Planet Explorers cover
Planet Explorers screenshot
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Genre: Role-playing (RPG), Simulator, Adventure, Indie

Planet Explorers

V1.0.4 Released

A bunch of fixes this week. We fixed the skill tree resetting bug for real this time! We are also continuing to optimize the multiplayer code. Starting next build, we’ll be adding in more features and missions to the game. Once the current build stabilizes, we’ll be putting out the 32bit version and the standalone version on our site.

Also, we're resetting the official servers as the buildup is causing a lot of lag, we suggest that everyone playing on these servers save your buildings so that you won't lose them very easily.

Added stamina expenditure for axe and sword use
Added settings for getting ISOs in dungeon (you will get different ISOs based on the level of dungeon)
Fixed firing sound not synchronizing with the animation
Fixed skill tree data issue
Fixed spelling errors in UI
Fixed no transmitter script in adventure
Fixed items being sold in the wrong store
Fixed several UI crash bugs
Fixed the scroll bar in the repair machine not being able to scroll
Fixed NPC job title not being updated after player assigned jobs in Personnel
Fixed zero durability loss for ISOs in multiplayer
Fixed the usage of monster beacon in multiplayer (now a team can only place one monster beacon)
Fixed multiple players cannot proceed with multiple monster beacons at different locations in multiplayer
Fixed load file error when saving game after loading old saves in multiplayer
Fixed skill tree not being able to save in multiplayer
Fixed the data storage error for terrain and plants in multiplayer
Fixed NPC skills not being able to initialize in multiplayer story mode
Fixed multiple ashboxes in coop story
Fixed firebear shooting multiple fireballs in coop story
Fixed NPCs following other players in adventure multiplayer
Fixed Tariq fighting the Puja when he should be running away
Optimized ISO export in multiplayer
Optimized the network in multiplayer

V1.0.3 Released, Again

So let's redo v1.0.3 again, without the crashing at the start of story mode. We've also tweaked the multiplayer portion of the game, it should hopefully be smoother than before. We're still continuing the optimization process.

Fixed crash bugs
Fixed multiplayer tower defense issues
Fixed passengers not synced up with the terrain in multiplayer
Fixed sometimes not being able to enter dungeon when latency is high
Fixed NPC skills in story coop
Fixed Kayla mission issue
Fixed placing a colony before the colony mission causing issues in story mode
Fixed block sync for multiplayer
Optimized some server code
Tweaked items in multiplayer
Added ladder script to the first towns in adventure
Added PS4 controller support (must reset controls in options)
Added ISO upload UI in multiplayer
Added more story animations

V1.0.3 Released on Steam

Another small patch. We’re looking to add PS4 controller support as well.

Fixed crash bugs
Fixed multiplayer tower defense issues
Fixed passengers not synced up with the terrain in multiplayer
Fixed sometimes not being able to enter dungeon when latency is high
Tweaked items in multiplayer
Added ladder script to the first towns in adventure
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This update was recalled, due to a major issue. Sorry for the inconvenience! Pathea is working on fixing the issue.

Planet Explorers Demo Available

We have made available the Planet Explorers demo on the store page, available are about 2 hours of story, the build mode, and the custom world editor. So for anyone sitting on the fence, try it out and see if it's for you!

V1.0.2 Released

Another small patch for bug fixing.

Fixed several crash bugs
Fixed training station not training sometimes
Fixed grass not showing up sometimes in multiplayer
Fixed armor duplication bug
Fixed skilltree getting cleared when the server updates (but it doesn't protect this time unfortunately)
Added tool tips to the mineral scanner

V1.0.1 Released on Steam

First patch! Another patch coming tomorrow. All saves should be safe, but if you ran into any issues, it’s recommended that you restart. We should solve most of the issues within this week, we just never had so many players going through everything, so we’re seeing some issues that are rare.

Changelist

Fixed 10 crash bugs
Fixed not being able to get on the bike in multiplayer
Fixed Allen getting stuck sometimes with Gerdy
Fixed launcher text missing in Linux
Fixed no sound for learning scripts in multiplayer
Fixed pathfinding stuck using dungeon numbers when leave the dungeon
Tweaked easy mode numbers (so it’s a little more challenging)
Tweaked campfire sound

Untitled

Final 1.0 Released

And here we are, after two and half years in Early Access, we’re finally ready to release the game on Steam. This does not mark the end of development for this title, we will continue to bug fix, tweak, and update this game for at least another half a year, after that it will depend on sales. We plan to continue to add more side stories to both adventure and story mode. We’re also looking into putting in features that were left out of the final build, such as animal riding.

In this build, we’ve opened up the language spreadsheet so that players can do translations into their own languages if they want (and then load that spreadsheet ingame), we’ll talk more about this in a couple of days.

We have found that there have been players who change numbers with a third party software in multiplayer games, giving them the ability to one hit kill other players. So, we added an anti-cheating mechanism. When we detect cheaters, he or she will be kicked from the game. If this persists for 3 times, he or she will be banned from multiplayer and reported to Steam. This is a new feature that we hastily put together, so we do need a lot of community input on if this is the right way to go and if it’s fair for everyone involved.

We’re also in the process of pushing out a demo for new players and the OST for tomorrow (or whenever Steam approves). The OST’s a DLC and will cost $3.99 on Steam. The 32 bit version of the game will be later this week or next.

Finally, we want to thank everyone who’s been with us throughout Early Access, without you, we wouldn’t have been able to be where we are today. There were a lot of rough spots throughout development, but we tried our hardest to make the game as well as we can make it. We hope you’ll enjoy it.

P.S. Please help us spread the word about this game, tell you favorite streamer, Youtuber, new media, everyone and anyone!

Changelist

Fixed 4 crash bugs
Fixed large wheel not having any torque
Fixed AI still discharging an attack after it’s already been killed
Fixed Type 01 gloves discription
Fixed not being able to drag objects into the world after exiting the tutorial level
Fixed Language Art mission
Fixed vehicles sometimes bouncing players into the sky
Fixed NPC dying then becoming unresponsive
Fixed NPC store reselling fixing durability of items right away
Fixed assembly core being destroyed with one hit sometimes in multiplayer
Fixed colony not being damaged when its maker is offline in multiplayer
Fixed some voice over and text not matching up
Fixed passengers on vtols not being able to get off after it explodes in multiplayer
Fixed blocks sometimes not saving in multiplayer
Tweaked item order in inventory in multiplayer
Tweaked distance for picking up and logging
Tweaked training station UI
Tweaked NPC name UI
Tweaked vtol’s ability to stay level when moving forward with large engines
Tweaked infection rate when picking up poop to much lower
Tweaked the size of the McTalk’s support structure
Tweaked sounds
Tweaked tutorial
Tweaked colony repair numbers and items
Added anti-cheating mechanism in multiplayer
Added ability to change game location in Linux in OptionConfig.xml
Added option to have scripts or not in multiplayer when creating server

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Final Build Delayed a Day

Unfortunately, we'll have to delay the final build a day to tomorrow. For once it's not a bug (well, not one of our bugs anyway) causing the delay. Steam's developer site has been down all day (it's 9:30pm where we are now), so we couldn't upload the build or change the store front. Hopefully this will be solved in the next 24 hours. Sorry everyone!