Today we bring out another round of bug fixes for the game. Yes, your pirate flag is really a flag now, not poop! In addition to the patch, we are also happy to announce our brand new forums and website, which are ready and awaiting the community! You can check out the changes at
http://quadrodelta.com/
Without further ado, here are the notes for today's patch:
1.1.23
New wavy effect and texture for the pirate flag!
Grindstone upgrade chance system now scales to the varying number of weapon ranks
Updated grindstone descriptions to match the actual upgrade chance
Fixed bug where pirates would drop their melee weapon twice sometimes
Removed a bunch of log spam (sorry about that!)
Fixed slowdown when running main menu for a long time
Fixed bug where renown was not correctly loaded from save file
Fixed bug where pet skills cost 0 TP to learn
Fixed bug where buying a pirate flag from the store would get you a bird poop instead
Seagulls now have distinct white droppings
Fixed bug where ranged weapon upgrade ranks were incorrectly calculated
Pixel Piracy official translation tools now available!
Hello there everyone! Alex Poysky here with something that's been a long time coming.
This isn't an update, but a tool for the community to use to give FAN translations of the game. We've had an incredible amount of support and feedback from the community and decided to make this tool so that you could create any language files you choose!
There are a few restrictions, mainly NON ordinary characters (special symbols, cyrilic, etc) so keep that in mind when translating.
You will need to download Notepad ++ in order to manipulate the files, and here are the instructions
To test out the translations before submitting them, you need to
1. Create folder Mods in PixelPiracy folder
2. Create Translations folder inside Mods
3. copy the file there and rename to Polish.xml or something
then it should be selectable in the settings menu
We are looking forward to implementing future translations, I'll be posting this update as a sticky in the forum, where anyone can upload their own translation files to share with others.
Enjoy!
Patch 1.121 and OST as well as a new Community Manager and forum!
Patch v1.1.21 is now live!
Taking care of some of the bugs today, as well as bringing you the Pixel Piracy OST!
100% of it's proceeds go to the ORIGINAL COMPOSER at KOLE AUDIO SOLUTIONS. We take 0 , nothing, NADA. We want you all to enjoy Kole's work without nickle and diming him. He is a phenomenally talented composer and deserves it!
http://store.steampowered.com/app/365970/
We've also reopened our official forums on http://quadrodelta.com/forum/ and will be updating them regularly there with loads of information specific to our next game, Pixel Privateers, feel free to stop by!!
1.1.21
Added a whole bunch of new sound effects
Fixed white stripe on the plant ship tile
Removed the christmas 2014 achievement
Fixed the POOPDeck achievement
Fixed Mr Seagull achievement (seagulls will now occasionally "air-bomb" the ship)
KaBoom are again findable from treasure chests and crates
Pirate Flags are available at the Goods Store
Pirates hunting for epic treasure should have more luck finding one eventually
Pixel Piracy OST is now available!
PATCH 1.1.18
1.1.18
Removed feature where animals would use rums and play with toys.
Weapons now get XP and Level Ups just like pirates, different weapons have different max level.
Fixed bug where in rare occasions water level would rise.
Cows Added
2 New Passive items, Cow Milk and Cow Tail
New Ship Tile item: Cow Bucket
Wild Spiders and Boars are now spawning on the jungle islands
3 New Events, Corruption, Skeleton Assault and My Last Cow
Group Buttons now have tooltips to help users determine into what group to put crew.
Sell prices tweaked
Drops tweaked
For 1.1.19 we will improve tutorial and add even more information for the players!
PATCH 1.1.17 HOTFIX
1.1.17 HOTFIX
Fixed bug where crew would lose morale fast sometimes on enemy ships.
PATCH 1.1.17
1.1.17
Fixed bug where sailing did not happen in a very rare occasions
Fixed bug where game gives you an impression that you could escape ship encounter but you cant.
New Feedback system for some new tile items to give players a better feedback that something is happening
Captain & Legendary mode hp regeneration is now 50% slower.
New Ship items: 2 new wood wall types, 2 new wood deck wall types, 2 variations decorative of hanging mats, 1 new decorative statue, 3 new paintings
New Special Items: Toilet Bowl, Golden Toilet Bowl & Toilet Paper.
If someone cant sail to a new location with the 1.1.17 build then let me know. Attach save file with the post then. (options in main menu then open save folder)
Pixel Piracy: An Open Letter from Quadro Delta
Pixel Piracy: An Open Letter from Quadro Delta:
Hello there everyone! Alex Poysky here with a reflection on the past year or so along with some pretty huge news.
When we initially launched Pixel Piracy last year, we did so feeling that we had left a lot of what we WANTED to go into the final game on the drawing board. In all honesty, we took this step out of necessity, and while this certainly met our needs, it left our customers with a game that – while full of potential – fell far short of expectations. While Early Access games that make a quick buck and then proceed to break their promises are a dime a dozen, we feel strongly that it is neither morally nor ethically correct of us to move on to future projects without coming back to Pixel Piracy and spendingthe time and effort necessary to make things right for our customers. This was to be a holistic effort to address the underlying problems, content revisions, and bugs that shipped with the product last year.
None of this is an excuse for the state of the initial game, nor is this a pity cry for you all to give us a pass and let us make a second game while overlooking the first one's faults. Behind the scenes, we have rebuilt the entire AI engine, restructured a ton of gameplay elements, and added a wealth of new effects, content, and languages. We have also taken careful steps to enhance the accessibility of ourgame while staying true to our core vision. This has all been conducted over the past six months under the “Enhanced Edition” title – a remastering of the game, hence the name.
We have come to the realization that this may have caused confusion – making people think that this was some sort of DLC or paid update. This was never our intent.
The “Enhanced Edition” is free - completely free. It's a series of HUGE updates and sweeping changes that bring the game to a point where we are comfortable calling it “complete” and worthy of our initial vision.
We are also planning to drop the “Enhanced Edition” moniker as a part of this. The forthcoming update is – quite simply – Pixel Piracy as it should have been from day one.
Consider this note to be a formal apology letter from our studio to each and every one of you – our customers and potential customers. We launched a product that WAS NOT up to our standards. We hope that by investing the money you gave us back into Pixel Piracy that we will finally deliver the quality product YOU as a client deserve. We expect neither thanks nor applause for this. This isn’tabout that but a desire to make things right borne from a love for our work and a moral responsibility to you, our customers.
If you were unhappy with the game at launch, we CANNOT blame you, but what we CAN do is let you know that we have a sincere desire to break the Early Access mold and take the high road by rebuilding the game, and are presenting you with a product that we feel is worth your time and investment. If youwere iffy on Pixel Piracy before, we would invite you to give it another chance and see if we've managed to bring this project close enough to home for you to enjoy! Of course, we would welcome your ongoing feedback – we promise we are listening!
Looking back at all of the times when I almost let the justified criticism get to me, where I ALMOST pulled the plug and said “Sadly, we are just another of ‘those people.’”...I am not proud of those moments. We were a poster child for what is wrong with Early Access. That ends today. We are
proudly moving ahead and hope to one day be seen as one of the very few Early Access games that dropped the ball, picked it up, dusted it off, and kept our word.
That said, we've learned from our mistakes, and will be COMPLETELY avoiding Early Access for our next title. Pixel Privateers is slated for a “Mid 2015” Launch, but don't hold me to it. It'll be done when it's done, and it WILL be great.
Thank you from the bottom of our hearts. We know we have violated your trust in the past, but we are wholly committed to earning it back and beyond. We never forget that if it weren't for you, we wouldn't be here doing what we love each and every day.
HERE is the entire changelog for the past few months. APRIL corresponds to this patch.
Vitali Kirpu
Alexander Poysky
Mikko Arvola
And the rest of the Quadro Delta team
Patch N of the ENHANCED EDITION is out. ONE MORE TO GO!
Hello everyone!
The Pixel Piracy team remains hard at work on improving the game, and we are pleased to bring our latest update to everyone today! The "N" update contains plenty of small - but significant - changes in how the game plays. This includes changes to items' stats and effects as well as Stat Modifiers (status effects and passive items that can affect pirate's stats). Also pay special attention to the new status effects as scurvy and drunk, your pirates are becoming more fragile now! Please review the summary of changes
As you know, we had wanted this one to be the last patch, but halfway through it something quite unique happened. Something I hadn’t anticipated, but it’s definitely positive. While I can’t give too much away, I can say that we are adding on a FOURTH patch to our ENHANCED edition.
We had wanted three initially, with the one we are rolling out now to be the final one, but with so much potential left untapped, and with the new circumstances that came up around ten days ago, we want to come through and make the game as best as it can be. For this reason we are adding a FOURTH patch to the ENHANCED EDITION lineup.
Without going into detail, expect some very impressive changes soon.
After the Enhanced Edition launches, we will continue working on even more content, more stuff, and more features, for free, because it’s the best possible way we can make up for having launched the project too early.
PATCHNOTES
1.0.16
Passive Items overhaul! Tweaked 25+ item stats and effects.
Stat Modifiers! Status Effects and Passive Items can affect pirate's stats. Modified stats shown in green/red on the pirate card.
New Status Effects such as Scurvy! Remember to eat healthy or you will get sick...
Getting drunk now has increasingly negative effects on your pirates.
Loot tables for all treasure chest types
Tweaked shop progressions
New graphics for the Ice and Volcanic islands
+ bug fixes and tweaks across the board
It’s been a hectic, busy month, but nothing compared to what’s being prepped for NEXT patch!
See you soon everyone!
Quadro Delta
PS:
As some of you have already asked us, here's how drunk and scurby states work:
DRUNK:
It has 5 tiers, the first two stacks apply some positive stat modifiers and some negative, and stacks 3-5 have mostly negative overall (+LUCK, - to all other stats). Also, the stacks that are on Drunk, are not all removed when the effect runs out but rather one stack is reduced and then the timer restarts, until there are no more stacks.
SCURVY:
Scurvy affects you if don't eat fresh fruit, oysters or veggies with vitamins for a long time. Avoid it! Don't eat only fish! Lemon also heals scurvy. Certain foods have "vitamins" that reset the status effect, when you don't eat "vitamins", you get stacks of Scurvy status effect over time, and it has increasingly negative effects, first some stat debuff, then you start to take damage and move more slowly and have reduced damage and so on... until you die. So you need to make sure your guys don't just eat fish
Each stack increases each 15 minutes if you didn't eat "vitamin" food, and at 5 stacks (75 minutes) you take so much damage it's impossible to survive
Join us adding new weapons to enrich the game, we're especially interested in rare ones!
Hey everybody,
as you already know, in parallel to bugfixing, we're adding new content to the game. So we're pleased to invite you to join us in the search of new and rare weapons to include in the next update. We want to remark that if we choose your weapon, you'll be credited as the manufacturer in the weapon description.
Yesterday we started asking on Twitter and Facebook, and here is the result, so now you can see how they will look in the game:
Please tell us what do you think about them and feel free to contribute with more ideas adding stats, notes etc (please avoid swords, we have too many!).
Jump into the next link to check out the list of weapons already in the game (as reference) and the new (suggested) ones:
Second ENHANCED patch launches today (we recommend you to start a new game, especially if you want to see the new content, as factions, etc)
1.0.15
Second round of game balance updates and additions, still more to come! :)
New world order! Each legendary pirate has been given their own domain at the four corners of the map. (Start a new game if you want to see the brave new world!)
Faction zones with new areas! Each map corner has new types of islands as well as faction ships and faction NPCs!
North and South have snowy islands with Penguins!
Revised ALL Pirate loot tables
Revised ALL item prices for shops
Humanoid pirates now drop their equipped items and equip ranged weapons
New resource file Tiles.xml for modifying all the ship items
New resource file ShopProgression.xml: all shop contents are now determined here
Shops now have a limited stock of certain items that can become permanently sold out
New Stat Modifier system: items and buffs can now apply bonuses or penalties to stats. Modified stats will show in green or red in the pirate card
Fixed some of the Achievements not working correctly
Fixed lots of annoying bugs, such as pirates falling to the ocean after grappling or pirates being saved mid-air while on the grapple
Cannon combat lenght now varies by danger level
Sea Shanty now applies new buff: +2 to all stats for 2 minutes
Weapons no longer sell for 1 gold
Nerfed Ancestor Mask (+1 TP on level-up -> 30% more exp)
Bounty rewards now give more gold
... and many more small fixes and tweaks!
I want to take a moment to thank our kind testers, if it weren't for your help we wouldn't be able to bring such large changes to the game! A huge round of applause for :
Brian "Snickers"
Cathal Bracken
Chris "deadcantdance"
Jesse "Caosong"
Nader "abutttuba"
Vinxkur
Jenny
Zack Kramer (@zcgamer83 twitter, Calico steam)
Aaron Drehmann
as well as Mikko and Jesus obviously!
A quick update on Pixel Privateers. The team working on it is making some huge advances and it looks like we are looking at an "Early Summer" launch. As always, we are going for a FULL release and avoiding Early Access, so don't hold us to a set date until we lock it in with Valve.
There's LOTS more on the horizon, with the next patch looking to bring boatloads (see what I did there?) of content. My back has gotten moderately better and I'm not in pain anymore, and nobody at the office has their stomaches turned inside out anymore, so I'm banking on an April 7th release for the next patch.
AFTER that one, we're looking at some pretty huge things, but more on that after it deploys ;).
Have fun everyone, thank you for trusting us and sticking with us!