
Pixel Killers - The Showdown screenshot
Linux PC Steam
Genre: Indie

Pixel Killers - The Showdown

Online play cancelled

I have been working on an online part for a very long time. I got a long way with the network code but I must admit that it will take far too much time to get it working right. I have now halted all development on the online part, however, there's still hope for Steam Remote Play Together but I am waiting for a plugin to be finished that can enable that feature.

New rewritten network code

I'm still working on the game. I am rewriting the network code back-end, and that of course means online play is gonna be revived, this time with relay servers so there will be no port-forwarding needed, just as originally intended. This also means that my other projects will benefit from this new network code back-end, and yes, other projects are in their early phases and I will work on them as much as time allows when I am done updating the network code.

New build with keyboard/mouse support and Remote Play Together

The game now supports keyboard and mouse for one player, the rest still needs to use controllers. The game will now use Remote Play Together for online play instead of the previous dedicated online feature. There are simply too many types of complex firewall types to be accounted for to make a hassle-free online feature. The code is still there, and it might be implemented again if anyone would like it to be and knows how to port-forward. There are several minor bug fixes.

Major update still in development

A big update for Pixel Killers - The Showdown is still in development. Major updates will be support for keyboard and mouse, and the inclusion of a tool that will automatically set up port forwarding (this is something that most games that are online playable do, and soon this will also be possible for
Pixel Killers - The Showdown). I have been working on and off on Pixel Killers - The Showdown but it will now receive full attention until this update is done.

Fixed bug when un-joining local game

Fixed an error when un-joining a local game. US server online. Working on an update that will make hosting a game much easier with no port-forwarding needed.

Servers back online

I have been working hard on finding the error making servers in-accessible after a match had been played. However, as I have no regular game-tester anymore I do my best to test the game solo.

Major problems with multiple servers

A major bug making servers in-accessible has been discovered after the US server was added to the list. I am working hard on this and have made it priority number one. I have decided to take the servers off-line until it has been fixed.

P2P Update

A new update introducing P2P connections for less lag when updating player positions is now online.

US server coming soon (August)

I already have a server in the US, it will be refactored to a game host server soon. If you would like to see an official game host somewhere else in the world, please let me know.

Major update available

A new major update is now available. The most significant change is the new visible projectiles, of a minor note there should be better support for unstable internet connections when playing online. Only 1 beta server is online at the moment for online play, feel free to host a game yourself. You can check if your ports are open with an included feature when setting up a game.