I am happy to introduce you the launch trailer for my new game Me in the Office. The game has been published today after a long and difficult time in development. I really enjoyed all the development process and now the game is ready against all odds. I am thankful to everyone who supports me during this time.
https://www.youtube.com/watch?v=me-Y_dfMggI
Me in the Office - Major Destructions
Greetings!
I thank everyone for your continued support and today I want to show you a new video showing destruction system of my new comedy game Me in the Office.
https://www.youtube.com/watch?v=QJd3cZ29H3s
More content coming soon!
Me in the Office - Crazy Colleague trailer
Hello everyone!
I keep working on a new comedy destruction game called Me in the Office. Today I want show you a new gameplay video with demonstration of funny interactions with employees in the game.
https://www.youtube.com/watch?v=3nNENVCXMw0
Hatchpunk
Hello everyone!
Development of games never stops and today I want to introduce you my new game Hatchpunk. It is a first person shooter with unique visual style and interesting game mechanics.
From today and all week long you can vote for Pixelpunk XL in the Game Development World Championship.
Here is the link:
https://thegdwc.com/
Quick update #2
Greetings,
The second quick update is here with such fixes and improvements:
Difficulty of all the bosses has been increased
The damage of "terrifying kamikaze" has been increased
The behaivor and damage of "the enemy with lightning" have been changed
The look and behaivor of the blue gun has been improved
Another typo fixes
"Lucky shot" achievement has been improved, now you need to be more lucky to get it
The help info has been updated
Other minor fixes and improvements
I hope these fixes improve your gameplay experience and thanks for your continued support.
First update
Hello everyone,
The first quick update is live now with such improvements:
The difficulty was increased
Several typos in the game menu were corrected
Minor bug fixes
Thanks everyone for your constructive feedback!
Devlog #7 - Epic and toxic fight with a boss
Greetings,
In this devlog I want to show you how the combat with a boss will look like. You appear in a large room with a weird contraption in the middle of it. This contraption is a boss who attacks you immediately. There are several platforms around, where smaller enemies appear time by time. Also you can find some places with replenishments for health and ammo. You need to move a lot to dodge the boss's ammo and shoot the smaller enemies which chase you. And of course the main action is shooting at the boss which has a lot of health.
The video in toxic display mode is here:
https://www.youtube.com/watch?v=nbo3pJgcZ58
Pixelpunk XL devlog #6 - Whitish Mode
Hey guys,
The sixth devlog is here. Today I want to demonstrate another experiment with post processing filters. New Whitish mode will be available in the main menu. The player can choose Toxic mode or Whitish mode as alternative to the standart Pixelated mode. I considered that it would be fun.
So, here is the video:
https://www.youtube.com/watch?v=zEKqJ4kfvhE
The main menu will look like this:
Pixelpunk XL devlog #5 - Toxic Mode
Greetings!
The fifth devlog is a video demonstration of my experiment with post processing filters. I found the following result interesting, it can be an option in the main menu - the player can choose how his gameplay process will look. It looks completely different from the standard pixelated mode.