Pixel Ripped 1995 cover
Pixel Ripped 1995 screenshot
Genre: Adventure, Indie

Pixel Ripped 1995

Game Update!

We’ve been hard at work to resolve issues that users reported and to overall polish and improve the game! More updates and features coming soon. In this update:
- Fixed Achievements Bug: Users were unable to unlock any of the achievements
- Polished Implementation of Valve Index Controllers: Some users had issues with advancing dialogue while holding the grab button.
- Fixed Dot Underwater gravity
- Bug: Some users reported that after a few deaths during the water level, Dot would lose her gravity, making it impossible to progress.
- Analytics Implementation: To help us improve your game experience, we are collecting anonymous data about gameplay through Unity Analytics such as which checkpoints players are struggling the most. This data will help us to better understand critical issues of the game and make better design choices in future updates. We respect your privacy and if you are not comfortable with sharing your data, you can opt out by clicking on the Privacy Settings in the in-game menu and following the instructions on your browser.

If you have any questions please feel free to connect with us on DISCORD:
https://discord.gg/6JNVSn9

Pixel Ripped 1995 is now available

Pixel Ripped is back with a brand new nostalgia-fueled virtual reality game-within-a-game, this time in the year 1995! To restore balance to multiple dimensions, our videogame hero Dot recruits the help of the best gamer from 1995, an unassuming 9-year-old boy named David. Join this unlikely duo through challenging throwbacks to all your favorite classics from the late 16-bit and early 32-bit era of games inside a virtual reality world, all while maneuvering through the real life challenges of a kid who just wants to save the world by doing what he does best - playing videogames.

The game evokes a genuine nostalgic feeling, such as the adrenaline of playing games without getting caught after your mom told you to go to bed, or the thrill of finding that brand new game at the store. Play through homages to the best video games and genres from the 1990s, including action RPGs, brawlers, space shooters and racing games. You have to do all that and more while you dodge the ire of your parents through multiple environments - including your living room, bedroom, the local video rental store, the arcade at the pier, and more.

As both the Game World and Real World lie in chaos due to Cyblin Lord's actions, Dot needs to team up with 9-year-old gamer David to restore balance to the universe. To control Dot and David at the same time, you need to combine their strengths and face the challenges inside and out of the video game. Use Dot's fighting skills and agility to traverse intricate 2D and 3D levels, while finding innovative ways to help you on your quest by interacting with David's real surroundings. As the two worlds blend together more and more, be prepared for all the challenges, goofiness and nostalgia that only a Pixel Ripped adventure can provide.

Sequel to a fan favorite and award winning Pixel Ripped 1989, the game focuses on when technology reached its limit and the consoles started to get extra chips and add-ons in order to get games as close as possible to 3D graphics. With 6 fully original and highly differentiated levels, where each one feels like an entire new game, Pixel Ripped 1995 is an incredible journey for both VR and retro gamers.

Born as a passion project of Creative Director Ana Ribeiro — who not only has creative superpowers, but also personifies Dot, the game's hero. The result is a nostalgic, wacky universe resonated with retro gamers all across the world. Aiming to encourage and appreciate the involvement of its extremely supportive community, the Pixel Team allowed players to influence the future of the series by voting on their favorite years for Dot to explore next. Therefore, in the second game of the franchise, our hero comes back to prove her skills in the fan-favorite year of 1995!

"ARVORE and Ana Ribeiro have delivered what I feel is a truly brilliant game worthy of any gamer's purchase and a great sequel to a very very good first game."
GAMERTAG VR

"Pixel Ripped 1995 nails the artstyle and videogame graphics from the 90s, all details about life in that era, this game gets it all right."
Hotshot 80s

"It's a fun cute little game that has a lot of interesting ideas that will only work in VR."
Handsome Phantom

DEVELOPMENT NOTES
At ARVORE, the mastermind behind the series Ana Ribeiro and her team were fully committed to yet another labor of love, built from the ground up for Virtual Reality. Players of all major VR platforms will experience a magical ride that will amaze them with the innovative use of classic mechanics, gaming references, hilarious dialogue, easter eggs and of course, the challenging gameplay of 90s classics.

“Thanks to the success of the first game, we were able to dedicate more resources and use more experience to create a game that is an even crazier nostalgic adventure. The setting of 1995 gives us a lot of great classics to reference and a whole new world to explore,” says Ricardo Justus, CEO and Co-Founder of ARVORE.

About Ana Ribeiro
Ana Ribeiro is a pioneering Brazilian virtual reality game developer. Born and raised in northeastern Brazil, she gained local and worldwide recognition for her creativity and exploration of VR Games, earning her multiple awards and even carrying the 2016 Olympic torch with a VR headset on her head. She has a Master’s in Game Design at NFTS UK, Degrees in Games Programming & Psychology.

About ARVORE
ARVORE is an award-winning Brazilian studio based in São Paulo and Los Angeles that creates and develops profound interactive narrative experiences using the latest immersive technologies such as Virtual Reality, Augmented Reality and Mixed Reality. With a multidisciplinary team of innovators and trailblazers, and a lab tasked with expanding the possibilities of these platforms, ARVORE connects different technologies, senses and media to push the envelope of storytelling to new levels.