Coming Soon to Planet Coaster: Thememaker's Toolkit
Hello coaster friends,
One of our favourite parts of Planet Coaster is seeing all the amazing, funky, and creative blueprints our players display on the Steam Workshop. There's so much attention to detail, so much originality and creativity, and it blows us away every day to see what you've put together - whether that's a recreation of your favourite theme park, a super spooky haunted mansion, an elaborate Go-Karts track through the gears of a clock, or a scene straight out of a Hollywood action movie. There seems to be no limit to what you all build and create!
The team have been hard at work as we’re getting ready for another Planet Coaster update, but we've got a very special announcement for you today, which we hope enables and strengthens that creativity even further:
Thememaker's Toolkit
The Thememaker's Toolkit is a pipeline system for 3D models to be added as scenery items to your parks. It is a free feature we have been working on for a while now, and will truly challenge players who'd love to try their hand at creating all-new items for their parks! Skilled artists within the community will be able to create a host of items such as a sci-fi spaceship, or an amazingly crafted piece of foliage. The Thememaker's Toolkit will give you the ability to bring your 3D models to life and share them with everyone.
This much-requested community feature will make its way into the game later this year. We wanted to let you know today as some Thememaker's Toolkit files will be visible in the game folders after our next update. We also hope this gives you plenty of time to prepare your gaming stations with the necessary tools, or start planning your next creations which will be infused with boundless variety once the feature launches.
We will have even more news for you soon regarding the next Planet Coaster update, but for now: thank you for your ongoing support!
P.S. We've also got a Support FAQ here for you if you have any more questions, but feel free to pop any below this forum post as well.
Update 1.7.3 (13 August 2018)
Hi all,
We've updated Planet Coaster to update 1.7.3 on the 13th of August. Below are the changes for this update...
[B]Staff, Guests and Facilities Bug Fixes[/B]
[LIST]
<*>Vendors no longer get stuck when deleting a Staff Building they are in
<*>Fixed an issue where Mechanics and Vendors would get stuck at the exits of rides
<*>Fixed an issue where guests would not exit rides
<*>Fixed an issue where Mechanics would get stuck inspecting Vending Machines
<*>Fixed an issue where Janitors would occasionally get stuck emptying bins
<*>Fixed an issue where staff would not visit Staff Buildings
[/LIST]
[B]Ride Bug Fixes[/B]
[LIST]
<*>Fixed an issue where the wings on the Test Flight flat ride were not aligned properly
<*>Improved the light sequences for the Centrum and Test Flight flat rides
[/LIST]
[B]Scenery Bug Fixes[/B]
[LIST]
<*>Improved where guests sit on benches in the Vintage pack
<*>The Lightbox Lettering A in the Vintage Pack now has a more shapely number of lights
<*>The Vintage Ride Booth can now be selected with the multi-select tool
<*>Fixed an issue where Video Billboards would not load their selected video
<*>Improved the stability of the Advanced Move function
[/LIST]
[B]Audio Bug Fixes[/B]
[LIST]
<*>Improved the performance of User Music on Park Speakers
[/LIST]
[B]
UI Bug Fixes[/B]
[LIST]
<*>Fixed an issue where a grid would sometimes appear around paths
<*>General stability fixes and improvements
[/LIST]
As always, if you come across a bug or issue with the game, please report it on our official forums here: https://forums.planetcoaster.com/forumdisplay.php/37-Bug-Reports
Update 1.7.2
Hi all,
We've updated Planet Coaster today to version 1.7.2 to address some of the issues you have raised. Check out the changes below!
[B]Staff, Guests and Facilities Bug Fixes[/B]
[LIST]
<*>Fixed an issue where staff members would get stuck at Park Spawn Points if path was deleted beneath them
<*>Fixed an issue where mechanics would not interact with rides to inspect or fix them
<*>Fixed an issue where guests would not hold drinks correctly when collected from a vending machine
<*>Adjusted the way shops connect to paths based on player feedback
- The original design was that shops should always be connected to paths
- This was not fully functional and was fixed in 1.7.0
- Based on player feedback, we have allowed guests to use shops that are very close to a path even if they are not directly connected[/LIST]
[B]Scenery Bug Fixes[/B]
[LIST]
<*>Improved the icons for the Carnival Decorative Trims in the Vintage Pack
<*>Fixed an issue where the Steam Engine Generator would produce steam when it wasn't animating
<*>Improved the collision on the Bandstand in the Vintage Pack
<*>Fixed an issue where parts of the Pavement 4m No Kerb item from the Studios Pack would disappear at range
[/LIST]
We'll be continuing to review feedback and address issues so please continue to let us know if you come across any in the [URL="https://forums.planetcoaster.com/forumdisplay.php/37-Bug-Reports"]bug report section[/URL]!
Update 1.7.1
Hi everyone,
We've updated Planet Coaster this morning to version 1.7.1!
This update features a few fixes for newly-reported issues with park staff and facilities. The full details can be found below:
[B]UI Bug Fixes[/B]
[LIST]<*>Fixed an issue where the text for Camera Effects was incorrect in US English[/LIST]
[B]Staff, Guests and Facilities Bug Fixes[/B]
[LIST]<*>Improved the way win probability affects the happiness guests gain from crane machines and Zoltan
<*>Fixed an issue where staff would get lost if the path was edited while those staff were in buildings
- Symptoms of this included staff floating and staff not attending to their job.
<*>General stability fixes.[/LIST]
Update 1.7 - Vintage Pack LIVE now!
Hi coaster friends!
Ready for a retro ride? Our new Planet Coaster Vintage Pack is now LIVE. Take a look at our classically wonderful trailer below:
https://www.youtube.com/watch?v=eA0oNAPs0H8
As per our announcement post, our new Pack is deliciously full of things for you to (re)discover: we've got two new wooden coasters, five new rides, loads of new scenery items and building pieces, popcorn and gumball machines, a Crane and Zoltan machine, animatronics, lightbox lettering, and more! For full details on what the Vintage Pack contains, please see the update notes below.
Part of update 1.7 is another free update as well, featuring the new Mouse Hunt coaster, a full planter set, vending machines, recolourable staff members, filters, and more!
You can get the Vintage Pack for £7.99 on the Steam or Frontier store now. Please keep in mind that it's completely optional for you to purchase; we're very grateful for all your continued support.
Vintage Pack now available!
Zephyrus coaster - this classic wooden roller coaster with four benches per car allows for eight riders per car
Aces Sky coaster - a wooden bobsled coaster with trackless wooden half pipes
Round The World ride - get rocking and rolling on the most intense Ferris Wheel ride of all time
Loop Da Loop ride - buckle up and prepare to loop head over heels in this twin cabin inverting swinger
Test Flight ride - take off and practice your flying skills in this spinning, inverting plane ride
Hurricane ride - twisting action that’s so fast you’ll not know what is up or down!
Centrum ride - feel the excitement of spinning at high speed at a thrilling 50 degrees in this classic centrifuge ride
4 vending machines - including popcorn and gumball machines, crane machine and Zoltan fortune machine
103 building items - including tin panel walls and roofs, painted banners, baroque pillars and carnival trims
18 animated scenery items - including trapeze artist displays, pipe organ, hot air balloon and barbershop quartet
98 static scenery items - including lightbox lettering, decorative shapes, vintage path extras and a classic automobile
15 special effects - including bees, butterflies, blossom and blowing leaves
19 scenery blueprints - including baroque buildings, flowerbeds, a balloon landing and a trapeze performance
New audio - 17 new triggered sound effects, 9 new music tracks and 10 new ambiences
Propeller Hat and Boater Hat - for avatars and can be sold in the Hat's Fantastic shop
FREE for all players
Vending Machines - cost effective alternatives to shops and fun small attractions for your guests
- 4 of these are from Planet Coaster’s popular drinks brands – Gulpee, Pipshot, Street Fox Coffee and Cosmic Cow
- Drinks from Vending Machines are smaller and the machines themselves cost less; effective when you don’t want guests to have the more rewarding experience of being served by a vendor at a shop
- The Crane Game allows guests to win King Coaster plushies
- Changing the chance of winning which will also impact how inviting the machine is to guests; make it fun and rewarding or rake in the cash
- Vending Machines break down based on usage
Camera Effects - added over 30 camera effects to the game that allow you to change the colour grading of the scene
- Access them next to the speed controls in the lower right
- Choose a preset and its intensity, as well as how much vignette and film grain you desire
- Press CTRL-G to hide the GUI for the perfect screenshot
- All of these effects can be left on per park
- Trigger these effects using the Ride Cam Time Machine introduced in 1.6; perfect for dark rides and out-of-this-world experiences
Staff Flexicolour - customise the uniforms of your staff members
- Choose the colours of your Janitors, Mechanics, Security Guards and Vendors
Grouping Scenery - group scenery pieces together
- Multi-select some scenery to group it together and move/rotate it as one group
- If there is a build piece in the selection, this will become as a building as normal
New Ride for all players
Mouse Hunt coaster - a historic wooden roller coaster, this coaster utilizes sharp corners and has little banking as well as a track piece that allows it to be aligned to the grid
New Scenery for all players
Added 4 drinks Vending Machines to the game for Planet Coaster's popular brands; Pipshot, Street Fox Cofee, Cosmic Cow and Gulpee
Added a Planet Coaster Crane Game as a side attraction
Added 16 flowers and plants to the game, along with 30 planter items and 4 sprinkler effects
Added over 50 coaster support pieces to augment your rides
Blueprints
'Mouse Maze' - Mouse Hunt coaster blueprint
Added a raised flowerbed blueprint
UI
Fixed some issues with heatmaps not appearing until the coaster had completed its first run
Improved the localisation of videos in the video billboard list
Added a keyboard shortcut for multi-select; the default is I
Added a keyboard shortcut for selecting the building when a facility is selected, the default is R
Added a notification when placing a blueprint or opening a park that contains music you do not have in your UserMusic folder
Scenario Editor
Improved the description of the Hotel Popularity options in the scenario editor
Added options to the scenario editor to change how much of a deterrent security cameras are
Added a security camera deterrence value to the scenario editor
Added options to the scenario editor to change how many rides are required to increase the guest rate
Ride/Coaster Bug Fixes
The Re-Motion ride now re-orientates itself to the side of the station that guests will get on and get off
Added a warning for when a coaster has a moment of mortal g-force
Fixed an issue where the EFN of rides on their first run would not match their description
Fixed an issue where rides would show 4 colours lots even though they only had 2 or 3
Improved the way supports are generated for the Hop The Gaps
Fixed an issue where supports under stations were not removed when track was placed underneath them
Improved the way supports are generated when using autocomplete on tracked rides
Scenery Bug Fixes
Fixed an issue where some items in the Fairytale theme had become white. This affects the following items:
- Market Barrow Empty, Market Barrow Flowers, Market Barrow Barrel, Market Barrow Cheese
- Farmer's Cart, Strawcart ,Windmill Sails
Fixed an issue where parts of the Castle Roof set in the Fairytale theme had become white. To resolve this, we have added another custom colour that defaults to the same colour as the roof itself. This affects the following items:
- Castle Window Extension
- Castle Spire Roof Slope, Castle Spire Tall Roof Slope
- Castle Spire Roof Corner, Castle Spire Roof Eave Corner, Castle Spire Tall Roof Corner
- Castle Spire Roof Octagonal, Castle Spire Roof Eave Octagonal, Castle Spire Tall Roof Octagonal
- Castle Spire Tower - Square, Castle Spire Tower - Octagonal, Castle Spire Tower - Round, Castle Spire Tower - Round Small, Castle Spire Tower - Round Slim
Fixed an issue where the Balustrade set in the Fairytale theme had become black. This affects the following items:
- Castle Window Extension
- Roof Finial, Roof Balustrade Octagonal, Roof Balustrade Curved, Roof Balustrade Ridge
Fixed an issue where the Street Light Lamp in the Studios Pack could not be triggered
Fixed an issue where the lights on the Commercial Shop Sign 1 did not illuminate
Improved the selection of wheels from the Studios Pack
Improved the snapping points on the Train Track items in the Studios Pack
Improved the LODs on the Shark items in the Studios Pack
Improved the textures on the Water Storage Tank in the Studios Pack
Fixed an issue where some items in the Western Theme had become white. This affected the following items:
- Warehouse Pulley 1, Warehouse Pulley 2, Warehouse Pulley 3
- Western Sign - Projecting Sign 1, Western Sign - Projecting Sign 3
- Corrugated Iron Awning, Canvas Awning, Striped Vinyl Awning, Striped Ribbed Awning
- Iron Chimney - Straight, Iron Chimney - Bend
- Iron Column 6m
- Wooden Door - Narrow, , Wooden Door - Wide, Wooden Door - Glass Panel, Wooden Door - Window, Wooden Door - Plain
- Wooden Double Door - Large 1, Wooden Double Door - Entrance 1, Wooden Double Door - Entrance 2
- Wooden Window - Open Shutters, Wooden Window - Barred
Fixed some issues where Stuntmen and Stuntwomen animatronics were missing geometry
Improved the textures on the Helicopters in the Studios Pack
Improved the naming conventions on some Studio scenery items
Improved the LODs on the Screen Doors in the Studios Pack
Fixed an issue where videos were playing while the game was paused
Improved the snapping points on the Shallow Stairs in the Studios Pack
Improved the custom colour options on the Elevator Door item in the Studios Pack
Improved the textures on tyre items in the Studios Pack
Fixed an issue where Ancient Statue head did not have correct default colours
Fixed an issue where ATM, Toilet and First Aid signs could not act as advertising
Improved the textures on the Wooden Scaffolding in the Adventure Pack
Improved the textures on the Castle Rubble Pile in the Spooky Pack
Improved the texture alignment on the Temple Rounded Arch and Temple Station Surround 1
Improved the LODs on the Poison Dart Block in the Adventure Pack
Improved the way lava effects in the Adventure Pack move
Improved distant textures on the Creosote Bush 3 and Creosote Bush 4
Fixed an issue where the custom colour on Stucco window items was shared incorrectly
Fixed an issue where the metal decorations of the Castle Window Extension were linked to the roof
Improved the snapping points on the Fire Truck in the Studios Pack
UI Bug Fixes
Fixed an issue where the icons would flicker for car rotation in the track options panel
Fixed an issue where the timeline in the Display Sequencer would reset after stopping it
Fixed an issue where hotel rooms would remain highlighted permanently
Fixed an issue where hotel perk costs were inconsistent across tabs
Fixed an issue where editing triggers in the display sequencer would move unexpectedly
Fixed an issue where the camera would not centre on triggered items in buildings
Fixed an issue where the Spire of Shock blueprint was under the Spooky filter
Vista Points now appear in the Attractions & Shops tab of the Park Management screen
Improved the functionality of sliders in the track options panel
Fixed an issue where scenario descriptions for custom scenarios were limited to 200 characters
Display sequencers now increment their name when duplicated
Fixed an issue where the Land Ahoy ride was in the incorrect category
Fixed an issue where the colour of a scenery item would not reset if you changed its colour in the overview tab
Staff Management Buildings now increment their name when being placed or duplicated
Staff, Guests and Facilities Bug Fixes
Hotels are now prioritised over Park Entrances when spawning guests
Guests no longer get stuck when leaving benches and picnic tables that are surrounded by barriers
The status in the info panel is now accurate when Janitors are heading to hotels
Improved the way that guests enter hotels
Fixed an issue where guests would not think highly enough of prestigious hotels
Guests will now take the cost of transport rides into account when using them to get to destinations they could also get to by paths
Fixed an issue where guests would move temporarily out of phase with our reality and float between two overlapping paths
Fixed an issue where guests would leave the path to reach benches on other paths
Fixed an issue where staff would get stuck if paths were deleted from work roster points
Fixed an issue where guests would not hold litter properly when walking
Improved the way that guests evaluate and enjoy transport rides when riding them for fun
Are you longing to revisit traditional fairgrounds or old-school theme parks? Do you enjoy a more classic look in your parks, combined with the smell of popcorn and gumballs?
Take your guests on a nostalgic journey with the brand new Vintage Pack, coming to you on [B]July 10, 2018[/B]! The latest paid content pack is filled to the brim with Victorian touches and a timeless charm.
We're welcoming two wooden coasters to the family: the Zephyrus, a high-speed wooden coaster with a tarnished charm; and the Aces Sky, which negotiates a large wooden pipe with biplane styled cars moving sideways through it. We've also got five new rides for you to expand your parks with! Round The World, combining gentle and spinning motions of a ferris wheel; Loop Da Loop, a twin cabin inverting swinger from the 1930s; Test Flight, an inverting plane ride which the guests can control; Hurricane, twisting and turning action as a fairground staple; and Centrum, classic carnival ride which spins at high speeds at a thrilling 50 degrees!
We've got four new Vintage machines your guests can have a play with. The Gumball and Popcorn stands bring a true vintage flair to your parks, with guests being able to purchase these treats directly. The Vintage Crane machine is a new way of getting your guests trying their luck to get some lovely park merchandise, and the famous Zoltan will predict your future. You are in charge of the probability of these machines, like how likely it is to win a prize or how positive the guests' fortunes are...
Then there's a whole new set of vintage-themed scenery and wall sets, Victorian pillars, decorative trimmings and lightbox lettering, and animal statues. For the ultimate fairground flair, you can add a barbershop quartet or some highly skilled trapeze artists!
Again, all of this is part of the new Vintage Pack - but don't forget this release will be paired with the [URL="https://forums.planetcoaster.com/showthread.php/32931"]free update[/URL] containing in-game branded vending machines, recolourable staff members, scenery grouping, and filters. We're also adding a free wooden coaster - the Mouse Hunt, a historic wooden mouse coaster preserved forever in the game - and a planter set with new plants to decorate your parks!
The Planet Coaster Vintage Pack is completely optional for you to purchase - you can get it from Steam of the Frontier Store for £7.99 ($10.99, €10.99). Please note that you need to have the Planet Coaster base game in order to download and play this extra content.
As of today we hit 200,000 Workshop items on our Steam Workshop! What an amazing achievement for you all, this lovely community!
We can't thank you enough for continuously sharing your creations in Planet Coaster; from crooked mushroom houses to the craziest of coasters, we can't get enough of your creativity.
As a thank you, and to celebrate YOU, we've created this highlights video for you all to enjoy.
https://www.youtube.com/watch?v=59-I11143OE
On top of that, we're giving away 3x Planet Coaster Pack Collection (Spooky, Adventure, and Studios)! Simply comment on our official forums with "200,000k and counting!" and we'll pick 3 random winners on Monday, June 4 at 2PM BST.
Thanks again for all the support; we can't wait to see what else you'll build, create, and share.
Love from the Planet Coaster Team
Featured in the video, in order of appearance:
[LIST]
<*>Floating Island - WormGar
<*>Deadly Romance – Ambrose
<*>Confectionary Corner – Swiss
<*>Night of Damnation - FSF Ranger
<*>Le Serpent Rouge – Xaphor
<*>Fantasy Crooked Staff House – Whitesider
<*>Mahkee’s Medieval / Fantasy Scenery Home – Hellgan
<*>Sci-fi Madness Park – Imper_
<*>Wicker Man - operateur
<*>Rudis Camel Kingdom - RudiRennkamel
<*>Jungle Fountain – Coastercad
<*>Wisteria and Lilac Grandhotel – Anigmandra
<*>Wimshurst Machine – AdriaanVanS
<*>Fountain – ThomasDoorn95
<*>Fountain – bram.boonen1
<*>Iceberg Hotel – Floss
<*>Fish Food – DeadEyeDuck
<*>Mad Scientist Workshop – Wikz
<*>Mad Mining Corporation – AdriaanVanS
<*>Qakon and Qisir – PixelWess89
<*>Post Apocalyptic lighthouse monte leone flat ride – Masceline
<*>Flowery Modern Fountain – aritario
<*>Shadow of the Colossus - riddlerrevange75
<*>Crazy Hotel - Whitesider
<*>Hot Dog Stand – RaYneMan
[/LIST]
Update 1.6.2
Hi everyone,
We've updated Planet Coaster this morning to version 1.6.2!
This update features numerous fixes for UI issues, Scenery Piece issues, and more! The full details can be found below:
Staff, Guests and Facilities Bug Fixes
Fixed an issue where some guests using hotels would leave needing the bathroom
Improved the thoughts for Hotels cleanliness
Improved guest thoughts for hotels
Fixed an issue where Mechanics could get stuck in a loop of changing tasks
Ride Bug Fixes
Fixed an issue where moving the station for tracked rides would cause the cars to not disappear
UI Bug Fixes
Improved localisation of items in the Studios Pack
Fixed an issue where statistics were missing from Transport Rides
Fixed an issue where the number of trains field was listed twice for some tracked rides
Fixed an issue where obtaining a third Hotel perk would rename other perks
Fixed an issue where the colours for triggerable flexicolour were in the wrong order
Fixed an issue where colour channels on the Brownstone Eave Corner Outer were not consistent with the rest of the set
General improvements to text for scenery items in the Studios Pack
Fixed an issue where the game camera could clip below the terrain
Scenery Bug Fixes
Fixed an issue where animations where stunt people would not offset their animations on placement
Fixed placement and timing issues with the Alley Scene blueprint
Improved the animation for the Fairytale Fall 40m animations
Fixed an issue where items would not revert to their original colours if Activate on Trigger was disabled during a fade
Fixed an issue where the Small Truck Box Storage item was lit
Fixed an issue where the Tank Explode would not revert to its original colours
Fixed an issue where the Warehouse Door would not revert to its original colours
Fixed an issue where the Movie Camera Crane would continue to animate even if set to Activate On Trigger
Fixed an issue where some Stunt people animations would clip through their support poles
Fixed an issue with textures on Stunt people
Fixed an issue with texture seams on the Stuntman Business animatronics
Improved the texture that Stunt people appear from
Fixed an issue where the Dive animations on Stunt people were incorrectly named
Fixed an issue where the Helicopter Rotors were missing geometry
Improved culling volumes on Studios Pack assets
Improved occlusion in the mouths of the Shark animatronics
Fixed an issue with missing geometry on some Stunt people
Fixed an issue where lights on Studios Pack cars were not correctly placed
Improved the textures on all effects nozzles
Improved the naming of Studios Pack special effects
Improved the text for Stucco Rounded pieces
Fixed an issue where Window smash assets would not loop properly
Improved the icons for Glass Window scenery items
Improved the LODs on Brownstone Trim pieces
Improved snapping points for the Street Light Arm
Improved the ability to select Electricity Arc special effects in the Studios Pack
Fixed an issue where the Box Truck Chassis was missing lights
Fixed an issue where the Studios Pack Train had no lights
Improved snapping points for the Train Tracks
Fixed an issue where the Clapper Board textures did not line up
Fixed an issue where Car animatronics were missing geometry
Improved snapping points for the Fire Truck
Improved snapping points on the Stucco Rounded Pillar Thin set
Fixed an issue where Fairytale Fall 40m and Fairytale Fall 8m were missing audio
Fixed an issue where the Stuntwoman Western Fall 8m did not have any audio
General Bug Fixes
Fixed an issue where terrain shadows were appearing completely black
General stability fixes and improvements
Update 1.6.1
Hello everyone,
We've updated Planet Coaster this morning to version 1.6.1! This update consists primarily of scenery bug fixes. Details below:
Scenery Bug Fixes
Fixed an issue where the Park Side Hotel blueprint required the Studios Pack DLC
Fixed an issue with paralax on the new concrete and asphalt textures
Improved the naming of the Fall and Dive animatronics in the Studios Pack DLC
Staff, Guests and Facilities Bug Fixes
Fixed an issue where hotels could cause visiting guests to exit with low happiness and needs
Update 1.6 - Studios Pack LIVE now!
Hello coaster friends,
Get that camera rollin', because our new Planet Coaster Studios Pack is now LIVE! Take a look at the explosive trailer on the silver screen of our channel:
https://youtu.be/blkQjuvY5O4
There’s so many awesome new things for you to uncover: we’ve got two new coasters, a new ride, new hats, hotels and over 85 scenery items including studio back lot and city props. There’s also over 60 building pieces including boutique and commercial wall pieces, lighting scaffolding, gloss tiles and stucco columns. As if that’s not enough, there’s 127 character animatronics such as stuntmen, pirates and knights, 81 static and animated vehicles, and 20 new special effects including electricity arcs, huge explosions, blowing dust, drifting embers and glass smashing
You can get the Studios Pack for £7.99 on the Steam or Frontier store now. Please keep in mind that it’s completely optional for you to purchase; we’re very thankful for all your support!
See the Update 1.6 (Studios) notes below; aside from the Studios Pack content, the team have also released a free update with details below.
Will
Update Notes
Big Screen Tour - the Hollywood backlot tour experience comes to Planet Coaster with a powered track ride bringing park guests face-to-face with your cinematic spectacles. This electrically powered tour buses can double up as a transport or tracked ride, the bus length can be changed from single car buses to multi-car buses
Re-Motion - is a modern simulator-style tracked ride. The ride has an adjustable robotic arm holding the seats which allow the seats to be moved freely in all directions. Use parabolic video screens to create an immersive dark ride experience
Horror Heights - scream in terror in this classic multi-drop tower that has been designed to work inside Planet Coaster’s buildings. A chilling and thrilling accelerated drop tower dark ride for fearless guests
127 character animatronics - from 19 different characters
81 vehicle items - including 38 vehicle animations
60 building items - including boutique and commercial wall pieces, lighting scaffolding, gloss tiles and stucco columns
24 animated scenery items - including animated lights, breaking glass windows and parabolic screens
85 static scenery items - including studio back lot and city props
20 special effects - including electricity arcs, huge explosions, blowing dust, drifting embers and glass smashing
19 scenery blueprints - including facilities, city film sets, special effects centrepieces and a radioactive shark tank
New audio - including 6 music tracks, 24 placeable ambiences and 78 triggerable SFX including lines from our very special guest Ben Venn from the Special Effect "Your Voice in Planet Coaster" auction
Police Hat - for avatars and can be sold in the Hat's Fantastic shop
New Features for all players
Hotels - a home away from home for your guests
Combine the foyer with standard and luxury rooms for your guests
]Hotels allow guests to rest and return to the park after an allotted time - this will create a temporary boost to the number of guests in a park that goes above its normal park rating allowance
Hotels have a slew of perks that bolster their effectiveness in specific ways and increase their overall prestige
Hotel prestige is also boosted by nearby scenery
Hotel perks become less effective when the hotel has not been cleaned by a janitor
Triggerable Flexicolour - perfect for dance floors, pulsing dark rides or light shows
Any object that can be triggered and has custom colours (flexicolour) on it can now be triggered to change its colour
Use ride triggers or the display sequencer and link an object to change its colour
Trigger a particular colour, return the object to its original colour or momentarily swap to a particular colour
A flexicolour trigger can change multiple colours at a time
Colours can swap immediately or in a fade between colours
Save your creations in blueprints and upload them to the Steam Workshop
Path Tunneling - two new modes in the path editor are now available
Flatten Terrain forces terrain around the path to sit against it. This is perfect for undulating terrain or creating tunnels flush against the path
Tunneling creates a radius around the path (like coaster tunneling). This is perfect for cutting tunnels below the terrain
A camera light has been added for navigating your tunnels. The default key is 'L'
Triggerable Time Of Day - set the time of day on trigger
Set the time of day in the Ride Cam Time Machine
Link the Ride Cam Time Machine to a ride, coaster or display sequencer
The time of day changes in the camera view of the ride, coaster or display so your whole park isn't affected
Change the time instantly or fade over time
Stopping pieces for the following powered tracked rides
Main Game: Light Line, Luna Autos, Magic Katz, Sleigh Ride, Connie Express, Iron Horse
Spooky Pack: Huntsman
Adventure Pack: Island Adventure, Land Ahoy
Studios Pack: Big Screen Tour, Re-Motion
Excitement, Fear and Nausea reduce when stopped - link triggerable scenery to the ride to increase the Excitement
New Scenery for all players
Added transparent glass windows in various sizes
Added colourable panels in various sizes
Added 4 new materials of asphalt and concrete to the Custom Biome selection
Added a host of simulator ride style videos, made in parks by some of our best community creators
Blueprints
6 hotel blueprints for Planet Coaster, Riviera, Western and Fairytale
UI
Added a scenery category for Vehicles under Props
Added a duplicate on multi-select
You cannot duplicate rides or multiple buildings
By request, Transport rides can now be tested again
Added a prestige decline rate setting to the Scenario Editor
Ride/Coaster Bug Fixes
Fixed an issue where custom text could not be enabled for the Island Adventure and Land Ahoy! rides
Improved track collision on the Land Ahoy! ride
Fixed an issue where chain lift block sections would not slow high-speed coaster trains
Fixed an issue where selecting a special track piece with the tunnel option would cause regular pieces to have the same tunnel
Fixed an issue where coaster cars could be changed while the ride was broken down
Fixed an issue where water would appear in the base of the Land Ahoy! ride at certain angles
Improved the propeller animation on the Land Ahoy! ride
Improved the wheel animation on the Land Ahoy! ride
Improved the tunnel size on the Land Ahoy! ride
Improved the wheel animation on the Gold Fever coaster
Tweaked the profitability of transport rides with only one station
Gold Fever cars now swing when placed on other track types
Scenery Bug Fixes
Fixed an issue where some stucco building pieces were missing custom colours
Fixed an issue where the 'Play every X' option was missing for some special effects
Updated the disclaimer on the Gulpee advertising video to match their revised brand guidelines
Fixed an issue where the Adventure Hippo animatronics would clip with their base
Improved icons some Adventure scenery items
Fixed an issue where the Adventure Truck Chassis lights would not be visible during the day
Moved the Adventure Fire Bowl to Props -> Misc in the Scenery browser
Improved the collision on Adventure statue pieces
Improved the naming of Adventure scenery pieces
Improved the snapping points on Adventure statue pieces
Improved the placement of coaster doors from Adventure
Fixed an issue where the 'Play every X' option would only play once
Fixed an issue where the Ancient Trap Poison Dart Block did not shoot poison darts
Fixed an issue where triggers were not working correctly for the 'Blowing Snow Dust' special effect
Fixed an issue where the Roof Balustrade building items had become silver
Improved the shop layout of the Adventure Chief Beef blueprint
Improved the shop layout of the Adventure Cosmic Cow blueprint
Fixed an issue where the number of tags for a blueprint could always be filled automatically
Fixed an issue where Adventure blueprints did not come with Vendor staff
UI Bug Fixes
Improved the resolution of DLC logos in the menus
Fixed an issue where setting coaster friction to certain values would reset the value
Fixed an issue where right clicking would not cancel the placement of staff members
Fixed an issue where friction options would not disappear when disabled in the options menu
Toilets, First Aid and Staff Buildings are now properly represented in work rosters
Fixed an issue where editing text fields could open other parts of the UI
Improved the tags on some Shops and Facilities blueprints
Improved the search for 'Editable Text' signs
Staff, Guests and Facilities Bug Fixes
Improved the way scenery score is calculated for the Staff Building
Fixed an issue where Information facility did not have the option to set an advertising destination
Vista Points can now be selected as advertising destinations
Tropical tastebuds rejoice - Hawaiian pizzas sold at Pizza Pen can now also have Pineapple Pieces added to them
General stability fixes and improvements
Improved the interaction of the camera at edges of the park
Fixed an issue where guests would not drop litter on picnic tables
Improved the icons for FX17 balloons in guest inventories
Fixed an issue where guests would produce thoughts while the game was paused
Improved the icons for Gulpee soda cans in guest inventories
Instructed adult male guests on how to hold a mobile phone when taking pictures at Vista Points
Security Guards have had some team building training and will now pass their chase onto a collegue in a more favourable position
Fixed an issue where staff would produce thoughts of being under or overworked despite having perks from a Staff Building
Fixed an issue where undoing the placement of a shop would leave a Vendor behind
Fixed an issue where locked items in career or scenario parks could not be selected for work rosters
Audio Bug Fixes
Fixed an issue where the Coriolis lapbar had no audio events
Fixed an issue where some special effects from Adventure and Knight Rider were missing audio