Pixel Shinobi: Nine demons of Mamoru cover

Pixel Shinobi: Nine demons of Mamoru

Update: Alpha 0.1.3.1

[List]
<*> In the Rouguelike mode, mine locations have been added.
<*> Added 2 new enemies.

[/List]
[H1] Optimization
[Olist]
<*> Grass, bushes and loot less load the processor.
[/Olist]

Update: Alpha 0.1.0.0


  • Added Level generation (forest and bamboo forest levels)
  • Added new animations and sounds.
  • New Roguelike game mode (temporary demo)
  • The village is rebuilt, the backgrounds are changed. (In Roguelike mode)


Roguelike is a mode in which levels are generated randomly from pre-prepared parts, at the moment this mode is infinite.
I will continue to work on the Roguelike mode.
Roguelike will become the main mode when the amount of content exceeds the content of the New Game mode.
In the next update there will be new types of enemies and new locations (mines).

Update: Alpha 0.0.1.9

[List]
<*> Added 5 new achievements.
<*> Added a new level 1-2.
<*> Added 2 new perks (Technique of disappear, Second chance).
<*> In the pause mode, you can see the description of the learned perks.
<*> Rhonin HP 25% reduced
<*> Skipping dialogue with the boss after the player's death
[/List]

[H1] Fixed
[Olist]
<*> Fixed a bug - if you quickly click to enter the inventory and exit the home inventory, window remains open.
[/Olist]


I have a wish to make game in Roughlike style :)
Work on the rooms takes a very long time, the rooms are remembered by the player and therefore the game quickly gets bored.
I think the game will be many times more interesting if at each repeated passage the player will pass different rooms with another
location of enemies, secrets, loots.
Now I'm starting work on procedural level generation,
for a while it will be like a separate game mode, but in the future it will become the main mode.

Update: Alpha 0.0.0.8


  • Added gamepad support.

Update: Alpha 0.0.7


  • Added 10 achievements.
  • At level 0-1, healthpotion has been added.


Исправлено



  1. Fixed a bug lighting player squatting in the shadows was lit.
  2. You can exit the main menu and pause mode by pressing the escape button.
  3. Fixed a bug with explosion damage.
  4. The continue button in the main menu is not active the first time the game is started.
  5. Fixed a bug in the level 1-1 NPC did not react to a pause.