- Many of the events that result in soft-freezing due to a character not being able to get to their walking destinations.
- Push-able NPCs
- Minimal load time optimization chipping away at the further someone is in the game the longer the game loads (ie: in new game +)
- Fix to all ladder climb speeds to make sure they're all consistent
- Attempts to fix unable to collect certain trophies. Please report if you think you should have received a trophy from this version foreword. If you haven't received a trophy from save data before this update you won't automatically get the trophy. Only in starting a new game or actually getting the trophy for the first time after this patch or not is valid and it's what we are looking for to make sure this bug is fixed
- Attempt to fix the further someone is in the game the longer the game loads (ie: in new game +)
- Various object layering glitches.
- Typos!
Still to fix....
- CRDTech cards changing attributes every time the mini-game loads
- When you have the map toggled on then teleport to another scene, the map goes away, But if you talk to someone (any intractable) the map comes back
As always if you have a bug you want to talk directly to the devs about please join our discord server and tell us about them. It's fun, it's interesting and it's helpful to us having you the players contribute to the QA process!
The Pixel Noir OST & Arranged Album are now for sale on Steam!
Today, we are releasing two digital albums through Steam for $11.99
The Pixel Noir Orginal Soundtrack (OST) containing all 60 tracks of Pixel Noir's music! If you've already bought Tales From The Beta ,a smaller album here on Steam during our Early Access, you'll get this one for FREE!
The Pixel Noir Arranged Album contains select music from the game remixed by various acclaimed artists including Hiroki Kikuta, Mega Ran, Wilbert Roget, Danimal Cannon and many more! It's such a great companion to play the game with!
You can even buy both of these albums on Itunes, Bandcamp, or Amazon!
We hope you are enjoying the game and will pick up these collections of awesome music!
Update v1.10
The long wait is over for this patch! Here's what we got for ya...
We Fixed:::
- Some dungeon mechanics not carrying over from patch versioning.
- Sometimes equipped weapons won't carry over to New Game + if the player character has a weapon equipped when completing the game (because of course you do!). The game was trying to read two weapons being equipped because of the auto beginner weapon equipped through cinematic command in the beginning of ch1.
- If the player character dies against Tornado and then Woof revives him, he auto re-equips his weapon (gun) after fighting barehanded to begin with.
- Edits to enemy encounters game wide- changed Delay Before Getting Up from 8sec to 15sec. Gives the player more time to get away from enemies in dazed states.
- Combo between Shade Deuce and the player character making them stay in the combo's location and direction after it has ended making the rest of battle play out a little strangely.
- Added "Required" learning note to yellow manuscript descriptions. This gives the player the prerec skill name in order to learn a yellow manuscript skill.
- implemented ability to equip bullets from Main Menu / Gear-- not just by the Reload command while you're in battle.
- Implemented page scrolling in selection menus using L1/R1 or R/P on keyboard.
- Added SFX to saving data confirmation and deleting data.
- NPCs pushing player in walk cycles.
- Escalators in the mall acting funny- too fast or too slow or party can't get off.
- Hugging walls slowing down character speed.
- Various object layering glitches.
- Typos!
Still to fix....
- Can't collect certain trophies
- CRDTech cards changing attributes every time the mini-game loads
- When you have the map toggled on then teleport to another scene, the map goes away, But if you talk to someone (any intractable) the map comes back
- The further someone is in the game the longer the game loads (ie: in new game +)
As always if you have a bug you want to talk directly to the devs about please join our discord server and tell us about them. It's fun, it's interesting and it's helpful to us having you the players contribute to the QA process!
v1.9.3
A small one before our next big one.
There were players having an issue specific to the White Tiger Little Shanghai alley fight in ch3 that lead to the White tiger confrontation in the Junkyard. Choosing 'Handing over the reigns' would lead you to the Junkyard where the White Tigers weren't there. We made that small fix here! Enjoy!!
As always if you have a bug you want to talk directly to the devs about please join our discord server and tell us about them. It's fun, it's interesting and it's helpful to us having you the players contribute to the QA process!
Update v1.9
Hey, Look! another update!!!
We Fixed:::
- There is a ladder in the Towers scene where you can hit a fall collider and ladder climb collider which can get characters stuck in the climbing position. This doesn't break the game because you can just move up to trigger the climbing collider again to fix the issue.
- Lab 4's switches have trigger events that return but if the doors are already open the triggers do nothing.
- Vanessa starts at level 1 ---she should start at level 30
- Write save data to file on save to prevent losing data on crashes
- SceneLoader remove actions destroying objects it shouldn't (fixes ch1 police teleport on save versioning)
- Tempt / enemy encounter interference in Sprawl
- Thechase / sheng spawning back into little shanghai alley after events
- Draw outcomes added to CRDtech
- broken location title ref in industrial_alleys teleports
- various layering glitches
- typos
Still to fix....
- Sometimes equipped gear doesn't carry over to New Game +
- Some ladder's climbing speeds can be slower than others.
- Hugging walls severely slows down character speed.
- When you have the map toggled on then teleport to another scene, the map goes away, But if you talk to someone (any intractable) the map comes back.
- combo between shade deuce and the detective makes them stay in the combo's location after it has ended
- When Detective dies against Tornado, and then then Woof revives him, he auto re-equips his weapon after fighting barehanded to begin with.
As always if you have a bug you want to talk directly to the devs about please join our discord server and tell us about them. It's fun, it's interesting and it's helpful to us having you the players contribute to the QA process!
Update v1.8
Annnnnnnd here's another hefty update! BOOM!!!!
We Fixed:::
- More progress has been made with versioning to make sure data is safe when patching.
- Paper / rolling can object's 3d audio immune to sound settings- Mute All or Sound Effects volume.
- BGM volume can decrease if going in and out of interiors
- BGM volume can increase while toggling investigation mode on and off repeatedly in certain areas.
- Coffee Break skill timed hit not working if healing another ally in battle.
Other stuff non-list related that we fixed....
- white boxes for button graphics in battle while using generic or unrecognized control schemes
- All good skill not healing for the 80% amount as told in the description
- enemies dying because of a status effect freezing battles
- Not being able to use the boat at the Docks after the Armory events
- bad room transition in NW sewers
- various layering glitches
- typos
Still to fix....
- Sometimes equipped gear doesn't carry over to New Game +
- There is a ladder in the Towers scene where you can hit a fall collider and ladder climb collider which can get characters stuck in the climbing position. This doesn't break the game because you can just move up to trigger the climbing collider again to fix the issue.
- Some ladder's climbing speeds can be slower than others.
- Hugging walls severely slows down character speed.
- When you have the map toggled on then teleport to another scene, the map goes away, But if you talk to someone (any intractable) the map comes back.
- Lab 4's switches have trigger events that return but if the doors are already open the triggers do nothing.
- Vanessa starts at level 1 ---she should start at level 30
- combo between shade deuce and the detective makes them stay in the combo's location after it has ended
- When Detective dies against Tornado, and then then Woof revives him, he auto re-equips his weapon after fighting barehanded to begin with.
As always if you have a bug you want to talk directly to the devs about please join our discord server and tell us about them. It's fun, it's interesting and it's helpful to us having you the players contribute to the QA process!
Update 1.7
In comes Spring which means you get 10% off (if you're buying the game for the first time) and a hefty update! BOOM!!!!
We Fixed:::
- More work has been done with versioning to make sure data is safe when patching. BUT there is still an issue around missing party members in the events at the end of the Armory yard events and the end of the Armory events before you fight the Shotmaker--- we are still trying to sort that out but it's got us baffled at the moment.
- Enemies chasing you / pushing you into corners can cause soft-locks in rare instances.
- In the Personal Demons case in Chs6-7 after leaving the Towers if you fight Lady Tempt at one of the places she's causing trouble. Then the battle ends and then you go to trigger the same fight again she won't show up causing a soft-lock in battle because she doesn't reappear in the scene.
- Carrying 99 of an item and being able to break the 99 cap by getting a treasure in the game you already have 99 of. This also causes weirdness in shops when trying to sell items over the cap.
- Adding mods to weapons can sometimes give an incorrect stat result.
- Mod icon can disappear from V-Money's knives when adding it to her weapon from the Upgrade menu in shops.
- In CRDTech mini-game very rarely when two abilities trigger it can soft lock the game.
- PS5 controller icons show up as a generic controller icon.
- Door marker in investigation mode can be seen in other rooms from the one you are currently in.
- odds and ends- directional changes for walking characters / item balencing / enemy stat balencing / enemy encounter fixes / edits for typos
Still to fix....
- Sometimes equipped gear doesn't carry over to New Game +
- There is a ladder in the Towers scene where you can hit a fall collider and ladder climb collider which can get characters stuck in the climbing position. This doesn't break the game because you can just move up to trigger the climbing collider again to fix the issue.
- Some ladder's climbing speeds can be slower than others.
- Hugging walls severely slows down character speed.
- Paper / rolling can object's 3d audio immune to sound settings- Mute All or Sound Effects volume.
- BGM volume can decrease if going in and out of interiors
- BGM volume can increase while toggling investigation mode on and off repeatedly in certain areas.
- When you have the map toggled on then teleport to another scene, the map goes away, But if you talk to someone (any intractable) the map comes back.
- Coffee Break skill timed hit not working if healing another ally in battle.
- When Detective dies against Tornado, and then then Woof revives him, he auto re-equips his weapon after fighting barehanded to begin with.
As always if you have a bug you want to talk directly to the devs about please join our discord server and tell us about them. It's fun, it's interesting and it's helpful to us having you the players contribute to the QA process!
Update v1.5
Hey all, v1.5 build is finally live!!!!
- Some layering issues have been fixed around the game.
- Stomped out some typos.
- An attempted fix make to some achievement markers not working.
- Missing ATB heads for white squares.
- Made it a little easier to win at the casino games.
- Levels reverting -this shouldn't be happening anymore but if it is please let us know.
- The chapter #s in the data menu when saving, you'll just need to load then save again and you'll see your chapter number.
- And of course the most major thing that this update fixes (and the reason why we took so long to get this out) is the save versioning system!!! Now any fixes we did to things in the story past the point you might be at in the game will update correctly. However, please let us know if you reach a point in the story where you can't continue on and where that may be so we can fix it in the next update.
Creative Director: Len Stuart's Interview On The Up-N-Up Podcast
SWDTech Games' Creative Director Len Stuart talks about all things Pixel Noir with the guys from the Up-N-Up podcast!
Yep we are still fixing this and that, so let's get into it!
- Fixed the annoying skipping in shops / Gear menu - Player character sliding when interacting with non pausing cinematic events - issue with save data -we are still working on this but some progress has been made - battle HUD level positioning - broken cinematics in ch1 police station - Sewer monsters anims causing soft locks - gate door in ch2 still blocking the way when loading save data after completing Needle's case