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Genre: Simulator, Strategy, Adventure

Planet Coaster

Coming Soon to Planet Coaster: Thememaker's Toolkit

Hello coaster friends,

One of our favourite parts of Planet Coaster is seeing all the amazing, funky, and creative blueprints our players display on the Steam Workshop. There's so much attention to detail, so much originality and creativity, and it blows us away every day to see what you've put together - whether that's a recreation of your favourite theme park, a super spooky haunted mansion, an elaborate Go-Karts track through the gears of a clock, or a scene straight out of a Hollywood action movie. There seems to be no limit to what you all build and create!

The team have been hard at work as we’re getting ready for another Planet Coaster update, but we've got a very special announcement for you today, which we hope enables and strengthens that creativity even further:

Thememaker's Toolkit



The Thememaker's Toolkit is a pipeline system for 3D models to be added as scenery items to your parks. It is a free feature we have been working on for a while now, and will truly challenge players who'd love to try their hand at creating all-new items for their parks! Skilled artists within the community will be able to create a host of items such as a sci-fi spaceship, or an amazingly crafted piece of foliage. The Thememaker's Toolkit will give you the ability to bring your 3D models to life and share them with everyone.

This much-requested community feature will make its way into the game later this year. We wanted to let you know today as some Thememaker's Toolkit files will be visible in the game folders after our next update. We also hope this gives you plenty of time to prepare your gaming stations with the necessary tools, or start planning your next creations which will be infused with boundless variety once the feature launches.

We will have even more news for you soon regarding the next Planet Coaster update, but for now: thank you for your ongoing support!

P.S. We've also got a Support FAQ here for you if you have any more questions, but feel free to pop any below this forum post as well.

Update 1.7.3 (13 August 2018)

Hi all,

We've updated Planet Coaster to update 1.7.3 on the 13th of August. Below are the changes for this update...

[B]Staff, Guests and Facilities Bug Fixes[/B]
[LIST]
<*>Vendors no longer get stuck when deleting a Staff Building they are in
<*>Fixed an issue where Mechanics and Vendors would get stuck at the exits of rides
<*>Fixed an issue where guests would not exit rides
<*>Fixed an issue where Mechanics would get stuck inspecting Vending Machines
<*>Fixed an issue where Janitors would occasionally get stuck emptying bins
<*>Fixed an issue where staff would not visit Staff Buildings
[/LIST]


[B]Ride Bug Fixes[/B]
[LIST]
<*>Fixed an issue where the wings on the Test Flight flat ride were not aligned properly
<*>Improved the light sequences for the Centrum and Test Flight flat rides
[/LIST]


[B]Scenery Bug Fixes[/B]
[LIST]
<*>Improved where guests sit on benches in the Vintage pack
<*>The Lightbox Lettering A in the Vintage Pack now has a more shapely number of lights
<*>The Vintage Ride Booth can now be selected with the multi-select tool
<*>Fixed an issue where Video Billboards would not load their selected video
<*>Improved the stability of the Advanced Move function
[/LIST]


[B]Audio Bug Fixes[/B]
[LIST]
<*>Improved the performance of User Music on Park Speakers
[/LIST]

[B]
UI Bug Fixes[/B]
[LIST]
<*>Fixed an issue where a grid would sometimes appear around paths
<*>General stability fixes and improvements
[/LIST]

As always, if you come across a bug or issue with the game, please report it on our official forums here: https://forums.planetcoaster.com/forumdisplay.php/37-Bug-Reports

Update 1.7.2


Hi all,
We've updated Planet Coaster today to version 1.7.2 to address some of the issues you have raised. Check out the changes below!

[B]Staff, Guests and Facilities Bug Fixes[/B]
[LIST]
<*>Fixed an issue where staff members would get stuck at Park Spawn Points if path was deleted beneath them
<*>Fixed an issue where mechanics would not interact with rides to inspect or fix them
<*>Fixed an issue where guests would not hold drinks correctly when collected from a vending machine
<*>Adjusted the way shops connect to paths based on player feedback
- The original design was that shops should always be connected to paths
- This was not fully functional and was fixed in 1.7.0
- Based on player feedback, we have allowed guests to use shops that are very close to a path even if they are not directly connected[/LIST]

[B]Scenery Bug Fixes[/B]
[LIST]
<*>Improved the icons for the Carnival Decorative Trims in the Vintage Pack
<*>Fixed an issue where the Steam Engine Generator would produce steam when it wasn't animating
<*>Improved the collision on the Bandstand in the Vintage Pack
<*>Fixed an issue where parts of the Pavement 4m No Kerb item from the Studios Pack would disappear at range
[/LIST]


We'll be continuing to review feedback and address issues so please continue to let us know if you come across any in the [URL="https://forums.planetcoaster.com/forumdisplay.php/37-Bug-Reports"]bug report section[/URL]!

Update 1.7.1

Hi everyone,

We've updated Planet Coaster this morning to version 1.7.1!

This update features a few fixes for newly-reported issues with park staff and facilities. The full details can be found below:

[B]UI Bug Fixes[/B]

[LIST]<*>Fixed an issue where the text for Camera Effects was incorrect in US English[/LIST]
[B]Staff, Guests and Facilities Bug Fixes[/B]

[LIST]<*>Improved the way win probability affects the happiness guests gain from crane machines and Zoltan
<*>Fixed an issue where staff would get lost if the path was edited while those staff were in buildings
- Symptoms of this included staff floating and staff not attending to their job.
<*>General stability fixes.[/LIST]

Update 1.7 - Vintage Pack LIVE now!

Hi coaster friends!

Ready for a retro ride? Our new Planet Coaster Vintage Pack is now LIVE. Take a look at our classically wonderful trailer below:

https://www.youtube.com/watch?v=eA0oNAPs0H8



As per our announcement post, our new Pack is deliciously full of things for you to (re)discover: we've got two new wooden coasters, five new rides, loads of new scenery items and building pieces, popcorn and gumball machines, a Crane and Zoltan machine, animatronics, lightbox lettering, and more! For full details on what the Vintage Pack contains, please see the update notes below.

Part of update 1.7 is another free update as well, featuring the new Mouse Hunt coaster, a full planter set, vending machines, recolourable staff members, filters, and more!

You can get the Vintage Pack for £7.99 on the Steam or Frontier store now. Please keep in mind that it's completely optional for you to purchase; we're very grateful for all your continued support.

Vintage Pack now available!

  • Zephyrus coaster - this classic wooden roller coaster with four benches per car allows for eight riders per car
  • Aces Sky coaster - a wooden bobsled coaster with trackless wooden half pipes
  • Round The World ride - get rocking and rolling on the most intense Ferris Wheel ride of all time
  • Loop Da Loop ride - buckle up and prepare to loop head over heels in this twin cabin inverting swinger
  • Test Flight ride - take off and practice your flying skills in this spinning, inverting plane ride
  • Hurricane ride - twisting action that’s so fast you’ll not know what is up or down!
  • Centrum ride - feel the excitement of spinning at high speed at a thrilling 50 degrees in this classic centrifuge ride
  • 4 vending machines - including popcorn and gumball machines, crane machine and Zoltan fortune machine
  • 103 building items - including tin panel walls and roofs, painted banners, baroque pillars and carnival trims
  • 18 animated scenery items - including trapeze artist displays, pipe organ, hot air balloon and barbershop quartet
  • 98 static scenery items - including lightbox lettering, decorative shapes, vintage path extras and a classic automobile
  • 15 special effects - including bees, butterflies, blossom and blowing leaves
  • 19 scenery blueprints - including baroque buildings, flowerbeds, a balloon landing and a trapeze performance
  • New audio - 17 new triggered sound effects, 9 new music tracks and 10 new ambiences
  • Propeller Hat and Boater Hat - for avatars and can be sold in the Hat's Fantastic shop

FREE for all players

  • Vending Machines - cost effective alternatives to shops and fun small attractions for your guests
    - 4 of these are from Planet Coaster’s popular drinks brands – Gulpee, Pipshot, Street Fox Coffee and Cosmic Cow
    - Drinks from Vending Machines are smaller and the machines themselves cost less; effective when you don’t want guests to have the more rewarding experience of being served by a vendor at a shop
    - The Crane Game allows guests to win King Coaster plushies
    - Changing the chance of winning which will also impact how inviting the machine is to guests; make it fun and rewarding or rake in the cash
    - Vending Machines break down based on usage
  • Camera Effects - added over 30 camera effects to the game that allow you to change the colour grading of the scene
    - Access them next to the speed controls in the lower right
    - Choose a preset and its intensity, as well as how much vignette and film grain you desire
    - Press CTRL-G to hide the GUI for the perfect screenshot
    - All of these effects can be left on per park
    - Trigger these effects using the Ride Cam Time Machine introduced in 1.6; perfect for dark rides and out-of-this-world experiences
  • Staff Flexicolour - customise the uniforms of your staff members
    - Choose the colours of your Janitors, Mechanics, Security Guards and Vendors
  • Grouping Scenery - group scenery pieces together
    - Multi-select some scenery to group it together and move/rotate it as one group
    - If there is a build piece in the selection, this will become as a building as normal

New Ride for all players

  • Mouse Hunt coaster - a historic wooden roller coaster, this coaster utilizes sharp corners and has little banking as well as a track piece that allows it to be aligned to the grid

New Scenery for all players

  • Added 4 drinks Vending Machines to the game for Planet Coaster's popular brands; Pipshot, Street Fox Cofee, Cosmic Cow and Gulpee
  • Added a Planet Coaster Crane Game as a side attraction
  • Added 16 flowers and plants to the game, along with 30 planter items and 4 sprinkler effects
  • Added over 50 coaster support pieces to augment your rides

Blueprints

  • 'Mouse Maze' - Mouse Hunt coaster blueprint
  • Added a raised flowerbed blueprint

UI

  • Fixed some issues with heatmaps not appearing until the coaster had completed its first run
  • Improved the localisation of videos in the video billboard list
  • Added a keyboard shortcut for multi-select; the default is I
  • Added a keyboard shortcut for selecting the building when a facility is selected, the default is R
  • Added a notification when placing a blueprint or opening a park that contains music you do not have in your UserMusic folder

Scenario Editor

  • Improved the description of the Hotel Popularity options in the scenario editor
  • Added options to the scenario editor to change how much of a deterrent security cameras are
  • Added a security camera deterrence value to the scenario editor
  • Added options to the scenario editor to change how many rides are required to increase the guest rate

Ride/Coaster Bug Fixes

  • The Re-Motion ride now re-orientates itself to the side of the station that guests will get on and get off
  • Added a warning for when a coaster has a moment of mortal g-force
  • Fixed an issue where the EFN of rides on their first run would not match their description
  • Fixed an issue where rides would show 4 colours lots even though they only had 2 or 3
  • Improved the way supports are generated for the Hop The Gaps
  • Fixed an issue where supports under stations were not removed when track was placed underneath them
  • Improved the way supports are generated when using autocomplete on tracked rides

Scenery Bug Fixes

  • Fixed an issue where some items in the Fairytale theme had become white. This affects the following items:
    - Market Barrow Empty, Market Barrow Flowers, Market Barrow Barrel, Market Barrow Cheese
    - Farmer's Cart, Strawcart ,Windmill Sails
  • Fixed an issue where parts of the Castle Roof set in the Fairytale theme had become white. To resolve this, we have added another custom colour that defaults to the same colour as the roof itself. This affects the following items:
    - Castle Window Extension
    - Castle Spire Roof Slope, Castle Spire Tall Roof Slope
    - Castle Spire Roof Corner, Castle Spire Roof Eave Corner, Castle Spire Tall Roof Corner
    - Castle Spire Roof Octagonal, Castle Spire Roof Eave Octagonal, Castle Spire Tall Roof Octagonal
    - Castle Spire Tower - Square, Castle Spire Tower - Octagonal, Castle Spire Tower - Round, Castle Spire Tower - Round Small, Castle Spire Tower - Round Slim
  • Fixed an issue where the Balustrade set in the Fairytale theme had become black. This affects the following items:
    - Castle Window Extension
    - Roof Finial, Roof Balustrade Octagonal, Roof Balustrade Curved, Roof Balustrade Ridge
  • Fixed an issue where the Street Light Lamp in the Studios Pack could not be triggered
  • Fixed an issue where the lights on the Commercial Shop Sign 1 did not illuminate
  • Improved the selection of wheels from the Studios Pack
  • Improved the snapping points on the Train Track items in the Studios Pack
  • Improved the LODs on the Shark items in the Studios Pack
  • Improved the textures on the Water Storage Tank in the Studios Pack
  • Fixed an issue where some items in the Western Theme had become white. This affected the following items:
    - Warehouse Pulley 1, Warehouse Pulley 2, Warehouse Pulley 3
    - Western Sign - Projecting Sign 1, Western Sign - Projecting Sign 3
    - Corrugated Iron Awning, Canvas Awning, Striped Vinyl Awning, Striped Ribbed Awning
    - Iron Chimney - Straight, Iron Chimney - Bend
    - Iron Column 6m
    - Wooden Door - Narrow, , Wooden Door - Wide, Wooden Door - Glass Panel, Wooden Door - Window, Wooden Door - Plain
    - Wooden Double Door - Large 1, Wooden Double Door - Entrance 1, Wooden Double Door - Entrance 2
    - Wooden Window - Open Shutters, Wooden Window - Barred
  • Fixed some issues where Stuntmen and Stuntwomen animatronics were missing geometry
  • Improved the textures on the Helicopters in the Studios Pack
  • Improved the naming conventions on some Studio scenery items
  • Improved the LODs on the Screen Doors in the Studios Pack
  • Fixed an issue where videos were playing while the game was paused
  • Improved the snapping points on the Shallow Stairs in the Studios Pack
  • Improved the custom colour options on the Elevator Door item in the Studios Pack
  • Improved the textures on tyre items in the Studios Pack
  • Fixed an issue where Ancient Statue head did not have correct default colours
  • Fixed an issue where ATM, Toilet and First Aid signs could not act as advertising
  • Improved the textures on the Wooden Scaffolding in the Adventure Pack
  • Improved the textures on the Castle Rubble Pile in the Spooky Pack
  • Improved the texture alignment on the Temple Rounded Arch and Temple Station Surround 1
  • Improved the LODs on the Poison Dart Block in the Adventure Pack
  • Improved the way lava effects in the Adventure Pack move
  • Improved distant textures on the Creosote Bush 3 and Creosote Bush 4
  • Fixed an issue where the custom colour on Stucco window items was shared incorrectly
  • Fixed an issue where the metal decorations of the Castle Window Extension were linked to the roof
  • Improved the snapping points on the Fire Truck in the Studios Pack

UI Bug Fixes

  • Fixed an issue where the icons would flicker for car rotation in the track options panel
  • Fixed an issue where the timeline in the Display Sequencer would reset after stopping it
  • Fixed an issue where hotel rooms would remain highlighted permanently
  • Fixed an issue where hotel perk costs were inconsistent across tabs
  • Fixed an issue where editing triggers in the display sequencer would move unexpectedly
  • Fixed an issue where the camera would not centre on triggered items in buildings
  • Fixed an issue where the Spire of Shock blueprint was under the Spooky filter
  • Vista Points now appear in the Attractions & Shops tab of the Park Management screen
  • Improved the functionality of sliders in the track options panel
  • Fixed an issue where scenario descriptions for custom scenarios were limited to 200 characters
  • Display sequencers now increment their name when duplicated
  • Fixed an issue where the Land Ahoy ride was in the incorrect category
  • Fixed an issue where the colour of a scenery item would not reset if you changed its colour in the overview tab
  • Staff Management Buildings now increment their name when being placed or duplicated

Staff, Guests and Facilities Bug Fixes

  • Hotels are now prioritised over Park Entrances when spawning guests
  • Guests no longer get stuck when leaving benches and picnic tables that are surrounded by barriers
  • The status in the info panel is now accurate when Janitors are heading to hotels
  • Improved the way that guests enter hotels
  • Fixed an issue where guests would not think highly enough of prestigious hotels
  • Guests will now take the cost of transport rides into account when using them to get to destinations they could also get to by paths
  • Fixed an issue where guests would move temporarily out of phase with our reality and float between two overlapping paths
  • Fixed an issue where guests would leave the path to reach benches on other paths
  • Fixed an issue where staff would get stuck if paths were deleted from work roster points
  • Fixed an issue where guests would not hold litter properly when walking
    Improved the way that guests evaluate and enjoy transport rides when riding them for fun


Edited: Now with more video ~Brett.

Vintage Pack new DLC coming soon!

[IMG]https://community-cdn.frontier.co.uk/planet-coaster/Vintage%20Screenshots/Vinatge-Pack-Screenshot_09.jpg[/IMG]

Are you longing to revisit traditional fairgrounds or old-school theme parks? Do you enjoy a more classic look in your parks, combined with the smell of popcorn and gumballs?

Take your guests on a nostalgic journey with the brand new Vintage Pack, coming to you on [B]July 10, 2018[/B]! The latest paid content pack is filled to the brim with Victorian touches and a timeless charm.

We're welcoming two wooden coasters to the family: the Zephyrus, a high-speed wooden coaster with a tarnished charm; and the Aces Sky, which negotiates a large wooden pipe with biplane styled cars moving sideways through it. We've also got five new rides for you to expand your parks with! Round The World, combining gentle and spinning motions of a ferris wheel; Loop Da Loop, a twin cabin inverting swinger from the 1930s; Test Flight, an inverting plane ride which the guests can control; Hurricane, twisting and turning action as a fairground staple; and Centrum, classic carnival ride which spins at high speeds at a thrilling 50 degrees!

We've got four new Vintage machines your guests can have a play with. The Gumball and Popcorn stands bring a true vintage flair to your parks, with guests being able to purchase these treats directly. The Vintage Crane machine is a new way of getting your guests trying their luck to get some lovely park merchandise, and the famous Zoltan will predict your future. You are in charge of the probability of these machines, like how likely it is to win a prize or how positive the guests' fortunes are...

Then there's a whole new set of vintage-themed scenery and wall sets, Victorian pillars, decorative trimmings and lightbox lettering, and animal statues. For the ultimate fairground flair, you can add a barbershop quartet or some highly skilled trapeze artists!

Again, all of this is part of the new Vintage Pack - but don't forget this release will be paired with the [URL="https://forums.planetcoaster.com/showthread.php/32931"]free update[/URL] containing in-game branded vending machines, recolourable staff members, scenery grouping, and filters. We're also adding a free wooden coaster - the Mouse Hunt, a historic wooden mouse coaster preserved forever in the game - and a planter set with new plants to decorate your parks!

The Planet Coaster Vintage Pack is completely optional for you to purchase - you can get it from Steam of the Frontier Store for £7.99 ($10.99, €10.99). Please note that you need to have the Planet Coaster base game in order to download and play this extra content.

Get your tickets now!


https://www.youtube.com/watch?v=A2XOxdIWzZo


[IMG]https://community-cdn.frontier.co.uk/planet-coaster/Vintage%20Screenshots/Vinatge-Pack-Screenshot_05.jpg[/IMG]

Thank you so much for 200,000 Workshop items!

Hi coaster friends!

As of today we hit 200,000 Workshop items on our Steam Workshop! What an amazing achievement for you all, this lovely community!

We can't thank you enough for continuously sharing your creations in Planet Coaster; from crooked mushroom houses to the craziest of coasters, we can't get enough of your creativity.

As a thank you, and to celebrate YOU, we've created this highlights video for you all to enjoy.

https://www.youtube.com/watch?v=59-I11143OE

On top of that, we're giving away 3x Planet Coaster Pack Collection (Spooky, Adventure, and Studios)! Simply comment on our official forums with "200,000k and counting!" and we'll pick 3 random winners on Monday, June 4 at 2PM BST.

Thanks again for all the support; we can't wait to see what else you'll build, create, and share.

Love from the Planet Coaster Team

Featured in the video, in order of appearance:
[LIST]
<*>Floating Island - WormGar
<*>Deadly Romance – Ambrose
<*>Confectionary Corner – Swiss
<*>Night of Damnation - FSF Ranger
<*>Le Serpent Rouge – Xaphor
<*>Fantasy Crooked Staff House – Whitesider
<*>Mahkee’s Medieval / Fantasy Scenery Home – Hellgan
<*>Sci-fi Madness Park – Imper_
<*>Wicker Man - operateur
<*>Rudis Camel Kingdom - RudiRennkamel
<*>Jungle Fountain – Coastercad
<*>Wisteria and Lilac Grandhotel – Anigmandra
<*>Wimshurst Machine – AdriaanVanS
<*>Fountain – ThomasDoorn95
<*>Fountain – bram.boonen1
<*>Iceberg Hotel – Floss
<*>Fish Food – DeadEyeDuck
<*>Mad Scientist Workshop – Wikz
<*>Mad Mining Corporation – AdriaanVanS
<*>Qakon and Qisir – PixelWess89
<*>Post Apocalyptic lighthouse monte leone flat ride – Masceline
<*>Flowery Modern Fountain – aritario
<*>Shadow of the Colossus - riddlerrevange75
<*>Crazy Hotel - Whitesider
<*>Hot Dog Stand – RaYneMan
[/LIST]

Update 1.6.2


Hi everyone,

We've updated Planet Coaster this morning to version 1.6.2!

This update features numerous fixes for UI issues, Scenery Piece issues, and more! The full details can be found below:

Staff, Guests and Facilities Bug Fixes

  • Fixed an issue where some guests using hotels would leave needing the bathroom
  • Improved the thoughts for Hotels cleanliness
  • Improved guest thoughts for hotels
  • Fixed an issue where Mechanics could get stuck in a loop of changing tasks


Ride Bug Fixes

  • Fixed an issue where moving the station for tracked rides would cause the cars to not disappear


UI Bug Fixes

  • Improved localisation of items in the Studios Pack
  • Fixed an issue where statistics were missing from Transport Rides
  • Fixed an issue where the number of trains field was listed twice for some tracked rides
  • Fixed an issue where obtaining a third Hotel perk would rename other perks
  • Fixed an issue where the colours for triggerable flexicolour were in the wrong order
  • Fixed an issue where colour channels on the Brownstone Eave Corner Outer were not consistent with the rest of the set
  • General improvements to text for scenery items in the Studios Pack
  • Fixed an issue where the game camera could clip below the terrain


Scenery Bug Fixes

  • Fixed an issue where animations where stunt people would not offset their animations on placement
  • Fixed placement and timing issues with the Alley Scene blueprint
  • Improved the animation for the Fairytale Fall 40m animations
  • Fixed an issue where items would not revert to their original colours if Activate on Trigger was disabled during a fade
  • Fixed an issue where the Small Truck Box Storage item was lit
  • Fixed an issue where the Tank Explode would not revert to its original colours
  • Fixed an issue where the Warehouse Door would not revert to its original colours
  • Fixed an issue where the Movie Camera Crane would continue to animate even if set to Activate On Trigger
  • Fixed an issue where some Stunt people animations would clip through their support poles
  • Fixed an issue with textures on Stunt people
  • Fixed an issue with texture seams on the Stuntman Business animatronics
  • Improved the texture that Stunt people appear from
  • Fixed an issue where the Dive animations on Stunt people were incorrectly named
  • Fixed an issue where the Helicopter Rotors were missing geometry
  • Improved culling volumes on Studios Pack assets
  • Improved occlusion in the mouths of the Shark animatronics
  • Fixed an issue with missing geometry on some Stunt people
  • Fixed an issue where lights on Studios Pack cars were not correctly placed
  • Improved the textures on all effects nozzles
  • Improved the naming of Studios Pack special effects
  • Improved the text for Stucco Rounded pieces
  • Fixed an issue where Window smash assets would not loop properly
  • Improved the icons for Glass Window scenery items
  • Improved the LODs on Brownstone Trim pieces
  • Improved snapping points for the Street Light Arm
  • Improved the ability to select Electricity Arc special effects in the Studios Pack
  • Fixed an issue where the Box Truck Chassis was missing lights
  • Fixed an issue where the Studios Pack Train had no lights
  • Improved snapping points for the Train Tracks
  • Fixed an issue where the Clapper Board textures did not line up
  • Fixed an issue where Car animatronics were missing geometry
  • Improved snapping points for the Fire Truck
  • Improved snapping points on the Stucco Rounded Pillar Thin set
  • Fixed an issue where Fairytale Fall 40m and Fairytale Fall 8m were missing audio
  • Fixed an issue where the Stuntwoman Western Fall 8m did not have any audio


General Bug Fixes

  • Fixed an issue where terrain shadows were appearing completely black
  • General stability fixes and improvements

Update 1.6.1

Hello everyone,

We've updated Planet Coaster this morning to version 1.6.1! This update consists primarily of scenery bug fixes. Details below:

Scenery Bug Fixes

  • Fixed an issue where the Park Side Hotel blueprint required the Studios Pack DLC
  • Fixed an issue with paralax on the new concrete and asphalt textures
  • Improved the naming of the Fall and Dive animatronics in the Studios Pack DLC


Staff, Guests and Facilities Bug Fixes

  • Fixed an issue where hotels could cause visiting guests to exit with low happiness and needs

Update 1.6 - Studios Pack LIVE now!

Hello coaster friends,

Get that camera rollin', because our new Planet Coaster Studios Pack is now LIVE! Take a look at the explosive trailer on the silver screen of our channel:

https://youtu.be/blkQjuvY5O4

There’s so many awesome new things for you to uncover: we’ve got two new coasters, a new ride, new hats, hotels and over 85 scenery items including studio back lot and city props. There’s also over 60 building pieces including boutique and commercial wall pieces, lighting scaffolding, gloss tiles and stucco columns. As if that’s not enough, there’s 127 character animatronics such as stuntmen, pirates and knights, 81 static and animated vehicles, and 20 new special effects including electricity arcs, huge explosions, blowing dust, drifting embers and glass smashing

You can get the Studios Pack for £7.99 on the Steam or Frontier store now. Please keep in mind that it’s completely optional for you to purchase; we’re very thankful for all your support!

See the Update 1.6 (Studios) notes below; aside from the Studios Pack content, the team have also released a free update with details below.

Will




Update Notes
  • Big Screen Tour - the Hollywood backlot tour experience comes to Planet Coaster with a powered track ride bringing park guests face-to-face with your cinematic spectacles. This electrically powered tour buses can double up as a transport or tracked ride, the bus length can be changed from single car buses to multi-car buses
  • Re-Motion - is a modern simulator-style tracked ride. The ride has an adjustable robotic arm holding the seats which allow the seats to be moved freely in all directions. Use parabolic video screens to create an immersive dark ride experience
  • Horror Heights - scream in terror in this classic multi-drop tower that has been designed to work inside Planet Coaster’s buildings. A chilling and thrilling accelerated drop tower dark ride for fearless guests
  • 127 character animatronics - from 19 different characters
  • 81 vehicle items - including 38 vehicle animations
  • 60 building items - including boutique and commercial wall pieces, lighting scaffolding, gloss tiles and stucco columns
  • 24 animated scenery items - including animated lights, breaking glass windows and parabolic screens
  • 85 static scenery items - including studio back lot and city props
  • 20 special effects - including electricity arcs, huge explosions, blowing dust, drifting embers and glass smashing
  • 19 scenery blueprints - including facilities, city film sets, special effects centrepieces and a radioactive shark tank
  • New audio - including 6 music tracks, 24 placeable ambiences and 78 triggerable SFX including lines from our very special guest Ben Venn from the Special Effect "Your Voice in Planet Coaster" auction
  • Police Hat - for avatars and can be sold in the Hat's Fantastic shop



New Features for all players
  • Hotels - a home away from home for your guests

  • Combine the foyer with standard and luxury rooms for your guests
  • ]Hotels allow guests to rest and return to the park after an allotted time - this will create a temporary boost to the number of guests in a park that goes above its normal park rating allowance
  • Hotels have a slew of perks that bolster their effectiveness in specific ways and increase their overall prestige
  • Hotel prestige is also boosted by nearby scenery
  • Hotel perks become less effective when the hotel has not been cleaned by a janitor



  • Triggerable Flexicolour - perfect for dance floors, pulsing dark rides or light shows

  • Any object that can be triggered and has custom colours (flexicolour) on it can now be triggered to change its colour
  • Use ride triggers or the display sequencer and link an object to change its colour
  • Trigger a particular colour, return the object to its original colour or momentarily swap to a particular colour
  • A flexicolour trigger can change multiple colours at a time
  • Colours can swap immediately or in a fade between colours
  • Save your creations in blueprints and upload them to the Steam Workshop



  • Path Tunneling - two new modes in the path editor are now available

  • Flatten Terrain forces terrain around the path to sit against it. This is perfect for undulating terrain or creating tunnels flush against the path
  • Tunneling creates a radius around the path (like coaster tunneling). This is perfect for cutting tunnels below the terrain
  • A camera light has been added for navigating your tunnels. The default key is 'L'



  • Triggerable Time Of Day - set the time of day on trigger

  • Set the time of day in the Ride Cam Time Machine
  • Link the Ride Cam Time Machine to a ride, coaster or display sequencer
  • The time of day changes in the camera view of the ride, coaster or display so your whole park isn't affected
  • Change the time instantly or fade over time


  • Stopping pieces for the following powered tracked rides

  • Main Game: Light Line, Luna Autos, Magic Katz, Sleigh Ride, Connie Express, Iron Horse
  • Spooky Pack: Huntsman
  • Adventure Pack: Island Adventure, Land Ahoy
  • Studios Pack: Big Screen Tour, Re-Motion
  • Excitement, Fear and Nausea reduce when stopped - link triggerable scenery to the ride to increase the Excitement


New Scenery for all players
  • Added transparent glass windows in various sizes
  • Added colourable panels in various sizes
  • Added 4 new materials of asphalt and concrete to the Custom Biome selection
  • Added a host of simulator ride style videos, made in parks by some of our best community creators


Blueprints
  • 6 hotel blueprints for Planet Coaster, Riviera, Western and Fairytale


UI
  • Added a scenery category for Vehicles under Props
  • Added a duplicate on multi-select

  • You cannot duplicate rides or multiple buildings

  • By request, Transport rides can now be tested again
  • Added a prestige decline rate setting to the Scenario Editor


Ride/Coaster Bug Fixes
  • Fixed an issue where custom text could not be enabled for the Island Adventure and Land Ahoy! rides
  • Improved track collision on the Land Ahoy! ride
  • Fixed an issue where chain lift block sections would not slow high-speed coaster trains
  • Fixed an issue where selecting a special track piece with the tunnel option would cause regular pieces to have the same tunnel
  • Fixed an issue where coaster cars could be changed while the ride was broken down
  • Fixed an issue where water would appear in the base of the Land Ahoy! ride at certain angles
  • Improved the propeller animation on the Land Ahoy! ride
  • Improved the wheel animation on the Land Ahoy! ride
  • Improved the tunnel size on the Land Ahoy! ride
  • Improved the wheel animation on the Gold Fever coaster
  • Tweaked the profitability of transport rides with only one station
  • Gold Fever cars now swing when placed on other track types


Scenery Bug Fixes
  • Fixed an issue where some stucco building pieces were missing custom colours
  • Fixed an issue where the 'Play every X' option was missing for some special effects
  • Updated the disclaimer on the Gulpee advertising video to match their revised brand guidelines
  • Fixed an issue where the Adventure Hippo animatronics would clip with their base
  • Improved icons some Adventure scenery items
  • Fixed an issue where the Adventure Truck Chassis lights would not be visible during the day
  • Moved the Adventure Fire Bowl to Props -> Misc in the Scenery browser
  • Improved the collision on Adventure statue pieces
  • Improved the naming of Adventure scenery pieces
  • Improved the snapping points on Adventure statue pieces
  • Improved the placement of coaster doors from Adventure
  • Fixed an issue where the 'Play every X' option would only play once
  • Fixed an issue where the Ancient Trap Poison Dart Block did not shoot poison darts
  • Fixed an issue where triggers were not working correctly for the 'Blowing Snow Dust' special effect
  • Fixed an issue where the Roof Balustrade building items had become silver
  • Improved the shop layout of the Adventure Chief Beef blueprint
  • Improved the shop layout of the Adventure Cosmic Cow blueprint
  • Fixed an issue where the number of tags for a blueprint could always be filled automatically
  • Fixed an issue where Adventure blueprints did not come with Vendor staff


UI Bug Fixes
  • Improved the resolution of DLC logos in the menus
  • Fixed an issue where setting coaster friction to certain values would reset the value
  • Fixed an issue where right clicking would not cancel the placement of staff members
  • Fixed an issue where friction options would not disappear when disabled in the options menu
  • Toilets, First Aid and Staff Buildings are now properly represented in work rosters
  • Fixed an issue where editing text fields could open other parts of the UI
  • Improved the tags on some Shops and Facilities blueprints
  • Improved the search for 'Editable Text' signs


Staff, Guests and Facilities Bug Fixes
  • Improved the way scenery score is calculated for the Staff Building
  • Fixed an issue where Information facility did not have the option to set an advertising destination
  • Vista Points can now be selected as advertising destinations
  • Tropical tastebuds rejoice - Hawaiian pizzas sold at Pizza Pen can now also have Pineapple Pieces added to them
  • General stability fixes and improvements
  • Improved the interaction of the camera at edges of the park
  • Fixed an issue where guests would not drop litter on picnic tables
  • Improved the icons for FX17 balloons in guest inventories
  • Fixed an issue where guests would produce thoughts while the game was paused
  • Improved the icons for Gulpee soda cans in guest inventories
  • Instructed adult male guests on how to hold a mobile phone when taking pictures at Vista Points
  • Security Guards have had some team building training and will now pass their chase onto a collegue in a more favourable position
  • Fixed an issue where staff would produce thoughts of being under or overworked despite having perks from a Staff Building
  • Fixed an issue where undoing the placement of a shop would leave a Vendor behind
  • Fixed an issue where locked items in career or scenario parks could not be selected for work rosters

Audio Bug Fixes
  • Fixed an issue where the Coriolis lapbar had no audio events
  • Fixed an issue where some special effects from Adventure and Knight Rider were missing audio