Planetbase cover
Planetbase screenshot
PC Mac PS4 XONE Steam Gog
Genre: Simulator, Strategy, Indie

Planetbase

Version 1.2.0 released



Challenges are here!

This version adds challenges to Planetbase: they are custom scenarios with set starting conditions and goals, the system can also be used to create modifications of the existing planets.

There are 4 built-in challenges in the game, and many more already in the Steam Workshop created by the community, just subscribe to an item, and it will appear in the challenges section in game.


Changelog



- Added support for challenges, there are some built-in ones, and they can also be downloaded from the the Steam Workshop.
- 4 new challange related achievements.
- New music track.
- Reworked title screen a bit, moved credits to a smaller button, and added switch planet and worshop buttons.
- Pyramid now requires Signpost first.
- When buying vegetables, vitromeat or meals from traders you now get a random subtype.

Version 1.1.3 released

This is a quick fix for the duration of the night on the Desert and Frozen planets.
It will now last for 8 hours instead of 12. This will make the game a bit easier on these two planets as it was always meant to be.

Version 1.2.0 beta released

This version introduces challenges, which are custom scenarios for Planetbase. See here for instructions on how to download this version and for more details.

The detailed changelog:

- Challenges can now be created and uploaded to the Steam Workshop. Guide here.
- 4 new builtin challenges
- 4 new achievements
- New music track

We will keep this in beta for the next few weeks while we do some more thorough testing for the challenge system and gather user feedback.

Version 1.1.2 released

This version adds 2 small tweaks:

- Increased oxygen circulation speed slightly (about 20%), this will reduce the amount of oxygen generators required for large bases.
- Changed random algorithm for miner injuries, as this seemed erratic sometimes.

Trading cards released



Planetbase trading cards, badges, emoticons, and backgrounds are now available. There are 9 cards in total, 5 for each of the human specializations, 3 for the types of bots and an extra one for the astronaut.

Version 1.1.1 released

This version adds quite an important change in behavior for the AI:
Now, when out of Spares, Metal and Bioplastic will be sent to the Spares Workshop even if there are buildings pending construction. This will make it much easier to build new structures, without running out of spares in the process.

Version 1.1.0 released



Version 1.1 is a major update for Planetbase, including a new planet, new structures, techs disasters and a lot more, adding more hours of gameplay and taking the game to a whole new level.

These are the details:

New class S planet


The most difficult planet in the game, it requires 12 milestones to unlock and in it you will have to deal with constant thunderstorms, erratic energy generation and limited space, offering a proper challenge for the more experienced players.

New structures


- Lightning Rod. Exterior structure that protects from lightning and at the same time can harvest its energy and store in a Power Collector.
- Pyramid. Intermediate prestige structure, that is now required before you build the Monolith.

New techs


- Mega Collector Patent. Tech that enables the construction of Very large Power Collectors.
- Super Extractor Patent. Tech that enables the construction of Large Water Extractors.

New disasters


- Blizzard. Disaster for the Frozen planet (instead of Meteors and Solar Flares).
- Thunderstorm. Disaster for the Storm planet.

New animations


- More idle animations for colonists
- New animation for drinking on the floor
- New tired animations for colonists

New music


- Additional track added to the game (one more to come soon).

UI Improvements


- Game controls and shortcuts can now be remapped.
- Anti Meteor laser now shows effect radius when selected.

AI Tweaks


- AI will now take Medical Supplies or Guns from Storages to Medical Cabinets and Armories
- When taking resources to trade, build, repair, heal or produce, AI will now aim for the closest resource to the target, instead of to themselves
- Engineers and Constructor Bots are very likely to build a structure straight away if they are the ones putting the last material down

Gameplay improvements


- Removed structure and population limit, however after 300 colonists the rate at which they arrive at the base will start decreasing
- Monolith is now a bit more expensive, and requires the Pyramid first
- Planets will require 4/8/12 milestones to unlock (before it was 5/10)
- Colonists can now sleep on the floor if there are no bunks available
- Improved the search for the landing location, the ship should land on flatter areas now
- Colonists can use structures normally as long as oxygen is above 11% (before it was 16%)
- Anti-Meteor Laser has a smaller radius, and will try to only target meteors that are a real threat
- Shortcut for enabling single chart changes from Control+Click to Shift+Click (same as place multiple and trade multiple).
- You can now Shift+Click to trade 10 items at a time
- Added one medic to the starting crew of the Gas Giant Moon planet
- There is now a 2 minute period after landing, where Hydration, Nutrition and Sleep don't decay

Misc


- If you have more than 10 bots, the bot died message has less intrusive sound
- Increased savegame version number, saves can not be opened with version 1.0
- Ships don't take off or land during disasters
- Stability fixes

Version 1.1.0 beta released

This is a major update for the game, adding a new planet, more structures, remappable controls and a lot more.

In order to play it, you need to follow the instructions here:
http://steamcommunity.com/app/403190/discussions/0/405693392927127952/


This is the full list of changes:

NEW CONTENT
- New class S (Storm) Planet. This planet will be the most difficult planet in the game, and it will require 12 milestones to unlock.
- New structure: Lightning Rod, this serves as protection from lightning on the class S planet, and will also collect the lighting energy.
- New structure: Pyramid. This is an intermediate prestige structure, in between the Signpost and Monolith.
- New Tech: Mega Collector Patent
- New Tech: Super Extractor Patent
- New structure size: Very large Power Collector
- New structure size: Large Water Extractor
- New Blizzard disaster for the Frozen planet (instead of Meteors and Solar Flares)

UI
- Game controls and shortcuts can now be remapped
- Anti Meteor laser now shows effect radius when selected

AI
- AI will now take Medical Supplies or Guns from storages to Medical Cabinets and Armories
- When taking resources to trade, build, repair, heal or produce, AI will now aim for the closest resource to the target, instead of to themselves
- Engineers and Constructor Bots are very likely to build a structure straight away if they are the ones putting the last material down

GAMEPLAY
- Removed structure and population limit, however after 300 colonists the rate at which they arrive at the base will start decreasing
- Monolith is now a bit more expensive, and requires the pyramid first
- Planets will require 4/8/12 milestones to unlock (before it was 5/10)
- Colonists can now sleep on the floor if there are no bunks available
- Improved the search for the landing location, the ship should land on flatter areas now
- Colonists can use structures normally as long as oxygen is above 11% (before it was 16%)
- Anti-Meteor Laser has a smaller radius, and will try to only target meteors that are a real threat
- Shortcut for enabling single chart changes from Control+Click to Shift+Click (same as place multiple and trade multiple).
- You can now press shift+click to trade 10 items at a time

NEW ANIMATIONS
- More idle animations for colonists
- New animation for drinking on the floor
- New tired animations for colonists

FIXES
- Ships don't take off or land during disasters
- Stability fixes

Version 1.0.11 released

Small update before the larger 1.1 which will be hopefully ready soon.

UI
- The UI now reflects the number of actually available construction materials in several ways (the number of resources that are not tied in a build site or component).

  • In the stats panel, the number of usable resources will be displayed in brackets next to the total amount (also in a tooltip).
  • In the resources panel, if some of the resources are tied, an icon will be displayed next to the resource: Yellow arrow/Orange arrow/Red cross (depending on whether some/half/all of the resources are unusable)
  • In the resources panel, you can hover over a resource and tooltip indicating the exact number of usable resources will appear.


This feature had been requested many times, and it took us a while to do it because we wanted to implement it in a way that wasn't confusing or overwhelming for the player.
Note that this only applies to Metal, Bioplastic and Semiconductors, as they are the only resources used as construction materials, and where this information makes sense.

MAC
- Using proper fullscreen mode, so the full resolution is available on retina displays.

FIXES
- Fix for components in the control center not showing the priority icon
- Fix for bug that could allow players to "steal" from traders if holding the trade button
- Fix for tutorial being broken if you dismissed the windows pressing escape
- Fixed a couple of rare crashes.

UPDATE 1.0.11b

Quickfix for game startup issues on mac.

Version 1.0.10 released

This version adds Mac support, as well as a bunch of AI and gameplay fixes.

The full list of changes is:

NEW PLATFORM
- The game is now available on Mac

AI
- AI will now will prioritize the storage of resources with low condition
- Engineers will try really hard to build structure connections before going back to base
- AI will wait for longer to go back inside the base for food, drink or sleep, this should prevent them from going out of the airlock and coming back in straight away

GAMEPLAY
- The meal maker will now make a salad out of any three different vegetables
- Simplified recipe list in Meal Maker help
- Reduced power consumption of Base Pad to 0.25 KW

SHORTCUTS
- Backspace now does the same as Delete (this is mainly for Mac)
- Toggle panels shortcut his now the T key (it was Alt before)

LOCALIZATION
- When you select a language, a toast will appear if it has any missing strings.

FIXES
- Fixed issue where meteors were the same frequency regardless of game speed
- Fixed mouse offset issues if resolution didn't match screen's aspect ratio
- Fixed colonists sometimes getting stuck in a loop when there are no tables available to eat
- Fixed issue where you would get paid even if visitors had died in the colony
- Fixed repairable structures sometimes getting stuck in a weird state
- Resolution is now saved in settings file instead on relying on windows to remember it
- Stability fixes

UPDATE version 1.0.10b released
- This fixes issue introduced in 1.0.10, where pressing the T key when a merchant had landed wouldn't toggle the resources panel.

UPDATE version 1.0.10c released
- Fixed issue with AI where colonists could get stuck in a loop at the airlock when going for Meals in the exterior of the base.
- Fixed broken text in spanish tutorial.