It's been 3 weeks since our little space survival terraforming game is out, and the community is already doing amazing stuff with Planet Crafter!
We wanted to give a shout out to everyone having fun with the game, and sometimes pushing it to the limit!
The ones looking for beauty
Some of you just want to create a perfect world, with nice colors and a sense of beauty.
The mega base builders
While some of you want to create the biggest structures and craziest bases!
The creative ones
And others just like to create new and impredicted things.
Next update
While we are not looking at Steam forums, or at the screenshots on our discord server, we are actively working on the next udpate.
We are planning to release it before the end of may! It will contains a lot of quality of life improvements, bugfixes, performances updates, and some new content!
- Added Lights in Big habitat module - Increase inventory size on shredders (only newly created) - Antenna require less resources - Riley's messages comes quicker - Fix rebind f not working (Feel free to try rebinding other keys to check it) - Ore extractor t2 mine more specific ores - Add tree spreader T2 for unlocking trees achievement - Night is 45 seconds shorter - Changed end of content message on the prologue/demo version
The future of Planet Crafter
Hello terraformers!
Today, we want to share with you what we have in mind for the future of the game. What the game will and won't be. We are dedicated to bringing our vision to life, and even tough the Early Access launch was a great success for us, we are determined to complete the game and give players an 1.0 within a reasonnable time period.
Do something simple, do it well
One of our main objective is to respect people who trusted us by purchasing the game in Early Access. We want to prove Early Access can work, rewarding people who supported our studio. We don’t want to overpromise without delivering, we know what we are capable of and what we are not. So we won't make big promises we won't keep. We want to do something simple, but do it very well.
The team will remain fairly small, and the scope of the game won't become too crazy, the price will reflect this by staying relatively low. If you followed the development untill the release of EA, you know this allowed us to create great content fairly quickly while listening to the community feedback.
Our vision for the game
We are thrilled that the game receive a incredible rating of 95% Overwhelmingly positive reviews on Steam, meaning that you, the players, are really understanding what we are doing with the game. Let just say that if you like the game already, you'll like it even more at 1.0. That's the reason we share a demo with more than 3 hours of content, so players can know if the game is for them, or not.
We want the final game to be:
a 30h to 60h relaxing experience about terraforming a planet,
where players see it evolves while exploring a big map,
discovering secrets and the story of the planet,
taking inspiration in real science, but without being hyper realistic
with replayability options for people who want to enjoy it multiple times
Updates
We will regularly add updates during the early access period, we don't have an exact planning to share yet, but here is what is garanteed to be in the 1.0 version :
A way bigger map, at least 50% bigger
One vehicule
A complete story arc and some procedural story elements
For each update, we will add new technologies, special events, increase the map size, add secrets. Of course, we have other surprises in our sleeve and won't spoil everything here.
What won't be in the game
As we are a small indie studio, we won't make the next AAA game, so some things, as previously said, will never be in the game:
Big monsters and aliens, guns, fighting and violence
Interplanetary roaming, spaceship piloting
Really complex systems, and completly accurate science
Realistic and next-gen graphics
Multiplayer and procedural maps
Even tough we know a lot of people want to play Planet Crafter with friends, making a multiplayer game can bring a lot of bugs, instabilities and greatly decrease the overall gameplay. We first want to make sure that the single player experience is perfect before commiting to anything else. If this ever happens it will be after 1.0.
The same is true for procedural generation of the map. We will stick to a handmade map, allowing us to pace the experience of players, their discoveries and keep the map interesting while including the different terraforming stages with great details.
After 1.0 launch
Once our vision for 1.0 is done, we will come back to you with a new plan. We are confident that we'll keep adding content to the game after the 1.0 release and, with the help of the community, we will then work on a new roadmap.
Our goal is to release the 1.0 fairly quickly, between one and two years from now, releasing at least one update every 2-3 months.
So you can expect a big update before the end of may, and several small patches untill then.
This post is illustrated with content created by our amazing community! Thank you terraformers!
Hotfix #1 - v0.4.007
Hello everyone!
The first hotpatch is here! It focus on the biggest bugs and improve comprehension of the game mechanics.
V 0.4.007 - E key is now rebindable - Improve save time (thanks to akarnokd on discord!) - New message to receive - Increase screen size on dna manipulator - Add a second screen in biodome T2 - Improve ore extractor T1 description - Alert when no torch microchip and try to turn light on - Alert when no more chips to unlock - Increase Jetpack t3 recipe requirements - Extractor T2 extracts a little bit more specific resources
Let us know if this leads to any new bugs! :)
Thank you for an amazing launch week!
Hello terraformers!
It's been a week since Planet Crafter is out, and we are overwhelmed by the amazing player's reception of the Early Access!
A lot of new adventurers discovered it and created their own story in space! The game have currently received more than 1600 reviews staying "overwhelmingly positive" during all the launch week!
We are really glad this two years of work allowed us to make a game people really enjoy. Once again, a big Thank You to everyone who helped us and shared feedbacks before the Early Access release!
Launch discount extension!
To Celebrate and give back to the community, we have decided to extend the -10% launch discount for one week, until April 7th! Spread the word!
The future of Planet Crafter
We will continue to improve the game, publishing free updates during the Early Access. In the next few days, we will share a roadmap for the future months. But for now, we are focusing on fixing the most urgent bugs and increasing the comprehension of the game mechanics for everyone.
Community Showcase
Some Planet Crafters have already created amazing lands, here's some amazing screenshots made by the players.
After two years of hard work, the Early Access of Planet Crafter is finally LIVE!
You can get your copy of the game right now with a special launch discount!
What's in the game?
Build a base and machines to completly terraform a planet!
Base building and exploration
A big map to explore with differents biomes
Lots of machines & equipements to craft
Hours of gameplay content
What's new?
4 New biomes
Add moss, grass and trees to your planet!
More than 15 new machines to improve your terraforming
Discover new secrets, caves, and hidden golden chests!
New meteo events
New ores, equipments and things to craft!
A huge thank you to the community who helped us crafting the game! We will continue to improve it during the Early Access version to make it as amazing as possible!
If you tried the prologue, you will be able to continue where you left off, but it's highly recommended to create a new game to get the full experience.