The new major update adds nodes that optimize network length (also known as Steiner nodes) to the aether network. Build an efficient colony!
Step Aside Please!
The rival colonies now kindly ask to remove buildings from "their area".
Game On!
The new version 0.15.3 includes multiple great game play improvements. The Building Demand is displayed on the Building Properties Panel and the Price Development Curves of the commodities consumed and produced by the building are shown when the Building Properties Panel is opened. It's now easy to make operative production execution decisions based on this information.
You can also browse the details of the family members by clicking them on the Citizen Details Panel. This makes it easier to see what their situation is and make economic decisions.
Also, you can now use the mouse wheel to zoom the main view in and out.
Come and Get It!
These valuable items can now be obtained from the UFO wreck: - Blue Crystals - Red Crystals - Fungus - Aether - Glitter
There are always 1-5 of these inside the wreck and they can be collected by placing a Hovercraft over the wreck!
Enhanced Building Request Management
Interaction with the individual colonists begins here!
You can now ask the entrepreneur candidate to suggest another building type or location for the business. Also, you can ask the candidate to come back only after his/her School or College degree has been completed.
Major Update: The Flow of Goods
"I have never seen anything like this!", says the Cadet
Take your gaming experience to a new level: - Each colony has a Star Portal that acts as connection to the market for buying and selling the goods. - The flow of commodities and units through the Aether Pipes has been visualized. - Storaged units are visualised. - Mobilization and selling of the units is done through the Aether Pipes. - The buildings now have input and output cells for consumption and production.
What's Up?
Here is another glimpse of the forthcoming major update. The produced units storage is visualized and mobilization through the aether pipes will be visible too.
We are working on a Major Update!
Here is a glimpse. Guess what it is?
Abundance!
New Rookie mode is now available! It is selected by default when you play the game for the first time and will give you a more relaxed start as you get more initial resources, the rival colonies don’t declare war so easily and you don’t have to worry about Slimes swallowing your buildings in the beginning of the game.
You also get a production-ready Vehicle Factory in the beginning of the game when playing in Rookie mode.
Zoom and Boom
Zoom: You can now select Close Up, Normal or Strategic camera view by pressing '1', '2' or '3'.
Boom: Optimize your colony's finances, prosperity and welfare by selecting from these budget models: - 14 new tax models added - 7 new wage models added - 7 new fee settings added for Schools, Colleges, Hospitals and Habitation Modules