Before we get into the details, it's important to note that this is the first in a series of upcoming patches. We are working diligently to implement player feedback, improve the game, and fix bugs!
Here are some changes in today's update. You can find the full patch notes below.
🌊 The ability to fill the watering can at any water source 🛠️ Tool changes such as repairing tools below epic rarity now costs 0 coins ☀️❄️ Seasons are now 15 days long 🖥️ An option to disable screen shake 🛒 Shop changes
Watering can update
Here is a list of some additional features we're currently working on and exploring:
🍂💮 More seasons (currently in progress)
🔧 Tooltip on world objects
🎮 Control rebinding
🔧 A toolbar
🗒️ A crafting material tracker
🔎 An option to zoom out or add a dedicated screenshot option
✔️ And much more
Free tool repair
You might notice that we switched to a more popular control layout and updated all of the button callouts in the game. Let us know if you find any that we may have missed.
Thank you for your continued patience and support as we work to incorporate your suggestions, and as we move forward with future patches! We look forward to exploring new features and improvements as Pixelshire continues to evolve.
We’re committed to improving Pixelshire and truly appreciate your continued support and feedback!
Patch Notes
🔨 Tool & Equipment Changes
Tools can no longer be trashed until you complete Stage 22 or if they have zero durability.
Copper tools can no longer be dropped or destroyed until Stage 33.
Repairing tools below epic rarity now costs 0 coins.
Added description in the Repair panel for wooden tools.
💧 Farming & Watering
Watering can can now be refilled in any water tile, including dug holes.
Added icon for refilling the watering can.
Updated watered plant sprites for improved visual feedback.
Water refill arrow in the pond has been relocated.
Increased chances of obtaining seeds from bushes.
Fountain can now be used to refill the watering can.
🛒 Shop & Economy
Added warning in the shop when you don’t have enough coins.
Added warning in the shop when your cart reaches the maximum stack limit.
Added description in the shop panel for item rotation.
🛒 NPC Shop Updates
Farrell now sells: Fishing Pole, Wooden Shovel
Margarita now sells: Wooden Watering Can, Wooden Hoe
Jack now sells: Wooden Axe
Bron now sells: Wooden Pickaxe
Valerie now sells: Wooden Sword
Eva now sells: Wooden Hammer
🌿 Gameplay & Balance
Items can no longer be consumed or spent if the relevant player stat is full.
Reduced the number of flowers required for Cassandra’s main quest: Flora and Fauna.
Reduced grass and tree spawn rates in the Glacial area.
✨ World & Gameplay Changes
Seasons are now 15 days long.
Rocks in the mines now drop extra treasures.
Added seashells to the Pixelshire Sea.
New items added to digging and fishing loot tables.
House can now only be built at the specific stage where you receive the material for it.
Renamed Diffusion Stone to Moonstone.
🧙 Magic & Talents
Incantation speed reduced from 1 to 0.5.
Changed transparent background in talent description panel to allow selecting talents behind it.
Added missing visual button for dodging in the Combat Lv3 Talent Tree.
🛠️ Controls & UI Changes
Swapped buttons: Select and Buy.
Tool action button changed from RT to X.
Interaction button changed from X to A.
Removed the Sorting button from the chests. We will re-enable it in a future build.
⚙️ Quality of Life
Added screen shake option to settings.
Updated Lucky Charm quest description.
Removed Tinkle Chub from the Enchanted Fishing quest.
Added text feedback showing stat gains when consuming food and taking damage.
Added night warning to alert players as nighttime approaches.
No visual button is shown for tool wheel prompt if no tool is selected.
✅ Bug Fixes
Fixed issue where NPC sometimes does not follow the player.
Fixed blocker where, if you load during the task to follow Nina back to the camp, she wouldn’t move.
Fixed issue where Bron could go out of bounds.
Fixed issue where Jack could get stuck out of bounds in the house.
Fixed issue where typing in the Character Creator would change customization options.
Fixed missing visual button for dodging in the Combat Lv3 Talent Tree.
Fixed issue where closing the inventory with an item in hand prevented further actions.
Fixed frame rate issues in the Glacial area.
Fixed some NPC house doors not working properly.
Fixed issue where unlimited items could not be purchased in the shop.
Fixed issue where big rocks were not removed on loading after completing the tasks to break them.
Fixed soft block caused by discarding tools before acquiring the workbench.
Fixed issue where, after breaking rocks in Greenwood and inspecting the Moonstone, saving and quitting would cause the Moonstone to disappear.
Fixed issue during The Altar main quest where the player could progress the questline by interacting with the altar without taking the Moonstone.
Fixed warning when wooden tools are about to break.
Fixed incorrect word “tomaste” appearing in the tutorial with Margarita when Spanish is selected.
Fixed issue where watering plants with the watering can didn’t always work intuitively.
Fixed issue where wood was removed from the item bag after completing the Chop Chop story mission.
Fixed issue where rice seed could be removed by placing a pond tileset next to it with the shovel.
Fixed fishing description.
Fixed text in Blacksmith buttons (Upgrade & Repair).
Fixed tool slot button in the Repair section.
Fixed loading problems with Deadman's Chest stage.
Fixed issue where the a Rusty Key could not be obtained if the fishing minigame was lost.
Fixed issue where the Rusty Key could be deleted before Stage 43. (Changed so that quest progresses even if key is deleted)
Fixed issue where selecting a scroll from the Incantation menu prevented selecting a new scroll within the same menu.
Flowers and bushes outside Pixelshire can no longer be destroyed.
Fixed bug where the player wouldn’t stop moving properly when using the sword.
Fixed issue where exit app and exit to main menu dialogs were cut off.
Sleeping while a bench is crafting will now correctly finish the crafting queue.
Fixed issue where pressing X during Forge did not register input to clear slots.
Fixed popup glyphs
First Patch Releases This Friday
Hi everyone,
Quick update for you all. Our first patch for Pixelshire will release this Friday! We've heard your feedback, and once the update goes live, you'll be able to fill your watering can at any water source. We’ll share the full list of patch notes on Friday.
Right now, we're prioritizing fixing bugs and improving overall stability. In parallel, we're also working on implementing your suggestions—but please note that some of these will require more time and won't be added immediately.
Here are some of the improvements and features we're currently working on and exploring:
✅ The ability to fill the watering can at any water source
✅ Free tool repair
✅ An option to disable screen shake
🍂☀️🏖️ More seasons (currently in progress)
🔧 Tooltip on world objects
🎮 Control rebinding
🔧 A toolbar
🗒️ A crafting material tracker
🔎 An option to zoom out or add a dedicated screenshot option
✔️ And much more
We’re committed to improving Pixelshire and truly appreciate your continued support and feedback!
First Patch Next Week + Update Schedule
Hi everyone,
We want to thank you all for supporting Pixelshire through the years. To everyone who’s been patient, supportive, or offered constructive feedback — thank you. It means so much to us.
Launch has not gone the way we all had hoped, and we take full responsibility for that. After various playtests, we thought Pixelshire was in good shape to release, but clearly, we were wrong. In hindsight, it would have been better to stay with our original Early Access plan.
That said, we want to focus on the future. We will keep working on Pixelshire, improving it, and supporting it for as long as it takes to create the best experience we can. Our first patch will be released next week, and then we will have weekly patches for May. In June, that cadence may change to every 1-2 weeks, depending on the size of the update. We'll also try to release smaller updates in between the patches if we can. Please remember that we are a small development team.
We’ll keep you updated as patches and improvements roll out. For next week's patch, we will share a full list of patch notes when the update goes live.
Update Schedule:
First Patch – Next Week
May patches – Weekly
Patches in June and on – Every 1-2 weeks is the current plan
We're here, we're listening, and we are determined to make this a game you can truly enjoy.
Guide, FAQ and First Patch
Hi Everyone,
Thank you for all the valuable feedback you’ve shared so far. We are going through the forums and customer reviews to gather the issues submitted and collate them with our plans for Pixelshire’s first patch. We will release this initial patch next week, and as much as we’d love to, we cannot guarantee every issue will be addressed.
It is obviously disheartening to see many of you are unhappy with the current gameplay experience and we will do everything we can to give you the version of Pixelshire that you wanted and deserve. We are working on putting together a schedule of planned updates and will share more details very soon.
In the meantime, here is a how-to guide for the most pressing items, solutions to common bugs, some tips and tricks, and general game information.
GUIDE
How to refill a watering can:
Equip watering can
Go to the west of Margarita’s house to the edge of the water with no fencing
Hover cursor over the water and press E key / X on controller
A watering well blueprint can be purchased from Magarita and after you build a well, you can use this as another source to refill your watering can
Switching Tools:
Hold the Q key / LT on controller to open the tool wheel
Click on the tool you would like to use
Tool wheel prompt doesn’t show up if no tool is selected but the button still works.
Tools become unusable if the durability is depleted (the bar at the bottom left side of the screen is completely empty):
Craft or buy a new tool
Go to the blacksmith NPC, Saint, and use his profession to repair your tool
All seeds in shops replenish after sleeping:
Sleeping can be done in the guest house next to Eva’s house
Using the guest house can be done before its introduced to the player by Eva
Where to find higher tiers of ore
Only 2 can be found in the Pixelshire mine near Bron
More iron ore is found in the mine found in the Greenwood past where Saint is standing
Bron gives you 4 iron ores to make the iron bars he requests
Each area will have a mine with higher tiers of ore
Each crop will have a description of what season they can grow in
Each Season is 10 days long. There are two seasons: Summer and Winter.
SOLUTIONS TO COMMON BUGS
Q: Why can’t I buy more rice seeds? If you bought all 6 rice seeds and there are no more rice seeds left in Margarita's shop, you need to sleep in the guest house which is the right-most door of the mayor's house (the big house above the fountain)!
Q: Where and how can I refill my watering can? Be sure to target the square in front of you when refilling your can! The only place currently to fill your watering can is west of Margarita's house. The quest line will indicate this spot when you receive your watering can.
Q: How can I move my work bench? You will receive a hammer from the mayor that will allow you to change the placement of your work bench.
Q: How do I dig a pond? Dig in one spot until there is water. Repeat until there are 6 holes with water.
Q: How do I dig or elevate with the shovel? There are three options with the shovel. You can see which option you have equipped by looking at above the tool icon in the bottom left corner when your character is holding the shovel. The three options are dig, add dirt to a hole or elevate the ground, and make slopes (LB if using a controller, R if using mouse and key).
GAME INFO
Q: Are there any hardware & system requirements to run Pixelshire? Pixelshire does not require high hardware performance and can guarantee a basic experience on most devices with core and set graphics.
Q: Can I play Pixelshire with a controller? Yes, the game has full controller support.
Q: What languages does Pixelshire support? Pixelshire supports English, German, Japanese, Portuguese, Spanish, French, Greek, and Simplified Chinese.
Q: Will the game support multiplayer co-op? There are no plans for multiplayer at the moment.
Q: Does the game have achievements? Yes, the game features a number of great achievements for players to unlock.
Q: How do I fix the UI scaling if it’s too big? You can make any adjustments on the UI scaling bar under options.
Q: Does Pixelshire support custom key binding? At the moment, Pixelshire does not support custom key binding, but we are looking to add options in the future.
TIPS & TRICKS
1. Collect excessive resources as soon as possible (i.e. wood, coal, and ores) because it makes the early game progress smoother. 2. Accept side quests as soon as you see them available from NPCs. They aren't always available. 3. Craft chests as soon as possible to store excess resources for later in the game. Remember to upgrade to Iron chests when possible. 4. Remember that seasons affect some crops so make sure to make the most of each season. 5. Gifts and side quests lead to romance and talents. Romance level leads to talent unlocks. 6. Harvest and water crops daily to get higher starred crops. 7. Try to not corner yourself while having an NPC follow you. 8. Compass doesn't tell you what area NPCs are in, so take note of where they like to go.
Pixelshire is Now Available!
Hi everyone,
The wait is finally over! Pixelshire is officially LIVE on Steam! 🌳✨
It’s time to begin your journey — build your dream farm, forge meaningful friendships with the townsfolk, terraform, and explore a vibrant world full of adventure!
Check out the Launch Trailer:
In this unique sandbox RPG, you'll complete side quests, harvest crops, unlock new skills and abilities, and terraform the land to your liking!
In the town of Pixelshire, friendships go beyond just companionship! These friends can become allies accompanying you on adventures to lend a helping hand in gathering resources and completing tasks! Thanks to the “follow me” feature, bringing a buddy along is easier than ever, making your journey in Pixelshire more enjoyable and immersive. You may even find romance along the way...
Bring life to your farm with the power of special spells. Fish, chop, mine, and gather all the resources you need to customize your town! Interact with and nurture your farm animals to have your farm thriving in no time! We can't wait to see your unique spin on the town of Pixelshire! 🏡
We’re thrilled to finally share Pixelshire with you. See you in Arcadia! 🌿
Tech Support
If you experience any technical issues, please reach out via the Discord or in the Steam discussions.
Be sure you're following along on X for the latest news updates!
🧭 We're Almost There! A Huge Thank You + Answers to Some Common Questions 🧭
Hey everyone,
Vasilis here.😄
As we get closer to the release of Pixelshire, I just want to take a moment to sincerely thank all of you for your continued support over the years. 💛
It’s been a long journey, and I truly appreciate every single one of you who’s been part of it. With launch just around the corner, I’d like to answer some of the most frequently asked questions—including a few we might have missed—about the game and what’s coming next:
🎮 Controller Support Yes! Pixelshire has full controller support.
🕹️ Steam Deck Compatibility The game will be playable on Steam Deck.
📦 Launch Content & What Comes After There were many features I would’ve loved to include in the initial release—but adding them would have caused significant delays.
That said, launch is just a milestone, not the end of the road. Once we’ve handled any necessary fixes and adjustments after release, I’ll be putting together and sharing a roadmap for new features and improvements.
🎮 Console Versions Most of the heavy lifting is already done, so I don’t expect it to take too long after release. 👉 We don’t have an official release date yet, but stay tuned!
🌐 Multiplayer As many of you have asked: Will the game have multiplayer?
It’s something I really wanted to add. Multiplayer has become a standard in many games, and I absolutely understand the demand.
However, Pixelshire wasn’t originally designed with multiplayer in mind, nor did I imagine that the game would draw this much attention. Adding it mid-development would have required a huge rework of the game’s core systems—something that would have been risky, costly, and would’ve delayed the release by a lot.
So here’s the honest truth: 👉 I can’t promise that multiplayer will happen. But if the game does well, I will do my best to make it a reality.
🙏 Thanks again for being part of this journey.
Pre-Order Pixelshire Now!
Great news, future farmers!
Pre-orders are now LIVE!
We're just two weeks out from Pixelshire's long-awaited launch date and today you can secure your order! 🥳
Soon you'll experience the charming vibes of Pixelshire first-hand! 💚 We can't wait for you to craft and shape your own thriving town.
Whether you're looking forward to the ability to carve the landscape with terraforming, grow your population by meeting exciting new villagers, or to battle fearsome creatures in the mines, Pixelshire has something for everyone! Thank you for your continued support for this cozy farming sim! 🌾
Soon you'll explore the enchanting world of Pixelshire and create your dream farm!
In the meantime be sure to check out the Release Date Trailer!
I've seen a lot of questions about Pixelshire on Steam Deck! 🎮
Based on our testing, the game should be playable on Steam Deck at PC launch. However, our primary focus right now is on the PC version and controller support.
Official Steam Deck support is planned for later this year alongside the console release, and we’ll share more details about its status as we get closer to launch so you’ll know what to expect.
Pixelshire is coming to PC on May 8th!
Hello future Pixelshire Residents! 🌳 ✨
We are thrilled to share the long-awaited news! Pixelshire is coming to PC on May 8th! That's less than two months until you can embark on your journey to grow your community, plan your town, master trades, get to know your neighbors, and explore the enchanting continent of Arcadia.
Watch the Release Date Trailer now:
Thank you for your patience and support as the team has worked diligently to create the best version of the Pixelshire experience possible!
We cannot wait for you all to get your hands on the game and design the town of your dreams! 🏠
We know many of you are eagerly awaiting news on Pixelshire’s release, and we truly appreciate your patience and support. Our goal is to launch sometime in Spring, but we’re not ready to lock in an exact date just yet.
Right now, our focus is on polishing the game, fixing remaining bugs, and refining gameplay mechanics to ensure that the experience is as smooth and enjoyable as possible. By the end of February, we’ll have a much clearer picture of where we stand and whether we're on track for the targeted release window.
We’re incredibly excited about how Pixelshire is shaping up, and we can’t wait to share more with you soon. Stay tuned for further updates as we approach the final stretch!