We heard your feedbacks and decided to stick with the core of the game; making procedural wrecks a more enjoyable experience than it was initially
Warning : We changed the save file format, meaning the save file used in the beta branch won't be compatible with the main branch for a while. If you save a game in the beta branch, you won't be able to open it in the main branch until the main branch is updated (in a few weeks). Remember to backup your saves.
Let us know if you experience significant performances changes or new critical bugs.
As usual, restart Steam to get the update, and backup your save before trying the dev branch. If you have issues launching the game, remove all your mods before reporting bugs.
v0.9.022.m018 - Temporary changelog :
Balancing Greatly reduced the complexity of wrecks Removed timer in wrecks. There's chances we'll add it back but only in intense and hardcore playmodes Increased loot in wrecks
New items Constructible Light Box. Blueprint found in procedural wrecks Fireplace. Blueprint found in procedural wrecks Tree planter. Blueprint found in procedural wrecks 2 new frog eggs. Found in procedural wrecks 2 new tree seeds. Found in procedural wrecks New recipe to craft solar quartz. Found in procedural wrecks New Fountain. Blueprint buyable with terra tokens
World Once a certain terraformation level is reached, a breach will appear between the starting biome and the waterfall biome
Misc. Fix a bug generating too many creatures in portal locations Improve existing portals locations Creatures will now appear even on very low settings Multiple bugfixes Small UI changes Flare recipe is now unlocked via common blueprints
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As always, don't miss any informations about Planet Crafter and Miju Games :
This is a first version for the Procedural Update. This is still a work in progress and there's still bugs to iron out.
Warning : We changed the save file format, meaning the save file used in the beta branch won't be compatible with the main branch for a while. If you save a game in the beta branch, you won't be able to open it in the main branch until the main branch is updated (in a few weeks). Remember to backup your saves.
Let us know if you experience significant performances changes or new critical bugs. And for players using controllers, let us know what you think!
As usual, restart Steam to get the update, and backup your save before trying the dev branch. If you have issues launching the game, remove all your mods before reporting bugs.
v v0.9.021.m017 - Temporary changelog :
New portals and procedural wrecks : A new "long range wreck detector" machine is available, allowing you to open portals to new locations of the map Those locations have multiple variations. In it, you'll find one or more procedurally generated wrecks Those wrecks contains special loot that can be found only there Each location requires quartz to open a portal, have differents rarity and difficulty levels The portal will only stay open for a certain amount of time, after what it will close If you do not go back in the portal before it close, you'll lose the content of your inventory
New items : Flares allowing to illuminate a small area in dark places (Found only in procedural wrecks) (Found only in procedural wrecks) New colored quartz required to open the rarer portals (Found only in procedural wrecks)
Optimizations : Greatly improve overall controller support Improve collisions on a lot of big rocky elements
Performances : Upgrade the unity engine to increase stability & Performances Add new culling system to avoid rendering base elements that are behind big mountains Add new LOD levels on Foundations, Plain Walls & Windows Walls Improve performances of butterflies animations
Reduce multiplicator of fuses (heat / pressure / plants / oxygen) : We feel fuses were over powered, reducing the interest of the late game, making it too easy and not enjoyable With the new addition of procedural wrecks, the chance to get more fuses will increase the balance of this system nicely Fuses are still really powerfull, and used wiselly can add be of a tremendous help We believe it's the best decision for the balance of the game and the overall fun
Misc. : Add obsidian to the teleporter recipe Change some recipes and balancing
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As always, don't miss any informations about Planet Crafter and Miju Games :
It's been a little while since we announced the multiplayer version of Planet Crafter, and we are hard at work to improve all the aspects of the game before the 1.0 release.
We wanted to give you one last update before the full release, and it should be ready really soon!
At the same time we'll release this update, we will share more informations about the 1.0, the multiplayer and the future for the game!
Stay tuned!
What will be in the update?
A new portal generator allowing you to discover distant parts of your planet containing :
New multiple small biomes with lots of variations and things to explore
Wrecks procedurally generated with infinite possibilities and good loot
New items, materials and collectibles
Performances, controllers, and collisions optimizations
We can't wait to share it with you!
Stay in the loop
As always, don't miss any information about Planet Crafter and Miju Games:
This update is a technical patch. It focuses on performances, controllers and backend improvements as well as preparing the game for multiplayer.
Warning : We changed the save file format, meaning the save file used in the beta branch won't be compatible with the main branch for a while. If you save a game in the beta branch, you won't be able to open it in the main branch until the main branch is updated (in a few weeks). Remember to backup your saves.
Let us know if you experience significant performances changes or new critical bugs. And for players using controllers, let us know what you think!
As usual, restart Steam to get the update, and backup your save before trying the dev branch. If you have issues launching the game, remove all your mods before reporting bugs.
v 0.9.020 - Technical patch:
Controllers
Improved gamepad support on all menus and navigation
Added gamepad support to missing parts of the game
Performances
Upgraded the unity engine version to increase stability & performances
Added a new culling system to avoid rendering bases that are behind big mountains
Improved rendering efficiency on Foundations, Plain Walls & Windows Walls
Misc.
Updated player hand model
Stay in the loop
As always, don't miss any informations about Planet Crafter and Miju Games :
Announcing a Multiplayer Co-Op Mode for Planet Crafter!
Hello Terraformers!
Co-Op Multiplayer is coming to Planet Crafter in 2024!
After months of working in the shadows on this announcement, while updating the game at the same time, the Miju Games team is proud to announce that a co-op mode is coming to Planet Crafter in 2024!
In our first official roadmap, we hinted that a co-op mode could see the light if the game found success on Steam. It's only because of you, our amazing community who supported Planet Crafter since the beginning, that we are able to announce this today!
It's always something we've kept in our mind while developing the game, as we knew that exploring and terraforming a planet would be as fun with friends that it is doing it alone.
So we started working on it at the beginning of 2023 and are confident we can deliver this new mode during 2024. We won't share an official date yet, as we are still balancing and ironing things out.
This doesn't mean we will shift our focus from the solo experience. We will continue updating the game to add content the same way we did it during the last year, and these two modes will complement each other to improve the Planet Crafter experience.
So 2024 will be great for Planet Crafter, we can announce that three major things will be released next year: The 1.0 release, the co-op mode and the mammals update. For now, we can't say which one will come first, you'll have to wait a little bit more.
And after that, we will continue to maintain and update the game for a long time as we still have a lot of ideas to improve and expand it.
-25% discount
To celebrate this announcement, the game is currently at a -25% discount on Steam for the first time ever. It's the perfect moment to share it with your friends, taking advantage of what will be one of the lowest price you can get Planet Crafter for the year to come!
We hope you are as excited as we are, and we'll keep you uptaded as soon as we have more information about it. Remember to join our newsletter and maybe participate in a closed beta for the co-op mode.
Stay in the loop
As always, don't miss any information about Planet Crafter and Miju Games:
There's been some improvements that we could not ship in the last update, so we are releasing a small quality of life update.
By popular demand, you will now be able to trade cookies in space, and automate most of the food recipes.
You'll enjoy a new chip allowing you to pin blueprint recipes to your HUD.
Additionally, it's now possible to upgrade your equipment without unequipping it.
Surprise & Treasure Hunt
As we previously stated, we will make a big announcement in the coming days. But before that, we wanted to tease you one more time, giving you the chance to discover the reveal before we officially announce it.
So we decided to create a treasure hunt within the game! So, for a limited time, before the announcement, you can try to uncover this secret.
Will you be able to crack the code before the official announcement?
Happy terraforming!
If your game is not up to date, restart Steam to download the latest version (v0.9.012) If you have any troubles or bugs, update or disable any mods in use
Full Changelog - v0.9.012 - Quality of life Patch
New object: Blueprint pinning chip t1 & t2: allows to pin recipes to your HUD
Food items will appear in autocrafter once the cooking station is unlocked
Food items will appear in logistics when at least one have been crafter
By popular demand, cookies can now be space traded
No need to remove your gear to upgrade it anymore!
Add the total of terra tokens traded on the space trading screen
Reduce ways to glitch and get stucked in mountains
Fix a bug where meteors would not fall in volcanic biome and near the waterfall
On first opening, the blueprint screen will automatically position near the next unlockables recipes
Adding two new ore veins for Magnesium & Cobalt. Avoiding the possibility of some ores to be unminable in randomized ore playthroughs (Thanks to aphthakid & shmullster on steam forums)
Improve some Ui elements
Minor performances improvements (Thanks to Vemsvims on discord)
Stay in the loop
As always, don't miss any information about Planet Crafter and Miju Games:
Let us know if you experience significant performances changes or new critical bugs.
As usual, restart Steam to get the update, and backup your save before trying the dev branch. If you have issues launching the game, remove all your mods before reporting bugs.
v 0.9.011 - Quality of life patch:
You can now upgrade your personal gear without taking it off ! New object : "Blueprint pinning microchip" t1 & t2 : allows to pin craft recipes to your HUD By popular demand, cookies can now be space traded ! Food items will appear in autocrafter once cooking station is unlocked Add the total of terra tokens traded on the space trading screen Fix a bug where meteors would not fall in volcanic biome and near the waterfall On first opening, the blueprints screen will automatically be positionned near the next unlockables recipes Reduce ways to glitch and get stucked in montains Adding two new ore veins for Magnesium & Cobalt. Avoiding the possibility of some ores to be unminable in randomized ore playthroughs Improve some UI elements Small performances improvements
Stay in the loop
As always, don't miss any informations about Planet Crafter and Miju Games :
I've just uploaded a small patch on the main branch. As usual, restart Steam to get the patch.
This update attempts to fix some crashes and stutters encountered by some players. We're sorry for the inconvenience, we really hope this will resolves the performance issues.
V 0.9.010 : Changelog
Performances
Increase reflection probe rendering time interval to avoid lag between biomes & crashes
Improve performances in new lava biome
Improve performances in lost paradise
Fix a bug with optimizers allowing to build without materials
Small improvements of performances overall
World
Add resources around the waterfall area to better balance this spawn point (Thanks to @Artic36 on reddit)
Polishing of the Lava biome
Polishing of the Beach biome
Stay in the loop
As always, don't miss any informations about Planet Crafter and Miju Games :